Actual play is a movement within role-playing gaming in which
players livestream their gameplay for others to watch and enjoy.
This new medium has allowed the playing of games to become a
digestible, consumable text for individuals to watch, enjoy, learn
from, and analyze. Bridging the gap between the analog and the
digital, actual play is changing and challenging our expectations
of tabletop role-playing and providing a space for new scholarship.
This edited collection of essays focuses on Dungeons and Dragons
actual play and examines this phenomenon from a variety of
different disciplinary approaches. Authors explore how to define
actual play, how fans interact with and affect the narrative and
gameplay of actual play, the diversity of gamers (or lack thereof)
within actual play media, and how audiences can use actual play
media for more than mere entertainment.
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