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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Pathfinder Lost Omens Character Guide [P2] (Hardcover): John Compton, Sasha Lindley Hall, Amanda Hamon, Mike Kimmel, Isabelle... Pathfinder Lost Omens Character Guide [P2] (Hardcover)
John Compton, Sasha Lindley Hall, Amanda Hamon, Mike Kimmel, Isabelle Lee, …
R898 R753 Discovery Miles 7 530 Save R145 (16%) Ships in 10 - 15 working days

Countless peoples populate the lands of the Age of Lost Omens, fighting for their collective pride, a greater cause, or simply to eke out survival in an untamed and magical world. The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you're bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game-the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk-provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!

The Ultimate Micro-RPG Book - 40 Fast, Easy, and Fun Tabletop Games (Paperback): James D'Amato The Ultimate Micro-RPG Book - 40 Fast, Easy, and Fun Tabletop Games (Paperback)
James D'Amato
R402 R331 Discovery Miles 3 310 Save R71 (18%) Ships in 9 - 15 working days

Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres-from space exploration to jungle dungeon crawlers-everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you're new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

A Dragon Walks Into a Bar - An RPG Joke Book (Hardcover): Jef Aldrich, Jon Taylor A Dragon Walks Into a Bar - An RPG Joke Book (Hardcover)
Jef Aldrich, Jon Taylor
R219 Discovery Miles 2 190 Ships in 12 - 17 working days

This hilarious collection of over 300 puns, one-liners, and classic jokes dedicated to the fun of RPGs is perfect for you share with your fellow gaming compatriots! Why don't dragons like to eat paladins? They taste lawful. Laugh out loud at over 300 zingy one-liners and eye-rolling puns with this collection of tabletop-based humor, dedicated to the fun of RPGs like Dungeons and Dragons, Pathfinder, and more! A Dragon Walks into a Bar gives you hours of funny content that will keep you smiling. Whether you use them as inspiration for your level 20 comedian bard to crack wise during battle or if you just want a giggle in between turns, this book has everything you've been looking for.

Final Fantasy Vii Remake: World Preview (Hardcover): Square Enix Final Fantasy Vii Remake: World Preview (Hardcover)
Square Enix
R597 Discovery Miles 5 970 Ships in 12 - 17 working days
Gamma Wolves - A Game of Post-apocalyptic Mecha Warfare (Hardcover): Ash Barker Gamma Wolves - A Game of Post-apocalyptic Mecha Warfare (Hardcover)
Ash Barker; Illustrated by Jan Buragay
R612 R503 Discovery Miles 5 030 Save R109 (18%) Ships in 9 - 15 working days

In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

Frostgrave: Forgotten Pacts (Paperback): Joseph A. McCullough Frostgrave: Forgotten Pacts (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R313 Discovery Miles 3 130 Ships in 12 - 17 working days

In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

Neverland - Here Be Monsters! (Paperback): Jonathan Green Neverland - Here Be Monsters! (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R300 R240 Discovery Miles 2 400 Save R60 (20%) Ships in 12 - 17 working days
Limitless Encounters vol. 1 (Paperback): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Paperback)
Andrew Hand, Michael E Johnson, Benjamin Baer
R749 R665 Discovery Miles 6 650 Save R84 (11%) Ships in 10 - 15 working days
Storm King's Thunder (Hardcover): Wizards RPG Team Storm King's Thunder (Hardcover)
Wizards RPG Team
R1,270 R1,171 Discovery Miles 11 710 Save R99 (8%) Ships in 10 - 15 working days
Pathfinder RPG Bestiary 3 (Special Edition) (P2) (Hardcover): Paizo Staff Pathfinder RPG Bestiary 3 (Special Edition) (P2) (Hardcover)
Paizo Staff
R1,864 R1,436 Discovery Miles 14 360 Save R428 (23%) Ships in 9 - 15 working days

With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder's new edition! (Cover color and design subject to change.)

D&D Adventure Grid (Toy): Dungeons & Dragons D&D Adventure Grid (Toy)
Dungeons & Dragons
R643 Discovery Miles 6 430 Ships in 10 - 15 working days

A tactical accessory for the world’s greatest roleplaying game. This sturdy double-sided, grid-lined play surface is ideal for when your DUNGEONS & DRAGONS campaign gets tactical. One side features a stone floor good for dungeon and city encounters alike, while the other features terrain useable for a wide range of rural and wilderness encounters. Additionally, the D&D Adventure Grid folds up for easy transport and storage, and can be used with both wet-erase and dry-erase pens interchangeably. Pens and miniatures not included. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Pathfinder Roleplaying Game: Advanced Race Guide (Hardcover): Jason Bulmahn Pathfinder Roleplaying Game: Advanced Race Guide (Hardcover)
Jason Bulmahn
R1,164 R961 Discovery Miles 9 610 Save R203 (17%) Ships in 10 - 15 working days

This definitive sourcebook for the Pathfinder Roleplaying Game provides tons of new character options for all seven "core" player character races, from archetypes that allow elf characters to explore their connection to nature and magic, to feats and spells that let a dwarf character carry on the legacy of his multi-generational clan, or a gnome explore her connection to the First World or delve deep into her weird obsessions. Additionally, the Advanced Race Guide offers meaty sections on a dozen "spotlight" races that make interesting and exciting player character options, such as goblins, aasimar, tieflings, dhampyrs, drow, the elemental races from Bestiary 2, and several others, and, for the first time, allows players to create and play characters like merfolk, grippli, duergar, stryx, and every other appropriate monster currently in the Pathfinder game. Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build their own custom races, either to emulate more powerful creatures that already exist in the game or to create wholly original characters unique to their campaign.

The Board Game Book - Volume 2 (Hardcover): Owen Duffy The Board Game Book - Volume 2 (Hardcover)
Owen Duffy
R808 Discovery Miles 8 080 Ships in 9 - 15 working days
Rise of the Dungeon Master (Illustrated Edition) - Gary Gygax and the Creation of D&D (Paperback, Illustrated Edition): David... Rise of the Dungeon Master (Illustrated Edition) - Gary Gygax and the Creation of D&D (Paperback, Illustrated Edition)
David Kushner
R385 R308 Discovery Miles 3 080 Save R77 (20%) Ships in 5 - 10 working days

Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Pathfinder Roleplaying Game: Ultimate Campaign Pocket Edition (Paperback): Jason Bulmahn Pathfinder Roleplaying Game: Ultimate Campaign Pocket Edition (Paperback)
Jason Bulmahn
R542 R443 Discovery Miles 4 430 Save R99 (18%) Ships in 9 - 15 working days

Take charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Ultimate Campaign includes: * A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. * Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! * A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. * New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. * Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. * Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner-without losing sight of the PCs themselves. * ... and much, much more!

The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover): Bo Ruberg The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover)
Bo Ruberg
R2,330 R2,109 Discovery Miles 21 090 Save R221 (9%) Ships in 12 - 17 working days

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Frostgrave: The Maze of Malcor (Paperback): Joseph A. McCullough Frostgrave: The Maze of Malcor (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R430 Discovery Miles 4 300 Ships in 12 - 17 working days

Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it 'The Maze'.

With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived...

This new, expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

Pathfinder Roleplaying Game: Bestiary 6 (Hardcover): James Jacobs Pathfinder Roleplaying Game: Bestiary 6 (Hardcover)
James Jacobs
R1,225 R1,022 Discovery Miles 10 220 Save R203 (17%) Ships in 10 - 15 working days

Bow down in Fear! Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Bestiary 6 includes: More than 200 different monsters. New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. Expanded universal monster rules to simplify combat. Challenges for every adventure and every level of play. AND MUCH, MUCH MORE!

Oathmark - Battles of the Lost Age (Hardcover): Joseph A. McCullough Oathmark - Battles of the Lost Age (Hardcover)
Joseph A. McCullough; Illustrated by Ralph Horsley, Jan Pospisil, Mark Stacey
R627 Discovery Miles 6 270 Ships in 12 - 17 working days

Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present.

Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals. or lose what you fought so hard to gain and fall as so many would-be emperors before you.

Bolt Action: Campaign: D-Day: US Sector (Paperback): Warlord Games Bolt Action: Campaign: D-Day: US Sector (Paperback)
Warlord Games; Illustrated by Peter Dennis
R604 Discovery Miles 6 040 Ships in 12 - 17 working days

Covering the fiercely contested US sectors of D-Day, including the beaches of Omaha and Utah, this new Campaign Book for Bolt Action allows players to refight the fierce American beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.

Bolt Action: Campaign The Road to Berlin (Paperback): Warlord Games Bolt Action: Campaign The Road to Berlin (Paperback)
Warlord Games; Illustrated by Peter Dennis
R601 Discovery Miles 6 010 Ships in 12 - 17 working days

As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. This new Campaign Book for Bolt Action offers new linked scenarios, rules, troop types and Theatre Selectors, and provides plenty of options for novice and veteran players alike.

Frostgrave: The Red King (Paperback): Joseph A. McCullough Frostgrave: The Red King (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince... and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose - do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire? The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King's power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?

Starfinder Adventure Path: The White Glove Affair (Fly Free or Die 4 of 6) (Paperback): Kendra Leigh Speedling Starfinder Adventure Path: The White Glove Affair (Fly Free or Die 4 of 6) (Paperback)
Kendra Leigh Speedling
R616 R498 Discovery Miles 4 980 Save R118 (19%) Ships in 9 - 15 working days

The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they've got a chance to become richer than they've ever imagined... by stealing one of the Kalistocracy's legendary treasure barges! But this heist turns out to be more than anyone bargained for when the crew ends up stranded on a hidden resort in the Drift where Kalistocrats outbid each other for the plundered wealth of the galaxy. The only way off this rock is to win the auction, steal the keys to the commerce barge, and outrun both the competition and the law! "The White Glove Affair" is a Starfinder adventure for four 7th-level characters. This adventure continues the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes a series of "Side Jobs"-short mini-adventures the GM can insert into the campaign at any time-and shines a spotlight on the Prophecies of Kalistrade, including the golden commerce barges that carry their treasure off to Fortune's Heart, a secret auction house in the Drift. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Oathmark: Battlesworn (Paperback): Joseph A. McCullough Oathmark: Battlesworn (Paperback)
Joseph A. McCullough; Illustrated by Mark Stacey, Jan Pospisil
R360 Discovery Miles 3 600 Ships in 12 - 17 working days

A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.

In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.

This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.

Game Wizards - The Epic Battle for Dungeons & Dragons (Paperback): Jon Peterson Game Wizards - The Epic Battle for Dungeons & Dragons (Paperback)
Jon Peterson
R503 Discovery Miles 5 030 Ships in 12 - 17 working days
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