0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (14)
  • R250 - R500 (131)
  • R500+ (286)
  • -
Status
Format
Author / Contributor
Publisher

Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Premieres Aventures (Paperback): Darvin Martin, Pete Nash, Lawrence Whitaker Premieres Aventures (Paperback)
Darvin Martin, Pete Nash, Lawrence Whitaker
R653 Discovery Miles 6 530 Ships in 12 - 19 working days
Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,512 Discovery Miles 15 120 Ships in 12 - 19 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

Castles in the Sky - A Wargame of Flying Battleships (Paperback): Eric Farrington Castles in the Sky - A Wargame of Flying Battleships (Paperback)
Eric Farrington; Illustrated by Michael Doscher
R452 R408 Discovery Miles 4 080 Save R44 (10%) Ships in 9 - 17 working days

A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles in the Sky: A Wargame of Flying Battleships. Featuring all the rules required to fight battles with fleets of flying behemoths. Assemble your fleet from 8 nationalities and fight through a variety of scenarios. With a full campaign system, Castles in the Sky contains everything adventurous aeronautical admirals need to find victory in the skies.

Pathfinder Lost Omens Pathfinder Society Guide (P2) (Hardcover): Paizo Staff Pathfinder Lost Omens Pathfinder Society Guide (P2) (Hardcover)
Paizo Staff
R967 R810 Discovery Miles 8 100 Save R157 (16%) Ships in 9 - 17 working days

The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

League of Legends: Realms of Runeterra (Official Companion) (Hardcover): Riot, Games League of Legends: Realms of Runeterra (Official Companion) (Hardcover)
Riot, Games 2
R838 R595 Discovery Miles 5 950 Save R243 (29%) Ships in 12 - 19 working days

Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: - An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances - Hundreds of illustrations, including never-before-seen maps and artwork - Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world - Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

Bolt Action: Campaign: Fortress Budapest (Paperback): Warlord Games Bolt Action: Campaign: Fortress Budapest (Paperback)
Warlord Games; Illustrated by Peter Dennis 1
R669 Discovery Miles 6 690 Ships in 12 - 19 working days

As the Soviet Red Army marches westward, the city of Budapest stands in their way. Encircled and severely outnumbered, the German and Hungarian forces attempt to resist the Soviet juggernaut and defend Festung Budapest to the last. This book brings the siege of Budapest to the table-top with in-depth information on the forces involved, linked scenarios, and new Theatre Selectors that make this an ideal resource for any Bolt Action player with an interest in the the Eastern Front and the fall of the Reich.

In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles (Paperback): Philip Garton In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles (Paperback)
Philip Garton
R740 R634 Discovery Miles 6 340 Save R106 (14%) Ships in 9 - 17 working days

In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules. Designed for ease of play, In Deo Veritas offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don't seem too good, is critical for success. Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don't take care to maintain cohesion then their forces could be heading for destruction! In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful. Using the smaller scales of 6, 10 or 15mm the usual 6' x 4' table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements. The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios. In battle nothing is certain but generals that practice their skills are more likely to be victorious.

Wargame: the Spanish Armada 1588 (Paperback): Peter Dennis Wargame: the Spanish Armada 1588 (Paperback)
Peter Dennis; Contributions by Andy Callan
R593 R525 Discovery Miles 5 250 Save R68 (11%) Ships in 9 - 17 working days

In this title in the Battle for Britain series, well-known historical illustrator Peter Dennis takes the battle out to sea, supplying all the artwork needed to create the navies which clashed in the English channel at a moment of supreme danger for the realm. Artwork is also suppled for a printable squared sea surface, coastline and islands. Here, the galleons, Nao and galleasses of the Spanish invader can clash again with the sea dogs of Elizabeth I using simple rules from veteran wargamer Andy Callan. This source book shows you how to copy and make any number of simple and colourful ship cut-out models using traditional skills with glue and scissors. To play the game you will need a tabletop playing surface and a handful of dice.

Wildlands: Map Pack 2 - The Fall of the Dark House (Game): Martin Wallace Wildlands: Map Pack 2 - The Fall of the Dark House (Game)
Martin Wallace; Illustrated by Wietse Treurniet 1
R387 Discovery Miles 3 870 Ships in 12 - 19 working days

The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet

Frostgrave: Ghost Archipelago: Cities of Bronze (Paperback): Joseph A. McCullough Frostgrave: Ghost Archipelago: Cities of Bronze (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R452 R409 Discovery Miles 4 090 Save R43 (10%) Ships in 9 - 17 working days

The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows – the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles.

This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.

Dracula's America: Shadows of the West - A Wargame (Hardcover): Jonathan Haythornthwaite Dracula's America: Shadows of the West - A Wargame (Hardcover)
Jonathan Haythornthwaite; Illustrated by RU-MOR aRU-MOR
R624 R566 Discovery Miles 5 660 Save R58 (9%) Ships in 12 - 19 working days

It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. Dracula's greed, however, knows no bounds, and his reach is long... Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.

Dracula's America: Shadows of the West - Hunting Grounds (Paperback): Jonathan Haythornthwaite Dracula's America: Shadows of the West - Hunting Grounds (Paperback)
Jonathan Haythornthwaite; Illustrated by RU-MOR aRU-MOR
R456 R423 Discovery Miles 4 230 Save R33 (7%) Ships in 12 - 19 working days

This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player.

- Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers.

- The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it.

- Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf.

- Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder.

- New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory.

- New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them.

- New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm.

- New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight.

Bolt Action: Campaign: Mariana & Palau Islands (Paperback): Warlord Games Bolt Action: Campaign: Mariana & Palau Islands (Paperback)
Warlord Games; Illustrated by Peter Dennis
R667 Discovery Miles 6 670 Ships in 12 - 19 working days

The Mariana and Palau Islands campaign, also known as Operation Forager, was intended to facilitate the recapture of the Philippines and to provide bases for the bombing of the Japanese mainland. This new Campaign Book for Bolt Action allows players to recreate the fierce battles of Saipan, Peleliu, Guam, and many others. With new, linked scenarios, rules, troop types, and Theatre Selectors, this book provides plenty of options for both novice and veteran players alike.

Frostgrave: Wizard Eye: The Art of Frostgrave (Hardcover): Joseph A. McCullough, Dmitry Burmak, Kate Burmak Frostgrave: Wizard Eye: The Art of Frostgrave (Hardcover)
Joseph A. McCullough, Dmitry Burmak, Kate Burmak
R986 R843 Discovery Miles 8 430 Save R143 (15%) Ships in 9 - 17 working days

Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and multiple boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave - from the rulebook that started it all to the Perilous Dark supplement.

Secrets of New Orleans (Paperback, 2nd ed.): Fred Van Lente Secrets of New Orleans (Paperback, 2nd ed.)
Fred Van Lente; Illustrated by Scott Baxa; Edited by Janice Sellers
R712 Discovery Miles 7 120 Ships in 10 - 15 working days

New Orleans is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned it the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans later built their mansions. Voodoo and Catholicism exist side by side. Behind it's shining mask the leering visage of the Mythos can be found.

Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback): Pete Nash, Lawrence Whitaker Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback)
Pete Nash, Lawrence Whitaker
R320 Discovery Miles 3 200 Ships in 12 - 19 working days

Decouvrez en douceur les regles reputees de Mythras : creation de personnages, fonctionnement du systeme, gestion des combats, exemples de creatures...Mythras Fondamentaux vous offre le necessaire pour jouer rapidement.Lorsque vous serez pret, passez aux regles completes de Mythras.Vous beneficierez alors d'une plethore d'options pour adapter le jeu a vos besoins: des personnages plus etoffes, de nouvelles possibilites de combat, cinq systemes de magie, des dizaines de creatures ainsi que de nombreux conseils et exemples.

The Unknown Champion - From Fantasy Football to the Touchline (Paperback): Rui Marques The Unknown Champion - From Fantasy Football to the Touchline (Paperback)
Rui Marques
R393 R359 Discovery Miles 3 590 Save R34 (9%) Ships in 12 - 19 working days

The inspirational story of respected football talent scout, Rui Marques. Instead of continuing on the rather dull career path of an economist, Rui transformed his destiny by winning major Fantasy Football competitions in two different countries, and carving his own unique path into the real world of football. From early childhood Rui developed a great passion for football, yet only years later came to recognise his gift of being able to spot raw sporting talent. After completing an economics degree, Rui entered a Daily Mirror Fantasy Football competition - and won the first prize of GBP75,000. This was followed with another Fantasy first place in Germany, scooping Bild's EURO100,000 prize. As a result he earned his first scouting job at a Portuguese club, but after only two seasons became European scout at Sporting Kansas City, helping his team to win trophies before taking on a challenging new role as European scout with Polish champions Legia Warsaw. The Unknown Champion is the ultimate proof that if we follow our dreams, they can come true.

The Secrets of New York (Paperback): Chaosium RPG Team The Secrets of New York (Paperback)
Chaosium RPG Team
R615 Discovery Miles 6 150 Ships in 10 - 15 working days

CALL OF CTHULHU ROLEPLAYING] SECRETS OF NEW YORK is a compendium of one of the oldest and most popular cities in the new world, and is a supplement for the "Call of Cthulhu" roleplaying game. This volume explores the strange events above and below the streets and avenues that crisscross the world's financial capital during the 1920's. With a plethora of characters to bring the city to life, and a detailed history to build scenarios upon, "Secrets of New York" is an indispensable tool for keepers and players setting adventures in the Big Apple. Included are maps and historical documents and photographs of 1920's New York City, as well as several scenarios that explore the most popular and less savory locales of this grand metropolis.

The Secrets of San Francisco (Paperback): Chaosium RPG Team The Secrets of San Francisco (Paperback)
Chaosium RPG Team
R685 Discovery Miles 6 850 Ships in 10 - 15 working days

In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco - the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning of the twentieth century, San Francisco has emerged as the most cosmopolitan city on the West Coast. San Francisco is deceptively ancient; its history shrouded in a fog of false domesticity. The Bay Area has known many masters, each leaving a distinctive mark upon the land. As San Francisco blossoms it attracts fugitives and practitioners of unorthodox faiths from across the world. Tales of the region assume mythic proportions as it becomes the most ethnically diverse, and most lawless, place in America. SECRETS OF SAN FRANCISCO provides excellent background for a CALL OF CTHULHU campaign set in the Bay Area of the 1920s. It includes urban geography, civic history and research venues, and mythos lore. Many period photographs are provided and dozens of historical figures are introduced, including several who collaborated and corresponded with Lovecraft. Here are provided descriptions of where San Franciscan's are sent when they break the law, go insane, or pass-beyond. Here are the sights, sounds, and secrets of this place that makes it a unique city."

Why Fantasy Football Matters - (And Our Lives Do Not) (Paperback): Erik Barmack, Max Handelman Why Fantasy Football Matters - (And Our Lives Do Not) (Paperback)
Erik Barmack, Max Handelman
R448 Discovery Miles 4 480 Ships in 10 - 15 working days

Talking Trash, Trading Studs, and Drafting Sleepers -- an Insider's Guide to the World's Greatest Obsession

U.S. businesses lose $200 million in productivity each football season because employees are managing their fantasy squads instead of working.

In "Why Fantasy Football Matters (And Our Lives Do Not)," two grizzled veterans revel in the addiction that is fantasy football. From pre-draft hijinx to post-draft trash talk, from tumultuous trades to the perils of free agency, it celebrates the eccentric personalities, absurd rituals, and hilarious superstitions of one of the most fanatical fantasy leagues on earth.

With humor, insight, and a dash of advice, "Why Fantasy Football Matters" celebrates the thirty-two million Americans who prefer managing their fantasy squads to relaxing with loved ones. And it gives girlfriends, coworkers, and sports purists all the proof they need to accept that this is an obsession that really matters.

Miskatonic University (Hardcover): Johnson Miskatonic University (Hardcover)
Johnson
R834 Discovery Miles 8 340 Ships in 10 - 15 working days

At long last! A sourcebook detailing the campus, courses, students, and personnel of one of the world's most prestigious institutions of deeper learning. Filled with information on various University departments and professors, this book weaves together the details drawn from H.P. Lovecraft's Mythos tales with the Call of Cthulhu RPG background to create an indispensable sourcebook for Call of Cthulhu.

Pathfinder Roleplaying Game: Villain Codex Pocket Edition (Paperback): Jason Bulmahn Pathfinder Roleplaying Game: Villain Codex Pocket Edition (Paperback)
Jason Bulmahn
R554 R500 Discovery Miles 5 000 Save R54 (10%) Ships in 9 - 17 working days

Villains are at the heart of every great adventure-scheming, plotting, and causing mayhem-but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign! Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Villain Codex includes: * Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves' guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature's Scourge! * Information on each organization's history and structure, along with plot hooks to get the players interested in confronting the group. * New rules in each villain section, including feats, spells, and magic items. * A wide variety of new stat blocks for all organization members, using each villain section's new rules. * Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section. * ... And much, much more!

Ringbearers - *The Lord of the Rings Online* as Intertextual Narrative (Hardcover): Tanya Krzywinska, Esther MacCallum-Stewart,... Ringbearers - *The Lord of the Rings Online* as Intertextual Narrative (Hardcover)
Tanya Krzywinska, Esther MacCallum-Stewart, Justin Parsler
R2,811 Discovery Miles 28 110 Ships in 12 - 19 working days

"Ringbearers" collects together essays by established and leading figures within Game Studies, each focused on different aspects of the Massively Multiplayer Online game "The Lord of the Rings Online."
The authors played the game extensively, yet they each come to it with different questions. Some essays focus on what players do with and in the game, whether that means asking about the opportunities provided for role-play or asking how the knowledge that fans bring to the game informs their experience of it. Others focus on the design of the game: for example the handling of narrative and its temporal dimensions, the articulation of core themes into ludic form, or the representational and aural strategies used. Moral rhetorics solicit discussion from various perspectives, as does the treatment of horror and the 'other'. Particular game mechanics are analysed in detail such as the game's crafting economy, or, more generally, the development of improbable conventions that players have learned to accept as the grammar of games.
As well as Design, Media and Game Studies students and scholars, "Ringbearers" will also prove of interest to those studying adaptation and to scholar-fans of JRR Tolkein's massively influential and popular fictional work.

Watch Us Roll - Essays on Actual Play and Performance in Tabletop Role-Playing Games (Paperback): Shelly Jones Watch Us Roll - Essays on Actual Play and Performance in Tabletop Role-Playing Games (Paperback)
Shelly Jones
R913 Discovery Miles 9 130 Ships in 12 - 19 working days

Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.

Konflikt '47: Defiance (Paperback): Warlord Games, Clockwork Goblin Konflikt '47: Defiance (Paperback)
Warlord Games, Clockwork Goblin; Illustrated by Peter Dennis
R747 R642 Discovery Miles 6 420 Save R105 (14%) Ships in 9 - 17 working days

Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Quantum Body - The New Science Of Living…
Deepak Chopra Paperback R380 R339 Discovery Miles 3 390
A Crown That Lasts - You Are Not Your…
Demi-Leigh Tebow Paperback R340 R319 Discovery Miles 3 190
The Light We Carry - Overcoming In…
Michelle Obama Hardcover  (1)
R399 R368 Discovery Miles 3 680
We Who Wrestle With God - Perceptions Of…
Jordan B. Peterson Hardcover R911 R755 Discovery Miles 7 550
Advances in Metal Oxides and Their…
Sagar D. Delekar Paperback R5,272 Discovery Miles 52 720
Manufactured Fibre Technology
V.B. Gupta, V.K. Kothari Hardcover R8,687 Discovery Miles 86 870
Characteristics Finite Element Methods…
Joe Iannelli Hardcover R5,735 Discovery Miles 57 350
Thermodynamics of Fluids Under Flow
David Jou, Jose Casas-Vazquez, … Hardcover R3,056 Discovery Miles 30 560
Fabric Texture and Design of Its…
Georgi Borisov Damyanov Hardcover R2,242 Discovery Miles 22 420
I Will - Nine Traits Of The Outwardly…
Thom S. Rainer Hardcover R369 R344 Discovery Miles 3 440

 

Partners