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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
Learn how to paint exciting miniature creatures and elevate your
tabletop experience, with Arcane Arts. Professional miniature
painter and instructor Noxweiler Berf has created an immersive
guide to painting miniatures for tabletop games. In his engaging
and playful style, Berf demystifies the miniature painting process
for the beginner and offers new perspectives and encouragement for
advancing hobbyists. The guide offers the reader a number of
milestone "quests" that will take them from the first steps of
selecting a miniature figure, to understanding the visual cues that
come from their choice of color and texture, to even developing
scenic basing and preparing your miniature for game-play.
Celebrate your campaigns and conquests with these 75 fun,
RPG-inspired cocktail recipes your whole gaming group will love!
Make your next gaming adventure even more fun with this collection
of 75 RPG-inspired cocktails! Featuring fantasy-themed libations
from the boozy Dragon the Beach and a Potion of Strength to a
sneaky Stealth Check shot and a Never Split the Party Punch, you'll
keep spirits high and your friends happy during your next
dungeon-crawling tabletop adventure. Complete with easy-to-follow,
accessible instructions, Dungeonmeister also includes funny jokes
and hilarious asides that will take your campaign (or your next
gathering) to the next level!
A new world beckons... Ancient magic flows through the grimy
streets of Lawbrand's bustling Trade-Cities. Tensions between the
ruling Sularian Church and the new generation of upstart
adventurers threaten to ignite a firestorm of societal upheaval. In
the wilds beyond Lawbrand's borders. Long-forgotten races and newly
formed cults rise to claim their own territories - and exert their
will upon civilization. And beneath it all, the ancient
World-Serpent, Auroboros, awakens to devour all...
In Orlandes City, nobles are being systematically murdered by a
ruthless assassin no-one seems able to catch. Finding yourself
thrust into the middle of a large conspiracy, you must make
decisions that may put yourself and another most precious to you in
great danger. Can you locate the Assassin in Orlandes before it is
too late?
Eat delicious snacks and game-friendly meals in between dice rolls
and encounters with this easy-to-follow RPG themed cookbook perfect
for every game group. Feed your gamer group with this collection of
75 game-friendly bar bites, finger foods, and easy-to-share meals.
With recipes from the passable Goodberries Baked Cheese-wrapped
dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to
the player-favorite Inspiration Points Peanut Butter White
Chocolate Pretzels, this cookbook has you covered for any game
night adventure. Complete with easy-to-follow recipes and the wit
and wisdom of the authors of A Dragon Walks into a Bar and
Dungeonmeister, this book will hit the spot for hungry fighters,
spellcasters, and anyone else at the table. Additional recipes
include: -Goblintzes-Cheese Blintzes -Genasi's Delight-Masala
Peanuts -Remarkably Movable Rods-Candied Bacon -The Picked
Pocket-Hamburger Stuffed Rolls -Healing Words-Lavender Cupcakes
with Honey Frosting -Shards of Elemental Chaos-Candy Bark -Hex Grid
Cookies-Map-Based Sugar Cookies
Classic Fantasy brings Old School dungeon crawls to the Mythras
rules. This book contains everything you need to emulate the fun of
class and level-based adventuring, against the classic coterie of
monsters, with the classic armoury of spells! If you've ever wanted
to convert those old dungeon modules to a d100 system, then Classic
Fantasy is for you.Packed with information and new rules additions,
Classic Fantasy features a different approach to character creation
based on classes such as the bard, cavalier, fighter, magic user,
paladin and thief. Choose your race - human or demi-human - and
then customize according to class, race and personal preference. If
you're a magic user or cleric, the new magic rules for Arcane and
Divine spells take the old staples such as Magic Missile, Charm,
Fireball and more, and tailor them for the nuances of the Mythras
system.For the more combat-oriented, the Classic Fantasy rules
provide detailed miniatures-based combat adaptations for the
traditional battle-board, complete with guidance on facings,
positioning, and handling detailed movement.And of course, no book
like this would be complete without monsters to kill and treasure
to take! All the old favourites are accounted for, from Basilisks
to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds,
Gnolls, Hobgoblins and more. Forty pages of treasure and magic
items helps you equip even the deepest dungeon with enough loot to
satisfy the keenest adventuring party.
Everything you need for fabulous roleplaying adventure is contained
in a single volume that has been designed foranygenre of fantasy.
The game retains all the key concepts and hallmarks of its earlier
versions, but requires no familiarity with the previous editions.In
Mythras your characters are defined by their culture, career,
community, background, comrades, skills, magic and cults.
Progression is through skill advancement - not levels or similarly
abstract concepts. As your characters adventure and quest, their
capabilities improve and their relationships deepen and strengthen.
Players and Games Masters have complete flexibility over what can
be achieved, and the way characters develop is entirely dependent
on choices players make, depending on their characters' aspirations
and motivations.Games Masters receive a huge amount of support
through the Mythras rules. All the concepts and game mechanics are
explained clearly with options and considerations explored and
presented for ease of use. You need only this rulebook for many
years of exciting and imaginative play.
Shoot, ram, skid, and loot your way through the ruins of
civilisation with Gaslands: Refuelled, the tabletop miniature
wargame of post-apocalyptic vehicular mayhem. With all-new material
including expanded and enhanced perks, sponsors, vehicle types, and
weapons. Gaslands: Refuelled contains everything a budding
wasteland warrior needs to build and customise their fleet of
vehicles in this harsh post-apocalyptic future. With a host of
options for scenarios, environmental effects, and campaigns,
players can create their own anarchic futures.
Defend yourself and protect your assets in a lair that feels as
real and alive as your monsters with advice from Keith Ammann,
author of The Monsters Know What They're Doing: Combat Tactics for
Dungeon Masters. The world is a dangerous place-especially when
you're up to no good. Whether you're a rampaging monster, a
calculating mastermind, or the current possessor of the Golden
MacGuffin, someone's going to come at you. Probably more than one
someone. You can't know when, but you can choose where. You need to
be ready. You need a lair. In How to Defend Your Lair, gamemaster
Keith Ammann pulls back the curtain on an underrated but crucial
part of any tabletop roleplaying game: the theater of battle. Say
goodbye to encounters in randomly generated dungeons and hello to a
game in which where the fight takes place is just as important as
who is doing the fighting. This book teaches you how to use
real-world principles of building security and area defense to
create strongholds infused with flavor, informed by narrative, and
complex enough to force your players to think strategically. You'll
look at the strengths and weaknesses of both defenders and
potential attackers, creating spaces that are strong enough to keep
out ordinary intruders...and to provide thrilling challenges to
extraordinary ones. Including more than a dozen fleshed-out sample
strongholds, How to Defend Your Lair is a crucial resource for any
RPG gamemaster who wants to push players to think about how to
solve problems before running at them head-on.
In the course of a Dungeons & Dragons game, a Dungeon Master
has to make one decision after another in response to player
behaviour-and the better the players, the more unpredictable their
behaviour! It's easy for even an experienced DM to get bogged down
in on-the-spot decision-making or to let combat devolve into a
boring slugfest, with enemies running directly at the player
characters and biting, bashing, and slashing away. In The Monsters
Know What They're Doing, Keith Ammann lightens the DM's burden by
helping you understand your monsters' abilities and develop battle
plans before your fifth edition D&D game session begins. Just
as soldiers don't whip out their field manuals for the first time
when they're already under fire, a DM shouldn't wait until the PCs
have just encountered a dozen bullywugs to figure out how they
advance, fight, and retreat. Easy to read and apply, The Monsters
Know What They're Doing is essential reading for every DM.
Adventure is just down the Yellow Brick Road... The award-winning
author and illustrator of Neverland returns with another beautiful
RPG setting book, in OZ: A Fantasy Role-Playing Game. While many
have traveled with Dorothy Gale to the world of OZ, there is so
much more to explore! But know this: there is more to the land and
its inhabitants than the rumors might suggest. Appearances can be
deceiving and like any good metal smith will tell you, the only way
to tell a gold bar from a yellow brick is to hit it with a hammer.
So begins Andrew Kolb's OZ: A Fantasy Role-Playing Game. While 5th
Edition compatible like its predecessor, Neverland, OZ uses an
urban setting pointcrawl instead of a hexcrawl, full of secrets to
discover via underground trains and a monorail that loops around
all four districts of OZ. With different neighborhoods to explore,
factions to join, and questions to ask (what happened to The
Slippers, anyway?) players can escape to the Emerald City for hours
on end.
From New York Times bestselling author Molly Knox Ostertag and
critically acclaimed illustrator Xanthe Bouma comes an all-new
Dungeons & Dragons graphic novel series! Middle school is a
dungeon ... At least, that's how Jess sees it. Luckily, she and her
best friend Olivia know how to escape into the sprawling worlds of
their own imaginations. The two friends have always loved making up
stories, first with little kid games of make-believe, and more
recently with the fantasy roleplaying game, Dungeons & Dragons.
When they play, Olivia runs the game as Dungeon Master and Jess is
the solo party member, playing a take-no-prisoners, lone-wolf
fighter of her own design named Sir Corius. But when Olivia wants
to add new players to their group, Jess finds herself struggling to
share their game - and her best friend. Will their epic campaign
withstand all this change, or has their adventure - and their
friendship - finally come to an end?
HARDCOVER. The Robotic Age is a game where man lives long side
machine. Sentient androids are trying to find their place among
people that, at best, don't trust them and at worst want to destroy
them. Weapon technology is spiraling out of control, killer drones
can be built in a garage, and anyone on the street can have enough
cybernetic enhancements to make them a killing machine. The world
is changing rapidly and no one knows if the new age will be that of
peace, or dominance. Build the android, transhuman, cyborg, or
human character you always wanted and equip them with the weapon of
your dreams, from plasma cannons, to grenade launchers, energy
swords and more. Explore cyberspace, fight for android rights,
travel to mars, or just help prevent the world from descending into
chaos in The Robotic Age.
From the author of The Monsters Know What They're Doing comes a
follow-up strategy guide with MOAR! monster tactics for Dungeon
Masters playing fifth edition Dungeons & Dragons. Keith
Ammann's first book based on his popular blog, The Monsters Know
What They're Doing, unpacks strategies, tactics, and motivations
for creatures found in the Dungeons & Dragons Monster Manual.
Now, in MOAR! Monsters Know What They're Doing, he analyzes the
likely combat behaviors of more than 100 new enemies found in
Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Your
campaign will never be the same!
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