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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Do you have a child who is interested in chess, but you're not sure
how to help? In Survival Guide for Chess Parents, Tanya Jones
concentrates on the numerous aspects of being a 'chess parent' and
answers the many questions facing those with chess-playing
children. There's certainly more to this than meets the eye.
Problems are as diverse as 'How can I help in the very early
stages?', 'How do I find suitable clubs and tournaments?', 'Should
I watch when he or she is playing?' and 'How do I find a good chess
coach?'
Leading chess author Colin Crouch selects and explains over 30 sensational games, all from the new millennium. By studying battles between the world's best players, Crouch examines in detail all the key areas of modern chess. Powerful attacking and resourceful defending, bloodthirsty tactical battles, profound positional mastery, deep opening preparation and superb endgame play are all in evidence here, while Crouch also explores the ever-increasing role of computers and the way human imagination can work in harness with them. There is something for everyone in this book: aspiring players will benefit greatly from the clear explanations of the fundamentals, while stronger players will gain considerably from Crouch's deep insight and analysis in more complex positions. This book reflects the continuing changes in modern chess, and how you can use the lessons learned to great effect in your own games.
Originally published in London in the 1920s as a revised and enlarged edition based on Hoyle's early works of the 1700s. The book is an illustrated compendium of over eighty games and their varieties including card, billiard and board games. These are fully explained with rules and advice on play. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Home Farm Books are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Take your gaming campaign to the next level with this inspiring, easy-to-use collection of random encounters perfect for any fantasy RPG. Spark your imagination fast with this collection of fun, engaging, and inspiring random encounter prompts. These expertly written options are organized into popular themes and locations so you can find what you need fast, whether you choose from the list or use the dice to choose randomly. With fantasy hooks to fit every game from Pathfinder to GURPS to D&D, there are options for all of your campaigns. Whether you're playing from a game book or weaving your own homebrewed adventure, there's always a need for short random encounters in between set pieces. Featuring fun full-color illustrations, you'll engage more in your story and bring your game to life!
During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.
Richard Reti is one of the most fascinating characters in the history of chess. Reti developed theories that were regarded as little less than revolutionary in his era. He asserted that, contrary to classical principles, the centre need not be occupied by pawns. This must have seemed like heresy to the classically-minded grandmasters of his day. This new approach was dubbed "Hypermodern" and led to the development of the Reti Opening (1 Nf3). Reti's theories have been proved sound and have stood the test of time. Reti scored many fine wins against the great players of his day. Move by Move provides an ideal platform to study chess. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to improve your chess skills and knowledge.
David Bird is acknowledged as the world's best when it comes to humorous bridge fiction. As the bridge cruise traverses the Far East, the bridge organiser, Richard Knight, visits Pat Pong - the notorious red-light district of Bangkok - and is enticed by three attractive Thai girls into a bridge game. Other hilarious adventures take place in a drug den in Hong Kong, in backpacker land in Bali, in a Shinto monastery in Kyoto, and in the Double Bay Club in Sydney. A mixture of top-class bridge, exhilarating narrative and a host of true-to-life characters.
Chess is a popular and fascinating game, it's good for the mind, and satisfying to play with others, in clubs, or alone, in travel, against a computer, or an app. This new book will take you quickly through the movement of the pieces to good opening strategies, middle game techniques, and how to either finish off or defend against your opponent.
Garry Kasparov on Garry Kasparov: Part II is the second volume in a major three-volume series made unique by the fact that it records the greatest chess battles played by the greatest chessplayer of all-time. Kasparov's series of historical volumes have received great critical and public acclaim for their rigorous analysis and comprehensive detail regarding the developments in chess that occurred both on and off the board. Part I of this series saw Kasparov emerging as a huge talent and eventually toppling his great rival Anatoly Karpov to gain the world title. This volume focuses on the period from 1985-1993 which witnessed three title defences against Karpov as well as a number of shorter matches against elite players including Hubner, Anderssen, Timman and Miles. This period also saw Kasparov achieve spectacular results in both individual and team events. Kasparov won the board gold medal in three Olympiads (Dubai 1986, Thessaloniki 1988 and Manila 1992). The late 1980s also saw the emergence of the World Cup series which Kasparov utterly dominated, finishing either clear first or equal first at Belfort 1988 (111/2/15), Reykjavik 1988 (11/17), Barcelona 1989 (11/16) and Skelleftea 1989 (91/2/15). Other major tournament victories include Brussels 1987 (81/2/11), Amsterdam 1988 (9/12), Tilburg 1989 (12/14), Belgrade 1989 (91/211) and Linares 1990 (8/11). During the late 1980s and early 1990s Kasparov emphasized his huge superiority over his rivals. Despite generally adopting an uncompromising, double-edged attacking style he almost never lost. The games in this volume feature many masterpieces of controlled aggression played against the world's absolute best.
Anisa Makhoul brings us this bright and fun graphic of New York City, a sunny reminder of the great city. Anisa is the daughter of a Lebanese beekeeper, and I recently discovered her love for illustration. She lives in sunny Portland, Oregon. 500-piece jigsaw puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm Completed puzzle: 482 x 356 mm teNeues NYC Stationery keeps up with fun and games at home with our museum-quality printed 500-Piece Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles feature full-colour artwork, expertly-printed with nontoxic inks on sturdy, puzzle greyboard.
This three-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: "How should I look at art in order to fully appreciate it?" Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale. Pixel-Art Game allows you to zoom into these Dutch Masterpieces. Match the original image with its pixelated copies by zooming into Vermeer's famous The Milkmaid. The painter's colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. With light packaging, perfect to take along with you, the Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and they can be played with multiple players.
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres-from space exploration to jungle dungeon crawlers-everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you're new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
The family of board games by Christian Lacroix welcomes a new addition this season: Backgammon. The House offers its interpretation of this famous classic. Features: The set's hard case is decorated with the diamonds of the Mascarade pattern and the Fleurs Cannibales hybrid flowers. The embossed, varnished and hot-stamped details come together in a game that combines elegance and entertainment. The case folds out to reveal the game board, decorated in two-tone shading. The same pink and blue shading is also used on the 30 wooden checkers and dice.
Two great books from the Everyman Chess Library, French Classical by Byron Jacobs and French Winawer by Neil McDonald, brought together in one volume. In French Classical International Master Byron Jacobs offers a fresh look at the Classical variation of the French Defence, which has been popular for nearly a century and is championed by such fighting players as Victor Korchnoi and Alexander Morozevich. All of the important variations are considered in detail with particular emphasis on those which are most fashionable. A modern look at the highly fashionable French Winawer, which remains the sharpest variation of the French Defence. It leads to the kind of dynamic positions in which the better prepared and more aggressive player will invariably prevail. Leading expert Neil McDonald explains the strategy and tactics of this exciting opening in a clear and concise manner.
Mozaa is a colorful combination between domino and mosaic. It is the edge matching game that brings out the artist in you. The box contains sixy-four cards, which all have a unique color combination. Take a playing card from the stack and place it next to the cards on the table, in such a way that the colors on the edges match. The one who creates the most and largest color fields wins the game.
The Sicilian Defence is the most popular reply to 1 e4. With 1...c5 Black comes out fighting, immediately challenging any sense of a "natural white advantage". Sicilian Defence players are often very well prepared theoretically and the tremendous dynamism of the Sicilian can often disturb their opponents. In this book, German FIDE master Jonas Hacker provides a complete repertoire for White when facing the Sicilian. The recommended systems are based on solid strategic considerations. The backbone of the repertoire is the line 1 e4 c5 2 Nf3 d6 3 d4 cxd4 4 Nxd4 Nf6 5 f3!? This is a perfect line to throw Najdorf and Dragon players off their stride. White will (usually) follow up with c2-c4 and establish a useful space advantage. Many of the other recommended lines are also based around the space-gaining c2-c4 advance providing cohesion across the whole repertoire. In Opening Repertoire: Beating the Sicilian, Jonas Hacker guides the reader through the complexities of the Sicilian and carves out a repertoire for White. He examines all aspects of this highly complex opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. * A complete repertoire for White against the Sicilian. * A question and answer approach provides an excellent study method
* A fresh, colorful take on the classic game of dominoes! * 28 rainbow wooden game pieces * The back of each domino is a vibrant rainbow gradient, while the face side has colored dots * Comes in a deluxe rainbow tin-perfect for gifting
One of the main reasons the Sicilian is the most popular opening is that is it promotes such bold and aggressive chess. This work introduces, categorizes and analyses the 'Seven Deadly Sacrifices' White has at his disposal. It covers main lines of the Sicilian. |
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