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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

The Game Master's Book of Non-Player Characters - 500+ unique villains, heroes, helpers, sages, shopkeepers, bartenders... The Game Master's Book of Non-Player Characters - 500+ unique villains, heroes, helpers, sages, shopkeepers, bartenders and more for 5th edition RPG adventures (Hardcover)
Jeff Ashworth; Illustrated by John Stanko,Jasmine Kalle
R720 R675 Discovery Miles 6 750 Save R45 (6%) Ships in 18 - 22 working days
Fantasy Life - The Outrageous, Uplifting, and Heartbreaking World of Fantasy Sports from the Guy Who's Lived It... Fantasy Life - The Outrageous, Uplifting, and Heartbreaking World of Fantasy Sports from the Guy Who's Lived It (Paperback)
Matthew Berry
R536 Discovery Miles 5 360 Ships in 18 - 22 working days

Now a "New York Times" bestseller
Fantasy football, fantasy baseball, fantasy basketball, even fantasy sumo wrestling: the world of fantasy sports is huge, and still growing. Today, more than 35 million people in the United States and Canada spend hours upon hours each week on their fantasy sports teams. And as the Senior Fantasy Sports Analyst for ESPN, Matthew Berry is on the front lines of what has grown from a niche subculture into a national pastime.
In "Fantasy Life," Berry celebrates every aspect of the fantasy sports world. Brilliant trash talk. Unbelievable trophies. Insane draft day locations. Shake-your-head-in-disbelief punishments. Ingenious attempts at cheating. And surprisingly uplifting stories that remind us why we play these games in the first place.
Written with the same award-winning style that has made Berry one of the most popular columnists on ESPN.com, " Fantasy Life" is a book for both hard-core fantasy players and people who have never played before. Between tales of love and hate, birth and death, tattoos and furry animal costumes, the White House Situation Room and a 126-pound golden pelican, Matthew chronicles his journey from a fourteen-year-old fantasy player to the face of fantasy sports for the largest sports media company in the world.
Fantasy will save your life. Fantasy will set you free. And fantasy life is most definitely better than real life. You'll see.

I Love My Life - Card Game and Oracle Deck Compendium (Hardcover): Sophia Wise One I Love My Life - Card Game and Oracle Deck Compendium (Hardcover)
Sophia Wise One; Illustrated by Sophia Wise One
R1,318 R1,101 Discovery Miles 11 010 Save R217 (16%) Ships in 18 - 22 working days
Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R393 R364 Discovery Miles 3 640 Save R29 (7%) Ships in 10 - 15 working days
Limitless Encounters vol. 1 (Hardcover): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Hardcover)
Andrew Hand, Michael E Johnson, Benjamin Baer
R942 R820 Discovery Miles 8 200 Save R122 (13%) Ships in 18 - 22 working days
Heroic Worlds (Paperback): Lawrence Schick Heroic Worlds (Paperback)
Lawrence Schick
R735 R695 Discovery Miles 6 950 Save R40 (5%) Ships in 18 - 22 working days

This history of role-playing games such as Dungeons and Dragons explains their evolution and gives complete definitions and descriptions for related game products. Arriving on the scene in 1973, such games caught on rapidly and spawned a thriving industry. These games are regularly played improvisations, with rules that allow for consistent resolution of action, in which heroic characters created by the players battle enemies or solve mysteries. Featuring essays by eighteen top industry designers, Heroic Worlds explains the evolution of role-playing games and their influence on other forms of entertainment. The art and jargon of game design, play, and collection are defined in detail.

Mythic Rome (Hardcover): Pete Nash Mythic Rome (Hardcover)
Pete Nash
R893 Discovery Miles 8 930 Ships in 10 - 15 working days

A historical supplement for Mythras. Welcome the birth of the Roman Republic, and follow it through to its murderous end, on a tumultuous ride through some of its most turbulent history.Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical Seven Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle Hannibal during the Punic Wars; take part in the malevolent Bacchanalian conspiracy; fight alongside Spartacus or against him; or choose sides during the civil war between Caesar and Pompey.This invaluable book contains rules for everything from political standing to chariot racing, along with comprehensive Roman careers and guides for the weapons, armour and combat styles of Rome's legions and her enemies. Also included are obscure supernatural creatures and new magic systems to reflect the way magic works from the perspective of the Romans themselves.Continuing the quality and historical depth of the Design Mechanism's Mythic series, Mythic Rome stands as one of the best historical roleplaying supplements of all time, describing in intricate detail every aspect of everyday Roman life. Indeed, this book is packed with quotations written during the last days of the Republic, revealing shocking details of Rome the eternal city... a shining pinnacle of civilisation built upon a grisly foundation of crime, superstition, war and treachery.Mythic Rome is not a stand-alone game. You will need the Mythras rules to make full use of the content.

The Game Master's Handbook of Proactive Roleplaying - Guidelines and Strategies for Running PC-Driven Narratives in... The Game Master's Handbook of Proactive Roleplaying - Guidelines and Strategies for Running PC-Driven Narratives in Tabletop Adventures (Paperback)
Jonah Fishel, Tristan Fishel; Introduction by Ginny Di; Contributions by Jeff Ashworth
R371 Discovery Miles 3 710 Ships in 18 - 22 working days

Is your roleplaying in a rut? Flip the table and try something new! Proactive roleplaying will re-energize your players – and your game.

Most adventures in traditional TTRPGs start out the same way: Something bad happens and your players have to muster their courage to stand against it. Whether it’s rescuing the little dog that was kidnapped by the local troll, stopping an assassination attempt at the archduke’s wedding or recruiting an army to disrupt the construction of a world-ending ritual site, the party will always find a way to save the day. After all, what kind of heroes would they be if they let the dog, duke or entire population die? Saving the day is fun, but it starts to get repetitive after a while. If you’re using a “bad guys try to do stuff, good guys try to stop them” engine to drive all your sessions, you’re taking all the agency out of your players’ hands. Bad stuff happens, good people have to try to stop it, roll, rinse, repeat.

There’s a better way to play (and prep) your sessions. The Game Master’s Handbook of Proactive Roleplaying shows you how to convert your TTRPG gameplay from predictable action/reaction cliches to player-driven narratives that put all the choices (and most of the prep work) in the hands of your players. The goals are theirs. The decisions are theirs. Everything that happens in the world you’re building together occurs not because you planned it, but because the PCs are following their own paths, rather than Game Master breadcrumbs, to the scene of the next adventure.

The proactive approach ensures every battle has tension, every faction has a function and every session is high-stakes (and an absolute blast), putting the players and their characters in the driver’s seat so you can sit back and simply put giant goal- (and soul-) crushing roadblocks in their way.

You’ll also find:

  • Foreword by Ginny Di with an afterword by Jeff Ashworth
  • Writer’s block-breaking charts
  • Case studies from decades of sessions
  • Templates for goal-driven NPCs and factions
  • A modular adventure setting and much more!

The Game Master's Handbook of Proactive Roleplaying is compatible with your favorite 5th edition Fantasy Tabletop RPGs!

Gaslands: Refuelled - Post-Apocalyptic Vehicular Mayhem (Hardcover): Mike Hutchinson Gaslands: Refuelled - Post-Apocalyptic Vehicular Mayhem (Hardcover)
Mike Hutchinson
R598 R539 Discovery Miles 5 390 Save R59 (10%) Ships in 9 - 17 working days

Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

Frostgrave: Perilous Dark (Paperback): Joseph A. McCullough Frostgrave: Perilous Dark (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R509 R461 Discovery Miles 4 610 Save R48 (9%) Ships in 9 - 17 working days

There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone - or with allies - into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

Dungeons & Dragons: Bag of Holding Magnet Set (Paperback): Brenna Dinon, Dungeons & Dragons Dungeons & Dragons: Bag of Holding Magnet Set (Paperback)
Brenna Dinon, Dungeons & Dragons
R253 R236 Discovery Miles 2 360 Save R17 (7%) Ships in 9 - 17 working days

It's larger on the inside! Adventurers can carry all their equipment, weapons, items, and more with the official Dungeons & Dragons: Bag of Holding Magnet Set. This kit includes: * 30 2D magnets depicting iconic weapons, equipment, items, and more * a felt "bag of holding" * an illustrated mini "inventory" book

Dungeons & Dragons: The Official Countdown Gift Calendar (Calendar): Dungeons & Dragons: The Official Countdown Gift Calendar (Calendar)
R449 Discovery Miles 4 490 Ships in 10 - 15 working days

Set off with your adventuring party to gather 25 days' worth of gifts from the world of Dungeons & Dragons! Collect dozens of little treasures inspired by the Forgotten Realms in this official Dungeons & Dragons countdown calendar. Your party may have all the weapons they need, but this engaging gift calendar is filled with dozens of items you'd never think to bring on a quest. With mini books, stationery, buttons, tech accessories, and more, you can celebrate your love for the game with this countdown calendar featuring a monstrous assortment of presents!

The Game Master's Book of Traps, Puzzles and Dungeons - A punishing collection of bone-crunching contraptions,... The Game Master's Book of Traps, Puzzles and Dungeons - A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures (Hardcover)
Jeff Ashworth; Illustrated by Kyle Hilton
R781 R731 Discovery Miles 7 310 Save R50 (6%) Ships in 10 - 15 working days
The Robotic Age (Hardcover): Preston Poland The Robotic Age (Hardcover)
Preston Poland
R674 Discovery Miles 6 740 Ships in 10 - 15 working days

HARDCOVER. The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.

Strictly Fantasy - The Cultural Roots of Tabletop Role-Playing Games (Paperback): Gerald Nachtwey Strictly Fantasy - The Cultural Roots of Tabletop Role-Playing Games (Paperback)
Gerald Nachtwey; Edited by Matthew Wilhelm Kapell
R494 Discovery Miles 4 940 Ships in 10 - 15 working days

Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Of Gods and Globes II - A Cosmic Anthology (Hardcover): Lancelot Schaubert, Kaaron Warren, Howard Andrew Jones Of Gods and Globes II - A Cosmic Anthology (Hardcover)
Lancelot Schaubert, Kaaron Warren, Howard Andrew Jones
R714 Discovery Miles 7 140 Ships in 18 - 22 working days
UnderVerse, 3: City of Fallen Souls (Paperback): Jez Cajiao UnderVerse, 3: City of Fallen Souls (Paperback)
Jez Cajiao
R569 R533 Discovery Miles 5 330 Save R36 (6%) Ships in 18 - 22 working days
The UnderVerse, 4: Titan (Paperback): Jez Cajiao The UnderVerse, 4: Titan (Paperback)
Jez Cajiao
R516 Discovery Miles 5 160 Ships in 10 - 15 working days
The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover): Joseph A. McCullough The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover)
Joseph A. McCullough; Illustrated by Brainbug Design
R724 R630 Discovery Miles 6 300 Save R94 (13%) Ships in 9 - 17 working days

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Life Is Strange: Coloring Book (Paperback): Claudia Leonardi, Emma Vieceli Life Is Strange: Coloring Book (Paperback)
Claudia Leonardi, Emma Vieceli
R286 Discovery Miles 2 860 Ships in 10 - 15 working days

A BRAND-NEW COLORING BOOK FEATURING ICONIC ART FROM THE COMIC BASED ON THE VIDEO GAME LIFE IS STRANGE. Color your way through the universe of the award-winning videogame Life is Strange, using stunning artwork by Claudia Leonardi from the bestselling comic series. Featuring eighty pages of stylish black and white linework from the story of Max Caulfield and Chloe Price, complemented by distinctive doodles from Max's journal. Bring new life to Arcadia Bay, create fresh t-shirt designs for the cast, and explore time-twisting new realities at the tips of your pencils and pens! What color will Chloe's hair be in your timeline?

The UnderVerse, 1: Brightblade (Paperback): Jez Cajiao The UnderVerse, 1: Brightblade (Paperback)
Jez Cajiao
R563 R527 Discovery Miles 5 270 Save R36 (6%) Ships in 18 - 22 working days
Minecraft: Guide to Combat (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Combat (Hardcover)
Mojang AB, The Official Minecraft Team
R335 Discovery Miles 3 350 Ships in 18 - 22 working days
GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School... GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School Social Studies (Hardcover)
Jeremy Riel, Kimberly A Lawless
R903 Discovery Miles 9 030 Ships in 18 - 22 working days
The Monsters Know What They're Doing - Combat Tactics for Dungeon Masters (Hardcover): Keith Ammann The Monsters Know What They're Doing - Combat Tactics for Dungeon Masters (Hardcover)
Keith Ammann
R594 R535 Discovery Miles 5 350 Save R59 (10%) Ships in 9 - 17 working days

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

UnderVerse, 2: The Forgotten Faithful (Paperback): Jez Cajiao UnderVerse, 2: The Forgotten Faithful (Paperback)
Jez Cajiao
R514 Discovery Miles 5 140 Ships in 10 - 15 working days
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