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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
Cosplay lets you step out of your own skin and into someone else's
shoes (or boots, or paws...). This beginner's guide helps you walk that
walk with confidence in an awesome costume of your own creation.
True to the cosplay spirit of collaboration, Cosplay Crash Course
shares favorite tricks and techniques from some of the community's most
imaginative artists. Step by step, you'll learn how to turn ordinary
fabrics, inexpensive toys, easy-to-manipulate thermoplastics, wigs and
other humble materials into original costumes you'll wear with pride.
Whether you're making fabulous feathers, metallic armor, wicked horns,
lifelike claws or form-fitting boots, this book puts it all within your
reach. You'll even learn awesome hair and makeup effects to complete
the look.
Use this inside advice to fast-forward through years of trial and
error; learn to select the best fabrics and adhesives and to make
practical choices for comfort and wearability. Armed with the know-how
in these pages and a spirit of adventure, who will you become?
Everything you need to dress your part!
- 25+ step-by-step projects for creating authentic-looking props,
costumes and accessories
- Easy techniques and clever shortcuts from nine international
cosplay artists
- How to manipulate wigs, extensions and your own hair to create
unique and expressive looks
- Awesome makeup effects, from tattoos and zombie bites to tricks
for making faces appear more feminine or masculine
- Bonus tips for striking a pose and snapping dynamic, in-character
photos
It's larger on the inside! Adventurers can carry all their
equipment, weapons, items, and more with the official Dungeons
& Dragons: Bag of Holding Magnet Set. This kit includes: * 30
2D magnets depicting iconic weapons, equipment, items, and more * a
felt "bag of holding" * an illustrated mini "inventory" book
One of the most infamous and decisive battles of the Second World
War, Stalingrad was a turning point of the Eastern Front, showing
that the German juggernaut was not invincible. This Campaign Book
for Bolt Action allows players to refight the fierce Battle of
Stalingrad, from the actions of the surrounding area and within the
city itself, to the encirclement, concerted relief efforts, and the
final attempted breakout. New, linked scenarios, rules, troop
types, and Theatre Selectors provide plenty of options for both
novice and veteran players alike.
Take charge! Where the dungeon ends, another adventure begins!
Pathfinder Roleplaying Game: Ultimate Campaign takes you on a
guided tour through the parts of the game that happen between
monster attacks and quests for ancient artifacts. As some of the
most powerful and prestigious heroes around, do your player
characters want to build up a kingdom of their own, or lead an army
against a neighboring nation? Perhaps they want to start a
business, craft magic items, or embark on a quest that will come to
define them. Whether you're looking for help generating a young
character or seeking ways to challenge adventurers who've grown
bored of fighting monsters one-on-one, this book has everything you
need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have
companion volume to the Pathfinder Roleplaying Game Core Rulebook.
This imaginative tabletop game builds on more than 10 years of
system development and an open playtest featuring more than 50,000
gamers to create a cutting-edge RPG experience that brings the
all-time best-selling set of fantasy rules into a new era.
Pathfinder Roleplaying Game: Ultimate Campaign includes: * A
detailed guide to generating character backstories, including a new
system for random character generation and traits and drawbacks to
meld your background with your statistics. * Story feats that
increase in power as you achieve key goals, making quests and
crusades more than just flavor! * A complete downtime rules system
to flesh out those parts of a PC's life that take place between
adventures, such as running a business, gaining power and influence
in a community, or starting a magical academy. * New rules for
retraining and switching classes; honor, reputation, and fame;
young characters; investment; magic item creation; and other key
adventuring topics. * Rules for building up a kingdom, including
construction and technological advancements, governing your people,
and more. * Mass combat rules to help you lead clashing armies and
conduct epic battles in a fun and efficient manner-without losing
sight of the PCs themselves. * ... and much, much more!
With more than 300 classic and brand-new monsters, this 320-page
beautifully illustrated hardcover rulebook completes the collection
of creatures begun in the first two Pathfinder Bestiary volumes.
From classic creatures like clockworks and tooth fairies, returning
favorites like imperial dragons and mighty titans, to brand-new
menaces found all over Golarion, this must-have tome of monsters
designed to challenge characters of any level is an essential
companion to your Pathfinder game! This deluxe special edition is
bound in faux leather with metallic deboss cover elements and a
bound-in ribbon bookmark. The perfect way to commemorate
Pathfinder's new edition! (Cover color and design subject to
change.)
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty
interviews with twenty-two queer video game developers whose
radical, experimental, vibrant, and deeply queer work is driving a
momentous shift in the medium of video games. Speaking with insight
and candor about their creative practices as well as their politics
and passions, these influential and innovative game makers tell
stories about their lives and inspirations, the challenges they
face, and the ways they understand their places within the wider
terrain of video game culture. Their insights go beyond typical
conversations about LGBTQ representation in video games or how to
improve "diversity" in digital media. Instead, they explore queer
game-making practices, the politics of queer independent video
games, how queerness can be expressed as an aesthetic practice, the
influence of feminist art on their work, and the future of queer
video games and technology. These engaging conversations offer a
portrait of an influential community that is subverting and
redefining the medium of video games by placing queerness front and
center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews,
Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky
Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome
Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna
Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah
Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert
Yang
Hoping to find a way to fight back against the alien, insectoid
Swarm, the heroes travel to a distant world already consumed by the
deadly invaders. They soon discover they aren't alone in their
struggles when they meet a handful of resistance fighters on the
ravaged planet. With the group's help, the heroes strike against a
massive Swarm creature that is draining the world's resources dry
and infiltrate an infested university to search for a dead
professor's research that could lead to mythical holy site to the
insect goddess Hylax and the secret to defeating the Swarm once and
for all! "Huskworld" is a Starfinder Roleplaying Game adventure for
four 5th-level characters. This adventure continues the Attack of
the Swarm! Adventure Path, a six-part, monthly campaign in which
the heroes fight back against a ruthless and nigh-unstoppable foe.
This volume also includes a selection of relics from a devastated
star system, a study of regions that have survived attacks by the
Swarm, and a selection of new Swarm monsters and other alarming
threats. Each monthly full-color softcover Starfinder Adventure
Path volume contains a new installment of a series of
interconnected science-fantasy quests that together create a fully
developed plot of sweeping scale and epic challenges. Each 64-page
volume of the Starfinder Adventure Path also contains in-depth
articles that detail and expand the Starfinder campaign setting and
provide new rules, a host of exciting new monsters and alien races,
a new planet to explore and starship to pilot, and more!
Wild, untamed lands hold a wealth of mystery and danger, providing
the perfect backdrop for heroic adventure. Whether adventurers are
climbing mountains in search of a dragon's lair, carving their way
through the jungle, or seeking a long-lost holy city covered by
desert sands, Pathfinder RPG Ultimate Wilderness gives them the
tools to survive the wilds. A new 20-level base class, the shifter,
puts animalistic powers into the hands-or claws-of player
characters and villains alike, with new class features derived from
animalistic attributes. Overviews of druidic sects and rituals, as
well as new archetypes, character options, spells, and more, round
out the latest contribution to the Pathfinder RPG rules! Pathfinder
RPG Ultimate Wilderness is an invaluable hardcover companion to the
Pathfinder RPG Core Rulebook. This imaginative tabletop game builds
upon more than 10 years of system development and an open playtest
featuring more than 50,000 gamers to create a cutting-edge RPG
experience that brings the all-time best-selling set of fantasy
rules into a new era. Pathfinder RPG Ultimate Wilderness includes:
* The shifter, a new character class that harnesses untamed forces
to change shape and bring a heightened level of savagery to the
battlefield! * Archetypes for alchemists, barbarians, bards,
druids, hunters, investigators, kineticists, paladins, rangers,
rogues, slayers, witches, and more! * Feats and magic items for
characters of all sorts granting mastery over the perils of nature
and enabling them to harvest natural power by cultivating magical
plants. * Dozens of spells to channel, protect, or thwart the
powers of natural environs. * New and expanded rules to push your
animal companions, familiars, and mounts to wild new heights. * A
section on the First World with advice, spells, and other features
to integrate the fey realm into your campaign. * Systems for
exploring new lands and challenging characters with natural hazards
and strange terrain both mundane and feytouched. * ... and much,
much more!
Covering the fiercely contested US sectors of D-Day, including the
beaches of Omaha and Utah, this new Campaign Book for Bolt Action
allows players to refight the fierce American beach landings, beach
head breakouts, and Airborne assaults. New, linked scenarios,
rules, troop types, and Theatre Selectors provide plenty of options
for both novice and veteran players alike.
The barrier between worlds has shattered. Now, the Dark Judges have
returned to exact judgement on Mega-City One. The city is guilty.
The crime is life. The sentence is death. The Dark Judges can be
played as a team in any game of Helter Skelter, or one player can
face off against them in a solo game. Requires a copy of Judge
Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+
Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized
cards, 39 playing cards, tokens
As the Allies advance towards Germany, they face dogged resistance
from the hard-pressed German forces. Take command of the Allies in
their final push to end the war in Europe, or hold fast as the
German defenders as the fight is brought to your door. This new
Campaign Book for Bolt Action offers new linked scenarios, rules,
troop types and Theatre Selectors, and provides plenty of options
for novice and veteran players alike.
One of the most popular and enduring campaigns of World War II is
that of the Western Desert, where Allied armies beat back the
hard-pressed German and Italian forces under the gruelling African
sun. Covering crucial operations such as Crusader, Lightfoot, and
Supercharge, and the great battles of Tobruk, El Alamein, and
Gazala, this book brings the unforgiving battlefields of North
Africa to the tabletop. In-depth information on the forces
involved, linked scenarios, and new Theatre Selectors make this an
ideal resource for any Bolt Action player with an interest in the
Desert War.
Even before the original Frostgrave rulebook landed in players'
hands, its artwork, previewed in the run-up to release, attracted
widespread attention and acclaim. Today, some eight volumes, two
novels, and multiple boxed sets of plastic miniatures later, Dmitry
and Kate Burmak have produced more than 85 illustrations, guided by
the concepts developed by Frostgrave creator Joseph A. McCullough.
Together, these three have breathed life into the Frozen City,
depicting the wizards, warriors, and creatures that call it home.
With behind-the-scenes content, including concepts, sketches,
work-in-progress shots, and commentary from the creators, this
lavish volume features all the artwork produced for Frostgrave -
from the rulebook that started it all to the Perilous Dark
supplement.
The crew of the Oliphaunt have been living paycheck to paycheck for
too long; now they've got a chance to become richer than they've
ever imagined... by stealing one of the Kalistocracy's legendary
treasure barges! But this heist turns out to be more than anyone
bargained for when the crew ends up stranded on a hidden resort in
the Drift where Kalistocrats outbid each other for the plundered
wealth of the galaxy. The only way off this rock is to win the
auction, steal the keys to the commerce barge, and outrun both the
competition and the law! "The White Glove Affair" is a Starfinder
adventure for four 7th-level characters. This adventure continues
the Fly Free or Die Adventure Path, a six-part monthly campaign in
which players take on the role of a merchant crew with an
experimental starship, trying to get rich, escape interplanetary
assassins, and outwit their rivals. This volume also includes a
series of "Side Jobs"-short mini-adventures the GM can insert into
the campaign at any time-and shines a spotlight on the Prophecies
of Kalistrade, including the golden commerce barges that carry
their treasure off to Fortune's Heart, a secret auction house in
the Drift. Each monthly full-color softcover Starfinder Adventure
Path volume contains a new installment of a series of
interconnected science-fantasy quests that together create a fully
developed plot of sweeping scale and epic challenges. Each 64-page
volume of the Starfinder Adventure Path also contains in-depth
articles that detail and expand the Starfinder campaign setting and
provide new rules, a host of exciting new monsters and alien races,
a new planet to explore and starship to pilot, and more!
New Orleans is a city of many faces. The gaiety of Mardi Gras is
juxtaposed with the rampant corruption that earned it the nickname
"The City That Care Forgot." The genteel decline of the French
Quarter, the location of the city's original settlement, stands in
contrast to the rich opulence of the Garden District, where the
Americans later built their mansions. Voodoo and Catholicism exist
side by side. Behind it's shining mask the leering visage of the
Mythos can be found.
EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHAENDER
RPG. Abridged from the first ten chapters of ZWEIHAENDER RPG:
Revised Core Rulebook, this book contains everything you need to
create a character: from professions & advancement to
backgrounds & skills, for intrigue & combat, to exploration
& trappings, and magic spells & rituals. Using this book,
you will embroil your character in low fantasy & dark fantasy
adventures, inspired by the worlds of Bloodborne, Elden Ring, Game
of Thrones, The Witcher, Solomon Kane, Black Company, and other
Renaissance-styled fantasy horror works. With 72 professions, 43
expert professions, 10 ancestries, numerous backgrounds, a myriad
of weapons, character sheets in both horizontal & vertical
format, and over 160 magick spells & rituals, you'll have
countless ways to create your vision of a grim character ready to
embark upon perilous adventures.
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