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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
A Mythras supplement set in Old Babylon filled with evil politicians,
euphoric prophets and machiavellian characters.
An exciting investigative roleplaying game exploring the supernatural
and esoteric mysteries in early 20th century Britain.
From a distance, the city shines so brilliantly that you never see the
darkness until it is too late to walk away. Her streets are ancient,
yet she bristles with the new. She charges the world for what she
offers; but for what she offers, you'd sell her both your eyes. The
city is Fioracitta, the Heart of Power. And she welcomes all visitors
with open arms. This supplement for Mythras is designed to give the
Games Master everything needed to craft adventures or a whole campaign
in this setting. The book outlines the city of Fioracitta, the
sprawling provincial capital of Lascany, a region in the peninsular
nation Itarra, as well as the city's history, geography, culture, and
much more. It contains full guidance for character creation, including
several non-human species: the Ophidians, the Longane, the Monacielli,
and others. Extensive sections on magic and religion adapt the Mythras
core rules to the setting, and throughout are many intrigues, secrets,
and agencies to help inform and create compelling adventures.
Fioracitta draws its inspirations from the Italian city states of the
late medieval period and the Renaissance, and creates a vibrant fantasy
world that is both self contained, or can be used with many of other
settings for Mythras, such as Luther Arkwright, Thennla, and even
Classic Fantasy.
A complete fantasy roleplaying game based on the award winning trilogy
of novels by the incomparable Jack Vance.
A mysterious tower randomly appears on the outskirts of Nevermind, an
isolated rural village...adventurers and soldiers have been sent to
investigate the tower but none that have entered ever return. Now it is
the turn of the characters' intrepid party.
A mythras adventure role playing game.
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Le Tresor d'Hessaret
(Paperback)
Matthew Eager; Translated by Frederic Arsac, James Manez, Stephane Salmons, Wilfried Soret, …
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R360
Discovery Miles 3 600
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Ships in 12 - 17 working days
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Chasse au tresor ou chasse a l'homme?
Avent. Dernier bastion de civilisation avant les terres barbares de la
Longue Chevauchee. Dans cette ville turbulente, nul garde ne patrouille
les rues et les gangs de voyous tabassent volontiers les etrangers
imprudents. C'est ici que Zarand et sa bande de canailles preparent
leur prochain coup : trouver le legendaire tresor du chef barbare
Hessaret. Mais l'avidite des uns et des autres fera voler la bande en
eclats...
Le Tresor d'Hessaret est un scenario pour Mythrasse deroulant dans la
Contree, decor du supplement Contre le Chaos. Les personnages feront
face aux perils d'une region sauvage en compagnie d'individus sans
scrupules et prets a s'entretuer. Vous pouvez utiliser ce scenario
comme un chapitre de la campagne Contre le Chaosou comme une aventure
independante. L'adaptation a la plupart des cadres de jeu fantastiques
est aisee.
Hired to accompany Jesra Vorak, an infamous warrior of Greymoor,
the characters find themselves on a journey into the sinister realm of
Ravenholm, in search of Jesra's family sword, Salvation. But dark
forces are at work, and soon the characters are drawn to face an
ancient evil held within the ominous Sorrow's Keep…
This challenging module brings Gothic Horror to the Classic Fantasy
range as the characters go in search of the fabled sword named
Salvation, and find themselves travelling deep into sinister Ravenholm.
The scenario is complete and ready for play, introducing intriguing
NPCs and new monsters to face!
Since its inception decades ago, the tabletop roleplaying game Dungeons
& Dragons has offered an escape from the real world, the chance to
enter distant realms, walk in new shoes, and be part of immersive,
imaginative tales as they unfold. More so, in Thom James Carter’s
opinion, it’s a perfect vessel for queer exploration and joy. Journey
on, adventurer, as Dungeon Master Thom invites readers into the game’s
exciting queer, utopian possibilities, traversing its history and
contemporary evolution, the queer potential resting within gameplay,
the homebrewers making it their own, stories from fellow players, and
the power to explore and examine identity and how people want to lead
their lives in real and imagined worlds alike. Grab a sword and get
your dice at the ready, this queer adventure is about to begin. (This
book is unofficial and unaffiliated with properties Wizards of the
Coast and Dungeons & Dragons.)
A thrilling supplement for Mythic Britain set in the extensive fenlands
of 5th Century Britain.
L'Empire taskien semble au faite de sa puissance. Mais son edifice est
fragile. L'Empereur immortel se desinteresse des affaires humaines ;
son vice-roi artificiel, le Simulacre de Fer, s'y interesse un peu
trop. Des factions ambitieuses menacent de rompre l'harmonie imperiale,
tandis que les nations voisines cherchent a contrer l'expansion des
Taskiens.
L'Empire taskien est un supplement pour Mythras situe dans le monde
antique-fantastique de Thennla. Si vous possedez deja Rivages de
Korantie, vous decouvrirez sous un nouveau jour cette puissance rivale
des Korantiens. Mais vous pouvez tout a fait utiliser ce supplement
avec seulement le supplement gratuit Thennla : vous trouverez tout le
necessaire pour creer des personnages taskiens ainsi qu'un scenario
adapte a des personnages debutants.
Cette version francaise integre le scenario Khakun Shrugs de Bruce
Turner.
A comprehensive Mythras campaign resource that mingles meticulous
history with legend, myth and adventure set in medieval Byzantium.
Kales Pegonites is the man that everyone wants. He's gone missing, and
there are several people looking for him for different reasons. But
finding him is only part of the deal; Kales has found himself mixed up
in a mystery as old as The City itself. Life's Long Consequences is
intended to showcase some features of Mythic Constantinople,
particularly the seedier side of life. It is suitable for characters
who have newly arrived in the city as well as those who have been here
longer. It is designed to have a little of everything: investigation,
social interaction, skulking and sneaking, as well as combat,
emphasising that surviving the City of Wonders requires more than just
a strong and sharp blade. But the adventure can be adapted to any large
city without too much trouble; the only requirement being a foreign
enclave of merchants, placed on the other side of a river or on a
nearby island. In fact, owning Mythic Constantinople is not essential
to run this scenario, although it does provide context and background
information that will bring this adventure alive. The scenario can
easily be set, with a little adaptation, in Thennla, perhaps, or Mythic
Rome. And of course, the Greek nature of the city makes this scenario
ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never
quite was, and join the search for Kales Pegonites. Why do so many want
him? What will they do when they find him? Indeed, is there anything
left of him to be found… These answers, and more, await in the
labyrinthine streets of the Queen of Cities…
Welcome to the desolate Sea of Dragons coast, on the northernmost
reaches of the Duchy of Bethany. Several adventures await the intrepid
party, including an exploration of the Lonely Lighthouse, now derelict,
and strange events in the nearby Blue River Valley.This introductory
adventure for Classic Fantasy is designed for three to four characters
covering the standard class range. This module provides many hours of
adventure and is complete with maps, NPCs, and a sheet of paper figures
for use in encounters.Please note that the cutout figures are greyscale
in the printed copy but full-colour versions are provided on the free
PDF.
Parallel Lines is a collection of eight very different scenarios
set in seven very different versions of Earth. Each mission is
self-contained, but the collection can be played as a complete
campaign with the characters forming an elite team in Valhalla's
Mjollnir Section.The adventures include the Salem Witch Trials, a
post-apocalyptic Camargue, an Orwellian Britain, epic journeys by
airship and Trans-Siberian Express, a voyage to the bottom of the
sea, an investigation through the streets of a disintegrating
Edinburgh, and a murder hunt through a dystopian London.Packed with
wild ideas and creative locations, along with dozens of colourful
NPCs (and some distinctly weird ones), Parallel Lines is
transplanar adventuring at its very best.Parallel Lines requires
access to both Luther Arkwright: Roleplaying Across the Parallels
and Mythras for full enjoyment.
A.D. 449. This year Marcian and Valentinian assumed the empire, and
reigned seven winters. In their days Hengest and Horsa, invited by
Wurtgern, king of the Britons to his assistance, landed in Britain
in a place that is called Ipwinesfleet; first of all to support the
Britons, but they afterwards fought against them. The king directed
them to fight against the Picts; and they did so; and obtained the
victory wheresoever they came. They then sent to the Angles, and
desired them to send more assistance. They described the
worthlessness of the Britons, and the richness of the land. They
then sent them greater support. Then came the men from three powers
of Germany; the Old Saxons, the Angles, and the Jutes... From
Anglia, which has ever since remained waste between the Jutes and
the Saxons, came the East Angles, the Middle Angles, the Mercians,
and all of those north of the Humber. Their leaders were two
brothers, Hengest and Horsa, who were the sons of Wihtgils;
Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From
this Woden arose all our royal kindred, and that of the
Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons
came to Britain. Vortigern, who betrayed them, fell, and in time
they took all the land in the east so that the dominion of the
Britons was divided, and the Britons driven back in their kingdoms
of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these
conquered lands rose Anglia, Ceint and Mierce. With them came new
kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and
now, to challenge them both, Cerdic and his sons.The Saxons bring
new Gods and new Magic. They come to conquer and settle. They come
to claim what Vortigern promised and failed to deliver. But most of
all, they come to fight.Mythic Britain: Logres is a companion
volume to Mythic Britain focusing firmly on the Saxon kingdoms. In
its pages you will find a wealth of information on Saxon culture,
beliefs, rites, practices, people and magic. The book details the
lands of Logres, its kingdoms, its politics and its internal
strife. The book includes character creation for Saxon characters,
new rules for Saxon magic, rules for riddles and contests, and a
detailed mini-campaign following the arrival of Cerdic in the south
of Britain.Mythic Britain: Logres explores the world of the Saxons
in 6th Century Britain. It delves into Saxon culture, society,
religion and beliefs, bringing life to these enigmatic invaders
from the Germanic lowlands of northern Europe. Written by Paul
Mitchener, this is an essential resource for all Mythic Britain
Games Masters and anyone with an interest in Anglo Saxon heritage.
There's something rotten in the town of Advent.Advent - the last
civilized place in The Realm before one crosses into the barbarian
lands of The Long Riding. Many years ago this was a lawless place
of warring clans and murderous bandits. Advent has grown since
then, but little has changed. It still attracts the dregs, the
runaways, the refugees, the desperate, the unforgiven.Perhaps this
is why Zarand and his gang of robbers thought Advent was a good
place to lie low. To plan the next job. To find the fabled treasure
hoard of the barbarian chief, Hessaret.But naturally, nothing is
ever as simple.This might just be Zarand's last job...Hessaret's
Treasure is a Mythras scenario set in The Realm, the lands
described in Book of Quests. It provides a side chapter for that
campaign, or, as is intended, a scenario in its own right. While
useful, Book of Quests is not essential for play, and this scenario
can easily be slotted into many fantasy campaign settings. It is
suitable for a party of up to six reasonably skilled adventurers
looking to make a name for themselves and not afraid to get their
hands dirty.
Vous desirez vivre des aventures passionnantes dans des univers
varies? Mythras est un jeu de role detaille et flexible qui
repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur
habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a
un systeme de competences particulierement souple, vous pouvez
definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un
citadin accoutume au confort ? Un nomade des steppes suivant la
transhumance de ses troupeaux ? Un barbare habitue a piller ses
voisins et a subir les caprices des Dieux ? L'origine de votre
personnage influence sa culture et ses savoir-faire.EN QUOI
CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ?
Respectez-vous les enseignements des esprits ancestraux ? Avez-vous
choisi de suivre votre propre chemin vers l'illumination ?
Preferez-vous la puissance noire de la sorcellerie ? Les croyances
de votre personnage faconneront sa magie et sa destinee.QUE
FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des
classiques du medieval-fantastique ? Vous voulez mettre en scene
des combats spectaculaires ou une enquete complexe ? Mythras vous
fournit tout le necessaire pour donner corps a vos idees.MYTHRAS,
LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages
fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des
montres et creatures issus des mythes et des legendes ;De nombreux
conseils pour les maitres de jeu.Savourez les regles, preparez vos
des, reunissez vos amis, et partez a l'aventure !
A set of linked adventures, The Book of Quests introduces you to
The Realm and the insane schemes of the outlawed sorcerer,
Jedakiah.Jedakiah has returned to The Realm. What are his schemes?
Who are his allies? What malevolence has he planned? Who can
challenge him, defeat him? Can The Realm even win?Book of Quests
follows the sorcerer's nefarious plans from one end of The Realm to
the other. Seven scenarios that can be played together as a
campaign, or run individually, slotting into any Mythras setting.
These scenarios take the characters from insect-infested swamps, to
political intrigue in the hearts of cities, and thence to the
mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan
as it heads north to Aylesford - there to discover a terrible
secret...Beneath the Black WaterLord Drystan's niece has been
kidnapped by the vile creatures of the Frogfens. Can the characters
save her from She Who Dwells Beneath?Shadows Behind the ThroneKing
Myur, ruler of The Realm, harbours a secret of his own. Can the
party uncover the truth - and will they save him, or damn him?The
Chaos Mother's ChaliceAn ancient temple hides an important artefact
crucial to Jedakiah's plans. Can the characters find it before the
sorcerer's agents? Can they survive its corrupting influence?Curse
of the ContessaThe Contessa, a forlorn beauty, is devoted to her
only child. What lies behind her sadness? Who is seeking to control
the nobles of The Realm? Are things really what they seem?Raid on
Yagelan's BluffAn evil race is rising again in the north; The
Realm's only chance of survival is to strike hard and strike fast.
The characters must venture into the strange lair of a stranger
race, confronting the vile creations being bred to deliver
slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must
be defeated; his plans must be stopped. All that stands between
Jedakiah's evil are the characters - and the reckoning looms at
Dark Child's Tower...
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Pete Nash
Hardcover
R869
Discovery Miles 8 690
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