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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

I Love My Life - Card Game and Oracle Deck Compendium (Hardcover): Sophia Wise One I Love My Life - Card Game and Oracle Deck Compendium (Hardcover)
Sophia Wise One; Illustrated by Sophia Wise One
R1,868 R1,466 Discovery Miles 14 660 Save R402 (22%) Ships in 10 - 15 working days
Arcane Arts - The Dungeoneer's Guide to Miniature Painting and Tabletop Mayhem (Paperback): Noxweiler Berf Arcane Arts - The Dungeoneer's Guide to Miniature Painting and Tabletop Mayhem (Paperback)
Noxweiler Berf
R444 Discovery Miles 4 440 Ships in 12 - 17 working days

Learn how to paint exciting miniature creatures and elevate your tabletop experience, with Arcane Arts. Professional miniature painter and instructor Noxweiler Berf has created an immersive guide to painting miniatures for tabletop games. In his engaging and playful style, Berf demystifies the miniature painting process for the beginner and offers new perspectives and encouragement for advancing hobbyists. The guide offers the reader a number of milestone "quests" that will take them from the first steps of selecting a miniature figure, to understanding the visual cues that come from their choice of color and texture, to even developing scenic basing and preparing your miniature for game-play.

Dungeonmeister - 75 Epic RPG Cocktail Recipes to Shake Up Your Campaign (Hardcover): Jef Aldrich, Jon Taylor Dungeonmeister - 75 Epic RPG Cocktail Recipes to Shake Up Your Campaign (Hardcover)
Jef Aldrich, Jon Taylor
R225 Discovery Miles 2 250 Ships in 12 - 17 working days

Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you'll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Dungeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!

Auroboros: Under The Sun (Hardcover): Micky Neilson Auroboros: Under The Sun (Hardcover)
Micky Neilson
R582 R400 Discovery Miles 4 000 Save R182 (31%) Ships in 12 - 17 working days

A new world beckons... Ancient magic flows through the grimy streets of Lawbrand's bustling Trade-Cities. Tensions between the ruling Sularian Church and the new generation of upstart adventurers threaten to ignite a firestorm of societal upheaval. In the wilds beyond Lawbrand's borders. Long-forgotten races and newly formed cults rise to claim their own territories - and exert their will upon civilization. And beneath it all, the ancient World-Serpent, Auroboros, awakens to devour all...

Limitless Encounters vol. 1 (Hardcover): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Hardcover)
Andrew Hand, Michael E Johnson, Benjamin Baer
R819 Discovery Miles 8 190 Ships in 12 - 17 working days
An Assassin in Orlandes (Paperback): S P Osborne An Assassin in Orlandes (Paperback)
S P Osborne; Illustrated by Pirkka Harvala 1
R279 R232 Discovery Miles 2 320 Save R47 (17%) Ships in 12 - 17 working days

In Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust into the middle of a large conspiracy, you must make decisions that may put yourself and another most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?

The Game Master's Book of Random Encounters - 500+ customizable maps, tables and story hooks to create 5th edition... The Game Master's Book of Random Encounters - 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (Hardcover)
Jeff Ashworth; Illustrated by Jasmine Kalle
R529 R452 Discovery Miles 4 520 Save R77 (15%) Ships in 12 - 17 working days
The Dungeonmeister Cookbook - 75 RPG-Inspired Recipes to Level Up Your Game Night (Hardcover): Jef Aldrich, Jon Taylor The Dungeonmeister Cookbook - 75 RPG-Inspired Recipes to Level Up Your Game Night (Hardcover)
Jef Aldrich, Jon Taylor
R364 Discovery Miles 3 640 Ships in 12 - 17 working days

Eat delicious snacks and game-friendly meals in between dice rolls and encounters with this easy-to-follow RPG themed cookbook perfect for every game group. Feed your gamer group with this collection of 75 game-friendly bar bites, finger foods, and easy-to-share meals. With recipes from the passable Goodberries Baked Cheese-wrapped dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to the player-favorite Inspiration Points Peanut Butter White Chocolate Pretzels, this cookbook has you covered for any game night adventure. Complete with easy-to-follow recipes and the wit and wisdom of the authors of A Dragon Walks into a Bar and Dungeonmeister, this book will hit the spot for hungry fighters, spellcasters, and anyone else at the table. Additional recipes include: -Goblintzes-Cheese Blintzes -Genasi's Delight-Masala Peanuts -Remarkably Movable Rods-Candied Bacon -The Picked Pocket-Hamburger Stuffed Rolls -Healing Words-Lavender Cupcakes with Honey Frosting -Shards of Elemental Chaos-Candy Bark -Hex Grid Cookies-Map-Based Sugar Cookies

Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,432 Discovery Miles 14 320 Ships in 12 - 17 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

Mythras Core Rules (Hardcover): Pete Nash, Lawrence Whitaker Mythras Core Rules (Hardcover)
Pete Nash, Lawrence Whitaker
R1,340 Discovery Miles 13 400 Ships in 12 - 17 working days

Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

Gaslands: Refuelled - Post-Apocalyptic Vehicular Mayhem (Hardcover): Mike Hutchinson Gaslands: Refuelled - Post-Apocalyptic Vehicular Mayhem (Hardcover)
Mike Hutchinson
R623 R515 Discovery Miles 5 150 Save R108 (17%) Ships in 9 - 15 working days

Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

How to Defend Your Lair (Hardcover): Keith Ammann How to Defend Your Lair (Hardcover)
Keith Ammann
R410 Discovery Miles 4 100 Ships in 12 - 17 working days

Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place-especially when you're up to no good. Whether you're a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone's going to come at you. Probably more than one someone. You can't know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You'll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

The Monsters Know What They're Doing - Combat Tactics for Dungeon Masters (Hardcover): Keith Ammann The Monsters Know What They're Doing - Combat Tactics for Dungeon Masters (Hardcover)
Keith Ammann
R423 Discovery Miles 4 230 Ships in 12 - 17 working days

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The Game Master's Book of Legendary Dragons - Epic new dragons, dragon-kin and monsters, plus dragon cults, classes,... The Game Master's Book of Legendary Dragons - Epic new dragons, dragon-kin and monsters, plus dragon cults, classes, combat and magic for 5th Edition RPG adventures (Hardcover)
Aaron Hubrich, Dan Dillon, Cody C Lewis, James J Haeck, Jim Pinto
R555 Discovery Miles 5 550 Ships in 12 - 17 working days
OZ - A Fantasy Role-Playing Setting (Hardcover): Andrew Kolb OZ - A Fantasy Role-Playing Setting (Hardcover)
Andrew Kolb
R536 Discovery Miles 5 360 Ships in 12 - 17 working days

Adventure is just down the Yellow Brick Road... The award-winning author and illustrator of Neverland returns with another beautiful RPG setting book, in OZ: A Fantasy Role-Playing Game. While many have traveled with Dorothy Gale to the world of OZ, there is so much more to explore! But know this: there is more to the land and its inhabitants than the rumors might suggest. Appearances can be deceiving and like any good metal smith will tell you, the only way to tell a gold bar from a yellow brick is to hit it with a hammer. So begins Andrew Kolb's OZ: A Fantasy Role-Playing Game. While 5th Edition compatible like its predecessor, Neverland, OZ uses an urban setting pointcrawl instead of a hexcrawl, full of secrets to discover via underground trains and a monorail that loops around all four districts of OZ. With different neighborhoods to explore, factions to join, and questions to ask (what happened to The Slippers, anyway?) players can escape to the Emerald City for hours on end.

Neverland - Here Be Monsters! (Paperback): Jonathan Green Neverland - Here Be Monsters! (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R319 R266 Discovery Miles 2 660 Save R53 (17%) Ships in 9 - 15 working days
The UnderVerse, 4: Titan (Paperback): Jez Cajiao The UnderVerse, 4: Titan (Paperback)
Jez Cajiao
R460 Discovery Miles 4 600 Ships in 12 - 17 working days
Dungeons & Dragons: Dungeon Club: Roll Call (Hardcover): Molly Knox Ostertag Dungeons & Dragons: Dungeon Club: Roll Call (Hardcover)
Molly Knox Ostertag; Illustrated by Xanthe Bouma
R359 Discovery Miles 3 590 Ships in 12 - 17 working days

From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon ... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game - and her best friend. Will their epic campaign withstand all this change, or has their adventure - and their friendship - finally come to an end?

Of Gods and Globes II - A Cosmic Anthology (Hardcover): Lancelot Schaubert, Kaaron Warren, Howard Andrew Jones Of Gods and Globes II - A Cosmic Anthology (Hardcover)
Lancelot Schaubert, Kaaron Warren, Howard Andrew Jones
R734 Discovery Miles 7 340 Ships in 10 - 15 working days
The Robotic Age (Hardcover): Preston Poland The Robotic Age (Hardcover)
Preston Poland
R666 Discovery Miles 6 660 Ships in 12 - 17 working days

HARDCOVER. The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.

UnderVerse, 3: City of Fallen Souls (Paperback): Jez Cajiao UnderVerse, 3: City of Fallen Souls (Paperback)
Jez Cajiao
R523 Discovery Miles 5 230 Ships in 12 - 17 working days
MOAR! Monsters Know What They're Doing (Hardcover): Keith Ammann MOAR! Monsters Know What They're Doing (Hardcover)
Keith Ammann
R429 Discovery Miles 4 290 Ships in 12 - 17 working days

From the author of The Monsters Know What They're Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann's first book based on his popular blog, The Monsters Know What They're Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They're Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Your campaign will never be the same!

UnderVerse, 2: The Forgotten Faithful (Paperback): Jez Cajiao UnderVerse, 2: The Forgotten Faithful (Paperback)
Jez Cajiao
R458 Discovery Miles 4 580 Ships in 12 - 17 working days
The UnderVerse, 1: Brightblade (Paperback): Jez Cajiao The UnderVerse, 1: Brightblade (Paperback)
Jez Cajiao
R611 R524 Discovery Miles 5 240 Save R87 (14%) Ships in 10 - 15 working days
GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School... GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School Social Studies (Hardcover)
Jeremy Riel, Kimberly A Lawless
R935 Discovery Miles 9 350 Ships in 10 - 15 working days
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