|
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
 |
Entriss Online
(Hardcover)
David J Pedersen; Edited by Danielle Fine, Angie Pedersen
|
R787
Discovery Miles 7 870
|
Ships in 10 - 15 working days
|
|
|
Will you escape the dangers of Azeroth? Will you escape the dangers
of Azeroth? You have 60 minutes to break free of the chains that
bind and the evils that threaten the World of Warcraft (R)! Play as
honorable members of the Horde and the Alliance and overcome
obstacles before time runs out! Stop the spread of Professor
Putricide's plague of undeath in his bizarre laboratory, dodge
devilsaurs in Un'Goro Crater, and restore order to Karazhan before
the tower collapses! Featuring three different scenarios with three
difficulty levels: easy, medium, and challenging. Will you be
unshackled? Or will time seal your fate?
It's larger on the inside! Adventurers can carry all their
equipment, weapons, items, and more with the official Dungeons
& Dragons: Bag of Holding Magnet Set. This kit includes: * 30
2D magnets depicting iconic weapons, equipment, items, and more * a
felt "bag of holding" * an illustrated mini "inventory" book
Take a look back at the last 12 months of Dungeons & Dragons
Discover all there is to know about the latest campaigns, explore
legendary locations and brush up on fearsome monsters you might
meet on your adventures. With activities, interviews with awesome
podcasters and streamers and more epic content, this will keep fans
rolling for another twelve months.
This history of role-playing games such as Dungeons and Dragons
explains their evolution and gives complete definitions and
descriptions for related game products. Arriving on the scene in
1973, such games caught on rapidly and spawned a thriving industry.
These games are regularly played improvisations, with rules that
allow for consistent resolution of action, in which heroic
characters created by the players battle enemies or solve
mysteries. Featuring essays by eighteen top industry designers,
Heroic Worlds explains the evolution of role-playing games and
their influence on other forms of entertainment. The art and jargon
of game design, play, and collection are defined in detail.
A historical supplement for Mythras. Welcome the birth of the Roman
Republic, and follow it through to its murderous end, on a
tumultuous ride through some of its most turbulent history.Mythic
Rome encapsulates the dark and gritty past, allowing players to
take part in the founding of Rome: as a bandit on the Tiber; to
overthrow the tyrannical Seven Kings; conquer the rival Etruscan
city states; watch the city be sacked by Gauls; battle Hannibal
during the Punic Wars; take part in the malevolent Bacchanalian
conspiracy; fight alongside Spartacus or against him; or choose
sides during the civil war between Caesar and Pompey.This
invaluable book contains rules for everything from political
standing to chariot racing, along with comprehensive Roman careers
and guides for the weapons, armour and combat styles of Rome's
legions and her enemies. Also included are obscure supernatural
creatures and new magic systems to reflect the way magic works from
the perspective of the Romans themselves.Continuing the quality and
historical depth of the Design Mechanism's Mythic series, Mythic
Rome stands as one of the best historical roleplaying supplements
of all time, describing in intricate detail every aspect of
everyday Roman life. Indeed, this book is packed with quotations
written during the last days of the Republic, revealing shocking
details of Rome the eternal city... a shining pinnacle of
civilisation built upon a grisly foundation of crime, superstition,
war and treachery.Mythic Rome is not a stand-alone game. You will
need the Mythras rules to make full use of the content.
In the course of a Dungeons & Dragons game, a Dungeon Master
has to make one decision after another in response to player
behaviour-and the better the players, the more unpredictable their
behaviour! It's easy for even an experienced DM to get bogged down
in on-the-spot decision-making or to let combat devolve into a
boring slugfest, with enemies running directly at the player
characters and biting, bashing, and slashing away. In The Monsters
Know What They're Doing, Keith Ammann lightens the DM's burden by
helping you understand your monsters' abilities and develop battle
plans before your fifth edition D&D game session begins. Just
as soldiers don't whip out their field manuals for the first time
when they're already under fire, a DM shouldn't wait until the PCs
have just encountered a dozen bullywugs to figure out how they
advance, fight, and retreat. Easy to read and apply, The Monsters
Know What They're Doing is essential reading for every DM.
There are many tales of the Frozen City, and not all of them tell
of battles between rival wizards. Often, the greatest adventures
are those that pit a wizard and his trusty warband against the
myriad perils found amidst the ruins of Felstad. This new
supplement for Frostgrave presents rules for playing solo and
cooperative games in which the focus shifts from the feuds of
wizards to exploring the city, unlocking its mysteries... and
surviving what is discovered. With guidelines for scaling game
difficulty, dungeon crawls, monster generation, and more, as well
as ten scenarios demonstrating these options, this volume offers
players everything they need to venture alone - or with allies -
into Frostgrave. Why should wizards fight amongst themselves? There
is plenty of treasure for all and the Frozen City is enemy enough!
Based on the hit card game that has sold millions of copies around
the world, the Unlock! Escape Adventure Puzzle Book provides a new
way to enjoy the popular Unlock! Escape Adventure series. Immerse
yourself in this colourful escape-room experience, which can be
enjoyed either at home on your own or with a group. There are three
adventures for you to challenge yourself against, each with their
own charming narrative: Enter a secret underground lab to recover a
mysterious and important serum that has the potential to
drastically change the world! The dastardly Professor NoSide has
trapped you in his lair! With the help of a friendly mouse, can you
free yourself in time to foil his evil plans? Your friend Professor
Tempus has disappeared, just as you arrived to experiment with his
time machine. Can you solve the mystery before our timeline is
damaged forever? Are you up to the challenge? You will have to use
all of your wits, logic and skill to solve these puzzles, escape
and SAVE THE WORLD!
As the wars of Napoleon ravage Europe, chaos and fear reign and the
darkness that once clung to the shadows has been emboldened.
Supernatural creatures - vampires, werewolves, ghouls, and worse
take advantage of the havoc, striking out at isolated farms,
villages, and even military units. Whether they are pursuing some
master plan or simply revelling in their newfound freedom is
unknown. Most people dismiss reports of these slaughters as the
rantings of madmen or the lies of deserters, but a few know
better... The Silver Bayonet is a skirmish wargame of gothic horror
set during the Napoleonic Wars. Each player forms an elite band of
monster hunters drawn from the ranks of one of the great powers.
Riflemen, swordsmen, and engineers fight side-by-side with mystics,
occultists, and even those few supernatural creatures that can be
controlled or reasoned with enough to make common cause. The game
can be played solo, co-operatively, or competitively, with players
progressing through a series of interlinked adventures with their
soldiers gaining experience and suffering grievous wounds, and
their units triumphing... or falling in the face of the shadows. It
is a game of action and adventure, where musket and sabre meet
tooth and claw.
Set off with your adventuring party to gather 25 days' worth of
gifts from the world of Dungeons & Dragons! Collect dozens of
little treasures inspired by the Forgotten Realms in this official
Dungeons & Dragons countdown calendar. Your party may have all
the weapons they need, but this engaging gift calendar is filled
with dozens of items you'd never think to bring on a quest. With
mini books, stationery, buttons, tech accessories, and more, you
can celebrate your love for the game with this countdown calendar
featuring a monstrous assortment of presents!
The North African Campaign has begun. Take control of the British
Army's Long Range Desert Group and operate behind enemy lines or
command the formidable Italian forces opposing them. In this
standalone sequel to Undaunted: Normandy, players will once again
lead their sides through a varied series of missions. As casualties
mount, wounded units leave the players' decks, forcing them to
adapt in the face of changing tactical circumstances. Use your
cards to strengthen your forces, deploy vehicles to advance rapidly
across the battlefield, and seize the initiative as you determine
the outcome of the North African Theatre. Ages: 14+ Players: 2
Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles,
4 dice, tokens, campaign booklet
HARDCOVER. The Robotic Age is a game where man lives long side
machine. Sentient androids are trying to find their place among
people that, at best, don't trust them and at worst want to destroy
them. Weapon technology is spiraling out of control, killer drones
can be built in a garage, and anyone on the street can have enough
cybernetic enhancements to make them a killing machine. The world
is changing rapidly and no one knows if the new age will be that of
peace, or dominance. Build the android, transhuman, cyborg, or
human character you always wanted and equip them with the weapon of
your dreams, from plasma cannons, to grenade launchers, energy
swords and more. Explore cyberspace, fight for android rights,
travel to mars, or just help prevent the world from descending into
chaos in The Robotic Age.
This playful, inspirational book invites fantasy lovers and fans of
Dungeons & Dragons to celebrate and incorporate different
elements of this iconic tabletop game in their lives and help them
live their best, geekiest life. Written by Kat Kruger, the Dungeon
Master of the popular Dungeons & Dragons actual play podcast
d20 Dames, you'll learn how to take the skills, knowledge, and
sense of adventure from your D&D campaign to help you better
understand everything from how you interact with the world around
you to facing the random events that life sometimes throws at you.
With advice from classic player classes-like the Fighter, Warlock,
Bard, Monk, or Ranger-and ways to take your experiences as a player
(or a Dungeon Master) and use them in your day-to-day life, How to
Be More D&D also features interactive elements like "Building
Your Character" and "Dungeon Master State of Mind," quizzes like
"What is Your D&D Class," and paired with rich, full-color art
from the world of Dungeons & Dragons. Whether it is building
your real world "character," discovering your ideal class and
strengths, harnessing the three pillars of play for everyday use,
or using roleplaying techniques to your advantage, How to Be More
D&D explores how to enjoy the campaign known as life and is a
perfect gift for any tabletop gamer or D&D fan. Dungeons &
Dragons, D&D, their respective logos, and the dragon ampersand,
are registered trademarks of Wizards of the Coast LLC. (c)2022
Wizards of the Coast. All rights reserved.
|
|