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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
Far from the battlefields of Europe and North Africa, Allied forces
fought a very different war against another foe, from the jungles
of Burma to the islands of the Pacific and the shores of Australia.
This new Theatre Book for Bolt Action allows players to command the
spearhead of the lightning Japanese conquests in the East or to
fight tooth and nail as Chindits, US Marines and other Allied
troops to halt the advance and drive them back. Scenarios, special
rules and new units give players everything they need to recreate
the ferocious battles and campaigns of the Far East, from
Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and
beyond.
Take a look back at the last 12 months of Dungeons & Dragons
Discover all there is to know about the latest campaigns, explore
legendary locations and brush up on fearsome monsters you might
meet on your adventures. With activities, interviews with awesome
podcasters and streamers and more epic content, this will keep fans
rolling for another twelve months.
No fantasy setting is complete without a pantheon of powerful
deities for its characters to worship or fear. Whether you're a
sneaky rogue asking the god of thievery for a blessing on your next
heist or a valorous crusader calling the might of your patron down
upon the forces of evil, faith and the forces behind it are key to
every character's identity. Within this volume you'll find details
on the gods and non-deific faiths of the Age of Lost Omens from the
perspective of their clergy and lay worshipers. You'll also
discover new domains, feats, and spells to customize your
character, and an exhaustive index of hundreds of deities from the
Pathfinder setting you can worship (and the mechanical benefits of
doing so). An indispensable resource for both players looking to
flesh out their characters' motivations and Game Masters aiming to
bring the evil cults, zealous evangelists, and holy warriors of
their campaigns to life, Pathfinder Lost Omens Gods & Magic is
an essential addition to any Pathfinder Second Edition campaign!
Hoping to find a way to fight back against the alien, insectoid
Swarm, the heroes travel to a distant world already consumed by the
deadly invaders. They soon discover they aren't alone in their
struggles when they meet a handful of resistance fighters on the
ravaged planet. With the group's help, the heroes strike against a
massive Swarm creature that is draining the world's resources dry
and infiltrate an infested university to search for a dead
professor's research that could lead to mythical holy site to the
insect goddess Hylax and the secret to defeating the Swarm once and
for all! "Huskworld" is a Starfinder Roleplaying Game adventure for
four 5th-level characters. This adventure continues the Attack of
the Swarm! Adventure Path, a six-part, monthly campaign in which
the heroes fight back against a ruthless and nigh-unstoppable foe.
This volume also includes a selection of relics from a devastated
star system, a study of regions that have survived attacks by the
Swarm, and a selection of new Swarm monsters and other alarming
threats. Each monthly full-color softcover Starfinder Adventure
Path volume contains a new installment of a series of
interconnected science-fantasy quests that together create a fully
developed plot of sweeping scale and epic challenges. Each 64-page
volume of the Starfinder Adventure Path also contains in-depth
articles that detail and expand the Starfinder campaign setting and
provide new rules, a host of exciting new monsters and alien races,
a new planet to explore and starship to pilot, and more!
Two armies prepare for war. Thor, surrounded by crackling
lightning, leads the assault of a horde of Viking berserkers.
Preparing to receive this charge stands a wall of grim-faced,
determined Spartan hoplites, commanded by Ares himself... Of Gods
and Mortals is a skirmish wargame that gives players the
opportunity to command the greatest heroes, warriors and monsters
of legend - and the gods and goddesses that ruled over them.
Whether you want to lead the forces of Greek, Egyptian, Celtic or
Norse mythology to battle, or build your own pantheon, Of Gods and
Mortals presents everything you need. Each player takes control of
a god, a handful of legendary characters and a number of mortal
troops, forming a warband that must work in harmony to succeed.
Although the gods are incredibly powerful, they are only as strong
as the faith of the mortals who follow them - if their worshippers
are cut down, gods become weaker, and if a deity is vanquished in
combat, its followers may flee the field of battle. Success lies in
employing a strategy that uses all your troops, from the mightiest
to the most humble, as effectively as possible.
A wargaming ruleset for epic pre-WW1 battles in the sky. It's the
dawn of the 20th Century and the Great Powers turn to war. Since
the development of the air screw, leading to the creation of flying
warships, the navies of the world have comprised an ever-growing
number of these aerial ironclads. So fire up the turbines, ready
the aether drives, and take to the air in Castles in the Sky: A
Wargame of Flying Battleships. Featuring all the rules required to
fight battles with fleets of flying behemoths. Assemble your fleet
from 8 nationalities and fight through a variety of scenarios. With
a full campaign system, Castles in the Sky contains everything
adventurous aeronautical admirals need to find victory in the
skies.
For many, the words "Dungeons & Dragons" conjure a fuzzy image,
most likely of teenage boys in a dim basement hunched over a
tabletop game. In Welcome to Dragon Talk, Shelly Mazzanoble, Greg
Tito, and their surprising guests bring a different image into
focus, offering: What if those boys were girls? Were famous actors?
Were educators, therapists, and politicians? After nearly five
decades, Dungeons & Dragons is more popular than ever and has
drawn together a community that defies stereotypes. In this
collection, the hosts of Dragon Talk, the official D&D podcast,
recount some of the most inspiring stories from their guests. All
use the core tenets of the game in their everyday life. Actor Joe
Manganiello defends D&D by baring his soul (and his ripped
abs). A teacher in a disadvantaged district in Houston, creates a
D&D club that motivates students to want to read and think
analytically. Writer and streamer Tanya DePass shows how
D&D-inspired communication skills break barriers and empower
people of color. Readers will see how D&D has given this
disparate and growing community the inspiration to flourish in
their careers and spread some of that in-game magic in real
life-and how you can too.
From the Restoration of England's monarchy until the end of the War
of the League of Augsburg, nearly every country in Europe
experienced conflict. Until recently, this period was perceived as
a wargaming backwater overshadowed by the Thirty Years War fought
1618-1648 and the War of the Spanish Succession which followed from
1701-1714. It is one of military history's most colourful and
exciting eras which saw the birth of regular armies and navies for
most major European powers. Massive battles were fought on land and
at sea from the frozen winters of Scandinavia to the searing summer
heat of North Africa. Alliances were agreed, broken and remade and
thrones changed hands in the name of religion and the pursuit of
power. This guide provides the kind of information wargamers
require to take the step into a new period or, begin collecting a
new army. It overviews the main conflicts and outlines major, minor
and unusual battles. How to create and paint your troops,
information on uniforms and flags, which regiments fought where,
the evolution of tactics and battlefield doctrines together with
information on the legendary commanders who created them is all
included.##The book is designed to act as a reference source and is
not aligned with any particular rule set. The title is a quote from
a man who was a major influence on the entire period; Willem van
Oranje, King William III.
In the 'Battle in America' series well-known historical illustrator
Peter Dennis breathes life back into the 19th century paper
soldier, supplying all the artwork needed to create the armies
which fought for and against the Union across the United States.
Here the blue and the grey regiments can clash again, using simple
rules from Veteran wargamer Andy Callan. Although the figures can
be used with any of the commercial sets of wargame rules, an
introduction to wargaming and a simple set of rules by veteran
wargamer Andy Callan is included, along with buildings, trees and
even artillery along with daring rebel cavalry and colourful
Zouaves.
Trapped in the Dark When the heroes seek an expert to translate an
ancient, eldritch tablet, a sinister cult strikes from out of the
shadows, intent on destroying the relic and all who know of its
existence. After facing off against these zealots and deciphering
the tablet, the heroes learn of another deep-sun locale called
Ezorod-and the evil elder entity that has focused its attention
there. The heroes quickly discover that the tablet is both a map
and a key to Ezorod, allowing them to enter and explore this weird
and lightless oubliette. There they will encounter ghastly
creatures and uncover sophisticated technology that could advance
sun-diving by light-years. But even if the PCs manage to escape the
deadly solar dungeon, they'll be forced to wonder about the
malevolent being they have unleashed upon the galaxy-even as they
receive a mysterious message heralding a future confrontation! This
volume of Starfinder Adventure Path continues the Dawn of Flame
Adventure Path and includes: * "The Blind City," a Starfinder
adventure for 7th-level characters, by Ron Lundeen. * A peek into
several cults of the galaxy, along with a cult hunter character
theme, by Lyz Liddell. * A catalog of strange gear from across
known space, including bizarre artifacts, by Leo Glass. * An
archive of fiery threats-some of which burn both the body and the
soul-from cruel dimensional shamblers to the mischievous magmins,
by David Gregoire, Violet Hargrave, and Ron Lundeen. * Deck plans
and statistics for an efreeti warship and a survey of a world in
the Vast that shines its own light into the void, both by Ron
Lundeen.
In these books, Peter Dennis sets the paper soldiers of the 19th
century marching again across the wargames tables of the 21st. All
the troop types of the wars are represented in full colour in a
format designed to create stands of soldiers which can be used to
re-fight these epic struggles for the control of Britain. Although
the figures can be used with any of the commercial sets of wargame
rules, an introduction to wargaming and a simple set of rules by
veteran wargamer Andy Callan is included, along with buildings,
trees and even early gunpowder weapons, fearsome Irish Kern and
ruthless European mercenaries.
This is the perfect add-on supplement not just for Helion's famous
'Paper Boys' book series but for other wargames periods and systems
too. In this book you will find all the building you need for a
18th and 19th rural or city landscaped terrain. Here will be some
22 pages of artwork intended to be cut straight out of the book
pages. Subjects to include village buildings, a church, farmhouse,
windmill etc. The models are scaled to 28mm, but through deft use
of a photocopier can be rescaled for other popular sizes of
figures.
The official art book for the video game Gears Tactics. Gears
Tactics is the fast-paced, turn-based strategy game from one of the
most-acclaimed video game franchises - Gears of War. Outnumbered
and fighting for survival, recruit and command your squad to hunt
down an evil mastermind who makes monsters. In this lavish book,
the full development process of the characters, weapons, armor,
enemies and environments of the game is uncovered. From initial
sketches through to beautiful final production art, the evolution
of Gears Tactics is revealed, accompanied by fascinating insight
from the artists and developers. Take a step into the war-scarred
world of Sera and experience Gears of War from a whole new
perspective.
Gaming is multi-billion-dollar industry, which has been growing
massively in the last few years. It seems that everyone is gaming
in one way or another. You might not think that the Bible has
anything to say about gaming, but Reagan Rose has written this
helpful book on what our relationship with gaming should look like.
Track is a series of books designed to disciple the next generation
in the areas of culture, doctrine, & the Christian life. While
the topics addressed aren't always simple, they are communicated in
a manner that is.
This ethnography of a live action role-playing (LARP) community
examines the structure of play, how new participants are introduced
and apprenticed into the culture, player expectations and
motivations, and games as they are designed and as they are
performed. The main focus is on LARP's affordance for learning
across a variety of disciplines and interests. The book is intended
for LARP participants, academics interested in play or in
collaborative development, those interested in new uses of familiar
learning environments, and game developers with an interest in
creating games with highly interactive narratives and co-creative
play experiences in which the role of designer and player is
blurred.
The Battle of France saw German forces sweep across the Low
Countries and towards Paris, crushing Allied resistance in just six
weeks. From Fall Gelb and the British withdrawal from Dunkirk to
the decisive Fall Rot, this new supplement for Bolt Action allows
players to take command of the bitter fighting for France, and to
refight the key battles of this campaign. Linked scenarios and new
rules, troop types, and Theatre Selectors offer plenty of options
for novice and veteran players alike.
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The Dragon Warrior
(Paperback)
Peter Last; Edited by Sheri Dee; Cover design or artwork by Scott Campbell
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R604
Discovery Miles 6 040
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Ships in 10 - 15 working days
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Judge Dredd: Helter Skelter
(Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, …
1
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R1,880
R1,354
Discovery Miles 13 540
Save R526 (28%)
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Ships in 12 - 17 working days
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Something in the multiverse has shattered, and now the universe is
bleeding. Throughout Mega-City One there are reports of invaders
wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles
in Apetown. And rumours of fragments of other universes, waiting to
be claimed. Head to the streets of Mega-City One with Judge Dredd:
Helter Skelter, a new miniatures board game combining Martin
Wallace's critically-acclaimed Wildlands rules with the worlds of
2000 AD. Four unique factions bring iconic characters from Slaine,
Nikolai Dante, and Strontium Dog crashing into Mega-City One, all
intent on finding the shattered fragments of their own universe and
crushing anyone who gets in their way. Things are going to get
rough, but one thing is certain. No matter what universe you are
from, you still have to answer to the Law! Players: 2-4 Ages: 14+
Playing Time: 30-60 minutes Contents: 20 unique ink-washed
miniatures, 188 cards, double-sided playing board, counters and
tokens
This playful, inspirational book invites fantasy lovers and fans of
Dungeons & Dragons to celebrate and incorporate different
elements of this iconic tabletop game in their lives and help them
live their best, geekiest life. Written by Kat Kruger, the Dungeon
Master of the popular Dungeons & Dragons actual play podcast
d20 Dames, you'll learn how to take the skills, knowledge, and
sense of adventure from your D&D campaign to help you better
understand everything from how you interact with the world around
you to facing the random events that life sometimes throws at you.
With advice from classic player classes-like the Fighter, Warlock,
Bard, Monk, or Ranger-and ways to take your experiences as a player
(or a Dungeon Master) and use them in your day-to-day life, How to
Be More D&D also features interactive elements like "Building
Your Character" and "Dungeon Master State of Mind," quizzes like
"What is Your D&D Class," and paired with rich, full-color art
from the world of Dungeons & Dragons. Whether it is building
your real world "character," discovering your ideal class and
strengths, harnessing the three pillars of play for everyday use,
or using roleplaying techniques to your advantage, How to Be More
D&D explores how to enjoy the campaign known as life and is a
perfect gift for any tabletop gamer or D&D fan. Dungeons &
Dragons, D&D, their respective logos, and the dragon ampersand,
are registered trademarks of Wizards of the Coast LLC. (c)2022
Wizards of the Coast. All rights reserved.
As the Allies advance towards Germany, they face dogged resistance
from the hard-pressed German forces. Take command of the Allies in
their final push to end the war in Europe, or hold fast as the
German defenders as the fight is brought to your door. This new
Campaign Book for Bolt Action offers new linked scenarios, rules,
troop types and Theatre Selectors, and provides plenty of options
for novice and veteran players alike.
The first supplement for the Konflikt '47 Weird World War II
wargames rules, this volume presents a range of new material for
the game, including: - New army list: The Japanese make their
presence known on the battlefields of Konflikt '47. - New units:
Options for troops and technology that can be added to the armies
presented in the rulebook. - Special characters: Field the best of
the best, elite men and women who may singlehandedly be the crucial
element between victory and defeat. - New background: The history
of the world of Konflikt '47 is detailed in more depth. - New
rules: All-new means of waging war, including material previously
published online.
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