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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
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Judge Dredd: Helter Skelter
(Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, …
1
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R1,919
R1,309
Discovery Miles 13 090
Save R610 (32%)
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Ships in 12 - 17 working days
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Something in the multiverse has shattered, and now the universe is
bleeding. Throughout Mega-City One there are reports of invaders
wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles
in Apetown. And rumours of fragments of other universes, waiting to
be claimed. Head to the streets of Mega-City One with Judge Dredd:
Helter Skelter, a new miniatures board game combining Martin
Wallace's critically-acclaimed Wildlands rules with the worlds of
2000 AD. Four unique factions bring iconic characters from Slaine,
Nikolai Dante, and Strontium Dog crashing into Mega-City One, all
intent on finding the shattered fragments of their own universe and
crushing anyone who gets in their way. Things are going to get
rough, but one thing is certain. No matter what universe you are
from, you still have to answer to the Law! Players: 2-4 Ages: 14+
Playing Time: 30-60 minutes Contents: 20 unique ink-washed
miniatures, 188 cards, double-sided playing board, counters and
tokens
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The Dragon Warrior
(Paperback)
Peter Last; Edited by Sheri Dee; Cover design or artwork by Scott Campbell
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R565
Discovery Miles 5 650
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Ships in 10 - 15 working days
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The first supplement for the Konflikt '47 Weird World War II
wargames rules, this volume presents a range of new material for
the game, including: - New army list: The Japanese make their
presence known on the battlefields of Konflikt '47. - New units:
Options for troops and technology that can be added to the armies
presented in the rulebook. - Special characters: Field the best of
the best, elite men and women who may singlehandedly be the crucial
element between victory and defeat. - New background: The history
of the world of Konflikt '47 is detailed in more depth. - New
rules: All-new means of waging war, including material previously
published online.
In 1942, Japanese forces invaded the island of New Guinea and
started a bitter, three-year campaign against allied Australian and
American forces. Fought in dense jungles and across rugged
mountaintops, the grueling fight pushed men to their very limits
and forced commanders to adopt new strategies and tactics for the
harsh island terrain. Filled with new rules, scenarios, and unit
types, this supplement for Bolt Action provides players with all of
the information they need to set their games in this unforgiving
battlefield.
The year is 1940, and the German invasion of Britain has begun.
With this new campaign book for Bolt Action, players can fight the
battles of World War II's greatest 'what if' scenario. Defend the
cliffs of Dover and the beaches of Kent from wave after wave of
German landing craft. Parachute into the Home Counties in a
surgical strike to capture Winston Churchill. Rally the Home Guard
in a last, desperate attempt to keep England free of the Nazi
invaders! Containing new rules, scenarios, and unit types covering
all of the unique features of this alternate history campaign, it
offers a chance for all Bolt Action players to truly rewrite the
history of World War II.
The Ardennes, 1944. Driven back by the Allies since D-Day, Germany
launches a surprise offensive on the Western Front. This assault
against the unprepared Allied lines is the opening move in one of
the largest battles of World War II. This new Campaign Book for
Bolt Action allows players to take command of both armies in this
desperate battle, fighting it as they believe it should have been
fought. New, linked scenarios, rules, troop types and Theatre
Selectors provide plenty of options for novice and veteran players
alike.
In a catastrophic instant, travel through the faster-than-light
Drift realm failed, with travelers vanishing in mid-flight,
communications scrambling, and the Drift's progenitor god Triune
falling mysteriously silent. In the aftermath, empires cling to
far-flung holdings, opportunists exploit the chaos, and everyone
demands to know what triggered this Drift Crisis and how they can
solve it. The Drift Crisis hardcover rulebook and setting guide
details this massive galaxy-wide event, introducing a vast array of
new conflicts, opportunities, and stories. Equip your characters
with the latest technologies and techniques for surviving the
upheaval, with new gear and character options. Discover the
influential factions that are restoring order, profiting on the
wreckage, or perpetuating the pandemonium. And experience the Drift
Crisis with 20 detailed adventure seeds that range from survival to
saving the galaxy!
With Duel in the Sun, players can take command of the doughty
Desert Rats of Montgomery's 8th Army, the fast-moving and
hard-hitting raiders of the Long Range Desert Army (LRDG), or
Rommel's mighty Afrika Korps, to recreate some of the most iconic
battles of World War II - Operations Compass, Crusader and Torch,
Tobruk, and Alamein, amongst others. Offering scenarios, special
rules and new troop types, this Theatre Book for Bolt Action also
takes players across the Mediterranean from North Africa, where
they can follow the Italian Campaign from the invasion of Sicily,
through the battles for Anzio and Cassino, to the final assaults on
the Gothic Line.
Far from the battlefields of Europe and North Africa, Allied forces
fought a very different war against another foe, from the jungles
of Burma to the islands of the Pacific and the shores of Australia.
This new Theatre Book for Bolt Action allows players to command the
spearhead of the lightning Japanese conquests in the East or to
fight tooth and nail as Chindits, US Marines and other Allied
troops to halt the advance and drive them back. Scenarios, special
rules and new units give players everything they need to recreate
the ferocious battles and campaigns of the Far East, from
Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and
beyond.
Take charge of Operation Barbarossa and drive towards Moscow or
command the steadfast defenders of the Soviet Union. From the early
battles for Leningrad and Sevastopol to the tank clash of Kursk and
the bitter urban warfare of Stalingrad, this new theatre supplement
for Bolt Action provides players with new scenarios and special
rules that give them everything they need to focus their gaming on
the Eastern Front.
THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a
multi-path book, very much in the style of Choose Your Own
Adventure and Fighting Fantasy Gamebooks, in which you choose the
course of the story - inspired by The Wonderful Wizard of Oz, by L.
Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has
read and played Alice's Nightmare in Wonderland will have a very
clear idea of what to expect!
The Pathfinder Society is a globe-trotting organization of
adventurers, scholars, and warriors all dedicated to exploration,
collecting lost knowledge and treasure, and sharing it with the
world. Lost Omens: Pathfinder Society Guide details everything
players and GMs need to know about the Pathfinder Society, from the
basics of membership, to the Society's various factions, to the
various lodges littered throughout the Inner Sea region. This book
is the go-to source for the history and lore of the Pathfinder
Society and features new rules content including new equipment,
wayfinders, and support for Pathfinder-related archetypes! A useful
book in its own right, this helpful volume is a must-have for
participants in Paizo's massive Pathfinder Society worldwide
organized play campaign, and a great way to get involved in the
international campaign! Written by: Kate Baker, James Case, John
Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon,
kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge,
and Linda Zayas-Palmer
The Dark House lies abandoned. Who knows what horrors lie within?
Once the home of one of the Empire's grandest family, the Dark
House lies as an epitaph to their fall. As you fight your way
across the two-storied Mansion map, you will find remnants of their
wicked ways. Out back, struggle through the Hedge Maze map,
sinister and long overgrown with vicious thorns. Down below, in the
Crypt map, encounter the deadly curse that once cast a noble line
into oblivion. This board expansion for Wildlands gives players
three new maps, two of which are specifically designed for two
players. Each map features new rules, new challenges, and new
opportunities. Requires a copy of Wildlands to play. Number of
players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2
boards, rule sheet
'I will vanish into the night; change my body to wood or stone;
sink into the earth and walk through walls and locked doors. I will
be killed many times, yet will not die; change my face and become
invisible, able to walk among men without being seen.' This is the
convenant of a ninja of the Way of the Tiger, taught to you by your
slain foster-father Naikishi. Before you were ever known as
Avenger, before your quest for vengeance would change the world of
Orb, you were to face great evil in the idyllic Island of Plenty.
You are the youngest of five Initiates of the Inner Circle
challenging to become Grandmaster of the Five Winds. Your journey
will lead you from ancient cities, across towering mountains, and
into wild forests. There is evil stirring in these lands,
determined to destroy you and your allies, and it shall turn your
challenge into the greatest ordeal you have yet faced. THE WAY OF
THE TIGER is the role-playing adventure classic now revised and
expanded for today. You choose the skills and martial arts moves to
defeat your enemy, gaining knowledge and honing your abilities to
use in further books. ARE YOU READY FOR THE WAY OF THE TIGER?
The Mariana and Palau Islands campaign, also known as Operation
Forager, was intended to facilitate the recapture of the
Philippines and to provide bases for the bombing of the Japanese
mainland. This new Campaign Book for Bolt Action allows players to
recreate the fierce battles of Saipan, Peleliu, Guam, and many
others. With new, linked scenarios, rules, troop types, and Theatre
Selectors, this book provides plenty of options for both novice and
veteran players alike.
Recognized by the "Guinness Book of World Records" as the most
popular MMORPG (massively multiplayer online role-playing game) in
videogame history, "World of Warcraft" is everywhere -- from
episodes of "South Park" and "The Simpsons, " to online series like
"Watch the Guild, " accolades and awards from game critics, and
prime-time commercials with Mr. T. Inevitably, such a cultural
phenomenon triggers deeper questions. When does an assumed identity
become real? Does the Corrupted Blood epidemic warn us of future
public health catastrophes? What are the dangers when real life is
invaded by events in the game? What can our own world learn from
Azeroth's blend of primitivism and high-tech? In these lively
essays, a specially commissioned guild of philosophers, including
Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen,
tackles these and other complex questions arising from "WoW."
Following the success of his previous publications Wargaming: an
Introduction and Ancient and Medieval Wargaming, Neil Thomas
presents a new volume devoted to the intricacies of Napoleonic
wargaming. Thomas sets out his wargame rules, the principles behind
them, extensive army lists, how to set up a game and a battle
report describing a war game in progress. The appendices provide a
full range of support material such as figure sizes. Napoleonic
Wargaming also includes historical background and the art of
Napoleonic warfare to provide essential contextual information for
players. This book is an invaluable tool for wargamers and
coincides with the bicentenary of the wars themselves.
They hide in the shadows of the hallows. They lurk in the alleys of
New York. They slink along the docks of Charleston. What are they?
Secrets. From societies, to hidden magic, secrets beat through the
veins of the colonies. Some may think they know everything that has
transpired in the colonies, but they are wrong. There are dark
things afoot. There are those with vengeance in their heart who
seek to unleash it. There are creatures prowling the shadows
awaiting to entangle the unsuspecting in their maws. There is evil
flowing in the wind. Secrets. Secret history. Secret plots. Secret
agendas. These are the secrets of Colonial Gothic.
The inspirational story of respected football talent scout, Rui
Marques. Instead of continuing on the rather dull career path of an
economist, Rui transformed his destiny by winning major Fantasy
Football competitions in two different countries, and carving his
own unique path into the real world of football. From early
childhood Rui developed a great passion for football, yet only
years later came to recognise his gift of being able to spot raw
sporting talent. After completing an economics degree, Rui entered
a Daily Mirror Fantasy Football competition - and won the first
prize of GBP75,000. This was followed with another Fantasy first
place in Germany, scooping Bild's EURO100,000 prize. As a result he
earned his first scouting job at a Portuguese club, but after only
two seasons became European scout at Sporting Kansas City, helping
his team to win trophies before taking on a challenging new role as
European scout with Polish champions Legia Warsaw. The Unknown
Champion is the ultimate proof that if we follow our dreams, they
can come true.
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