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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

The UnderVerse, 1: Brightblade (Paperback): Jez Cajiao The UnderVerse, 1: Brightblade (Paperback)
Jez Cajiao
R563 R527 Discovery Miles 5 270 Save R36 (6%) Ships in 18 - 22 working days
GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School... GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School Social Studies (Hardcover)
Jeremy Riel, Kimberly A Lawless
R903 Discovery Miles 9 030 Ships in 18 - 22 working days
Undaunted: Normandy - The Board Game Geek Award-Winning WWII Deckbuilding Game (Game): David Thompson, Trevor Benjamin Undaunted: Normandy - The Board Game Geek Award-Winning WWII Deckbuilding Game (Game)
David Thompson, Trevor Benjamin; Illustrated by Roland MacDonald
R789 Discovery Miles 7 890 Ships in 10 - 15 working days

The critically acclaimed, multi-award-winning World War II deck-building game. June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. Players: 2 Ages: 14+ Playing Time: 45-60 minutes Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet

Minecraft: Guide to Combat (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Combat (Hardcover)
Mojang AB, The Official Minecraft Team
R333 Discovery Miles 3 330 Ships in 18 - 22 working days
The Art of Ni No Kuni 2 - Revenant Kingdom (Hardcover): Titan Books The Art of Ni No Kuni 2 - Revenant Kingdom (Hardcover)
Titan Books 1
R890 R643 Discovery Miles 6 430 Save R247 (28%) Ships in 10 - 15 working days

The Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish full-color book showcasing the best art from the highly anticipated roleplaying game. Developed by Level-5 and with collaboration from legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni (TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting game. This book is the ultimate fan resource, showcasing the development of the amazing characters, monsters, vehicles and locations from initial concept sketches through to the finished artworks.

Limitless Encounters vol. 1 (Hardcover): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Hardcover)
Andrew Hand, Michael E Johnson, Benjamin Baer
R1,255 Discovery Miles 12 550 Ships in 18 - 22 working days
Starfinder Pawns: The Threefold Conspiracy Pawn Collection (Game): Paizo Staff Starfinder Pawns: The Threefold Conspiracy Pawn Collection (Game)
Paizo Staff
R831 Discovery Miles 8 310 Ships in 10 - 15 working days

Key aliens and NPCs from Starfinder's Threefold Conspiracy Adventure Path come alive on your tabletop with The Threefold Conspiracy Pawn Collection, featuring more than 100 creature pawns for use with the Starfinder Roleplaying Game or any tabletop science-fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of an alien, NPC, or starship from The Threefold Conspiracy campaign, including agents of the mysterious Unseen, strange shapeshifters, uneasy allies, and dozens of unique creatures. The Threefold Conspiracy Pawn Collection, together with the creatures and characters from the Starfinder Alien Archive Pawn Box and Starfinder Core Rulebook Pawn Collection, provides pawns for nearly every Threefold Conspiracy encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Alien Archive Pawn Box, making the pawns easy to mix with traditional metal or plastic miniatures. From devious masterminds to shape-shifting infiltrators, find all of the enemies and allies of The Threefold Conspiracy Adventure Path on these beautifull illustrated pawns! While creature pawns are broken out by base size, all starship pawns use medium bases, from the tiniest fighter to the largest warship. Starfinder The Threefold Conspiracy Pawn Collection includes: Small Creatures Aerial Devil Autofly Swarm (4) Bug Furry Friend Experimental Nanobot Mimic (4) Extiomi Fech "Sparkles" Goba Flying Viper Eel Swarm (4) Gray Abductor (3) Gray Bounder Gray Engineer (2) Gray Ooze Wrangler Gray Researcher (6) Gray Surgeon Keji Swarm (4) Memory Muck (2) Needlehawk Host (4) Oni, Spirit Overseer Gyru Pik Nath Proog Psydrake Robot, Gray Observer (2) Scouring Swarm (4) Spookfish Swarm (4) Troll Polyp (2) Zaxo Zernivian Medium Creatures Aanung-An Algiada Iom Arc Moray (2) Aykins Segrue Azer Spy (3) Barghest Cargo Creep Chop Cycle (3) Combat Clone (2) Diorama Guard (2) Docksmythe (3) Dormakhabu Eiyol Marrill Ephecta Erem Esra Fluerasik Enforcer (4) Gamut Bio IT Staff (2) Gamut Bio Janitor (4) Glacial Borer Gray Shell Guardian Rhino Hesper Veeldiz Jincheroga Jox Hird Kaniko Breez Kibotu Knight of Golarion (4) Knight of Golarion Squire Krelo Danesh Kriegakos (3) Laoe Araae Orderly (4) Lawless One Lozu Pahir Ludvya "Firespitter" Zyakama Lunabellox Debrie Marduq Char Melta-Man Mersadask Rycast Modified Swarm Corrovox Molu Umana Dylaska Narla Yalamis Night Hag Orgot Nalkus Orvir Pike Phryine Callajam Psychic Clone (2) Qub Rel Nodens Reptoid Host (6) Reptoid Steward (4) Rig Technician (2) Robot, Incapacitator (2) Sarzael Fallion Shadow Hopper Shez Daiasha Silverlight Construct Space Pirate, Human (4) Steward Rookie (2) Steward Constable (2) Steward Worker (3) Tavin Arill The Monitor Threshwolf Host (2) Thylas Starhammer Torv Graycrag Trostinek Vee Andano Vora Rinn Wem Wetzelt Xych Vorsen Yona Raito Yox Large Creatures Barathu Patient (4) Doctor Flo Elmeshra (2) Gamut Bio Management (2) Garaggakal Polymath Golem, Abysium Hrog Hungerer from the Dark Jesara Hy Nevintsi Jynma Kunnid Linyf Megalonyxa Obfuchsia Phixara Protean, Xiritix (2) Quanma Ge Uliyu Replicant Ooze Troll, Quantum Varigneous Verifier Ki Huge Creatures Barathu Bruiser Driftlure Lava Strider (2) Xanthos Starships Gray Collection Saucer Gray Monitor Capsule Gray Mothership Gray Research Vessel Gray Watcher Pod Reptoid Chameleon Reptoid Changeling Reptoid Instigator (2) Reptoid Nest Platform Roselight Oracle Sanjaval Palanquin Shimmering Blade Steward Banshee FA Frigate

Strictly Fantasy - The Cultural Roots of Tabletop Role-Playing Games (Paperback): Gerald Nachtwey Strictly Fantasy - The Cultural Roots of Tabletop Role-Playing Games (Paperback)
Gerald Nachtwey; Edited by Matthew Wilhelm Kapell
R684 R494 Discovery Miles 4 940 Save R190 (28%) Ships in 10 - 15 working days

Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Gran Meccanismo - Clockpunk Roleplaying in Da Vinci's Florence (Hardcover): Mark Galeotti Gran Meccanismo - Clockpunk Roleplaying in Da Vinci's Florence (Hardcover)
Mark Galeotti; Illustrated by Teresa Ramos, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

A roleplaying game of fantastical inventions and Machiavellian politics in Renaissance Italy. It is the Year of Our Lord 1510, and one has to wonder how differently history could have played out if Niccolo Machiavelli, the military commissioner of the Republic of Florence, had not understood the true scale of Leonardo da Vinci's genius. In such a world, the visionary might simply have wasted his time painting portraits of women and doodling in a sketchbook. Instead, he unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks; spring-powered tanks whir across the battlefield, cannons thundering from their flanks; and gliders flit across perfectly blue Tuscan skies. Gran Meccanismo is a roleplaying game of swashbuckling adventure in a Renaissance Italy where Florence's winding alleys play host to spies, scholars, and sell-swords alike. Players are nobles, mercenaries, inventors, and artisans who may find themselves crossing wits with Machiavelli, avoiding the dangerous charms of Lucretia Borgia, or hearing Christopher Columbus telling tales of the new world he has discovered...

Dungeons & Dragons: How to Be More D&D - Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life (Hardcover): Kat... Dungeons & Dragons: How to Be More D&D - Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life (Hardcover)
Kat Kruger
R483 R451 Discovery Miles 4 510 Save R32 (7%) Ships in 9 - 17 working days

This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes-like the Fighter, Warlock, Bard, Monk, or Ranger-and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. (c)2022 Wizards of the Coast. All rights reserved.

Video Game Influences on Aggression, Cognition, and Attention (Hardcover, 1st ed. 2018): Christopher J. Ferguson Video Game Influences on Aggression, Cognition, and Attention (Hardcover, 1st ed. 2018)
Christopher J. Ferguson
R3,792 Discovery Miles 37 920 Ships in 18 - 22 working days

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: * Do violent video games promote violence? * Does video game addiction exist? * Should parents limit children's use of interactive media? * Do action video games promote visual attention? * Does sexist content in video games promote misogyny in real life? * Can video games slow the progress of dementia? * Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Weird of Hali - Roleplaying The Other Side Of The Cthulhu Mythos (Hardcover): John Michael Greer Weird of Hali - Roleplaying The Other Side Of The Cthulhu Mythos (Hardcover)
John Michael Greer
R900 Discovery Miles 9 000 Ships in 10 - 15 working days
The Ultimate RPG Game Master's Worldbuilding Guide - Prompts and Activities to Create and Customize Your Own Game World... The Ultimate RPG Game Master's Worldbuilding Guide - Prompts and Activities to Create and Customize Your Own Game World (Paperback)
James D'Amato; Foreword by Patrick Rothfuss
R293 R268 Discovery Miles 2 680 Save R25 (9%) Ships in 9 - 17 working days

Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D'Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master's Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group's next adventures!

Stargrave - Science Fiction Wargames in the Ravaged Galaxy (Hardcover): Joseph A. McCullough Stargrave - Science Fiction Wargames in the Ravaged Galaxy (Hardcover)
Joseph A. McCullough; Illustrated by Helge C Balzer, Sam Lamont, Paolo Puggioni, Michele Giorgi
R727 R633 Discovery Miles 6 330 Save R94 (13%) Ships in 9 - 17 working days

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback)
Curtis D. Carbonell
R958 Discovery Miles 9 580 Ships in 10 - 15 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Brian Boru - High King of Ireland (Game): Peer Sylvester Brian Boru - High King of Ireland (Game)
Peer Sylvester; Illustrated by Deirdre de Barra
R992 Discovery Miles 9 920 Ships in 10 - 15 working days

Ireland is awash with would-be kings, power-hungry pretenders, and self-professed rulers. The provinces are in disarray, and the common folk are paying the price. The land needs a leader. In Brian Boru, players will strive to unite Ireland under their domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you will need to navigate a web of shifting alliances, outmanoeuvre your enemies, and grab history by the reins. Includes rules in English and German. Number of players: 3-5 Ages: 14+ Play time: 60-90 minutes Components: Board, 46 cards, 139 tokens, 125 wooden discs

Video Games in Psychotherapy (Paperback): Robert Rice Video Games in Psychotherapy (Paperback)
Robert Rice
R1,044 Discovery Miles 10 440 Ships in 10 - 15 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Merv - The Heart of the Silk Road (Game): Fabio Lopiano Merv - The Heart of the Silk Road (Game)
Fabio Lopiano; Illustrated by Ian O'Toole
R1,131 Discovery Miles 11 310 Ships in 10 - 15 working days

A tense, economic eurogame for one to four players, charting the rise and fall of the 12th Century's greatest city.

The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.

In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous city at the centre of the land. Through careful court intrigue, timely donations to the grand mosque, and securing favourable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets.

Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?

Number of players: 1-4
Ages: 14+
Play time: 90 - 120 minutes
Components: Board, 25 tiles, 48 cards, 100+ wooden pieces, 100+ tokens

The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover):... The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover)
Daniel Reardon, David Wright
R3,674 Discovery Miles 36 740 Ships in 10 - 15 working days

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

Video Games in Psychotherapy (Hardcover): Robert Rice Video Games in Psychotherapy (Hardcover)
Robert Rice
R3,923 Discovery Miles 39 230 Ships in 10 - 15 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Odin's Ravens - A mythical race game for 2 players (Game, 3rd edition): Thorsten Gimmler Odin's Ravens - A mythical race game for 2 players (Game, 3rd edition)
Thorsten Gimmler; Illustrated by Johan Egerkrans 1
R493 R452 Discovery Miles 4 520 Save R41 (8%) Ships in 10 - 15 working days

A new edition of a classic game, perfect for couples and families. Take on the role of a mythical raven in a race around the world, using your cards to speed your journey or play tricks upon your opponent! Every morning Odin sends his ravens, Huginn and Muninn, across the world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive... Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! This revised edition of Thorsten Gimmler's award-winning game has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology. 2 Players Playing Time: 20-30 minutes Ages 8+

Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback): Scott Rice-Snow Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback)
Scott Rice-Snow
R585 Discovery Miles 5 850 Ships in 10 - 15 working days

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

The Wildside Gaming System - Fantasy Role-Playing Edition (Paperback): Leigh Ronald Grossman The Wildside Gaming System - Fantasy Role-Playing Edition (Paperback)
Leigh Ronald Grossman; Artworks by Tom Kidd
R795 Discovery Miles 7 950 Ships in 18 - 22 working days

The Wildside Gaming System is a flexible, innovative, ultra-realistic role-playing system designed specifically for adult and experienced gamers. Combining realistic and logical character development, realistic combat, and accurate historical elements, the Fantasy Role-Playing Edition is designed especially for Game Masters who like to create their own settings for swashbuckling heroics, magic, and adventure in a complex fantasy world.

Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover): Mark Shirley Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover)
Mark Shirley
R1,241 R1,029 Discovery Miles 10 290 Save R212 (17%) Ships in 10 - 15 working days
So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback): Josiah Lebowitz So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback)
Josiah Lebowitz
R495 Discovery Miles 4 950 Ships in 10 - 15 working days

Today, it seems as if everyone from heroic-yet-angsty teenagers, to giggling schoolgirls, to middle-aged businessmen, to bored moms are finding themselves whisked away to save distant worlds from some kind of unspeakable evil. But how do you prepare for such an amazing adventure? And, more importantly, how do you make it through without getting horribly maimed or killed along the way? Fortunately, this handbook has analyzed the accounts of numerous heroes who have traveled to magical lands and returned to tell the tale in order to create the definitive guide to survival and success no matter where in the fantasyverse your adventures may take you. In these pages, you'll learn how to increase (or, if you prefer, decrease) your chances of successfully being chosen, what types of preparation and training you should undertake beforehand, and how to hit the ground running on arrival and become the legendary hero that you were always destined to be.**Makes no guarantees of destined heroism and cannot be held liable if it turns out that you are instead destined to be eaten by a giant toad.

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