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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
While many nations flocked to the side of the Allies, others joined
forces with Germany as part of the Axis. This volume is the
definitive guide to the armies of Italy, Hungary, Slovakia, Croatia
and Finland. Refight the Winter War against the Soviets, hold back
the British in North Africa, or help shore up the German offensives
on the Eastern Front with this latest supplement for 'Bolt Action.'
Recreate the braids, buns, and twists of your favorite historical,
sci-fi, and fantasy heroes and heroines with Badass Braids.
Step-by-step, illustrated instructions show you how to make the
hairstyles from Game of Thrones, The Hunger Games, Star Trek, Star
Wars, The Legend of Zelda, Vikings, The Lord of the Rings, and
more. Author Shannon Burns runs the hugely popular YouTube channel
Silvousplaits, where she showcases DIY hair art that mimics the
hairstyles of valiant men and women in the best historical, sci-fi,
and fantasy shows and movies. In Badass Braids, Shannon shows you
how to transform your hair with hard-core braids, step by step. The
book covers 45 different braids and styles from a full spectrum of
fantasy worlds (and galaxies), from ancient adversaries and viking
warriors to romantic renegades and sci-fi heroines. With an
introduction to the styling techniques for different kinds of basic
braids, interviews with behind-the-scenes stylists and actors, and
original styles inspired by fan-favorites, you will learn to
recreate the hairstyles of: Katniss Everdeen (The Hunger Games:
Mockingjay) Anne Boleyn (The Tudors) The Norse king Ragnar Lothbrok
(Vikings) Daenerys Targaryen (Game of Thrones) Diana Prince (Wonder
Woman) Lizzy Bennet (Pride and Prejudice) And many more Badass
Braids is the perfect gift for geeky men and women of all ages!
Spell name and important info is easy to find for quick reference.
Descriptive/mechanical text is written in full wherever possible. When it isn’t, a Player’s handbook page reference is given.
Scaling spells have an additional section with details on how they improve.
Card backs prominently display spell level for easy sorting.
The spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers.
The official art book for the video game Gears Tactics. Gears
Tactics is the fast-paced, turn-based strategy game from one of the
most-acclaimed video game franchises - Gears of War. Outnumbered
and fighting for survival, recruit and command your squad to hunt
down an evil mastermind who makes monsters. In this lavish book,
the full development process of the characters, weapons, armor,
enemies and environments of the game is uncovered. From initial
sketches through to beautiful final production art, the evolution
of Gears Tactics is revealed, accompanied by fascinating insight
from the artists and developers. Take a step into the war-scarred
world of Sera and experience Gears of War from a whole new
perspective.
Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.
This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
In a catastrophic instant, travel through the faster-than-light
Drift realm failed, with travelers vanishing in mid-flight,
communications scrambling, and the Drift's progenitor god Triune
falling mysteriously silent. In the aftermath, empires cling to
far-flung holdings, opportunists exploit the chaos, and everyone
demands to know what triggered this Drift Crisis and how they can
solve it. The Drift Crisis hardcover rulebook and setting guide
details this massive galaxy-wide event, introducing a vast array of
new conflicts, opportunities, and stories. Equip your characters
with the latest technologies and techniques for surviving the
upheaval, with new gear and character options. Discover the
influential factions that are restoring order, profiting on the
wreckage, or perpetuating the pandemonium. And experience the Drift
Crisis with 20 detailed adventure seeds that range from survival to
saving the galaxy!
In the Battle for Britain series, well-known historical illustrator
Peter Dennis breathes life back into the 19th century paper
soldier, supplying all the artwork neede to create the armies which
struggled for supremacy through our island history. Here, the
Legions of Rome and the fierce Celtic inhabitants of Britannia can
clash again using simple rules from veteran wargamer Andy Callan.
This source book shows you how to copy and make any number of
colourful and durable stands of troops using traditional skills
with glue and scissors. To play the game you will need a tabletop
playing surface, a tape measure and a handful of dice.
Gaming is multi-billion-dollar industry, which has been growing
massively in the last few years. It seems that everyone is gaming
in one way or another. You might not think that the Bible has
anything to say about gaming, but Reagan Rose has written this
helpful book on what our relationship with gaming should look like.
Track is a series of books designed to disciple the next generation
in the areas of culture, doctrine, & the Christian life. While
the topics addressed aren't always simple, they are communicated in
a manner that is.
Villains are at the heart of every great adventure-scheming,
plotting, and causing mayhem-but creating a convincing and detailed
group of antagonists is no easy task. Pathfinder RPG Villain Codex
serves up 20 groups of vile miscreants waiting to menace your
player characters and foil their every plan. Inside this
time-saving tome, you will find a wide variety of foes, from a
scheming regal court to a sinister doomsday cult, ready to
challenge characters of any level. These villains come equipped
with a host of new rules elements to give them the edge against
players and fit into nearly any campaign! Villain Codex is an
essential addition to the Pathfinder Roleplaying Game. This
imaginative tabletop game builds on more than 15 years of system
development and an open playtest featuring more than 50,000 gamers
to create a cutting-edge RPG experience that brings the all-time
best-selling set of fantasy rules into a new era. Pathfinder RPG
Villain Codex includes: * Complete sections for 20 villainous
organizations, including a power- hungry arcane society, a greedy
merchant caravan, a fleet of scandalous pirates, a creepy secret
society, and a wily thieves' guild. Trade blows with the
serpentfolk-worshiping monks of Fang Monastery, match wits with the
sly bandits of the Merry Outlaws, or defend civilization from the
wild druids of Nature's Scourge! * Information on each
organization's history and structure, along with plot hooks to get
the players interested in confronting the group. * New rules in
each villain section, including feats, spells, and magic items. * A
wide variety of new stat blocks for all organization members, using
each villain section's new rules. * Premade encounter groups,
allowing Game Masters to quickly make use of the villains in every
section. * ... And much, much more!
The first supplement for the Konflikt '47 Weird World War II
wargames rules, this volume presents a range of new material for
the game, including: - New army list: The Japanese make their
presence known on the battlefields of Konflikt '47. - New units:
Options for troops and technology that can be added to the armies
presented in the rulebook. - Special characters: Field the best of
the best, elite men and women who may singlehandedly be the crucial
element between victory and defeat. - New background: The history
of the world of Konflikt '47 is detailed in more depth. - New
rules: All-new means of waging war, including material previously
published online.
There is an unseen world all around you. On the streets and in the
halls of power, in your dreams and across the bizarre planes of the
multiverse, there are those who walk among us like giants among
ants, twisting reality to their wills in their search for ancient
knowledge. Now pull back the curtain of the mundane world and learn
the secrets of these occult masters-if you dare! Pathfinder RPG
Occult Adventures is an indispensable companion to the Pathfinder
RPG Core Rulebook. This imaginative tabletop game builds upon over
15 years of system development and an Open Playtest featuring more
than 50,000 gamers to create a cutting-edge RPG experience that
brings the all-time best-selling set of fantasy rules into a new
era. Pathfinder RPG Occult Adventures includes: * Six new occult
base classes-the energy-shaping kineticist, the spirit-calling
medium, the deceptive mesmerist, the mind-bending psychic, the
uncanny occultist, and the phantom-binding spiritualist. *
Archetypes for all of the new classes, as well as a broad selection
of strange and mysterious archetypes and class options for existing
characters. * New feats to flesh out your occult character, plus a
whole new way to use existing skills to become a master of faith
healing, hypnotism, psychometry, and more! * More than 100 spells
using the all-new psychic magic system, plus rituals that grant
even non-spellcasting characters occult power! Explore worlds
beyond imagining with dream voyage, or defend yourself from mental
threats with tower of iron will! * Rules and advice to help you
steep your game in the occult, from chakras and deadly mindscapes
to possession, psychic duels, and the Esoteric Planes. * A wide
variety of new magic items, such as the eerie spirit mirror and the
peculiar tin cap, plus new cursed items and powerful artifacts. *
... and much, much more!
Revised and expanded for Bolt Action 2nd Edition, this book
provides players with all of the information they need to command
Germany's military might. Detailed unit options and theatre
selectors allow players to build armies for any of Germany's
campaigns, from the Blitzkrieg against Poland and France, through
North Africa and the Eastern Front, to the fall of Normandy and the
defence of Germany.
Bow down in Fear! Monsters have long stalked us in the darkness.
Within this book, you'll find a host of these creatures for use in
the Pathfinder Roleplaying Game. Face off against archdevils and
the Horsemen of the Apocalypse, planar dragons and the legendary
wild hunt, proteans and psychopomps, and hundreds more! Some
creatures, such as the capricious taniwha, the mysterious green
man, or the powerful empyreal lords, might even be willing to
provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary
6 is the sixth must-have volume of monsters for use with the
Pathfinder Roleplaying Game and serves as a companion to the
Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This
imaginative tabletop game builds upon more than 10 years of system
development and an open playtest featuring more than 50,000 gamers
to create a cutting-edge RPG experience that brings the all-time
best-selling set of fantasy rules into a new era. Pathfinder RPG
Bestiary 6 includes: More than 200 different monsters. New
player-friendly races, like the crazed monkey goblins, the
telepathic albino munavris, the river-dwelling fey naiads, the
wolflike rougarou, and the yaddithians of the Elder Mythos.
Numerous powerful demigods, from archdevils and Great Old Ones to
empyreal lords and qlippoth lords. New animal companions and other
allies, such as fierce devil monkeys and loyal clockwork hounds.
New templates, including the entothrope and the mongrel giant, to
help you get more life out of classic monsters. Appendices to help
you find the right monster, including lists by Challenge Rating,
monster type, and habitat. Expanded universal monster rules to
simplify combat. Challenges for every adventure and every level of
play. AND MUCH, MUCH MORE!
In the years between 1776 and 1815, grand square-rigged sailing
ships dominated warfare on the high seas. Fighting Sail is a
tabletop wargame of fleet battles in this age of canvas, cannon,
and timbers. Players take on the roles of fleet admirals in battles
ranging from the American War of Independence to the Napoleonic
Wars and the War of 1812. Each fleet has access to different ships,
tactics, and command personalities - each with its own strengths
and weaknesses. Offering a unique blend of detail and simplicity,
the scenarios included enable the recreation of historic actions or
'what-if' scenarios. Join the battle and experience the adventurous
age of the fighting sail!
This is the perfect add-on supplement not just for Helion's famous
'Paper Boys' book series but for other wargames periods and systems
too. In this book you will find all the building you need for a
18th and 19th rural or city landscaped terrain. Here will be some
22 pages of artwork intended to be cut straight out of the book
pages. Subjects to include village buildings, a church, farmhouse,
windmill etc. The models are scaled to 28mm, but through deft use
of a photocopier can be rescaled for other popular sizes of
figures.
Learn how to paint exciting miniature creatures and elevate your
tabletop experience, with Arcane Arts. Professional miniature
painter and instructor Noxweiler Berf has created an immersive
guide to painting miniatures for tabletop games. In his engaging
and playful style, Berf demystifies the miniature painting process
for the beginner and offers new perspectives and encouragement for
advancing hobbyists. The guide offers the reader a number of
milestone "quests" that will take them from the first steps of
selecting a miniature figure, to understanding the visual cues that
come from their choice of color and texture, to even developing
scenic basing and preparing your miniature for game-play.
This comprehensive 136-page hardcover overview of the world of
Pathfinder provides everything you need to know for a lifetime of
adventure in the Age of Lost Omens! The god of prophecy is dead,
leaving heroes just like you to carve their own destinies out of an
uncertain future! The Lost Omens World Guide is your key to
understanding the big picture and your hero's role within it! A
gorgeous two-sided giant poster map of the Pathfinder world
provides a beautiful accompaniment to a gazetteer featuring 10
geographically and thematically contiguous regions that combine to
create a fantasy world packed with diverse and deadly
possibilities! Each region also includes suggested character
backgrounds and archetypes to more deeply root your character in
their surroundings. Designed for both players and Game Masters,
this indispensable guidebook is your first look at the future of
the Pathfinder world!
A wargaming ruleset for epic pre-WW1 battles in the sky. It's the
dawn of the 20th Century and the Great Powers turn to war. Since
the development of the air screw, leading to the creation of flying
warships, the navies of the world have comprised an ever-growing
number of these aerial ironclads. So fire up the turbines, ready
the aether drives, and take to the air in Castles in the Sky: A
Wargame of Flying Battleships. Featuring all the rules required to
fight battles with fleets of flying behemoths. Assemble your fleet
from 8 nationalities and fight through a variety of scenarios. With
a full campaign system, Castles in the Sky contains everything
adventurous aeronautical admirals need to find victory in the
skies.
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