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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.
Behold the moon in all its glory with this 54-card set of deluxe playing cards featuring phases of the moon as well as iconic Lunar modules.
Science Fiction wargame rules for large skirmishes, based on the popular Rampant system. Xenos Rampant is a setting agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from the popular Lion Rampant ruleset, the core mechanics featured within will be instantly recognisable to those familiar with the other Rampant systems, while still being accessible to new players. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it - just let your imagination run rampant.
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
A one-stop practical guide on how to play and master the fascinating and rewarding game of bridge with expert advice throughout from Andrew Robson, the Times bridge correspondent, the world's most famous and successful player and teacher of bridge. Previously published as Collins Need to Know? Bridge. Now with additional practice deals. Andrew Robson, the Times bridge correspondent, shows you how to play bridge - starting from the basics and taking you through the learning process step-by-step. Using clear illustrations and accompanying text, Andrew gives the reader a complete course in learning the game, including sample hands and ways to practice. You'll also learn about bidding, tricks, scoring and dealing, and etiquette whilst playing. Above all you'll begin to develop the skills you need to play bridge, and win - including ingenuity, working well in a partnership, and a good memory. Contents include: basic bidding and card-play strategies; etiquette and how to score; examples and practice tips; different types of bridge; conventions; evaluating a bridge hand.
A firebolt broom pen, interactive book, iron-on team badges, and trading cards highlight this spirited celebration of the magical sport of the Wizarding World. The Player's Kit includes: * 4 iron-on badges featuring team insignia for Gryffindor, Ravenclaw, Slytherin, and Hufflepuff * 4-1/4 x 7" 128-page interactive book on Quidditch, including history on the sport, play instruction, play-making templates, quotes, full-colour photography and illustrations, and more * Firebolt broom pen * Quidditch all-stars trading cards * Keepsake box
Mikhail Tal is a true legend of chess. He was the World Champion and also holds the world record for the longest unbeaten run in competitive chess. Tal is widely regarded to be the greatest attacking player of all time. Nicknamed 'the magician from Riga', Tal was a creative genius who made it look as though absolutely anything was possible over the chessboard. He excelled in confusing his opponents in chaotic positions, and even the best defenders of his time were unable to withstand his blistering attacks. Tal's many brilliant games have inspired generations of chess players who admire his play without ever being able to convincingly reproduce it. In this book, former American Open Champion Cyrus Lakdawala selects and examines his favourite Tal games, from the beginning to the end of his exceptional career. Lakdawala shows how we can all improve our chess by learning from Tal's masterpieces. Cyrus Lakdawala examines his favourite games of the chess legend Mikhail Tal, a World Champion who is widely regarded to be the greatest attacking player of all time. Move by Move provides an ideal platform to study chess. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to improve your chess skills and knowledge. * Learn from the games of a World Champion * Important ideas absorbed by continued practice * Utilizes an ideal approach to chess study
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as 'game' and play' - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as 'culture' and subculture - Analyse the relationship between technology and interactivity and between 'game' and 'reality' - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mayra is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.
In this stimulating book for players of all ages, Garry Kasparov selects the best chess combination from recent grandmaster play and presents them in a test-yourself format that everyone will enjoy. Whether you are a beginner discovering chess tactics for the first time or a master seeking to brush up on your skills, this book is sure to be a useful addition to your chess armoury. The cream of recent chess combinations . Dozens of fascinating chess positions . Suitable for novice and master alike. Written by the world's finest attacking player Since defeatingAnatoly Karpov for the world championship in 1985 Garry Kasparov has successfully defended his title on no less than five occasions, thereby establishing himself as the greatest player of all his generation, if not of all time.
There is a lot of money to be made at small stakes no-limit hold'em because... surprise, surprise... most of the players aren't very good. However, few players understand exactly how to exploit these games. Competent players who generally play larger stakes will, of course, beat them. But they won't beat them for nearly as much as they ought to. Why? Because they don't understand how to adjust correctly. Playing a solid, competent, decently aggressive style is a strategy that will be profitable. That said, you should not be content with just beating these games - you should be absolutely crushing them. The trick to doing this is to disregard a lot of "correct" poker and get way out of line at the right times. The methods required are far from obvious or intuitive but in Mastering Small Stakes No-Limit Hold'em Jonathan Little explains them in great detail. Jonathan constructs a basic strategy to crush small stakes games and also identifies the adjustments that need to be made when facing more competent opposition. You need this book if... * You frequently play small stakes no-limit hold'em * You usually play larger stakes but (especially live) often have to make do with smaller stakes games * You play tournaments (such as WSOP events) that feature numerous recreational players
The fun and easy way to take poker online Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over USD30 billion. Winning at Internet Poker For Dummies provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments. Mark "The Red" Harlan (Santa Clara, CA) is cofounder of CyberArts Licensing, a company working on the next-generation Internet poker room, gamesgrid.com. During the course of his 20-year Silicon Valley career, he designed eBay's bidding schema, was the Human Interface Evangelist at Apple Computer, and wrote the popular "Notes from the Fringe" column at InfoWorld.; Chris Derossi (Henderson, NV) is also a co
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
Discover peace, tranquillity and quiet with The Puzzle of Calm. Part of a new 150-piece gradient puzzle series that taps into the mindful, self-care appeal of jigsaws. The beautiful, mesmerising artwork of each little puzzle focuses on a different emotion, with an accompanying essay to help you understand and make sense of these feelings. Other titles in the series include: The Puzzle of Hopefulness, The Puzzle of Happiness, The Puzzle of Love and The Puzzle of Ecstasy.
Wish, daydream and discover a more optimistic outlook with The Puzzle of Hopefulness. Part of a new 150-piece gradient puzzle series that taps into the mindful, self-care appeal of jigsaws. The beautiful, mesmerising artwork of each little puzzle focuses on a different emotion, with an accompanying essay to help you understand and make sense of these feelings. Other titles in the series include: The Puzzle of Happiness, The Puzzle of Calm, The Puzzle of Love and The Puzzle of Ecstasy.
Most popular Russian puzzle book ever published. Marvelously varied puzzles ranging from simple "catch" riddles to difficult problems. Lavishly illustrated with clear diagrams and amusing sketches. Edited for English-readers, while retaining warmth and charm of original. Inexpensive edition of first English translation. Introduction by Martin Gardner. 425 line illustrations. Solutions.
Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of 'practice makes perfect', alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.
Mozaa is a colorful combination between domino and mosaic. It is the edge matching game that brings out the artist in you. The box contains sixy-four cards, which all have a unique color combination. Take a playing card from the stack and place it next to the cards on the table, in such a way that the colors on the edges match. The one who creates the most and largest color fields wins the game.
____ *THE STRATEGIES BEHIND A SUCCESSFUL LIFE FROM THE LEGENDARY GRANDMASTER AND ADVISOR TO NETFLIX'S THE QUEEN'S GAMBIT, NOW WITH A NEW FOREWORD* 'In this book, chess is a teacher, and I aim to show it is a great one.' For over twenty years, Garry Kasparov dominated the world of chess. As the youngest ever undisputed World Champion, known for confounding his opponents at every move and breaking record after record, Kasparov was asked the same question time and time again: what makes a champion? Drawing on a wealth of revealing and instructive stories, from the most intense moments of his greatest games to the world-changing decisions of history's greatest strategists such as Winston Churchill and Steve Jobs, Kasparov reveals the strategic ways of thinking that always give a player - in the game of life as well as chess - the edge. PRAISE FOR GARRY KASPAROV 'I've never seen someone with such a feel for dynamics in complex positions' - Magnus Carlsen, World Chess Champion 'There is nothing in chess he has been unable to deal with' - Vladimir Kramnik, Chess Grandmaster 'Mr. Kasparov is not only one of the world's smartest men, he is also among its bravest.' - Hillel Neuer, executive director of UN Watch
Fans of J.K. Rowling's Wizarding World will be enchanted by this life-size collectible--a poseable figure of Pickett, Newt Scamander's Bowtruckle companion in Fantastic Beasts and Where to Find Them. Kit includes: * 5" bendable figure of Pickett * ID card" with description of the Bowtruckle * 2 magnets Fantastic Beasts and Where to Find Them takes fans to a new era in J.K. Rowling's Wizarding World, decades before Harry Potter and half a world away. Inspired by the Hogwarts textbook, Fantastic Beasts and Where to Find Them, written by J.K. Rowling's character, Newt Scamander, the film follows a magical mix-up that takes Newt on a chase around New York City looking for the magical creatures that have escaped from his case.
This the second English language edition of the classic text, "A
Dictionary of Theatre Anthropology" subtly juxtaposes the visual
demonstrations of the performers craft, from a wealth of Oriental
and Occidental sources. Whereas most Western research is concerned
with naturalism and psychological realism in acting, the
"Dictionary "focuses on the performer's arduous and eclectic
craft.
The Paper Paradise 500 Piece Puzzle from Galison features a brightly colored scene of paper tropical flowers and plants. Galison puzzles are packaged in matte-finish sturdy boxes, perfect for gifting, reuse, and storage. An insert of the full puzzle image is also included. - 500 pieces - Box Size: 8" x 8" x 2", 203 x 203 x 51 mm - Puzzle Size: 20" x 20", 508 x 508 mm - Includes Insert |
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