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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Jackals: Travellers on the War Road (Hardcover): John-Matthew Defoggi Jackals: Travellers on the War Road (Hardcover)
John-Matthew Defoggi; Illustrated by Guillaume Ducos, John Mccambridge
R544 R445 Discovery Miles 4 450 Save R99 (18%) Ships in 9 - 15 working days

A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets. Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book - Luathi, Gerwa, Melkoni, and Trauj - describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won!

Odin's Ravens - A mythical race game for 2 players (Game, 3rd edition): Thorsten Gimmler Odin's Ravens - A mythical race game for 2 players (Game, 3rd edition)
Thorsten Gimmler; Illustrated by Johan Egerkrans 1
R514 R423 Discovery Miles 4 230 Save R91 (18%) Ships in 12 - 17 working days

A new edition of a classic game, perfect for couples and families. Take on the role of a mythical raven in a race around the world, using your cards to speed your journey or play tricks upon your opponent! Every morning Odin sends his ravens, Huginn and Muninn, across the world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive... Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! This revised edition of Thorsten Gimmler's award-winning game has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology. 2 Players Playing Time: 20-30 minutes Ages 8+

L'Ile Monstrueuse - Un Decor de Campagne Complet pour Mythras (Paperback): Pete Nash L'Ile Monstrueuse - Un Decor de Campagne Complet pour Mythras (Paperback)
Pete Nash
R689 Discovery Miles 6 890 Ships in 12 - 17 working days
Pathfinder RPG Bestiary 3 (P2) (Hardcover): Logan Bonner, Lyz Liddell, Mark Seifter Pathfinder RPG Bestiary 3 (P2) (Hardcover)
Logan Bonner, Lyz Liddell, Mark Seifter
R1,356 R1,067 Discovery Miles 10 670 Save R289 (21%) Ships in 9 - 15 working days

With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! Pathfinder Bestiary 3 includes: More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! Gorgeous full-color illustrations on nearly every page! Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Detailed lore sidebars offering additional information about even more of Pathfinder's most popular friends and foes!

The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Paperback): Bo Ruberg The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Paperback)
Bo Ruberg
R670 R594 Discovery Miles 5 940 Save R76 (11%) Ships in 10 - 15 working days

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Bolt Action: Armies of Italy and the Axis (Paperback): Warlord Games Bolt Action: Armies of Italy and the Axis (Paperback)
Warlord Games; Illustrated by Peter Dennis 1
R603 Discovery Miles 6 030 Ships in 12 - 17 working days

While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Slovakia, Croatia and Finland. Refight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for 'Bolt Action.'

Unlock! Escape Adventure Puzzle Book - Race Against the Clock to Escape a Series of Complex Rooms (Paperback): Jason Ward,... Unlock! Escape Adventure Puzzle Book - Race Against the Clock to Escape a Series of Complex Rooms (Paperback)
Jason Ward, Asmodee Group
R330 R264 Discovery Miles 2 640 Save R66 (20%) Ships in 5 - 10 working days

Based on the hit card game that has sold millions of copies around the world, the Unlock! Escape Adventure Puzzle Book provides a new way to enjoy the popular Unlock! Escape Adventure series. Immerse yourself in this colourful escape-room experience, which can be enjoyed either at home on your own or with a group. There are three adventures for you to challenge yourself against, each with their own charming narrative: Enter a secret underground lab to recover a mysterious and important serum that has the potential to drastically change the world! The dastardly Professor NoSide has trapped you in his lair! With the help of a friendly mouse, can you free yourself in time to foil his evil plans? Your friend Professor Tempus has disappeared, just as you arrived to experiment with his time machine. Can you solve the mystery before our timeline is damaged forever? Are you up to the challenge? You will have to use all of your wits, logic and skill to solve these puzzles, escape and SAVE THE WORLD!

Bolt Action: Armies of the Soviet Union (Paperback): Warlord Games, Andy Chambers Bolt Action: Armies of the Soviet Union (Paperback)
Warlord Games, Andy Chambers; Illustrated by Peter Dennis
R727 R586 Discovery Miles 5 860 Save R141 (19%) Ships in 9 - 15 working days

This book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theatre and any year of the war.

Bolt Action: Armies of the United States (Paperback): Warlord Games Bolt Action: Armies of the United States (Paperback)
Warlord Games; Illustrated by Peter Dennis; Massimo Torriani
R728 R588 Discovery Miles 5 880 Save R140 (19%) Ships in 9 - 15 working days

With this latest supplement for Bolt Action, players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the soldiers of the Army and Marines faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theatre of the war.

Starfinder Pawns: The Threefold Conspiracy Pawn Collection (Game): Paizo Staff Starfinder Pawns: The Threefold Conspiracy Pawn Collection (Game)
Paizo Staff
R819 Discovery Miles 8 190 Ships in 12 - 17 working days

Key aliens and NPCs from Starfinder's Threefold Conspiracy Adventure Path come alive on your tabletop with The Threefold Conspiracy Pawn Collection, featuring more than 100 creature pawns for use with the Starfinder Roleplaying Game or any tabletop science-fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of an alien, NPC, or starship from The Threefold Conspiracy campaign, including agents of the mysterious Unseen, strange shapeshifters, uneasy allies, and dozens of unique creatures. The Threefold Conspiracy Pawn Collection, together with the creatures and characters from the Starfinder Alien Archive Pawn Box and Starfinder Core Rulebook Pawn Collection, provides pawns for nearly every Threefold Conspiracy encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Alien Archive Pawn Box, making the pawns easy to mix with traditional metal or plastic miniatures. From devious masterminds to shape-shifting infiltrators, find all of the enemies and allies of The Threefold Conspiracy Adventure Path on these beautifull illustrated pawns! While creature pawns are broken out by base size, all starship pawns use medium bases, from the tiniest fighter to the largest warship. Starfinder The Threefold Conspiracy Pawn Collection includes: Small Creatures Aerial Devil Autofly Swarm (4) Bug Furry Friend Experimental Nanobot Mimic (4) Extiomi Fech "Sparkles" Goba Flying Viper Eel Swarm (4) Gray Abductor (3) Gray Bounder Gray Engineer (2) Gray Ooze Wrangler Gray Researcher (6) Gray Surgeon Keji Swarm (4) Memory Muck (2) Needlehawk Host (4) Oni, Spirit Overseer Gyru Pik Nath Proog Psydrake Robot, Gray Observer (2) Scouring Swarm (4) Spookfish Swarm (4) Troll Polyp (2) Zaxo Zernivian Medium Creatures Aanung-An Algiada Iom Arc Moray (2) Aykins Segrue Azer Spy (3) Barghest Cargo Creep Chop Cycle (3) Combat Clone (2) Diorama Guard (2) Docksmythe (3) Dormakhabu Eiyol Marrill Ephecta Erem Esra Fluerasik Enforcer (4) Gamut Bio IT Staff (2) Gamut Bio Janitor (4) Glacial Borer Gray Shell Guardian Rhino Hesper Veeldiz Jincheroga Jox Hird Kaniko Breez Kibotu Knight of Golarion (4) Knight of Golarion Squire Krelo Danesh Kriegakos (3) Laoe Araae Orderly (4) Lawless One Lozu Pahir Ludvya "Firespitter" Zyakama Lunabellox Debrie Marduq Char Melta-Man Mersadask Rycast Modified Swarm Corrovox Molu Umana Dylaska Narla Yalamis Night Hag Orgot Nalkus Orvir Pike Phryine Callajam Psychic Clone (2) Qub Rel Nodens Reptoid Host (6) Reptoid Steward (4) Rig Technician (2) Robot, Incapacitator (2) Sarzael Fallion Shadow Hopper Shez Daiasha Silverlight Construct Space Pirate, Human (4) Steward Rookie (2) Steward Constable (2) Steward Worker (3) Tavin Arill The Monitor Threshwolf Host (2) Thylas Starhammer Torv Graycrag Trostinek Vee Andano Vora Rinn Wem Wetzelt Xych Vorsen Yona Raito Yox Large Creatures Barathu Patient (4) Doctor Flo Elmeshra (2) Gamut Bio Management (2) Garaggakal Polymath Golem, Abysium Hrog Hungerer from the Dark Jesara Hy Nevintsi Jynma Kunnid Linyf Megalonyxa Obfuchsia Phixara Protean, Xiritix (2) Quanma Ge Uliyu Replicant Ooze Troll, Quantum Varigneous Verifier Ki Huge Creatures Barathu Bruiser Driftlure Lava Strider (2) Xanthos Starships Gray Collection Saucer Gray Monitor Capsule Gray Mothership Gray Research Vessel Gray Watcher Pod Reptoid Chameleon Reptoid Changeling Reptoid Instigator (2) Reptoid Nest Platform Roselight Oracle Sanjaval Palanquin Shimmering Blade Steward Banshee FA Frigate

Life Is Strange: Coloring Book (Paperback): Claudia Leonardi, Emma Vieceli Life Is Strange: Coloring Book (Paperback)
Claudia Leonardi, Emma Vieceli
R326 R267 Discovery Miles 2 670 Save R59 (18%) Ships in 12 - 17 working days

A BRAND-NEW COLORING BOOK FEATURING ICONIC ART FROM THE COMIC BASED ON THE VIDEO GAME LIFE IS STRANGE. Color your way through the universe of the award-winning videogame Life is Strange, using stunning artwork by Claudia Leonardi from the bestselling comic series. Featuring eighty pages of stylish black and white linework from the story of Max Caulfield and Chloe Price, complemented by distinctive doodles from Max's journal. Bring new life to Arcadia Bay, create fresh t-shirt designs for the cast, and explore time-twisting new realities at the tips of your pencils and pens! What color will Chloe's hair be in your timeline?

Larp (Hardcover): Boris Leist Larp (Hardcover)
Boris Leist
R1,089 R915 Discovery Miles 9 150 Save R174 (16%) Ships in 10 - 15 working days
GURPS for Dummies (Paperback): SJ Stuple GURPS for Dummies (Paperback)
SJ Stuple
R707 R574 Discovery Miles 5 740 Save R133 (19%) Ships in 12 - 17 working days

This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: * Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)* Figure out your character's secondary characteristics* Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)* Optimize your points by using talents* Select your skills based on functional area or the campaign setting* Enhance your character with spells, magic items, magic staves, and powerstones* Strategically purchase equipment for different characters, tech levels, and campaign types* Create and manage a character sheet, write a character background, keep a character log, and more-all with samples* Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:* Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type* Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations* Create an electronic combat grid, a battle log, a tactical map, and more-with samples* Do mapping, planning, and plotting* Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease...fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback): Patrick Todoroff Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback)
Patrick Todoroff; Illustrated by Sam Lamont
R383 R311 Discovery Miles 3 110 Save R72 (19%) Ships in 9 - 15 working days

Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone.

Bolt Action: Armies of Germany - 2nd Edition (Paperback, 2 Rev Ed): Warlord Games Bolt Action: Armies of Germany - 2nd Edition (Paperback, 2 Rev Ed)
Warlord Games
R732 R592 Discovery Miles 5 920 Save R140 (19%) Ships in 9 - 15 working days

Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.

Bolt Action: Campaign: Italy: Soft Underbelly (Paperback): Warlord Games Bolt Action: Campaign: Italy: Soft Underbelly (Paperback)
Warlord Games; Illustrated by Peter Dennis
R722 R581 Discovery Miles 5 810 Save R141 (20%) Ships in 9 - 15 working days

With the Axis Powers ejected from North Africa, the Western Allies look to take the fight across the Mediterranean and into Mussolini's Italy. This supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules, and Theatre Selectors this book contains everything players need to refight these important battles in defence of the Regno d'Italia or to strike at the underbelly of Axis-controlled Europe.

War Games - Memory, Militarism and the Subject of Play (Hardcover): Philip Hammond, Holger Poetzsch War Games - Memory, Militarism and the Subject of Play (Hardcover)
Philip Hammond, Holger Poetzsch
R4,042 Discovery Miles 40 420 Ships in 12 - 17 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover): Joseph A. McCullough The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover)
Joseph A. McCullough; Illustrated by Brainbug Design
R755 R617 Discovery Miles 6 170 Save R138 (18%) Ships in 9 - 15 working days

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

The King is Dead (Game): Benoit Billion The King is Dead (Game)
Benoit Billion; Peer Sylvester
R775 Discovery Miles 7 750 Ships in 12 - 17 working days

The King is dead. The kingdom is divided. Three factions - the Scottish, the Welsh, and the English - vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne. The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play. Players: 2-4 Ages: 14+ Playing Time: 30-45 minutes Contents: Playing board, 53 cards, 54 cubes, 31 counters, cloth bag

Bolt Action: Campaign: D-Day: British & Canadian Sectors (Paperback): Warlord Games Bolt Action: Campaign: D-Day: British & Canadian Sectors (Paperback)
Warlord Games; Illustrated by Peter Dennis
R750 R612 Discovery Miles 6 120 Save R138 (18%) Ships in 9 - 15 working days

After the historic D-Day landings comes the fight to liberate France and the rest of Occupied Europe. This campaign book focuses on the push inland from the Commonwealth beaches of Gold, Sword, and Juno culminating with the battle for Caen and the Falaise Pocket. Containing new scenarios, Theatre Selectors, and units, including rules for the Canadian Army in Europe and their adversaries, this book has everything players need to continue the liberation of Europe.

Cosplay: A History - The Builders, Fans, and Makers Who Bring Your Favorite Stories to Life (Paperback): Andrew Liptak Cosplay: A History - The Builders, Fans, and Makers Who Bring Your Favorite Stories to Life (Paperback)
Andrew Liptak; Foreword by Adam Savage
R355 Discovery Miles 3 550 Ships in 12 - 17 working days

A history of the colorful and complex kingdom of cosplay and fandom fashion by Andrew Liptak, journalist, historian, and member of the legendary fan-based Star Wars organization the 501st Legion. In recent years, cosplay-the practice of dressing up in costume as a character-has exploded, becoming a mainstream cultural phenomenon. But what are the circumstances that made its rise possible? Andrew Liptak-a member of the legendary 501st Legion, an international fan-based organization dedicated to the dark side of Star Wars-delves into the origins and culture of cosplay to answer this question. Cosplay: A History looks at the practice's ever-growing fandom and conventions, its roots in 15th-century costuming, the relationship between franchises and the cosplayers they inspire, and the technology that brings even the most intricate details in these costumes to life. Cosplay veterans and newcomers alike will find much to relish in this rich and comprehensive history.

Frostgrave: The Frostgrave Folio (Paperback): Joseph A. McCullough Frostgrave: The Frostgrave Folio (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak 1
R386 R313 Discovery Miles 3 130 Save R73 (19%) Ships in 9 - 15 working days

The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

Lion Rampant: Second Edition - Medieval Wargaming Rules (Hardcover): Daniel Mersey Lion Rampant: Second Edition - Medieval Wargaming Rules (Hardcover)
Daniel Mersey; Illustrated by Mark Stacey
R603 R493 Discovery Miles 4 930 Save R110 (18%) Ships in 9 - 15 working days

An expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies. Take to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace - or forge your own legend - with Lion Rampant: Second Edition. From the Dark Ages to the Hundred Years' War, raids, skirmishes, and clashes between small retinues were a crucial part of warfare, and these dramatic small-scale battles are at the heart of this easy-to-learn but tactically rewarding wargame. Lion Rampant: Second Edition is a new, updated version of the hit Osprey Wargames series title, and retains the core gameplay while also incorporating a wealth of new rules and updates from several years' worth of player feedback and development. Whether they are looking to recreate historical encounters or tell their own stories, the varied scenarios, unit types, and sample retinue lists found in this volume provide everything players need to face each other in quick, exciting, and, above all, fun tabletop battles.

Stargrave - Science Fiction Wargames in the Ravaged Galaxy (Hardcover): Joseph A. McCullough Stargrave - Science Fiction Wargames in the Ravaged Galaxy (Hardcover)
Joseph A. McCullough; Illustrated by Helge C Balzer, Sam Lamont, Paolo Puggioni, Michele Giorgi
R758 R621 Discovery Miles 6 210 Save R137 (18%) Ships in 9 - 15 working days

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

Castles in the Sky - A Wargame of Flying Battleships (Paperback): Eric Farrington Castles in the Sky - A Wargame of Flying Battleships (Paperback)
Eric Farrington; Illustrated by Michael Doscher
R443 R359 Discovery Miles 3 590 Save R84 (19%) Ships in 9 - 15 working days

A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles in the Sky: A Wargame of Flying Battleships. Featuring all the rules required to fight battles with fleets of flying behemoths. Assemble your fleet from 8 nationalities and fight through a variety of scenarios. With a full campaign system, Castles in the Sky contains everything adventurous aeronautical admirals need to find victory in the skies.

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