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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Pathfinder Roleplaying Game: Advanced Race Guide (Hardcover): Jason Bulmahn Pathfinder Roleplaying Game: Advanced Race Guide (Hardcover)
Jason Bulmahn
R455 Discovery Miles 4 550 Ships in 4 - 6 working days

This definitive sourcebook for the Pathfinder Roleplaying Game provides tons of new character options for all seven "core" player character races, from archetypes that allow elf characters to explore their connection to nature and magic, to feats and spells that let a dwarf character carry on the legacy of his multi-generational clan, or a gnome explore her connection to the First World or delve deep into her weird obsessions. Additionally, the Advanced Race Guide offers meaty sections on a dozen "spotlight" races that make interesting and exciting player character options, such as goblins, aasimar, tieflings, dhampyrs, drow, the elemental races from Bestiary 2, and several others, and, for the first time, allows players to create and play characters like merfolk, grippli, duergar, stryx, and every other appropriate monster currently in the Pathfinder game. Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build their own custom races, either to emulate more powerful creatures that already exist in the game or to create wholly original characters unique to their campaign.

The Elven Tree of Life Eternal - A Magical Quest for One's True S'Elf (Paperback): The Silver Elves The Elven Tree of Life Eternal - A Magical Quest for One's True S'Elf (Paperback)
The Silver Elves
R424 Discovery Miles 4 240 Ships in 18 - 22 working days

The Elven Tree of Life Eternal is set up like a choose your own adventure book for those who wish to undertake the challenge to discover their true magical s'elves. It will help one understand if one is a wyzard or a sorcerer, a healer or a warrior, an elf of wood, snow, hill, ocean, starlight, or a sprite, a faerie, a gnome, a dwarf, a changeling, a dragon, or some other magical folk. If you wonder about your true magical nature, explore the ever-flowering branches of the Tree of Life Eternal.

Pathfinder Roleplaying Game: Bestiary 3 (Hardcover): Jason Bulmahn Pathfinder Roleplaying Game: Bestiary 3 (Hardcover)
Jason Bulmahn; Artworks by Wayne Reynolds
R413 Discovery Miles 4 130 Ships in 4 - 6 working days

Unleash a world of monsters Bestiary 3 presents hundreds of new creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find grave knights and savage cyclopes, kappa and colossal kaiju, clockwork killers, mysterious sphinxes, imperial dragons, and so much more A companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary, Bestiary 3 features more than 300 different monsters, including new creatures drawn from the best-known beasts of legend, literature, and Pathfinder RPG adventures, hordes of new templates and variants, numerous lists of monsters to aid in navigation, expanded universal monster rules to simplify special attacks, defenses, and qualities, and new familiars, animal companions, and other allies.

Borderlands: The Fallen (Paperback, Original): John Shirley Borderlands: The Fallen (Paperback, Original)
John Shirley
R495 Discovery Miles 4 950 Ships in 18 - 22 working days

WHAT KIND OF MAN MAKES A LIVING IN HELL?
His name's Roland. Soldier class, a former mercenary, he's on a full-time mission to scrape a living out of the most dangerous planet in the galaxy.
Is he qualified? He's well armed, he's ruthless, and he's tougher than skag hide. And, oh yeah--he's strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel.
Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren't good . . . and Roland is all that stands between them and the planet's kill-crazed Psychos and murderous bandits--not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . .
An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.

Hero System Grimoire (Paperback): Steven S. Long Hero System Grimoire (Paperback)
Steven S. Long
R906 Discovery Miles 9 060 Ships in 18 - 22 working days
Allies, Contacts, Enemies and Rivals (Paperback): richard hazlewood, John Griffiths, David Billinghurst Allies, Contacts, Enemies and Rivals (Paperback)
richard hazlewood, John Griffiths, David Billinghurst; Contributions by Sue Cottle, Daniel Hammersley; Artworks by …
R412 Discovery Miles 4 120 Ships in 18 - 22 working days
Over the Blood-Dark Sea (Paperback, 2nd Revised edition): Dave Morris Over the Blood-Dark Sea (Paperback, 2nd Revised edition)
Dave Morris; Illustrated by Russ Nicholson; Jamie Thomson
R295 Discovery Miles 2 950 Ships in 18 - 22 working days

A choose-your-own-adventure style gamebook that gives the reader a choice of different quests and adventures. The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands. In this volume you get to sail over the oceans, experiencing fantastic adventures to rival those of Odysseus, Jason and Sinbad.

The Games of War - A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes (Paperback): John Bobek The Games of War - A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes (Paperback)
John Bobek
R900 Discovery Miles 9 000 Ships in 18 - 22 working days

Here's a Hobby for those who love: toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over.This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs."Here's your chance to "be" Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history."Lead" a patrol in the Ardennes or in Afghanistan. It's paintball without the pain You can "fly" your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a "pirate" in the Carribbean. Can you "conquer" a galaxy or "master" magic?The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone who's not a historian. You can get started on any budget and with whatever space you have available.Rediscover reading for fun Teaching History? There are sample history "labs" included. Have your class "experience" the past Watch their interest and enthusiasm grow

Secrets of New Orleans (Paperback, 2nd ed.): Fred Van Lente Secrets of New Orleans (Paperback, 2nd ed.)
Fred Van Lente; Illustrated by Scott Baxa; Edited by Janice Sellers
R662 Discovery Miles 6 620 Ships in 18 - 22 working days

New Orleans is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned it the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans later built their mansions. Voodoo and Catholicism exist side by side. Behind it's shining mask the leering visage of the Mythos can be found.

Colonial Gothic - Secrets (Paperback): James Maliszewski, Richard Iorio II Colonial Gothic - Secrets (Paperback)
James Maliszewski, Richard Iorio II
R438 Discovery Miles 4 380 Ships in 18 - 22 working days

They hide in the shadows of the hallows. They lurk in the alleys of New York. They slink along the docks of Charleston. What are they? Secrets. From societies, to hidden magic, secrets beat through the veins of the colonies. Some may think they know everything that has transpired in the colonies, but they are wrong. There are dark things afoot. There are those with vengeance in their heart who seek to unleash it. There are creatures prowling the shadows awaiting to entangle the unsuspecting in their maws. There is evil flowing in the wind. Secrets. Secret history. Secret plots. Secret agendas. These are the secrets of Colonial Gothic.

Painting Wargaming Figures: WWII in the Desert (Paperback): Andy Singleton Painting Wargaming Figures: WWII in the Desert (Paperback)
Andy Singleton
R446 R410 Discovery Miles 4 100 Save R36 (8%) Ships in 9 - 17 working days

Andy Singleton has been modelling and painting most of his life and has been a professional commission figure painter for some years now. Here he shares his experience and tips of the trade with those collecting figures for the North African campaigns in WWII. The four main sections of the book cover British, Italian, German and US troops, as well as tips on assembly and painting camouflage uniforms. Each section is divided into three levels of complexity, 'conscript', 'regular' and 'elite', allowing the reader to build up an array of techniques as they gain confidence and experience. The emphasis is on achievable results and practical advice that is applicable to painting units or whole armies for wargaming purposes in a reasonable time frame, not on spectacular individual display pieces. Most of the figures featured in the numerous illustrations are sized either 28mm or 20mm but the techniques described are easily adaptable to smaller sizes and both plastic and metal figures are covered. Andy's clear, step-by-step guidance takes the reader through the process from the initial preparation and assembly of the figure, to finishing and basing.

Tatters of the King - Hastur's Gaze Gains Brief Focus upon the Earth (Paperback): Tim Wiseman Tatters of the King - Hastur's Gaze Gains Brief Focus upon the Earth (Paperback)
Tim Wiseman
R758 Discovery Miles 7 580 Ships in 18 - 22 working days

CALL OF CTHULHU ROLEPLAYING] "Tatters of the King" is a "Call of Cthulhu" campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided.

This Is Not A Game - A Guide to Alternate Reality Gaming (2nd Digital Edition) (Paperback): Dave Szulborski This Is Not A Game - A Guide to Alternate Reality Gaming (2nd Digital Edition) (Paperback)
Dave Szulborski
R720 Discovery Miles 7 200 Ships in 18 - 22 working days

Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.

Mansions of Madness (Paperback, 2nd Revised edition): Chaosium RPG Team Mansions of Madness (Paperback, 2nd Revised edition)
Chaosium RPG Team
R568 Discovery Miles 5 680 Ships in 18 - 22 working days

CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston businessman, he has disappeared -- held captive in a mansion of madness.
MANSIONS OF MADNESS is a collection of six independent tales for "Call of Cthulhu." Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night, others will require several evenings to complete. They can readily be used as plot twists, interesting diversions, or red herrings.

Dark Future - A Cybernetic Sci-Fi Role Playing Game (Paperback): Vincent Venturella Dark Future - A Cybernetic Sci-Fi Role Playing Game (Paperback)
Vincent Venturella
R699 Discovery Miles 6 990 Ships in 18 - 22 working days

Future Lost is a science fiction sourcebook that gives players a chance to step into a possible future where America has fallen and immoral corporations have divided up a once great nation. The cities of the new "corporate-nations" are divided further into large gated communities that shelter the wealthy and powerful behind high tech and heavily armed security. Meanwhile the poor are cast out into "other-cities", lawless ghettos where gangs, crime and violence are a way of life. Future Lost contains 276 pages with 9 classes, 27 prestige classes, as well as new skills and skill uses, feats, original psychic powers, unique equipment, firearms and complete new rules for cybernetic augmentation and cybernetic systems. The book also contains a world description of the powers that be: international corporations, merciless gangs, military research facilities, fanatical religious sects and tyrannical government bodies.

En Garde! - Being in the Main, a Game of the Life and Times of a Gentleman Adventurer and His Several Companions (Paperback,... En Garde! - Being in the Main, a Game of the Life and Times of a Gentleman Adventurer and His Several Companions (Paperback, 4th Revised edition)
Darryl Hany, Frank Chadwick; Edited by Paul Evans
R527 Discovery Miles 5 270 Ships in 18 - 22 working days

Set in the world of the Three Musketeers and Cyrano de Bergerac, En Garde! is one of the original role-playing games. This new edition is faithful to the original game and introduces a new generation to the delights of swashbuckling in seventeenth century Paris.

Hero System Skills (Paperback): Steven S. Long Hero System Skills (Paperback)
Steven S. Long
R908 Discovery Miles 9 080 Ships in 18 - 22 working days
Hero System Martial Arts (Paperback): Steven S. Long Hero System Martial Arts (Paperback)
Steven S. Long
R782 Discovery Miles 7 820 Ships in 18 - 22 working days
Mystic Battles - Player's Guide (Paperback): G.W. Patton Mystic Battles - Player's Guide (Paperback)
G.W. Patton
R555 Discovery Miles 5 550 Ships in 18 - 22 working days
Horror Rules, the Simply Horrible Roleplaying Game (Paperback): Chris Weedin Horror Rules, the Simply Horrible Roleplaying Game (Paperback)
Chris Weedin
R452 R422 Discovery Miles 4 220 Save R30 (7%) Ships in 18 - 22 working days

A fun, fast paced, easy-to-learn horror-comedy roleplaying game, Horror Rules is a great way to lose your marbles (or your life) and keep your sense of humor! Based on popular horror movies such as Tremors, The Evil Dead and 8-Legged Freaks and packed with all your favorite characters, cliches and cut-ups, it's great for experienced and novice gamers alike. Liven up any party or just kill a few hours with your friends. Even non-gamers will find it a fun read and an excellent addition to any horror collection. The basic rulebook is packed with cool artwork, sample Bad Guys, Character Sheets, a free adventure and 100pgs of scare-your-pants-off fun... everything you need to play and more! With plenty of action, scares and tongue-in-cheek fun, it's guaranteed to make you DIE laughing.

Conquerors, Killers, and Crooks (Paperback): Steven Long Conquerors, Killers, and Crooks (Paperback)
Steven Long
R838 Discovery Miles 8 380 Ships in 18 - 22 working days
Champions (5th Edition) (Paperback): Aaron Allston Champions (5th Edition) (Paperback)
Aaron Allston
R830 Discovery Miles 8 300 Ships in 18 - 22 working days
Keeper's Companion 2 (Paperback): Lynn Willis Keeper's Companion 2 (Paperback)
Lynn Willis
R609 Discovery Miles 6 090 Ships in 18 - 22 working days

CALL OF CTHULHU ROLEPLAYING] New to "Call of Cthulhu"? Or are you a battle-scarred veteran of many campaigns? Here are essential background articles useful to most keepers.
"The History Behind Prohibition" -- a lengthy article bringing anti-alcohol advocates, law enforcement, gangsters, rum-runners, and consumers into focus. Lots of good stories. "The Keeper's Master List of "Call of Cthulhu" Scenarios" -- lists are alphabetical by the following topics: scenario era; creature/maniacs/great old ones; legendary heroes and villains; cults/sects/secret societies; Mythos tomes; fictitious locations; and Mythos books from publishers other than Chaosium.
"Iron: a Survey of Civilian Small Arms Used in the 1890's, 1920's, and the Present." Practicalities of firearms; common malfunctions; new skills Handloading and Gunsmithing. Firearms considered are likely to be encountered or thought especially useful by investigators. Insightful discussions of nine specific rifles, five shotguns, ten handguns, a sniper rifle, and the Thompson submachine gun. Hot load damage values for most weapons, along with comparative ratings for noise, maintenance, powder, reloading per round, more, plus standard stats.

The Four Cities - A Game of Adventure in a Hostile World (Paperback, Illustrated Ed): Jim Price The Four Cities - A Game of Adventure in a Hostile World (Paperback, Illustrated Ed)
Jim Price
R685 Discovery Miles 6 850 Ships in 18 - 22 working days
Hero System Bestiary (Paperback): Steven S. Long Hero System Bestiary (Paperback)
Steven S. Long
R948 Discovery Miles 9 480 Ships in 18 - 22 working days
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