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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
This definitive sourcebook for the Pathfinder Roleplaying Game
provides tons of new character options for all seven "core" player
character races, from archetypes that allow elf characters to
explore their connection to nature and magic, to feats and spells
that let a dwarf character carry on the legacy of his
multi-generational clan, or a gnome explore her connection to the
First World or delve deep into her weird obsessions. Additionally,
the Advanced Race Guide offers meaty sections on a dozen
"spotlight" races that make interesting and exciting player
character options, such as goblins, aasimar, tieflings, dhampyrs,
drow, the elemental races from Bestiary 2, and several others, and,
for the first time, allows players to create and play characters
like merfolk, grippli, duergar, stryx, and every other appropriate
monster currently in the Pathfinder game. Lastly, the Advanced Race
Guide includes an extensive section that allows players and GMs to
build their own custom races, either to emulate more powerful
creatures that already exist in the game or to create wholly
original characters unique to their campaign.
The Elven Tree of Life Eternal is set up like a choose your own
adventure book for those who wish to undertake the challenge to
discover their true magical s'elves. It will help one understand if
one is a wyzard or a sorcerer, a healer or a warrior, an elf of
wood, snow, hill, ocean, starlight, or a sprite, a faerie, a gnome,
a dwarf, a changeling, a dragon, or some other magical folk. If you
wonder about your true magical nature, explore the ever-flowering
branches of the Tree of Life Eternal.
Unleash a world of monsters Bestiary 3 presents hundreds of new
creatures for use in the Pathfinder Roleplaying Game. Within this
collection of creatures you'll find grave knights and savage
cyclopes, kappa and colossal kaiju, clockwork killers, mysterious
sphinxes, imperial dragons, and so much more A companion to the
Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary, Bestiary
3 features more than 300 different monsters, including new
creatures drawn from the best-known beasts of legend, literature,
and Pathfinder RPG adventures, hordes of new templates and
variants, numerous lists of monsters to aid in navigation, expanded
universal monster rules to simplify special attacks, defenses, and
qualities, and new familiars, animal companions, and other allies.
WHAT KIND OF MAN MAKES A LIVING IN HELL?
His name's Roland. Soldier class, a former mercenary, he's on a
full-time mission to scrape a living out of the most dangerous
planet in the galaxy.
Is he qualified? He's well armed, he's ruthless, and he's tougher
than skag hide. And, oh yeah--he's strapped with some of the most
exotic weaponry this side of the Vault, not to mention possessing
fists like chunks of steel.
Zac Finn and his wife and young son had better get on the right
side of Roland, because a stopover in orbit has turned into a
nightmarish fall to the unforgiving landscape of the Borderlands.
Zac hopes to find a strange new alien treasure in the Borderlands
to turn his down-spiraling life around. But his wife, Marla, and
his son, Cal, just want to survive, and reunite, because
catastrophe has left them separated by hundreds of klicks. Their
chances aren't good . . . and Roland is all that stands between
them and the planet's kill-crazed Psychos and murderous
bandits--not to mention the grotesque primals, giant wyrm squids,
insane tunnel rats, voracious skags, brutal bruisers, and ruthless
mercs. . . .
An original novel set in the universe of the Rated M for Mature
video game created by Gearbox Software and published by 2K Games.
A choose-your-own-adventure style gamebook that gives the reader a
choice of different quests and adventures. The book is open-ended
and provides an almost unlimited number of plot lines. You can be a
warrior, explorer, priest, wizard, thief or bard. The books in the
series are inter-connected, allowing you to travel all across the
Fabled Lands. In this volume you get to sail over the oceans,
experiencing fantastic adventures to rival those of Odysseus, Jason
and Sinbad.
Here's a Hobby for those who love: toys, games, role playing,
military history, action movies, science fiction, paintball, and
having friends and family over.This book has it all, from
gladiatorial combat to space warfare. Test your skills and luck as
you re-fight famous battles or explore the world of "what
ifs."Here's your chance to "be" Alexander, Saladin, Cromwell,
Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton,
Nimitz, or any of the great military leaders of history."Lead" a
patrol in the Ardennes or in Afghanistan. It's paintball without
the pain You can "fly" your Wildcat against a Zero, your Phantom
against a Mig. See if you have what it takes to be a "pirate" in
the Carribbean. Can you "conquer" a galaxy or "master" magic?The
rules contained in this book cover all this and more. They are easy
to learn, fast to play, and contain background information for
anyone who's not a historian. You can get started on any budget and
with whatever space you have available.Rediscover reading for fun
Teaching History? There are sample history "labs" included. Have
your class "experience" the past Watch their interest and
enthusiasm grow
New Orleans is a city of many faces. The gaiety of Mardi Gras is
juxtaposed with the rampant corruption that earned it the nickname
"The City That Care Forgot." The genteel decline of the French
Quarter, the location of the city's original settlement, stands in
contrast to the rich opulence of the Garden District, where the
Americans later built their mansions. Voodoo and Catholicism exist
side by side. Behind it's shining mask the leering visage of the
Mythos can be found.
They hide in the shadows of the hallows. They lurk in the alleys of
New York. They slink along the docks of Charleston. What are they?
Secrets. From societies, to hidden magic, secrets beat through the
veins of the colonies. Some may think they know everything that has
transpired in the colonies, but they are wrong. There are dark
things afoot. There are those with vengeance in their heart who
seek to unleash it. There are creatures prowling the shadows
awaiting to entangle the unsuspecting in their maws. There is evil
flowing in the wind. Secrets. Secret history. Secret plots. Secret
agendas. These are the secrets of Colonial Gothic.
Andy Singleton has been modelling and painting most of his life and
has been a professional commission figure painter for some years
now. Here he shares his experience and tips of the trade with those
collecting figures for the North African campaigns in WWII. The
four main sections of the book cover British, Italian, German and
US troops, as well as tips on assembly and painting camouflage
uniforms. Each section is divided into three levels of complexity,
'conscript', 'regular' and 'elite', allowing the reader to build up
an array of techniques as they gain confidence and experience. The
emphasis is on achievable results and practical advice that is
applicable to painting units or whole armies for wargaming purposes
in a reasonable time frame, not on spectacular individual display
pieces. Most of the figures featured in the numerous illustrations
are sized either 28mm or 20mm but the techniques described are
easily adaptable to smaller sizes and both plastic and metal
figures are covered. Andy's clear, step-by-step guidance takes the
reader through the process from the initial preparation and
assembly of the figure, to finishing and basing.
CALL OF CTHULHU ROLEPLAYING] "Tatters of the King" is a "Call of
Cthulhu" campaign suitable for four to six investigators: ideally
one should be a psychoanalyst or alienist and published in this
field, and one or more of the others should be involved in the
creative arts. It is convenient if the investigators live in or
near London, but one or all can be foreign-based if they are
prepared to travel to Britain to address events. Detailed advice on
options for involving the player characters is provided.
Imagine a world of mystery and excitement, adventure and fantasy,
waiting for you to explore. A world that reacts to your every move,
with characters and companies that talk to you, send you messages,
and even give you items to help you in your quest. A world so
immersive that you can no longer tell where the reality ends and
the fiction begins. Welcome to the world of Alternate Reality
Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by
Dave Szulborski is the perfect introduction to the unique and
exciting world of Alternate Reality Games. Written by the creator
of five successful and critically acclaimed ARGs, This Is Not A
Game features detailed sections on the theory and history of
Alternate Reality Gaming, as well as a "How To Guide" for aspiring
game creators. The book also includes Dave's personal reflections
on creating some of the most popular ARGs ever developed, and
essays on gaming and cooperative writing by award winning authors
Ben Mack and Joseph Matheny.
CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the
world lurk mind-twisting horrors. Through the use of human agents
these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many
times have the monsters resorted to subtlety and intrigue to
further their ends, rather than gross displays of sheer
destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston
businessman, he has disappeared -- held captive in a mansion of
madness.
MANSIONS OF MADNESS is a collection of six independent tales for
"Call of Cthulhu." Set in the 1920s and of varying length and
complexity, these adventures can be planted into an ongoing
campaign as the keeper sees fit. Some can be played in a single
night, others will require several evenings to complete. They can
readily be used as plot twists, interesting diversions, or red
herrings.
Future Lost is a science fiction sourcebook that gives players a
chance to step into a possible future where America has fallen and
immoral corporations have divided up a once great nation. The
cities of the new "corporate-nations" are divided further into
large gated communities that shelter the wealthy and powerful
behind high tech and heavily armed security. Meanwhile the poor are
cast out into "other-cities", lawless ghettos where gangs, crime
and violence are a way of life. Future Lost contains 276 pages with
9 classes, 27 prestige classes, as well as new skills and skill
uses, feats, original psychic powers, unique equipment, firearms
and complete new rules for cybernetic augmentation and cybernetic
systems. The book also contains a world description of the powers
that be: international corporations, merciless gangs, military
research facilities, fanatical religious sects and tyrannical
government bodies.
Set in the world of the Three Musketeers and Cyrano de Bergerac, En
Garde! is one of the original role-playing games. This new edition
is faithful to the original game and introduces a new generation to
the delights of swashbuckling in seventeenth century Paris.
A fun, fast paced, easy-to-learn horror-comedy roleplaying game,
Horror Rules is a great way to lose your marbles (or your life) and
keep your sense of humor! Based on popular horror movies such as
Tremors, The Evil Dead and 8-Legged Freaks and packed with all your
favorite characters, cliches and cut-ups, it's great for
experienced and novice gamers alike. Liven up any party or just
kill a few hours with your friends. Even non-gamers will find it a
fun read and an excellent addition to any horror collection. The
basic rulebook is packed with cool artwork, sample Bad Guys,
Character Sheets, a free adventure and 100pgs of
scare-your-pants-off fun... everything you need to play and more!
With plenty of action, scares and tongue-in-cheek fun, it's
guaranteed to make you DIE laughing.
CALL OF CTHULHU ROLEPLAYING] New to "Call of Cthulhu"? Or are you a
battle-scarred veteran of many campaigns? Here are essential
background articles useful to most keepers.
"The History Behind Prohibition" -- a lengthy article bringing
anti-alcohol advocates, law enforcement, gangsters, rum-runners,
and consumers into focus. Lots of good stories. "The Keeper's
Master List of "Call of Cthulhu" Scenarios" -- lists are
alphabetical by the following topics: scenario era;
creature/maniacs/great old ones; legendary heroes and villains;
cults/sects/secret societies; Mythos tomes; fictitious locations;
and Mythos books from publishers other than Chaosium.
"Iron: a Survey of Civilian Small Arms Used in the 1890's, 1920's,
and the Present." Practicalities of firearms; common malfunctions;
new skills Handloading and Gunsmithing. Firearms considered are
likely to be encountered or thought especially useful by
investigators. Insightful discussions of nine specific rifles, five
shotguns, ten handguns, a sniper rifle, and the Thompson submachine
gun. Hot load damage values for most weapons, along with
comparative ratings for noise, maintenance, powder, reloading per
round, more, plus standard stats.
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