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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Science Fiction wargame rules for large skirmishes, based on the
popular Rampant system. Xenos Rampant is a setting agnostic, large
skirmish, miniature wargame for fighting science fiction battles
using 28mm figures. Developed from the popular Lion Rampant
ruleset, the core mechanics featured within will be instantly
recognisable to those familiar with the other Rampant systems,
while still being accessible to new players. Xenos Rampant contains
all the rules, army lists, and scenarios required to fight science
fiction battles as well as a whole host of subgenres including:
post-apocalyptic, weird war, near future. So, whatever your science
fiction preference, the rules can cover it - just let your
imagination run rampant.
The King's Indian is an exciting, challenging opening which is very
popular at all levels of chess. It is favoured by ambitious and
aggressive players such as the two chess legends Bobby Fischer and
Garry Kasparov who perfected the King's Indian into an opening
weapon to be feared throughout the chess world. In recent years,
however, White players, led by World Champion Vladimir Kramnik,
have hit back hard with many important new ideas. Most experts
agree that the Classical Variation is the critical test of the
King's Indian. Pulling no punches, White questions Black's entire
strategy and seeks nothing less than a direct refutation; it could
be said that the reputation of the King's Indian rests entirely on
the assessments of this hotly debated subject. In The Classical
King's Indian Uncovered, Krzysztof Panczyk and Jacek Ilczuk,
theoreticians renowned for their original analysis, uncover the
secrets behind this contentious opening and share their discoveries
with the reader. Using illustrative games, they study both the
fashionable main lines and the tricky sidelines, and provide a
thorough grounding in the key tactical and positional ideas for
both White and Black.
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy
to learn, and come in a variety of genres-from space exploration to
jungle dungeon crawlers-everything you need to pick up and play
today. Get gaming fast with The Ultimate Micro-RPG Book including
brand-new micro-RPGs created by experts across the gaming world.
From space exploration to jungle dungeon crawlers this book has
everything you need to pick up and play today. With these
quick-start games, you can create your own adventures, alone or
with friends, without any prep, and with minimal set up and pieces.
Whether you're new to RPGs or working towards your level 20 mage,
this collection is a great way to try out different games and
systems, and test your roleplay skills on different character types
and situations.
Do you have a child who is interested in chess, but you're not sure
how to help? In Survival Guide for Chess Parents, Tanya Jones
concentrates on the numerous aspects of being a 'chess parent' and
answers the many questions facing those with chess-playing
children. There's certainly more to this than meets the eye.
Problems are as diverse as 'How can I help in the very early
stages?', 'How do I find suitable clubs and tournaments?', 'Should
I watch when he or she is playing?' and 'How do I find a good chess
coach?'
Jones also tackles aspects such as chess and education, plus the
ever-increasing role of computers and the Internet. Whether your
child is just starting out in the game or is a budding prodigy,
this book is essential reading.
This is a complete guide for the chess parent and explains the
intricacies of tournament rules while tackling the subjects of
rating and grades.
Chess is a popular and fascinating game, it's good for the mind,
and satisfying to play with others, in clubs, or alone, in travel,
against a computer, or an app. This new book will take you quickly
through the movement of the pieces to good opening strategies,
middle game techniques, and how to either finish off or defend
against your opponent.
Leading chess author Colin Crouch selects and explains over 30
sensational games, all from the new millennium. By studying battles
between the world's best players, Crouch examines in detail all the
key areas of modern chess. Powerful attacking and resourceful
defending, bloodthirsty tactical battles, profound positional
mastery, deep opening preparation and superb endgame play are all
in evidence here, while Crouch also explores the ever-increasing
role of computers and the way human imagination can work in harness
with them. There is something for everyone in this book: aspiring
players will benefit greatly from the clear explanations of the
fundamentals, while stronger players will gain considerably from
Crouch's deep insight and analysis in more complex positions. This
book reflects the continuing changes in modern chess, and how you
can use the lessons learned to great effect in your own games.
Originally published in London in the 1920s as a revised and
enlarged edition based on Hoyle's early works of the 1700s. The
book is an illustrated compendium of over eighty games and their
varieties including card, billiard and board games. These are fully
explained with rules and advice on play. Many of the earliest
books, particularly those dating back to the 1900s and before, are
now extremely scarce and increasingly expensive. Home Farm Books
are republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
Take your gaming campaign to the next level with this inspiring,
easy-to-use collection of random encounters perfect for any fantasy
RPG. Spark your imagination fast with this collection of fun,
engaging, and inspiring random encounter prompts. These expertly
written options are organized into popular themes and locations so
you can find what you need fast, whether you choose from the list
or use the dice to choose randomly. With fantasy hooks to fit every
game from Pathfinder to GURPS to D&D, there are options for all
of your campaigns. Whether you're playing from a game book or
weaving your own homebrewed adventure, there's always a need for
short random encounters in between set pieces. Featuring fun
full-color illustrations, you'll engage more in your story and
bring your game to life!
During the pandemic years, many people discovered the joy of
walking. It is meditative, healing, uplifting, healthy, inspiring,
and generally transformative, whether it’s your mood that needs
changing or your whole outlook. Walking helps us to really see the
things around us that we might otherwise take for granted, such as
a flowering tree, a new coffee shop, or an unexpected view. This
charming journal links the act of walking to the benefits of
journaling, with a wellness perspective that encompasses body,
mind, and spirit. Every spread offers thoughtful prompts and lots
of space to capture what was special about your walk, from the
route to the weather - and a gratitude moment. Fun sidebars capture
your favourite routes, bucket-list walks for future travels,
walking companions whose company you treasure, best photo-op
destinations, city walks and country walks, fitness walks, and much
more. Quotes from famous walkers over time ground your experience
in history. Let this walking journal help you take your
perambulations to a more transcendent place by capturing the
meaningful moments along the way.
Richard Reti is one of the most fascinating characters in the
history of chess. Reti developed theories that were regarded as
little less than revolutionary in his era. He asserted that,
contrary to classical principles, the centre need not be occupied
by pawns. This must have seemed like heresy to the
classically-minded grandmasters of his day. This new approach was
dubbed "Hypermodern" and led to the development of the Reti Opening
(1 Nf3). Reti's theories have been proved sound and have stood the
test of time. Reti scored many fine wins against the great players
of his day. Move by Move provides an ideal platform to study chess.
By continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practising of vital skills just as much as the
traditional assimilation of knowledge. Carefully selected questions
and answers are designed to keep you actively involved and allow
you to monitor your progress as you learn. This is an excellent way
to improve your chess skills and knowledge.
David Bird is acknowledged as the world's best when it comes to
humorous bridge fiction. As the bridge cruise traverses the Far
East, the bridge organiser, Richard Knight, visits Pat Pong - the
notorious red-light district of Bangkok - and is enticed by three
attractive Thai girls into a bridge game. Other hilarious
adventures take place in a drug den in Hong Kong, in backpacker
land in Bali, in a Shinto monastery in Kyoto, and in the Double Bay
Club in Sydney. A mixture of top-class bridge, exhilarating
narrative and a host of true-to-life characters.
An easy-to-understand guide to chess strategy -- conceptual
planning -- has always been the amateur's dream. This book makes
that dream a reality. This comprehensive guide in dictionary form,
the first of its kind, makes all aspects of chess strategy quick,
easy, and painlessly accessible to players of all degrees of
strength. Each strategic concept is listed alphabetically and
followed by a clear, easy-to-absorb explanation accompanied by
examples of how this strategy is used in practice. Such great World
Champions as Steinitz, Capablanca, Petrosian, Fischer, and Karpov
have used these strategies in virtually all of their games. Now you
can arm yourself with their weapons. As you incorporate these
weapons into your own play, they will enrich your appreciation of
the game and lead you to one beautiful victory after another.
Anisa Makhoul brings us this bright and fun graphic of New York
City, a sunny reminder of the great city. Anisa is the daughter of
a Lebanese beekeeper, and I recently discovered her love for
illustration. She lives in sunny Portland, Oregon. 500-piece jigsaw
puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm
Completed puzzle: 482 x 356 mm teNeues NYC Stationery keeps up with
fun and games at home with our museum-quality printed 500-Piece
Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles
feature full-colour artwork, expertly-printed with nontoxic inks on
sturdy, puzzle greyboard.
This three-staged memory game invites you to observe masterpieces
closely. Historically, a masterpiece was a work of a very high
standard, produced in order to obtain membership of a guild or
academy. Since the author never went to art school, her untrained
eye wondered: "How should I look at art in order to fully
appreciate it?" Trying to answer this question, she decided to
design a system of observation based on different steps: games and
activities following a set scheme that triggers the player to look
at a masterpiece on a different scale. Pixel-Art Game allows you to
zoom into these Dutch Masterpieces. Match the original image with
its pixelated copies by zooming into Vermeer's famous The Milkmaid.
The painter's colour and use of light are emphasised through the
pixels of the digitalised image, taking art into our contemporary
digital language. With light packaging, perfect to take along with
you, the Pixel-Art Game offers several games in one set. Each of
these 3 games is a step towards understanding the artwork better,
and they can be played with multiple players.
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.
Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
This book examines what might be described as the "pure" Reti
Opening. White starts with 1 Nf3 and intends to meet 1...d5 with
the "Reti" response 2 c4. One of the major advantages of playing
these systems is that they rely far more on general strategic
understanding than rote memorisation. However, this does not mean
that Black is not set difficult problems to solve. In the modern
era these lines have mainly been championed by Vladimir Kramnik and
Lev Aronian. Both these players have frequently set very difficult
problems for their elite opponents with these complex systems. This
series provides an ideal platform to study chess openings. By
continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practising of vital skills just as much as the
traditional assimilation of opening knowledge. Carefully selected
questions and answers are designed to keep you actively involved
and allow you to monitor your progress as you learn. This is an
excellent way to study any chess opening and at the same time
improve your general chess skills and knowledge. * Essential
guidance and training in the Reti Opening * Analyses all key
variations * Utilizes an ideal Q+A approach to chess study
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Heckadeck
(Game)
Travis Nichols
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R373
Discovery Miles 3 730
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Ships in 10 - 15 working days
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The standard 52-playing card deck is a staple of game night - but
what if it could be so much more!? Introducing the HECKADECK, a
160-card deck that not only includes the classic cards, but adds
all-new ranks, suits, face cards, and other creative elements that
open a whole range of exciting new play possibilities. Heck yeah
the deck includes hearts through diamonds and Aces through Kings,
but also acorns, clouds, and planets, zeroes and elevens, Beasts,
Hunters and Travelers, arrows, an all-suited Watcher, and other
delightfully illustrated new cards. The booklet inside offers
twists on classic games (Crazier Eights, Hearts [and Clouds], Go
Fish with Dynamite), plus rules for new games (Epic Match, Beast
Hunt, Planetary Rule), guidance for inventing your own games, and
even predicting the future with this unique family-friendly,
heckafun card deck.
Many of today's most commercially successful videogames, from Call
of Duty to Company of Heroes, are war-themed titles that play out
in what are framed as authentic real-world settings inspired by
recent news headlines or drawn from history. While such games are
marketed as authentic representations of war, they often provide a
selective form of realism that eschews problematic, yet salient
aspects of war. In addition, changes in the way Western states wage
and frame actual wars makes contemporary conflicts increasingly
resemble videogames when perceived from the vantage point of
Western audiences. This interdisciplinary volume brings together
scholars from games studies, media and cultural studies, politics
and international relations, and related fields to examine the
complex relationships between military-themed videogames and
real-world conflict, and to consider how videogames might deal with
history, memory, and conflict in alternative ways. It asks: What is
the role of videogames in the formation and negotiation of cultural
memory of past wars? How do game narratives and designs position
the gaming subject in relation to history, war and militarism? And
how far do critical, anti-war/peace games offer an alternative or
challenge to mainstream commercial titles?
The Tarrasch Variation of the Queen's Gambit Declined is a fierce
counter-attacking line arising after 1 d4 d5 2 c4 e6 3 Nc3 c5. In
this variation Black gains free and easy piece play but in return
usually has to accept the structural weakness of an Isolated
Queen's Pawn (IQP). In the early development of chess theory this
line was somewhat frowned upon due to the vulnerability of the IQP.
However, Siegbert Tarrasch, after whom the opening is named,
famously declared that, "he who fears an Isolated Queen's Pawn
should give up chess". The Tarrasch has had many powerful adherents
over the years including the legendary Garry Kasparov who made much
use of it in the early part of his career. In this book Cyrus
Lakdawala guides the reader through the complexities of the
Tarrasch and carves out a repertoire for Black, based on a modern
treatment popularised by the Russian grandmaster Daniil Dubov. He
examines all aspects of this highly complex opening and provides
the reader with well-researched, fresh, and innovative analysis.
Each annotated game has valuable lessons on how to play the opening
and contains instructive commentary on typical middlegame plans. *
A complete repertoire for Black to counter 1 d4. * The question and
answer approach provides an excellent study method.
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