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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

The Gaffer Tapes - The A-Z of Fantasy Football (Hardcover): Tom Holmes, Craig Hazell, Ash Kernsworth The Gaffer Tapes - The A-Z of Fantasy Football (Hardcover)
Tom Holmes, Craig Hazell, Ash Kernsworth
R433 R393 Discovery Miles 3 930 Save R40 (9%) Out of stock

If you've secretly logged in at work to set your line-up, or if you can't wait to gloat in the group chat, then this unique and hilarious book about the national obsession of fantasy football is for you. The A-Z of Fantasy Football is a journey through the hobby that has people across the world scrambling for their phone every matchday morning. Fantasy footy has come a long way since it entailed scouring through the newspapers in the 90s - and, as the game has grown, so have the lengths players will go to in order to win! You'll read about the eye-watering forfeits, the labour-ward transfers, interviews with footballers who refuse to bet against themselves, and tales of woe from those who take things that little bit too far. Littered with insightful dos and don'ts from the nation's leading fantasy football podcast, this guide will have you in stitches half the time and in disbelief the other. There's no promises that the book will help you win the whole thing, but it has all you need to help you beat your mates.

Frostgrave: Ghost Archipelago: Cities of Bronze (Paperback): Joseph A. McCullough Frostgrave: Ghost Archipelago: Cities of Bronze (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R425 R384 Discovery Miles 3 840 Save R41 (10%) Ships in 9 - 17 working days

The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows – the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles.

This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.

Starfinder RPG: Near Space (Game): Paizo Staff Starfinder RPG: Near Space (Game)
Paizo Staff
R1,024 R854 Discovery Miles 8 540 Save R170 (17%) Ships in 9 - 17 working days

Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover rulebook expands the Starfinder campaign setting with details on dozens of worlds and cultures found in Near Space, each perfect as a locale for science-fantasy adventure! Inside this book, you'll find in-depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by the warlike vesk; detailed entries on other planets and civilizations of Near Space; new starships from the Veskarium and beyond; alternate racial traits for playable Near Space races; and new themes, archetypes, equipment, spells, and more for any character!

Pathfinder Gamemastery Guide (P2) (Hardcover): Logan Bonner, Jason Bulmahn, Stephen Radney-Macfarland, Mark Seifter Pathfinder Gamemastery Guide (P2) (Hardcover)
Logan Bonner, Jason Bulmahn, Stephen Radney-Macfarland, Mark Seifter
R1,287 R1,054 Discovery Miles 10 540 Save R233 (18%) Ships in 9 - 17 working days

Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: * Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! * Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! * All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! * A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! * More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

Dice, Dragons, and Beyond (Paperback): Robin K Miller Dice, Dragons, and Beyond (Paperback)
Robin K Miller; Contributions by Lilia Garvin
R371 Discovery Miles 3 710 Ships in 9 - 17 working days

The Perfect Journal for Fantasy Games#1 New Release in Dolls, Toys & Figurines Dice, Dragons, and Beyond is the ideal journal for lovers of fantasy games. New or seasoned players can boost their magical gaming experience with this note-keeping gem! Oh, the joys of RPGs. Whether you're the fantasy world builder (or game master) or a swashbuckling adventurer in any tabletop role playing game, you have an important "roll to play," and this journal is the secret weapon players need to keep organized while on your mystic quests. Roll the dice and control your destiny. Alongside your trusty character sheet, this guided journal helps you boost your creative thinking, keep track of unfolding plots, character developments, character alignments, and remember where that NPC's name was or what city that shop was in. While your GM is planning adventures and customizing your campaign game, you can stay in the moment and keep up to date in this thoughtfully organized journal. Inside, you'll find: Prompts to help you establish character personality traits, morality, strengths, quirks, and much more for all your fantasy character needs Plenty of blank journal space for tracking long campaigns, character and dragon lore, your fantasy lands, and all other important details Dedicated space to help track details about NPCs, locations, and other party members in your fictional world If you enjoyed journals like the RPG Character Journal or The Book of Holding, then you'll love Dice, Dragons, and Beyond.

Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback): Pete Nash, Lawrence Whitaker Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback)
Pete Nash, Lawrence Whitaker
R301 Discovery Miles 3 010 Ships in 10 - 15 working days

Decouvrez en douceur les regles reputees de Mythras : creation de personnages, fonctionnement du systeme, gestion des combats, exemples de creatures...Mythras Fondamentaux vous offre le necessaire pour jouer rapidement.Lorsque vous serez pret, passez aux regles completes de Mythras.Vous beneficierez alors d'une plethore d'options pour adapter le jeu a vos besoins: des personnages plus etoffes, de nouvelles possibilites de combat, cinq systemes de magie, des dizaines de creatures ainsi que de nombreux conseils et exemples.

In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles (Paperback): Philip Garton In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles (Paperback)
Philip Garton
R696 R601 Discovery Miles 6 010 Save R95 (14%) Ships in 9 - 17 working days

In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules. Designed for ease of play, In Deo Veritas offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don't seem too good, is critical for success. Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don't take care to maintain cohesion then their forces could be heading for destruction! In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful. Using the smaller scales of 6, 10 or 15mm the usual 6' x 4' table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements. The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios. In battle nothing is certain but generals that practice their skills are more likely to be victorious.

Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks) (Hardcover): Wizards of the Coast Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks) (Hardcover)
Wizards of the Coast 2
R1,153 Discovery Miles 11 530 Ships in 18 - 22 working days

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more

- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts.
- Created as part of a massive public playtest involving more than 170,000 fans of the game.

Of Gods and Mortals - Mythological Wargame Rules (Paperback): Andrea Sfiligoi Of Gods and Mortals - Mythological Wargame Rules (Paperback)
Andrea Sfiligoi; Illustrated by Mark Stacey, Jose Daniel Cabrera Pena 1
R367 R340 Discovery Miles 3 400 Save R27 (7%) Ships in 10 - 15 working days

Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend - and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them - if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.

Konflikt '47: Defiance (Paperback): Warlord Games, Clockwork Goblin Konflikt '47: Defiance (Paperback)
Warlord Games, Clockwork Goblin; Illustrated by Peter Dennis
R621 Discovery Miles 6 210 Ships in 10 - 15 working days

Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.

Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Hardcover): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Hardcover)
Curtis D. Carbonell
R3,132 R2,890 Discovery Miles 28 900 Save R242 (8%) Ships in 9 - 17 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Legendlore - Volume 5 - Serpent by the Tail (Paperback): Stuart Kerr Legendlore - Volume 5 - Serpent by the Tail (Paperback)
Stuart Kerr; Illustrated by Jason Moore, John Dennis
R404 R382 Discovery Miles 3 820 Save R22 (5%) Ships in 18 - 22 working days
Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback)
Curtis D. Carbonell
R1,415 Discovery Miles 14 150 Ships in 18 - 22 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

The War of the Spanish Succession - Paper Soldiers for Marlborough's Campaigns in Flanders (Paperback): Peter Dennis The War of the Spanish Succession - Paper Soldiers for Marlborough's Campaigns in Flanders (Paperback)
Peter Dennis
R558 R499 Discovery Miles 4 990 Save R59 (11%) Ships in 9 - 17 working days

In this series, renowned historical illustrator, Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across Europe as Louis XIV fought to establish French dominance over its neighbours. Refight the colour and spectacle of the Wars of Spanish Succession with French, British and Allied infantry, cavalry and artillery.

Starfinder Adventure Path: Icebound (Horizons of the Vast 4 of 6) (Paperback): Jason Tondro Starfinder Adventure Path: Icebound (Horizons of the Vast 4 of 6) (Paperback)
Jason Tondro
R534 R97 Discovery Miles 970 Save R437 (82%) In Stock

A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insectile stowaway: a component of the dreaded Swarm! The heroes trace the creature's origin to a frozen gas giant in the same system, where a mutated Swarm colony has begun to awaken from a strange hibernation. Will the heroes brave the floating organic lair to stop the Swarm from contacting the greater hive mind? "Icebound" is a Starfinder Roleplaying Game adventure for four 7th-level characters by Jason Tondro. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a dossier on the Veskarium spy agency known as Directive-9, technology repurposed from the Swarm, and a selection of deadly alien threats. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Pathfinder RPG: Advanced Player's Guide (Special Edition) (P2) (Paperback): Paizo Staff Pathfinder RPG: Advanced Player's Guide (Special Edition) (P2) (Paperback)
Paizo Staff
R1,870 R1,511 Discovery Miles 15 110 Save R359 (19%) Ships in 9 - 17 working days

Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder's new edition! (Cover color and design subject to change.) The Pathfinder Advanced Player's Guide includes: * Four new classes: the investigator, oracle, swashbuckler, and witch! * Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! * 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall! * New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more! * Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

Inferno - An Epic Sword & Sorcery Novel (Paperback): Paul J Bennett Inferno - An Epic Sword & Sorcery Novel (Paperback)
Paul J Bennett
R491 Discovery Miles 4 910 Ships in 18 - 22 working days
The Storymaster's Tales Weirding Woods Folklore Fantasy - Become a Hero in a Grimm Family tabletop RPG Boardgame Book.... The Storymaster's Tales Weirding Woods Folklore Fantasy - Become a Hero in a Grimm Family tabletop RPG Boardgame Book. Kids and Adults Solo-5 Players (Paperback)
Oliver Bruce McNeil
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
Bolt Action: Campaign: D-Day: US Sector (Paperback): Warlord Games Bolt Action: Campaign: D-Day: US Sector (Paperback)
Warlord Games; Illustrated by Peter Dennis
R632 Discovery Miles 6 320 Ships in 10 - 15 working days

Covering the fiercely contested US sectors of D-Day, including the beaches of Omaha and Utah, this new Campaign Book for Bolt Action allows players to refight the fierce American beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.

War Games - Memory, Militarism and the Subject of Play (Paperback): Philip Hammond, Holger Potzsch War Games - Memory, Militarism and the Subject of Play (Paperback)
Philip Hammond, Holger Potzsch
R1,279 Discovery Miles 12 790 Ships in 18 - 22 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Dirty Would You Rather - Exciting Naughty Questions Game for Couples (Hot and Sexy Edition) (Paperback): Eva Addams Dirty Would You Rather - Exciting Naughty Questions Game for Couples (Hot and Sexy Edition) (Paperback)
Eva Addams
R208 R195 Discovery Miles 1 950 Save R13 (6%) Ships in 18 - 22 working days
Journey - A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious (Paperback):... Journey - A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious (Paperback)
Luke Miller
R705 Discovery Miles 7 050 Ships in 18 - 22 working days
Entriss Online (Paperback): David J Pedersen Entriss Online (Paperback)
David J Pedersen
R538 Discovery Miles 5 380 Ships in 18 - 22 working days
Norse Myths That Inspired Final Fantasy VII (Paperback): Kayley Henderson Norse Myths That Inspired Final Fantasy VII (Paperback)
Kayley Henderson; M.J. Gallagher
R452 Discovery Miles 4 520 Ships in 18 - 22 working days
The Complete Art of World Building (Paperback): Randy Ellefson The Complete Art of World Building (Paperback)
Randy Ellefson
R1,317 R1,120 Discovery Miles 11 200 Save R197 (15%) Ships in 18 - 22 working days
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