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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback)
Curtis D. Carbonell
R1,415 Discovery Miles 14 150 Ships in 18 - 22 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Legendlore - Volume 5 - Serpent by the Tail (Paperback): Stuart Kerr Legendlore - Volume 5 - Serpent by the Tail (Paperback)
Stuart Kerr; Illustrated by Jason Moore, John Dennis
R404 R382 Discovery Miles 3 820 Save R22 (5%) Ships in 18 - 22 working days
Pathfinder RPG: Advanced Player's Guide (Special Edition) (P2) (Paperback): Paizo Staff Pathfinder RPG: Advanced Player's Guide (Special Edition) (P2) (Paperback)
Paizo Staff
R1,870 R1,511 Discovery Miles 15 110 Save R359 (19%) Ships in 9 - 17 working days

Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder's new edition! (Cover color and design subject to change.) The Pathfinder Advanced Player's Guide includes: * Four new classes: the investigator, oracle, swashbuckler, and witch! * Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! * 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall! * New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more! * Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

Inferno - An Epic Sword & Sorcery Novel (Paperback): Paul J Bennett Inferno - An Epic Sword & Sorcery Novel (Paperback)
Paul J Bennett
R491 Discovery Miles 4 910 Ships in 18 - 22 working days
The Storymaster's Tales Weirding Woods Folklore Fantasy - Become a Hero in a Grimm Family tabletop RPG Boardgame Book.... The Storymaster's Tales Weirding Woods Folklore Fantasy - Become a Hero in a Grimm Family tabletop RPG Boardgame Book. Kids and Adults Solo-5 Players (Paperback)
Oliver Bruce McNeil
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
Bolt Action: Campaign: D-Day: US Sector (Paperback): Warlord Games Bolt Action: Campaign: D-Day: US Sector (Paperback)
Warlord Games; Illustrated by Peter Dennis
R632 Discovery Miles 6 320 Ships in 10 - 15 working days

Covering the fiercely contested US sectors of D-Day, including the beaches of Omaha and Utah, this new Campaign Book for Bolt Action allows players to refight the fierce American beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.

War Games - Memory, Militarism and the Subject of Play (Paperback): Philip Hammond, Holger Potzsch War Games - Memory, Militarism and the Subject of Play (Paperback)
Philip Hammond, Holger Potzsch
R1,279 Discovery Miles 12 790 Ships in 18 - 22 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Journey - A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious (Paperback):... Journey - A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious (Paperback)
Luke Miller
R705 Discovery Miles 7 050 Ships in 18 - 22 working days
Dirty Would You Rather - Exciting Naughty Questions Game for Couples (Hot and Sexy Edition) (Paperback): Eva Addams Dirty Would You Rather - Exciting Naughty Questions Game for Couples (Hot and Sexy Edition) (Paperback)
Eva Addams
R208 R195 Discovery Miles 1 950 Save R13 (6%) Ships in 18 - 22 working days
Entriss Online (Paperback): David J Pedersen Entriss Online (Paperback)
David J Pedersen
R538 Discovery Miles 5 380 Ships in 18 - 22 working days
The Complete Art of World Building (Paperback): Randy Ellefson The Complete Art of World Building (Paperback)
Randy Ellefson
R1,317 R1,120 Discovery Miles 11 200 Save R197 (15%) Ships in 18 - 22 working days
Norse Myths That Inspired Final Fantasy VII (Paperback): Kayley Henderson Norse Myths That Inspired Final Fantasy VII (Paperback)
Kayley Henderson; M.J. Gallagher
R452 Discovery Miles 4 520 Ships in 18 - 22 working days
Starfinder RPG: Near Space (Game): Paizo Staff Starfinder RPG: Near Space (Game)
Paizo Staff
R1,024 R854 Discovery Miles 8 540 Save R170 (17%) Ships in 9 - 17 working days

Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover rulebook expands the Starfinder campaign setting with details on dozens of worlds and cultures found in Near Space, each perfect as a locale for science-fantasy adventure! Inside this book, you'll find in-depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by the warlike vesk; detailed entries on other planets and civilizations of Near Space; new starships from the Veskarium and beyond; alternate racial traits for playable Near Space races; and new themes, archetypes, equipment, spells, and more for any character!

185 Tips on World Building (Paperback): Randy Ellefson 185 Tips on World Building (Paperback)
Randy Ellefson
R303 R278 Discovery Miles 2 780 Save R25 (8%) Ships in 18 - 22 working days
The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover): Bo Ruberg The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover)
Bo Ruberg
R2,510 Discovery Miles 25 100 Ships in 18 - 22 working days

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Beowulf Beastslayer (Paperback): Jonathan Green Beowulf Beastslayer (Paperback)
Jonathan Green; Illustrated by Russ Nicholson
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Heroes of Normandy The Untold Stories (Paperback, 2nd ed.): Howard Andrew Jones, Scott Parrino Heroes of Normandy The Untold Stories (Paperback, 2nd ed.)
Howard Andrew Jones, Scott Parrino; Contributions by David Heath
R349 R328 Discovery Miles 3 280 Save R21 (6%) Ships in 18 - 22 working days
Storming the Gap First Strike (Paperback, Print ed.): Brad Smith Storming the Gap First Strike (Paperback, Print ed.)
Brad Smith; Narrated by Keith Tracton; Contributions by David Heath
R351 R330 Discovery Miles 3 300 Save R21 (6%) Ships in 18 - 22 working days
Deadline (Paperback): Domino Finn Deadline (Paperback)
Domino Finn
R813 R727 Discovery Miles 7 270 Save R86 (11%) Ships in 18 - 22 working days
'TWAS - The Krampus Night Before Christmas (Paperback): Jonathan Green 'TWAS - The Krampus Night Before Christmas (Paperback)
Jonathan Green; Illustrated by Tony Hough
R491 Discovery Miles 4 910 Ships in 18 - 22 working days
Sea King's Malice - 5th Edition (Paperback): Alex Kammer Sea King's Malice - 5th Edition (Paperback)
Alex Kammer; Contributions by Edwin Nagy, Alayna Lemmer-Danner
R972 Discovery Miles 9 720 Ships in 18 - 22 working days
Tegel Manor - 5th Edition (Paperback): Bill Webb, Thom Wilson, Gabor Lux Tegel Manor - 5th Edition (Paperback)
Bill Webb, Thom Wilson, Gabor Lux
R1,213 Discovery Miles 12 130 Ships in 18 - 22 working days
The Ghost Insurgency (Paperback, Print ed.): Brad Smith The Ghost Insurgency (Paperback, Print ed.)
Brad Smith; Contributions by David Heath; Narrated by Preston Rosales
R347 R325 Discovery Miles 3 250 Save R22 (6%) Ships in 18 - 22 working days
Storm and Steel Second Wave (Paperback, 2nd ed.): Brad Smith Storm and Steel Second Wave (Paperback, 2nd ed.)
Brad Smith; Narrated by Keith Tracton; Contributions by David Heath
R339 R316 Discovery Miles 3 160 Save R23 (7%) Ships in 18 - 22 working days
Diceless Dungeons (Paperback): James George, Robyn George Diceless Dungeons (Paperback)
James George, Robyn George
R191 Discovery Miles 1 910 Ships in 18 - 22 working days

Welcome to Diceless Dungeons, an old-school role-playing game without the bones! You see, every old-school game has a diceless system inside of it, because these games emphasize decision making, exploration, and role-playing above all else. Herein, you'll find rules for creating brave adventurers (including the sorcerer's apprentice), exploring the dungeons (with a combat system that preserves a sense of danger without dice), and monsters and magic items to win and wield. All in a simple, narrative ruleset that feels like the imaginative play of childhood! The dungeons await your sword...

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