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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Mythras Combat Module Collection - Breaking the Habit, Take Cover and Brace Yourself (Paperback): Dan True Mythras Combat Module Collection - Breaking the Habit, Take Cover and Brace Yourself (Paperback)
Dan True
R457 Discovery Miles 4 570 Out of stock
Rome Mythique (Paperback): Pete Nash Rome Mythique (Paperback)
Pete Nash
R696 Discovery Miles 6 960 Ships in 12 - 17 working days
Mythras Compagnon (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Compagnon (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R446 Discovery Miles 4 460 Ships in 12 - 17 working days
Mythic Babylon (Paperback): Chris Gilmore, Paul Mitchener Mythic Babylon (Paperback)
Chris Gilmore, Paul Mitchener
R1,033 Discovery Miles 10 330 Ships in 12 - 17 working days

A Mythras supplement set in Old Babylon filled with evil politicians, euphoric prophets and machiavellian characters.

Casting the Runes - Occult Investigation in the World of M.R. James (Hardcover): Paul St. John Mackintosh Casting the Runes - Occult Investigation in the World of M.R. James (Hardcover)
Paul St. John Mackintosh
R995 Discovery Miles 9 950 Ships in 12 - 17 working days

An exciting investigative roleplaying game exploring the supernatural and esoteric mysteries in early 20th century Britain.

Fioracitta - The Heart of Power (Paperback): Alex Greene Fioracitta - The Heart of Power (Paperback)
Alex Greene
R998 Discovery Miles 9 980 Ships in 12 - 17 working days

From a distance, the city shines so brilliantly that you never see the darkness until it is too late to walk away. Her streets are ancient, yet she bristles with the new. She charges the world for what she offers; but for what she offers, you'd sell her both your eyes. The city is Fioracitta, the Heart of Power. And she welcomes all visitors with open arms. This supplement for Mythras is designed to give the Games Master everything needed to craft adventures or a whole campaign in this setting. The book outlines the city of Fioracitta, the sprawling provincial capital of Lascany, a region in the peninsular nation Itarra, as well as the city's history, geography, culture, and much more. It contains full guidance for character creation, including several non-human species: the Ophidians, the Longane, the Monacielli, and others. Extensive sections on magic and religion adapt the Mythras core rules to the setting, and throughout are many intrigues, secrets, and agencies to help inform and create compelling adventures. Fioracitta draws its inspirations from the Italian city states of the late medieval period and the Renaissance, and creates a vibrant fantasy world that is both self contained, or can be used with many of other settings for Mythras, such as Luther Arkwright, Thennla, and even Classic Fantasy.

Lyonesse (Hardcover): Dominic Mooney Lyonesse (Hardcover)
Dominic Mooney
R1,801 Discovery Miles 18 010 Ships in 12 - 17 working days

A complete fantasy roleplaying game based on the award winning trilogy of novels by the incomparable Jack Vance.

Trouble in Nevermind (Paperback): Jim Abbott Trouble in Nevermind (Paperback)
Jim Abbott
R475 Discovery Miles 4 750 Ships in 12 - 17 working days

A mysterious tower randomly appears on the outskirts of Nevermind, an isolated rural village...adventurers and soldiers have been sent to investigate the tower but none that have entered ever return. Now it is the turn of the characters' intrepid party.

Sorandib - A Thennla Supplement (Paperback): Jonathan Drake Sorandib - A Thennla Supplement (Paperback)
Jonathan Drake
R987 Discovery Miles 9 870 Ships in 12 - 17 working days

A mythras adventure role playing game.

Le Tresor d'Hessaret (Paperback): Matthew Eager Le Tresor d'Hessaret (Paperback)
Matthew Eager; Translated by Frederic Arsac, James Manez, Stephane Salmons, Wilfried Soret, …
R360 Discovery Miles 3 600 Ships in 12 - 17 working days

Chasse au tresor ou chasse a l'homme?

Avent. Dernier bastion de civilisation avant les terres barbares de la Longue Chevauchee. Dans cette ville turbulente, nul garde ne patrouille les rues et les gangs de voyous tabassent volontiers les etrangers imprudents. C'est ici que Zarand et sa bande de canailles preparent leur prochain coup : trouver le legendaire tresor du chef barbare Hessaret. Mais l'avidite des uns et des autres fera voler la bande en eclats...

Le Tresor d'Hessaret est un scenario pour Mythrasse deroulant dans la Contree, decor du supplement Contre le Chaos. Les personnages feront face aux perils d'une region sauvage en compagnie d'individus sans scrupules et prets a s'entretuer. Vous pouvez utiliser ce scenario comme un chapitre de la campagne Contre le Chaosou comme une aventure independante. L'adaptation a la plupart des cadres de jeu fantastiques est aisee.

Salvation - Classic Fantasy Adventure Module R1 (Paperback): Darvin Martin Salvation - Classic Fantasy Adventure Module R1 (Paperback)
Darvin Martin
R246 Discovery Miles 2 460 Ships in 12 - 17 working days

Hired to accompany Jesra Vorak, an infamous warrior of Greymoor, the characters find themselves on a journey into the sinister realm of Ravenholm, in search of Jesra's family sword, Salvation. But dark forces are at work, and soon the characters are drawn to face an ancient evil held within the ominous Sorrow's Keep…

This challenging module brings Gothic Horror to the Classic Fantasy range as the characters go in search of the fabled sword named Salvation, and find themselves travelling deep into sinister Ravenholm. The scenario is complete and ready for play, introducing intriguing NPCs and new monsters to face!

They Came to Slay - The Queer Culture of D&D (Paperback): Thom James Carter They Came to Slay - The Queer Culture of D&D (Paperback)
Thom James Carter
R176 Discovery Miles 1 760 Ships in 12 - 17 working days

Since its inception decades ago, the tabletop roleplaying game Dungeons & Dragons has offered an escape from the real world, the chance to enter distant realms, walk in new shoes, and be part of immersive, imaginative tales as they unfold. More so, in Thom James Carter’s opinion, it’s a perfect vessel for queer exploration and joy. Journey on, adventurer, as Dungeon Master Thom invites readers into the game’s exciting queer, utopian possibilities, traversing its history and contemporary evolution, the queer potential resting within gameplay, the homebrewers making it their own, stories from fellow players, and the power to explore and examine identity and how people want to lead their lives in real and imagined worlds alike. Grab a sword and get your dice at the ready, this queer adventure is about to begin. (This book is unofficial and unaffiliated with properties Wizards of the Coast and Dungeons & Dragons.)

Waterlands - Adventures in the Great Mire (Paperback): Mark Shirley Waterlands - Adventures in the Great Mire (Paperback)
Mark Shirley
R856 Discovery Miles 8 560 Ships in 12 - 17 working days

A thrilling supplement for Mythic Britain set in the extensive fenlands of 5th Century Britain.

Premieres Aventures (Paperback): Darvin Martin, Pete Nash, Lawrence Whitaker Premieres Aventures (Paperback)
Darvin Martin, Pete Nash, Lawrence Whitaker
R589 Discovery Miles 5 890 Ships in 12 - 17 working days
L'Empire taskien - Un cadre de jeu complet pour Mythras dans le monde de Thennla (Paperback): Jonathan Drake, Bruce Turner L'Empire taskien - Un cadre de jeu complet pour Mythras dans le monde de Thennla (Paperback)
Jonathan Drake, Bruce Turner; Translated by James Manez, Stephane Salmons
R663 Discovery Miles 6 630 Ships in 12 - 17 working days

L'Empire taskien semble au faite de sa puissance. Mais son edifice est fragile. L'Empereur immortel se desinteresse des affaires humaines ; son vice-roi artificiel, le Simulacre de Fer, s'y interesse un peu trop. Des factions ambitieuses menacent de rompre l'harmonie imperiale, tandis que les nations voisines cherchent a contrer l'expansion des Taskiens.

L'Empire taskien est un supplement pour Mythras situe dans le monde antique-fantastique de Thennla. Si vous possedez deja Rivages de Korantie, vous decouvrirez sous un nouveau jour cette puissance rivale des Korantiens. Mais vous pouvez tout a fait utiliser ce supplement avec seulement le supplement gratuit Thennla : vous trouverez tout le necessaire pour creer des personnages taskiens ainsi qu'un scenario adapte a des personnages debutants.

Cette version francaise integre le scenario Khakun Shrugs de Bruce Turner.

Mythic Constantinople (Hardcover): Mark Shirley Mythic Constantinople (Hardcover)
Mark Shirley
R1,389 Discovery Miles 13 890 Ships in 12 - 17 working days

A comprehensive Mythras campaign resource that mingles meticulous history with legend, myth and adventure set in medieval Byzantium.

Life's Long Consequences (Paperback): Mark Shirley Life's Long Consequences (Paperback)
Mark Shirley
R360 Discovery Miles 3 600 Ships in 12 - 17 working days

Kales Pegonites is the man that everyone wants. He's gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal; Kales has found himself mixed up in a mystery as old as The City itself. Life's Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for characters who have newly arrived in the city as well as those who have been here longer. It is designed to have a little of everything: investigation, social interaction, skulking and sneaking, as well as combat, emphasising that surviving the City of Wonders requires more than just a strong and sharp blade. But the adventure can be adapted to any large city without too much trouble; the only requirement being a foreign enclave of merchants, placed on the other side of a river or on a nearby island. In fact, owning Mythic Constantinople is not essential to run this scenario, although it does provide context and background information that will bring this adventure alive. The scenario can easily be set, with a little adaptation, in Thennla, perhaps, or Mythic Rome. And of course, the Greek nature of the city makes this scenario ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never quite was, and join the search for Kales Pegonites. Why do so many want him? What will they do when they find him? Indeed, is there anything left of him to be found… These answers, and more, await in the labyrinthine streets of the Queen of Cities…

Contre le Chaos - Sept scenarios d'epee & sorcellerie pour Mythras (Paperback): Tom Griffith, Keane Peterson, Marko... Contre le Chaos - Sept scenarios d'epee & sorcellerie pour Mythras (Paperback)
Tom Griffith, Keane Peterson, Marko Vojnovic, Jonathan Webb, Lawrence Whitaker
R667 Discovery Miles 6 670 Ships in 12 - 17 working days
The Lonely Lighthouse - Classic Fantasy Adventure Module G2 (Paperback): Viktor Haag The Lonely Lighthouse - Classic Fantasy Adventure Module G2 (Paperback)
Viktor Haag
R274 Discovery Miles 2 740 Ships in 12 - 17 working days

Welcome to the desolate Sea of Dragons coast, on the northernmost reaches of the Duchy of Bethany. Several adventures await the intrepid party, including an exploration of the Lonely Lighthouse, now derelict, and strange events in the nearby Blue River Valley.This introductory adventure for Classic Fantasy is designed for three to four characters covering the standard class range. This module provides many hours of adventure and is complete with maps, NPCs, and a sheet of paper figures for use in encounters.Please note that the cutout figures are greyscale in the printed copy but full-colour versions are provided on the free PDF.

White Death - A Science Fiction & Espionage Mystery for Mythras (Paperback): Chad Bowser White Death - A Science Fiction & Espionage Mystery for Mythras (Paperback)
Chad Bowser
R274 Discovery Miles 2 740 Ships in 12 - 17 working days
Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback): Chad Bowser, Anthony Boyd, Scott Crowder, Bruce... Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback)
Chad Bowser, Anthony Boyd, Scott Crowder, Bruce Mason, Pete Nash, …
R667 Discovery Miles 6 670 Ships in 12 - 17 working days

Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.

Mythic Britain Logres - Lands of the Saxons (Hardcover): Paul Mitchener Mythic Britain Logres - Lands of the Saxons (Hardcover)
Paul Mitchener
R859 Discovery Miles 8 590 Ships in 12 - 17 working days

A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.

Hessaret's Treasure - A Complete Adventure for Mythras (Paperback): Matthew Eager Hessaret's Treasure - A Complete Adventure for Mythras (Paperback)
Matthew Eager
R360 Discovery Miles 3 600 Ships in 12 - 17 working days

There's something rotten in the town of Advent.Advent - the last civilized place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven.Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie low. To plan the next job. To find the fabled treasure hoard of the barbarian chief, Hessaret.But naturally, nothing is ever as simple.This might just be Zarand's last job...Hessaret's Treasure is a Mythras scenario set in The Realm, the lands described in Book of Quests. It provides a side chapter for that campaign, or, as is intended, a scenario in its own right. While useful, Book of Quests is not essential for play, and this scenario can easily be slotted into many fantasy campaign settings. It is suitable for a party of up to six reasonably skilled adventurers looking to make a name for themselves and not afraid to get their hands dirty.

Mythras Livre de Regles - Livre de Regles (Paperback): Pete Nash, Lawrence Whitaker Mythras Livre de Regles - Livre de Regles (Paperback)
Pete Nash, Lawrence Whitaker; Translated by Laurent Falashi, Franck Florentin, James Manez, …
R1,005 Discovery Miles 10 050 Ships in 12 - 17 working days

Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !

Book of Quests - Seven Scenarios Against the Sorcerer (Paperback): Darren Driver, Tom Griffith, Russell Hoyle, Bruce Mason,... Book of Quests - Seven Scenarios Against the Sorcerer (Paperback)
Darren Driver, Tom Griffith, Russell Hoyle, Bruce Mason, Keane Peterson, …
R738 Discovery Miles 7 380 Ships in 12 - 17 working days

A set of linked adventures, The Book of Quests introduces you to The Realm and the insane schemes of the outlawed sorcerer, Jedakiah.Jedakiah has returned to The Realm. What are his schemes? Who are his allies? What malevolence has he planned? Who can challenge him, defeat him? Can The Realm even win?Book of Quests follows the sorcerer's nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any Mythras setting. These scenarios take the characters from insect-infested swamps, to political intrigue in the hearts of cities, and thence to the mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan as it heads north to Aylesford - there to discover a terrible secret...Beneath the Black WaterLord Drystan's niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath?Shadows Behind the ThroneKing Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?The Chaos Mother's ChaliceAn ancient temple hides an important artefact crucial to Jedakiah's plans. Can the characters find it before the sorcerer's agents? Can they survive its corrupting influence?Curse of the ContessaThe Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?Raid on Yagelan's BluffAn evil race is rising again in the north; The Realm's only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah's evil are the characters - and the reckoning looms at Dark Child's Tower...

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