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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Joinings (Paperback): MR Stuart Aken Joinings (Paperback)
MR Stuart Aken; Illustrated by Heather Murphy
R608 Discovery Miles 6 080 Ships in 18 - 22 working days

When a misjudged omen undermines a tyrant's rule, how will he ensure his survival? When the Skyfire arrives early, Dagla Kaz sets out for the ancient homeland to harvest a new Godwood and exchange Virgin Gifts. He must lead his pilgrims hundreds of leagues over pirate-infested seas, across hostile lands, and return triumphant before the seared sky dies back to normality. In his father's absence, the renegade Aklon risks torture and death to bring justice to the people. Mindtalk with a wise woman on the distant mainland has opened his eyes to the evil underlying the society he inhabits. And, whilst seeking truth, he finds a soulmate in the most unexpected place. Seeing his daughter Tumalind wrongly chosen as a Virgin Gift, religious fanatic Aglydron follows the mission to right the wrong. Okkyntalah, her betrothed, helps kidnap the rightful victim to take her over unknown seas and lands, facing violent death at the end of their journey.

Drakonheim - City of Bones (Paperback): Matthew J Hanson Drakonheim - City of Bones (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira; Edited by Craig Hargraves
R329 R305 Discovery Miles 3 050 Save R24 (7%) Ships in 18 - 22 working days
Sins of Seattle - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Sins of Seattle - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R251 Discovery Miles 2 510 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game). Seattle may be humanity's last hope against the demon onslaught. However, internal strife between ideological factions may tear the town asunder before the demon siege begins. "Sins of Seattle" follows the players' ill-fated migration from Portland and subsequent branding as the Church of Destiny's chosen ones, set to unite the city. This guide aids game masters in directing a Catalyst campaign. "Sins of Seattle" takes 3-5 players through a longer, open-ended, 7-session campaign.

The Wicked Wizard of Oz Colouring Book (Paperback): Jonathan Green The Wicked Wizard of Oz Colouring Book (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R452 R422 Discovery Miles 4 220 Save R30 (7%) Ships in 18 - 22 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

Tales of Gor: Gorean Roleplaying (Paperback): James Desborough Tales of Gor: Gorean Roleplaying (Paperback)
James Desborough
R643 Discovery Miles 6 430 Ships in 18 - 22 working days
The Wicked Wizard of Oz (Paperback): Jonathan Green The Wicked Wizard of Oz (Paperback)
Jonathan Green; Illustrated by Kev Crossley 1
R633 Discovery Miles 6 330 Ships in 18 - 22 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

Dice, Dragons, and Beyond (Paperback): Robin K Miller Dice, Dragons, and Beyond (Paperback)
Robin K Miller; Contributions by Lilia Garvin
R371 Discovery Miles 3 710 Ships in 9 - 17 working days

The Perfect Journal for Fantasy Games#1 New Release in Dolls, Toys & Figurines Dice, Dragons, and Beyond is the ideal journal for lovers of fantasy games. New or seasoned players can boost their magical gaming experience with this note-keeping gem! Oh, the joys of RPGs. Whether you're the fantasy world builder (or game master) or a swashbuckling adventurer in any tabletop role playing game, you have an important "roll to play," and this journal is the secret weapon players need to keep organized while on your mystic quests. Roll the dice and control your destiny. Alongside your trusty character sheet, this guided journal helps you boost your creative thinking, keep track of unfolding plots, character developments, character alignments, and remember where that NPC's name was or what city that shop was in. While your GM is planning adventures and customizing your campaign game, you can stay in the moment and keep up to date in this thoughtfully organized journal. Inside, you'll find: Prompts to help you establish character personality traits, morality, strengths, quirks, and much more for all your fantasy character needs Plenty of blank journal space for tracking long campaigns, character and dragon lore, your fantasy lands, and all other important details Dedicated space to help track details about NPCs, locations, and other party members in your fictional world If you enjoyed journals like the RPG Character Journal or The Book of Holding, then you'll love Dice, Dragons, and Beyond.

Solo Tactics Adventure Role-Playing (Paperback): Donald Weis Solo Tactics Adventure Role-Playing (Paperback)
Donald Weis
R312 Discovery Miles 3 120 Ships in 18 - 22 working days

The Solo Tactics Adventure Role-playing puts you in the game as the STAR. At your finger tips you will find all the rules you need to make a Hero to play any number of solo Books. Will you take on the roll of a valorous adventurer, able to face down a dungeon full of monsters or will you be some forgotten corpse in a deep cave. STAR is dedicated to equipping you with spells, rules and abilities suited to solo Game Book play. As the title implies, it will help those who aspire to be better Solo Writers and Solo Players. This book includes: - Rules for a dozen races including Hobbits, Nekos, Nagas and more (14 total). - Three classes of Fighter, Wizard and Explorer as well as sub-classes. - Simple rules for skills. - Combat Challenge rules set to ensure challenging battles. - Rules to cover combat, skill challenges and savings rolls. - Ten levels of spells, many designed specifically for solo play. - Expanded advice for solo writers. - Optional rules for Fighter Combat Maneuvers. - A mini-solo. - AND MUCH MORE

The Stew (Paperback): Richard Iorio The Stew (Paperback)
Richard Iorio; Edited by Tom Cadorette; Illustrated by James Shield
R257 R236 Discovery Miles 2 360 Save R21 (8%) Ships in 18 - 22 working days

What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Set in a remote region of the Spineback Mountains, The Stew picks up a thread found in It's In The Wine and the plots of Caim are slowly ripening. Written by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell), The Stew is a descent into cooking, legacy, and a strange cult. Newly revised, everything you need to run the adventure is found between the two covers.

World of Warcraft Guide - The Ultimate WoW Game Strategy and Tactics Guide (Paperback): Joseph Joyner World of Warcraft Guide - The Ultimate WoW Game Strategy and Tactics Guide (Paperback)
Joseph Joyner
R254 Discovery Miles 2 540 Ships in 18 - 22 working days
Civil Unrest - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Civil Unrest - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R214 Discovery Miles 2 140 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.

Assassin's Creed IV Black Flag - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Assassin's Creed IV Black Flag - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R279 R256 Discovery Miles 2 560 Save R23 (8%) Ships in 18 - 22 working days
Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback): Jason Scotts Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback)
Jason Scotts
R280 R258 Discovery Miles 2 580 Save R22 (8%) Ships in 18 - 22 working days
Runaways - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Runaways - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R182 Discovery Miles 1 820 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.

Shadow Parliament - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Shadow Parliament - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R215 Discovery Miles 2 150 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.

Fourth World - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Fourth World - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R214 Discovery Miles 2 140 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.

Partings (Paperback): Heather Murphy Partings (Paperback)
Heather Murphy; Stuart Aken
R572 Discovery Miles 5 720 Ships in 18 - 22 working days
Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R279 R256 Discovery Miles 2 560 Save R23 (8%) Ships in 18 - 22 working days
Mean Streets (Classic Reprint) - A Campaign Guide for Bloodshadows (Paperback): Stephen Crane Mean Streets (Classic Reprint) - A Campaign Guide for Bloodshadows (Paperback)
Stephen Crane
R388 Discovery Miles 3 880 Ships in 18 - 22 working days

Take a long trip through the Wilderness or a short trip through a gate, and you might end up in Albredura. You could do worse, you could do better. Albredura is a city of survivors and cynics, hard magic, and cold steel. Trying to turn a profit is tough in a town where breaking even might not even mean survival.
Mean Streets is a campaign supplement for Bloodshadows, the World of Fantasy Noir. It contains details on the isolated city of Albredura, gamemastering tips for running Bloodshadows, a mini adventure, and reference sheets containing many of the necessary charts and tables found in the Bloodshadows Worldbook and MasterBook rulebook.
This classic reprint of the Mean Streets campaign guide requires the MasterBook core rules and Bloodshadows Worldbook--either the original boxed set or classic reprint.

Whisper & Venom - Pathfinder Edition (Paperback): Zach Glazar, John Hammerle, Jeffrey Tadlock Whisper & Venom - Pathfinder Edition (Paperback)
Zach Glazar, John Hammerle, Jeffrey Tadlock
R691 Discovery Miles 6 910 Ships in 18 - 22 working days

Whisper & Venom is a complete adventure for fantasy RPG's. Intriguing design and immersive gameplay are showcased in elegant writing. Whisper & Venom was designed and tested for systems using early edition style rules, 4-8 players, character levels 3-5.

Sound of Water (Paperback): Ben Woerner Sound of Water (Paperback)
Ben Woerner; Contributions by Johnwick, Ryan Macklin
R438 Discovery Miles 4 380 Ships in 18 - 22 working days
Shadow, Sword & Spell - Gamemaster (Paperback): Richard Iorio Shadow, Sword & Spell - Gamemaster (Paperback)
Richard Iorio
R379 R353 Discovery Miles 3 530 Save R26 (7%) Ships in 18 - 22 working days
Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback): Johnathan Stanley Wright Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback)
Johnathan Stanley Wright
R446 R415 Discovery Miles 4 150 Save R31 (7%) Ships in 18 - 22 working days
Necklace of Skulls (Paperback, 2nd edition): Dave Morris Necklace of Skulls (Paperback, 2nd edition)
Dave Morris; Illustrated by Russ Nicholson; Cover design or artwork by Jon Hodgson
R305 Discovery Miles 3 050 Ships in 18 - 22 working days

Put yourself at the heart of the story...

The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra where none can survive. Resolving to find out his fate, you leave the safety of your home far behind. Your quest will take you to lost jungle cities, across mountains and seas, and even into the uncanny depths of the underworld.

You will plunge into the eerie world of Mayan myth. You must confront vengeful ghosts and bloodthirsty gods, bargain for your life against terrifying demons, find allies and enemies among both the living and the dead.

Then, if you are brave enough to face the dangers of the spirit-haunted western desert, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Shadow, Sword & Spell - Player (Paperback): Richard Iorio Shadow, Sword & Spell - Player (Paperback)
Richard Iorio; Contributions by Graeme Davis, Zachary Houghton
R453 Discovery Miles 4 530 Ships in 18 - 22 working days
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