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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
Outfit yourself with only the best supplies for interstellar adventure with the hardcover Starfinder Armory! Within this directory of futuristic equipment, you'll find tons of adventuring gear for the Starfinder Roleplaying Game, from weapons, armor, and augmentations to technological items, magic items, vehicles, and more! Also included are new equipment-themed player options for every Starfinder character class! Starfinder Armory is a must-have companion volume to the Starfinder Core Rulebook. With this galactic inventory of inventive gadgets and gear, you'll always have exactly what you need to explore new worlds and wonders!
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals. or lose what you fought so hard to gain and fall as so many would-be emperors before you.
A new world beckons... Ancient magic flows through the grimy streets of Lawbrand's bustling Trade-Cities. Tensions between the ruling Sularian Church and the new generation of upstart adventurers threaten to ignite a firestorm of societal upheaval. In the wilds beyond Lawbrand's borders. Long-forgotten races and newly formed cults rise to claim their own territories - and exert their will upon civilization. And beneath it all, the ancient World-Serpent, Auroboros, awakens to devour all...
The official art book for the video game Gears Tactics. Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises - Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters. In this lavish book, the full development process of the characters, weapons, armor, enemies and environments of the game is uncovered. From initial sketches through to beautiful final production art, the evolution of Gears Tactics is revealed, accompanied by fascinating insight from the artists and developers. Take a step into the war-scarred world of Sera and experience Gears of War from a whole new perspective.
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang
In a catastrophic instant, travel through the faster-than-light Drift realm failed, with travelers vanishing in mid-flight, communications scrambling, and the Drift's progenitor god Triune falling mysteriously silent. In the aftermath, empires cling to far-flung holdings, opportunists exploit the chaos, and everyone demands to know what triggered this Drift Crisis and how they can solve it. The Drift Crisis hardcover rulebook and setting guide details this massive galaxy-wide event, introducing a vast array of new conflicts, opportunities, and stories. Equip your characters with the latest technologies and techniques for surviving the upheaval, with new gear and character options. Discover the influential factions that are restoring order, profiting on the wreckage, or perpetuating the pandemonium. And experience the Drift Crisis with 20 detailed adventure seeds that range from survival to saving the galaxy!
Gaming is multi-billion-dollar industry, which has been growing massively in the last few years. It seems that everyone is gaming in one way or another. You might not think that the Bible has anything to say about gaming, but Reagan Rose has written this helpful book on what our relationship with gaming should look like. Track is a series of books designed to disciple the next generation in the areas of culture, doctrine, & the Christian life. While the topics addressed aren't always simple, they are communicated in a manner that is.
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like "Dungeons & Dragons." Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players--as well as their reasons for playing.
Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.
Learn how to paint exciting miniature creatures and elevate your tabletop experience, with Arcane Arts. Professional miniature painter and instructor Noxweiler Berf has created an immersive guide to painting miniatures for tabletop games. In his engaging and playful style, Berf demystifies the miniature painting process for the beginner and offers new perspectives and encouragement for advancing hobbyists. The guide offers the reader a number of milestone "quests" that will take them from the first steps of selecting a miniature figure, to understanding the visual cues that come from their choice of color and texture, to even developing scenic basing and preparing your miniature for game-play.
This book describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With over 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized. It illustrates the uniforms and battle formations using computer-aided plans. Practical modelling techniques are demonstrated from basic to more advanced. It provides detailed painting guides with accompanying step-by-step photographs, and finally, there is a chapter on the flags carried by these five armies during the wars.
Bow down in Fear! Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Bestiary 6 includes: More than 200 different monsters. New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. Expanded universal monster rules to simplify combat. Challenges for every adventure and every level of play. AND MUCH, MUCH MORE!
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!
Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game. You'll find the death-dealing grim reaper, menacing deep ones, and the ground-shaking wood colossus. Alongside such terrors, there are also allies to be found, such as the whimsical leshi, the inscrutable esoteric dragons, and the powerful aerial servant! Pathfinder Roleplaying Game: Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Bestiary 5 includes: * More than 300 different monsters * Creatures that can warp the minds of their victims, including the caller in darkness, thought eater, and the bizarre brain mole * Two new types of creature from beyond, the mysterious manasaputra and the truly vile sahkil, alongside new types of angels, demodands, and devils * Monsters from the stars and beyond, like the insidious grays, twisted mutants, and advanced robots * New familiars, animal companions, and other allies * New templates to help you get more life out of classic monsters * Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat * Expanded universal monster rules to simplify combat * Challenges for every adventure and every level of play * AND MUCH, MUCH MORE!
Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.
In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork neede to create the armies which struggled for supremacy through our island history. Here, the Legions of Rome and the fierce Celtic inhabitants of Britannia can clash again using simple rules from veteran wargamer Andy Callan. This source book shows you how to copy and make any number of colourful and durable stands of troops using traditional skills with glue and scissors. To play the game you will need a tabletop playing surface, a tape measure and a handful of dice.
In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the wargames tables of the 21st. All the troop types of the wars are represented in full colour in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules by veteran wargamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada's men to meet their fate at Stamford Bridge.
Upgrade your science fantasy heroes like never before with the Starfinder Character Operations Manual! Explore the bounds of futuristic roleplaying with three brand-new character classes forged in a worldwide playtest-the biohacker, the vanguard, and the witchwarper-or add depth to your spacefaring adventures with expanded rules and new options for existing races and classes, as well as new themes and archetypes, plus feats, equipment, spells, and more! Whether you're creating a studious biohacker with a knack for pharmaceuticals, bending the laws of reality with an enigmatic witchwarper, or simply looking to teach your grease-stained mechanic a few new tricks, the Starfinder Character Operations Manual is a must-have companion to the Starfinder Core Rulebook, Paizo's award-winning science-fantasy roleplaying game. Open up infinite worlds of possibilities with the Starfinder Character Operations Manual!
Get in the game and start building your dream team Millions of people worldwide play fantasy football, and you can join the fun with Fantasy Football For Dummies. We'll teach you the basics and give you the skills you need to create and manage your ultimate fantasy team. Learn how to scout and draft players, use the best strategies to compete against other fantasy owners, and win your fantasy league championship. You can easily manage your team and stay up to date on player stats with the how-tos and insider tips in this book. Check out this fun and entertaining guide to fantasy football and you'll be on your way to becoming a successful fantasy team owner, manager, and coach. Understand how fantasy football works Learn about the various fantasy league options Draft and manage your fantasy team, and change your roster effectively week to week Maximize your chances of winning with effective tips and strategies This Dummies guide--updated with the latest apps and rule changes--is for the millions of people who are already playing fantasy football today and want to improve their fantasy league performance, and it's perfect for beginners interested in joining a league and learning the basics. Yes--that means you!
A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles in the Sky: A Wargame of Flying Battleships. Featuring all the rules required to fight battles with fleets of flying behemoths. Assemble your fleet from 8 nationalities and fight through a variety of scenarios. With a full campaign system, Castles in the Sky contains everything adventurous aeronautical admirals need to find victory in the skies.
THE ULTIMATE CHRISTMAS GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind. |
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