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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This book on strategy is one of the best and clearest texts ever
written. Lasker claims that by following a few principles of
strategy which he gives one can play chess very well. A large part
of the book is devoted to illustrative games to show how these
strategic principles have been applied by masters. These games show
that by learning how to clear files, concentrating forces in the
center of the board, and keeping pawn movement down to only the
most needed ones, you can become a master.
Brought together for the first time in one volume are three books
by the titan of chess, Jose Capablanca. ----- One of the greatest
chess prodigies of all time, he evolved the most perfect chess
technique seen on a chessboard. A former World champion, and one of
the most successful tournament players in the history of the game,
Capablanca's uncanny position judgment empowered him to produce
games that were masterful pieces of position play, and that
culminated often in combinations of startling brilliancy. ----- My
Chess Career. Written one year before he became chess champion of
the world, this book relives in Capablanca's own words 35 of his
greatest games and those events of his life relevant to his chess
career. The seminal work of the Cuban genius who repeated the
exploits of Morphy, suddenly bursting onto the European scene and
annihilating the great masters who had hitherto dominated the
international arena. This book captures the magic of Capablanca's
early victory at San Sebastian 1911 and his second place - bowing
only to Lasker - at St Petersburg 1914. ----- Chess
Fundamentals.Capablanca's classic instructional manual first
appeared in 1921, the year he defeated Emanuel Lasker for the world
championship title. This handbook is packed with timeless advice on
different aspects of practical play and illustrated by Capablanca's
own games. ----- A Primer of Chess. Capablanca's introduction to
chess is an ideal first chess book for players of all ages. In
systematic fashion, Capablanca lucidly explains the rules and basic
principles of this fascinating game, and illustrates these with a
wide range of practical examples. ----- After capturing the world
championship in in 1921, Capablanca was for a time regarded as
practically invincible. Although he surprisingly lost his title to
Alexander Alekhine in 1927, Capablanca remained a leading player
until his death in New York in 1942.
Learn to play attacking chess from move one by studying the Fried
Liver Attack, the Fishing Pole, the Bishop Sacrifice, the Halosar
Trap, and other attacks used by the masters of the past.This book
is a compilation of some of the best chess opening traps and
attacks. Most attacks result in mate within 10 moves or less. These
attacks illustrate how to mount a powerful attack quickly.
What's the best companion to a round of drinks with friends? A
round of bad-ass drinking game fun, of course. Kit includes an
8-page book, a shot glass, a set of standard dice, "dirty" dice,
and a deck of 48 cards, each containing one drinking game from the
most innocent to the rousing and risque, such as "Tip the
Bartender," "Chug-A-Lug," and "Beer-amid." This is sure to add
excitement to an otherwise run-of-the-mill bar night.
One of the biggest problems facing wargamers is finding the time to
actually play. Most commercially available sets of rules require
several hours to set up and play to a conclusion; some can easily
swallow up a whole day or weekend. For many gamers this means that
their lavishly prepared miniature armies rarely get used at all.
Apart from time, the other consideration is space, which further
constrains the opportunities for a game. In One-hour Wargames,
veteran gamer and rule-writer Neil Thomas has addressed both these
problems. Now it is practical to play a game in around an hour on a
normal dining table or living room floor. The book contains 8
(all-new) sets of very simple rules for various periods, from
Ancient to WW2 and 30 scenarios which can be played using any of
them, so you don t even have to take too much time thinking up a
stimulating tactical situation and objectives. All the rules and
scenarios are intended to be played on a 3ft x 3ft battlefield. The
rules only require a small number of miniatures, so this really is
an ideal way for new gamers, or veterans trying a new period, to
get started with minimal investment of time and money. Also ideal
for a quick game in the evening when a friend pops round. There are
also sections on campaigns and solo games."
Renowned chess teacher and grandmaster Artur Yusupov continues his
complete course of chess improvement. Volume 1, The Fundamentals,
showed club chess players the basic ideas they should know. Now
Volume 2, Beyond the Basics, sets off on the road to mastery.
Yusupov guides the reader towards a higher level of chess
understanding using carefully selected positions and advice. This
new understanding is then tested by a series of puzzles. Artur
Yusupov was ranked No. 3 in the world from 1986 to 1992, just
behind the legendary World Champions Karpov and Kasparov. He has
won everything there is to win in chess except for the World
Championship. In recent years he has mainly worked as a chess
trainer with players ranging from current World Champion Anand to
local amateurs in Germany, where he resides.
Celebrate your campaigns and conquests with these 75 fun,
RPG-inspired cocktail recipes your whole gaming group will love!
Make your next gaming adventure even more fun with this collection
of 75 RPG-inspired cocktails! Featuring fantasy-themed libations
from the boozy Dragon the Beach and a Potion of Strength to a
sneaky Stealth Check shot and a Never Split the Party Punch, you'll
keep spirits high and your friends happy during your next
dungeon-crawling tabletop adventure. Complete with easy-to-follow,
accessible instructions, Dungeonmeister also includes funny jokes
and hilarious asides that will take your campaign (or your next
gathering) to the next level!
Science Fiction wargame rules for large skirmishes, based on the
popular Rampant system. Xenos Rampant is a setting agnostic, large
skirmish, miniature wargame for fighting science fiction battles
using 28mm figures. Developed from the popular Lion Rampant
ruleset, the core mechanics featured within will be instantly
recognisable to those familiar with the other Rampant systems,
while still being accessible to new players. Xenos Rampant contains
all the rules, army lists, and scenarios required to fight science
fiction battles as well as a whole host of subgenres including:
post-apocalyptic, weird war, near future. So, whatever your science
fiction preference, the rules can cover it - just let your
imagination run rampant.
This book teaches basic tactical ideas such as the fork, pin, and
discovered attack, and introduces general ideas such as
elimination, immobilization and compulsion. A basic knowledge of
simple tactics will enable a novice to start winning games, by
giving checkmate or capturing material. As the player progresses,
his tactical arsenal will broaden, and he will start to play
sacrifices and combinations, and develop a deeper understanding of
the game. Players who fail to study tactics systematically tend to
suffer from tactical blind-spots that plague them throughout their
playing career, and thus they fail to realize their full potential.
Try a hand at bridge and outsmart your opponents Bridge is the most
popular card game in the world and, as any player will tell you, is
simply the best card game ever. Whether you're new to the game or a
long-time player looking for new tricks, this new edition of Bridge
For Dummies walks you through the intricacies of the game and arms
you with tried-and-true tips and strategies for being a better
player and beating your opponents from the very first draw.
Covering not only traditional contract bridge, but other popular
variations of the game including ACOL, Rubber, and Duplicate Bridge
this hands-on, friendly guide takes the guesswork out of this
beloved game and arms you with the knowledge and know-how to make
your game mates your minions. From knowing when and how high to bid
to bringing home the tricks when you end up in a trump contract,
it'll take your bridge skills to the next level in no time! *
Strategize with your bridge partner * Confidently play bridge in
clubs and tournaments * Use basic and advanced bidding techniques *
Find bridge clubs and tournaments all over the world Are you ready
to trump the competition? Success is a page away with the help of
Bridge For Dummies.
It's no secret why the London System is such a popular opening,
especially at club level. White's development plan is very easy to
learn, and it can be employed against virtually any defence. What's
more, depending on mood, style or opponent, White can choose either
to attack directly or to instigate a more positional strategy. Many
players admit they hate facing the London System, which is surely
another good reason to play it! In this book, Cyrus Lakdawala
presents a reliable repertoire for White with the London System.
Using illustrative games and drawing upon his vast experience in
the opening, Lakdawala reveals all his secrets and explains in
detail the typical plans and tactics for both sides. This book
tells you everything you need to know about the London System. *A
repertoire for White with the London System *Covers both the main
lines and tricky sidelines *Includes game summaries with key points
to remember
Originally published in London in the 1920s as a revised and
enlarged edition based on Hoyle's early works of the 1700s. The
book is an illustrated compendium of over eighty games and their
varieties including card, billiard and board games. These are fully
explained with rules and advice on play. Many of the earliest
books, particularly those dating back to the 1900s and before, are
now extremely scarce and increasingly expensive. Home Farm Books
are republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
Whether you're looking to play against friends or co-workers, this
kit serves as the perfect pastime or office distraction! Kit
includes two raised platforms, eight bean bags, and a 32-page
illustrated book on the popular bean bag game.
Proper technique is central to executing successful endgame play.
This instructional guide provides information on how to study the
endgame and analyze endgame positions. It also illustrates the
highly important technique of converting an advantage.
David Bird is acknowledged as the world's best when it comes to
humorous bridge fiction. As the bridge cruise traverses the Far
East, the bridge organiser, Richard Knight, visits Pat Pong - the
notorious red-light district of Bangkok - and is enticed by three
attractive Thai girls into a bridge game. Other hilarious
adventures take place in a drug den in Hong Kong, in backpacker
land in Bali, in a Shinto monastery in Kyoto, and in the Double Bay
Club in Sydney. A mixture of top-class bridge, exhilarating
narrative and a host of true-to-life characters.
Take your gaming campaign to the next level with this inspiring,
easy-to-use collection of random encounters perfect for any fantasy
RPG. Spark your imagination fast with this collection of fun,
engaging, and inspiring random encounter prompts. These expertly
written options are organized into popular themes and locations so
you can find what you need fast, whether you choose from the list
or use the dice to choose randomly. With fantasy hooks to fit every
game from Pathfinder to GURPS to D&D, there are options for all
of your campaigns. Whether you're playing from a game book or
weaving your own homebrewed adventure, there's always a need for
short random encounters in between set pieces. Featuring fun
full-color illustrations, you'll engage more in your story and
bring your game to life!
Leading chess author Colin Crouch selects and explains over 30
sensational games, all from the new millennium. By studying battles
between the world's best players, Crouch examines in detail all the
key areas of modern chess. Powerful attacking and resourceful
defending, bloodthirsty tactical battles, profound positional
mastery, deep opening preparation and superb endgame play are all
in evidence here, while Crouch also explores the ever-increasing
role of computers and the way human imagination can work in harness
with them. There is something for everyone in this book: aspiring
players will benefit greatly from the clear explanations of the
fundamentals, while stronger players will gain considerably from
Crouch's deep insight and analysis in more complex positions. This
book reflects the continuing changes in modern chess, and how you
can use the lessons learned to great effect in your own games.
Richard Reti is one of the most fascinating characters in the
history of chess. Reti developed theories that were regarded as
little less than revolutionary in his era. He asserted that,
contrary to classical principles, the centre need not be occupied
by pawns. This must have seemed like heresy to the
classically-minded grandmasters of his day. This new approach was
dubbed "Hypermodern" and led to the development of the Reti Opening
(1 Nf3). Reti's theories have been proved sound and have stood the
test of time. Reti scored many fine wins against the great players
of his day. Move by Move provides an ideal platform to study chess.
By continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practising of vital skills just as much as the
traditional assimilation of knowledge. Carefully selected questions
and answers are designed to keep you actively involved and allow
you to monitor your progress as you learn. This is an excellent way
to improve your chess skills and knowledge.
Chess is a popular and fascinating game, it's good for the mind,
and satisfying to play with others, in clubs, or alone, in travel,
against a computer, or an app. This new book will take you quickly
through the movement of the pieces to good opening strategies,
middle game techniques, and how to either finish off or defend
against your opponent.
Test your 80s knowledge with this awesome trivia card game! Do you
know Boy George from your George Michael? Your Tetris from your
Rubik's? Or your mullets from your Jheri curls? Then Best of the
80s: The Ultimate Trivia Challenge is the totally radical card game
for you, containing 60 quiz cards spanning categories ranging from
1980s heartthrobs and artists to political figures, popular movies,
dance moves and more. Challenge your friends and family to reveal
their knowledge and discover who's, like, totally bitchin'!
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