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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
There is an unseen world all around you. On the streets and in the
halls of power, in your dreams and across the bizarre planes of the
multiverse, there are those who walk among us like giants among
ants, twisting reality to their wills in their search for ancient
knowledge. Now pull back the curtain of the mundane world and learn
the secrets of these occult masters-if you dare! Pathfinder RPG
Occult Adventures is an indispensable companion to the Pathfinder
RPG Core Rulebook. This imaginative tabletop game builds upon over
15 years of system development and an Open Playtest featuring more
than 50,000 gamers to create a cutting-edge RPG experience that
brings the all-time best-selling set of fantasy rules into a new
era. Pathfinder RPG Occult Adventures includes: * Six new occult
base classes-the energy-shaping kineticist, the spirit-calling
medium, the deceptive mesmerist, the mind-bending psychic, the
uncanny occultist, and the phantom-binding spiritualist. *
Archetypes for all of the new classes, as well as a broad selection
of strange and mysterious archetypes and class options for existing
characters. * New feats to flesh out your occult character, plus a
whole new way to use existing skills to become a master of faith
healing, hypnotism, psychometry, and more! * More than 100 spells
using the all-new psychic magic system, plus rituals that grant
even non-spellcasting characters occult power! Explore worlds
beyond imagining with dream voyage, or defend yourself from mental
threats with tower of iron will! * Rules and advice to help you
steep your game in the occult, from chakras and deadly mindscapes
to possession, psychic duels, and the Esoteric Planes. * A wide
variety of new magic items, such as the eerie spirit mirror and the
peculiar tin cap, plus new cursed items and powerful artifacts. *
... and much, much more!
This classic study still provides one of the most acute
descriptions available of an often misunderstood subculture: that
of fantasy role playing games like "Dungeons & Dragons." Gary
Alan Fine immerses himself in several different gaming systems,
offering insightful details on the nature of the games and the
patterns of interaction among players--as well as their reasons for
playing.
Revised and expanded for Bolt Action 2nd Edition, this book
provides players with all of the information they need to command
Germany's military might. Detailed unit options and theatre
selectors allow players to build armies for any of Germany's
campaigns, from the Blitzkrieg against Poland and France, through
North Africa and the Eastern Front, to the fall of Normandy and the
defence of Germany.
Bow down in Fear! Monsters have long stalked us in the darkness.
Within this book, you'll find a host of these creatures for use in
the Pathfinder Roleplaying Game. Face off against archdevils and
the Horsemen of the Apocalypse, planar dragons and the legendary
wild hunt, proteans and psychopomps, and hundreds more! Some
creatures, such as the capricious taniwha, the mysterious green
man, or the powerful empyreal lords, might even be willing to
provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary
6 is the sixth must-have volume of monsters for use with the
Pathfinder Roleplaying Game and serves as a companion to the
Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This
imaginative tabletop game builds upon more than 10 years of system
development and an open playtest featuring more than 50,000 gamers
to create a cutting-edge RPG experience that brings the all-time
best-selling set of fantasy rules into a new era. Pathfinder RPG
Bestiary 6 includes: More than 200 different monsters. New
player-friendly races, like the crazed monkey goblins, the
telepathic albino munavris, the river-dwelling fey naiads, the
wolflike rougarou, and the yaddithians of the Elder Mythos.
Numerous powerful demigods, from archdevils and Great Old Ones to
empyreal lords and qlippoth lords. New animal companions and other
allies, such as fierce devil monkeys and loyal clockwork hounds.
New templates, including the entothrope and the mongrel giant, to
help you get more life out of classic monsters. Appendices to help
you find the right monster, including lists by Challenge Rating,
monster type, and habitat. Expanded universal monster rules to
simplify combat. Challenges for every adventure and every level of
play. AND MUCH, MUCH MORE!
In the years between 1776 and 1815, grand square-rigged sailing
ships dominated warfare on the high seas. Fighting Sail is a
tabletop wargame of fleet battles in this age of canvas, cannon,
and timbers. Players take on the roles of fleet admirals in battles
ranging from the American War of Independence to the Napoleonic
Wars and the War of 1812. Each fleet has access to different ships,
tactics, and command personalities - each with its own strengths
and weaknesses. Offering a unique blend of detail and simplicity,
the scenarios included enable the recreation of historic actions or
'what-if' scenarios. Join the battle and experience the adventurous
age of the fighting sail!
Recreate the action and drama of 17th Century warfare on your
tabletop with The Pikeman's Lament. Start by creating your Officer
- is he a natural leader raised from the ranks, the youngest son of
a noble family, or an old veteran who has seen too many battles? As
you campaign, your Officer will win honour and gain promotion,
acquiring traits that may help lead his men to victory. Before each
skirmish, your Officer must raise his Company from a wide range of
unit options - should he lean towards hard-hitting heavy cavalry or
favour solid, defensively minded infantry? Companies are typically
formed from 6-8 units, each made up of either 6 or 12 figures, and
quick, decisive, and dramatic games are the order of the day. With
core mechanics based on Daniel Mersey's popular Lion Rampant rules,
The Pikeman's Lament captures the military flavour of the 17th
Century, and allows you to recreate skirmishes and raids from
conflicts such as the Thirty Years' War, the English Civil Wars,
and the Great Northern War.
In the 'Battle in America' series well-known historical illustrator
Peter Dennis breathes life back into the 19th century paper
soldier, supplying all the artwork needed to create the armies
which struggled for Liberty across the states of the colonial new
world. Here Washington's army can clash again with the redcoats of
the King, using simple rules from veteran wargamer Andy Callan.
Although the figures can be used with any of the commercial sets of
wargame rules, an introduction to wargaming and a simple set of
rules by veteran wargamer Andy Callan is included, along with
buildings, trees and even artillery and brave Minute men and
ruthless Hessian mercenaries.
Learn how to paint exciting miniature creatures and elevate your
tabletop experience, with Arcane Arts. Professional miniature
painter and instructor Noxweiler Berf has created an immersive
guide to painting miniatures for tabletop games. In his engaging
and playful style, Berf demystifies the miniature painting process
for the beginner and offers new perspectives and encouragement for
advancing hobbyists. The guide offers the reader a number of
milestone "quests" that will take them from the first steps of
selecting a miniature figure, to understanding the visual cues that
come from their choice of color and texture, to even developing
scenic basing and preparing your miniature for game-play.
Upgrade your science fantasy heroes like never before with the
Starfinder Character Operations Manual! Explore the bounds of
futuristic roleplaying with three brand-new character classes
forged in a worldwide playtest-the biohacker, the vanguard, and the
witchwarper-or add depth to your spacefaring adventures with
expanded rules and new options for existing races and classes, as
well as new themes and archetypes, plus feats, equipment, spells,
and more! Whether you're creating a studious biohacker with a knack
for pharmaceuticals, bending the laws of reality with an enigmatic
witchwarper, or simply looking to teach your grease-stained
mechanic a few new tricks, the Starfinder Character Operations
Manual is a must-have companion to the Starfinder Core Rulebook,
Paizo's award-winning science-fantasy roleplaying game. Open up
infinite worlds of possibilities with the Starfinder Character
Operations Manual!
A wargaming ruleset for epic pre-WW1 battles in the sky. It's the
dawn of the 20th Century and the Great Powers turn to war. Since
the development of the air screw, leading to the creation of flying
warships, the navies of the world have comprised an ever-growing
number of these aerial ironclads. So fire up the turbines, ready
the aether drives, and take to the air in Castles in the Sky: A
Wargame of Flying Battleships. Featuring all the rules required to
fight battles with fleets of flying behemoths. Assemble your fleet
from 8 nationalities and fight through a variety of scenarios. With
a full campaign system, Castles in the Sky contains everything
adventurous aeronautical admirals need to find victory in the
skies.
What if your pets could play D&D? And what if they were... kind
of jerks about it? If there are two things all geeks love, it's
roleplaying games, and their pets. So why not fuse the two? It's
time to grab your dice, dust off that character sheet, and let your
cat or dog (or guinea pig, or iguana, or budgie) accompany you on
an epic adventure! It'll be great! ... unless you have pets like
these.
A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying,
demon-slaying, kung-fu-fighting action of Hong Kong movies and
Asian cinema to the wargames tabletop. In a modern world walking a
precarious line between the advances of next-generation technology
and the tradition and mysticism of ancient cultures, Kung Fu
schools face off in no-holds-barred tournaments, corporations hire
agents and spies to steal each other's secrets, overworked SWAT
teams respond to gunfights between feuding Triad and Yakuza clans,
and ancient artefacts are sought by hopping vampires, demon
sorcerers and cyborgs alike. Combining the gunfights of John Woo's
Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer
mystical weirdness of Big Trouble in Little China, the wuxia action
of Crouching Tiger Hidden Dragon, and everything in-between, A
Fistful of Kung Fu is a skirmish wargame unlike any other.
Take charge! Where the dungeon ends, another adventure begins!
Pathfinder Roleplaying Game: Ultimate Campaign takes you on a
guided tour through the parts of the game that happen between
monster attacks and quests for ancient artifacts. As some of the
most powerful and prestigious heroes around, do your player
characters want to build up a kingdom of their own, or lead an army
against a neighboring nation? Perhaps they want to start a
business, craft magic items, or embark on a quest that will come to
define them. Whether you're looking for help generating a young
character or seeking ways to challenge adventurers who've grown
bored of fighting monsters one-on-one, this book has everything you
need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have
companion volume to the Pathfinder Roleplaying Game Core Rulebook.
This imaginative tabletop game builds on more than 10 years of
system development and an open playtest featuring more than 50,000
gamers to create a cutting-edge RPG experience that brings the
all-time best-selling set of fantasy rules into a new era.
Pathfinder Roleplaying Game: Ultimate Campaign includes: * A
detailed guide to generating character backstories, including a new
system for random character generation and traits and drawbacks to
meld your background with your statistics. * Story feats that
increase in power as you achieve key goals, making quests and
crusades more than just flavor! * A complete downtime rules system
to flesh out those parts of a PC's life that take place between
adventures, such as running a business, gaining power and influence
in a community, or starting a magical academy. * New rules for
retraining and switching classes; honor, reputation, and fame;
young characters; investment; magic item creation; and other key
adventuring topics. * Rules for building up a kingdom, including
construction and technological advancements, governing your people,
and more. * Mass combat rules to help you lead clashing armies and
conduct epic battles in a fun and efficient manner-without losing
sight of the PCs themselves. * ... and much, much more!
Outfit yourself with only the best supplies for interstellar
adventure with the hardcover Starfinder Armory! Within this
directory of futuristic equipment, you'll find tons of adventuring
gear for the Starfinder Roleplaying Game, from weapons, armor, and
augmentations to technological items, magic items, vehicles, and
more! Also included are new equipment-themed player options for
every Starfinder character class! Starfinder Armory is a must-have
companion volume to the Starfinder Core Rulebook. With this
galactic inventory of inventive gadgets and gear, you'll always
have exactly what you need to explore new worlds and wonders!
It is 1875, and Count Dracula is President of the United States of
America. In the wake of the Civil War, with the country struggling
to regain its balance, Dracula seized power. The Count's thralls
assassinated President Lincoln and his entire administration in a
single night and, in the ensuing chaos, their master made his move.
Dominating the Senate, he declared himself President-for-Life, and
now rules the Union with fear and an iron fist. His vampiric
progeny, the Coven of the Red Hand, infest every strata of society,
and enforce Dracula's will with ruthless efficiency. Drawn by the
shadows gathering across the nation, secretive cults and evil
creatures emerge from their lairs to thrive in the darkness of the
new regime. Fleeing from the oppression and menace of the East,
hordes of pioneers head to the West, hoping for a new life.
Dracula's greed, however, knows no bounds, and his reach is long...
Dracula's America: Shadows of the West is a skirmish game of gothic
horror set in an alternate Old West. Secret wars rage across the
country - from bustling boom-towns to the most remote wilderness -
as cults and secret societies fight for power and survival. Players
will throw their support behind one of these factions, and will
lead a Posse in fast-paced, cinematic battles for dominance and
survival.
Wild, untamed lands hold a wealth of mystery and danger, providing
the perfect backdrop for heroic adventure. Whether adventurers are
climbing mountains in search of a dragon's lair, carving their way
through the jungle, or seeking a long-lost holy city covered by
desert sands, Pathfinder RPG Ultimate Wilderness gives them the
tools to survive the wilds. A new 20-level base class, the shifter,
puts animalistic powers into the hands-or claws-of player
characters and villains alike, with new class features derived from
animalistic attributes. Overviews of druidic sects and rituals, as
well as new archetypes, character options, spells, and more, round
out the latest contribution to the Pathfinder RPG rules! Pathfinder
RPG Ultimate Wilderness is an invaluable hardcover companion to the
Pathfinder RPG Core Rulebook. This imaginative tabletop game builds
upon more than 10 years of system development and an open playtest
featuring more than 50,000 gamers to create a cutting-edge RPG
experience that brings the all-time best-selling set of fantasy
rules into a new era. Pathfinder RPG Ultimate Wilderness includes:
* The shifter, a new character class that harnesses untamed forces
to change shape and bring a heightened level of savagery to the
battlefield! * Archetypes for alchemists, barbarians, bards,
druids, hunters, investigators, kineticists, paladins, rangers,
rogues, slayers, witches, and more! * Feats and magic items for
characters of all sorts granting mastery over the perils of nature
and enabling them to harvest natural power by cultivating magical
plants. * Dozens of spells to channel, protect, or thwart the
powers of natural environs. * New and expanded rules to push your
animal companions, familiars, and mounts to wild new heights. * A
section on the First World with advice, spells, and other features
to integrate the fey realm into your campaign. * Systems for
exploring new lands and challenging characters with natural hazards
and strange terrain both mundane and feytouched. * ... and much,
much more!
The Mariana and Palau Islands campaign, also known as Operation
Forager, was intended to facilitate the recapture of the
Philippines and to provide bases for the bombing of the Japanese
mainland. This new Campaign Book for Bolt Action allows players to
recreate the fierce battles of Saipan, Peleliu, Guam, and many
others. With new, linked scenarios, rules, troop types, and Theatre
Selectors, this book provides plenty of options for both novice and
veteran players alike.
Countless peoples populate the lands of the Age of Lost Omens,
fighting for their collective pride, a greater cause, or simply to
eke out survival in an untamed and magical world. The Pathfinder
Lost Omens Character Guide dives into the myriad cultures and
organizations you can encounter or join in your journey, breathing
life into both your character and the many allies and enemies
you're bound to meet along the way. This must-have guidebook for
characters of all types introduces three new ancestries to the
Second Edition of the Pathfinder Roleplaying Game-the regimented
and warlike hobgoblin, the plant-like leshy, and the inquisitive
lizardfolk-provides 10 new heritages for the game's core
ancestries, offers nearly 100 new ancestry feats, and presents 10
new archetypes to allow characters of any class to participate in
the world's most notable organizations, from the adventurous
Pathfinder Society to the rabble-rousing Firebrands to the magical
masters of the Magaambya!
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