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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
The Ardennes, 1944. Driven back by the Allies since D-Day, Germany
launches a surprise offensive on the Western Front. This assault
against the unprepared Allied lines is the opening move in one of
the largest battles of World War II. This new Campaign Book for
Bolt Action allows players to take command of both armies in this
desperate battle, fighting it as they believe it should have been
fought. New, linked scenarios, rules, troop types and Theatre
Selectors provide plenty of options for novice and veteran players
alike.
Fires rage throughout the Frozen City as an inhuman army pours out
of the cracks between realities. In the distant past, a cabal of
city elders sought to save their lives by making a pact with a
demon prince... and now the Red King has come to collect what he is
owed, claiming Frostgrave as his own. Many have already fled before
the Red King's demonic hordes, while others seek to weather the
storm, turning their bases into makeshift fortresses. The wizards
of Frostgrave must choose - do they stand and fight, or do they
abandon this great repository of mystical knowledge to the ravages
of unearthly fire? The Red King is the first supplement designed
for Frostgrave: Second Edition. In this sprawling, epic campaign,
wizards will be pushed to their limits, fighting not only against
one another and the perils of the Frozen City, but also against an
invading army. As the Red King's power grows, the laws of magic and
nature will start to bend. Can the wizards put aside their
differences long enough to oppose this common foe, or will greed
and mistrust doom them all?
With more than 300 classic and brand-new monsters, this 320-page
beautifully illustrated hardcover rulebook completes the collection
of creatures begun in the first two Pathfinder Bestiary volumes.
From classic creatures like clockworks and tooth fairies, returning
favorites like imperial dragons and mighty titans, to brand-new
menaces found all over Golarion, this must-have tome of monsters
designed to challenge characters of any level is an essential
companion to your Pathfinder game! This deluxe special edition is
bound in faux leather with metallic deboss cover elements and a
bound-in ribbon bookmark. The perfect way to commemorate
Pathfinder's new edition! (Cover color and design subject to
change.)
With more than 300 classic and brand-new monsters, this 320-page
beautifully illustrated hardcover rulebook completes the collection
of creatures begun in the first two Pathfinder Bestiary volumes.
From classic creatures like clockworks and tooth fairies, returning
favorites like imperial dragons and mighty titans, to brand-new
menaces found all over Golarion, this must-have tome of monsters
designed to challenge characters of any level is an essential
companion to your Pathfinder game! Pathfinder Bestiary 3 includes:
More than 300 monsters drawn from mythology and folklore, genre
classics, and more than a decade of Pathfinder, with plenty of new
monsters too! Gorgeous full-color illustrations on nearly every
page! Comprehensive monster lists sorted by level, type, and rarity
to help you find the right monster for any situation! Universal
monster rules to simplify special attacks, defenses, and qualities
like grab, swallow whole, and regeneration. Detailed lore sidebars
offering additional information about even more of Pathfinder's
most popular friends and foes!
Far from the battlefields of Europe and North Africa, Allied forces
fought a very different war against another foe, from the jungles
of Burma to the islands of the Pacific and the shores of Australia.
This new Theatre Book for Bolt Action allows players to command the
spearhead of the lightning Japanese conquests in the East or to
fight tooth and nail as Chindits, US Marines and other Allied
troops to halt the advance and drive them back. Scenarios, special
rules and new units give players everything they need to recreate
the ferocious battles and campaigns of the Far East, from
Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and
beyond.
Inside Bestiary 5 lurk hundreds of new monsters ready for use in
the Pathfinder Roleplaying Game. You'll find the death-dealing grim
reaper, menacing deep ones, and the ground-shaking wood colossus.
Alongside such terrors, there are also allies to be found, such as
the whimsical leshi, the inscrutable esoteric dragons, and the
powerful aerial servant! Pathfinder Roleplaying Game: Bestiary 5 is
the fifth indispensable volume of monsters for use with the
Pathfinder Roleplaying Game and serves as a companion to the
Pathfinder Roleplaying Game Core Rulebook and Pathfinder
Roleplaying Game Bestiary. This imaginative tabletop game builds
upon more than 10 years of system development and an Open Playtest
featuring more than 50,000 gamers to create a cutting-edge RPG
experience that brings the all-time best-selling set of fantasy
rules into the new millennium. Pathfinder Roleplaying Game Bestiary
5 includes: * More than 300 different monsters * Creatures that can
warp the minds of their victims, including the caller in darkness,
thought eater, and the bizarre brain mole * Two new types of
creature from beyond, the mysterious manasaputra and the truly vile
sahkil, alongside new types of angels, demodands, and devils *
Monsters from the stars and beyond, like the insidious grays,
twisted mutants, and advanced robots * New familiars, animal
companions, and other allies * New templates to help you get more
life out of classic monsters * Appendices to help you find the
right monster, including lists by Challenge Rating, monster type,
and habitat * Expanded universal monster rules to simplify combat *
Challenges for every adventure and every level of play * AND MUCH,
MUCH MORE!
The second title in The Paperboys on Campaign series, some 46 pages
of artwork enabling you to make French, British, Portuguese,
Spanish, and several other countries' troops which fought for and
against the Iron Duke in his epic campaign against Napoleon's
forces.
Two armies prepare for war. Thor, surrounded by crackling
lightning, leads the assault of a horde of Viking berserkers.
Preparing to receive this charge stands a wall of grim-faced,
determined Spartan hoplites, commanded by Ares himself... Of Gods
and Mortals is a skirmish wargame that gives players the
opportunity to command the greatest heroes, warriors and monsters
of legend - and the gods and goddesses that ruled over them.
Whether you want to lead the forces of Greek, Egyptian, Celtic or
Norse mythology to battle, or build your own pantheon, Of Gods and
Mortals presents everything you need. Each player takes control of
a god, a handful of legendary characters and a number of mortal
troops, forming a warband that must work in harmony to succeed.
Although the gods are incredibly powerful, they are only as strong
as the faith of the mortals who follow them - if their worshippers
are cut down, gods become weaker, and if a deity is vanquished in
combat, its followers may flee the field of battle. Success lies in
employing a strategy that uses all your troops, from the mightiest
to the most humble, as effectively as possible.
Bow down in Fear! Monsters have long stalked us in the darkness.
Within this book, you'll find a host of these creatures for use in
the Pathfinder Roleplaying Game. Face off against archdevils and
the Horsemen of the Apocalypse, planar dragons and the legendary
wild hunt, proteans and psychopomps, and hundreds more! Some
creatures, such as the capricious taniwha, the mysterious green
man, or the powerful empyreal lords, might even be willing to
provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary
6 is the sixth must-have volume of monsters for use with the
Pathfinder Roleplaying Game and serves as a companion to the
Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This
imaginative tabletop game builds upon more than 10 years of system
development and an open playtest featuring more than 50,000 gamers
to create a cutting-edge RPG experience that brings the all-time
best-selling set of fantasy rules into a new era. Pathfinder RPG
Bestiary 6 includes: More than 200 different monsters. New
player-friendly races, like the crazed monkey goblins, the
telepathic albino munavris, the river-dwelling fey naiads, the
wolflike rougarou, and the yaddithians of the Elder Mythos.
Numerous powerful demigods, from archdevils and Great Old Ones to
empyreal lords and qlippoth lords. New animal companions and other
allies, such as fierce devil monkeys and loyal clockwork hounds.
New templates, including the entothrope and the mongrel giant, to
help you get more life out of classic monsters. Appendices to help
you find the right monster, including lists by Challenge Rating,
monster type, and habitat. Expanded universal monster rules to
simplify combat. Challenges for every adventure and every level of
play. AND MUCH, MUCH MORE!
Following the assault on Pearl Harbor, the Imperial Japanese
military saw action across Asia, from the capture and defence of
the islands of the Pacific to the occupation of territory in China
and Burma. With this latest supplement for Bolt Action, players
have all the information they need to build a force of the
Emperor's fanatically loyal troops and campaign through some of the
most brutal battles of the war.
What if your pets could play D&D? And what if they were... kind
of jerks about it? If there are two things all geeks love, it's
roleplaying games, and their pets. So why not fuse the two? It's
time to grab your dice, dust off that character sheet, and let your
cat or dog (or guinea pig, or iguana, or budgie) accompany you on
an epic adventure! It'll be great! ... unless you have pets like
these.
For many, the words "Dungeons & Dragons" conjure a fuzzy image,
most likely of teenage boys in a dim basement hunched over a
tabletop game. In Welcome to Dragon Talk, Shelly Mazzanoble, Greg
Tito, and their surprising guests bring a different image into
focus, offering: What if those boys were girls? Were famous actors?
Were educators, therapists, and politicians? After nearly five
decades, Dungeons & Dragons is more popular than ever and has
drawn together a community that defies stereotypes. In this
collection, the hosts of Dragon Talk, the official D&D podcast,
recount some of the most inspiring stories from their guests. All
use the core tenets of the game in their everyday life. Actor Joe
Manganiello defends D&D by baring his soul (and his ripped
abs). A teacher in a disadvantaged district in Houston, creates a
D&D club that motivates students to want to read and think
analytically. Writer and streamer Tanya DePass shows how
D&D-inspired communication skills break barriers and empower
people of color. Readers will see how D&D has given this
disparate and growing community the inspiration to flourish in
their careers and spread some of that in-game magic in real
life-and how you can too.
Recreate the action and drama of 17th Century warfare on your
tabletop with The Pikeman's Lament. Start by creating your Officer
- is he a natural leader raised from the ranks, the youngest son of
a noble family, or an old veteran who has seen too many battles? As
you campaign, your Officer will win honour and gain promotion,
acquiring traits that may help lead his men to victory. Before each
skirmish, your Officer must raise his Company from a wide range of
unit options - should he lean towards hard-hitting heavy cavalry or
favour solid, defensively minded infantry? Companies are typically
formed from 6-8 units, each made up of either 6 or 12 figures, and
quick, decisive, and dramatic games are the order of the day. With
core mechanics based on Daniel Mersey's popular Lion Rampant rules,
The Pikeman's Lament captures the military flavour of the 17th
Century, and allows you to recreate skirmishes and raids from
conflicts such as the Thirty Years' War, the English Civil Wars,
and the Great Northern War.
Did you ever want to be a hero? Have you ever dreamed of going on
an epic quest to destroy monsters, defeat evil forces and fly on
the back of a dragon? This interactive new self-help book puts you,
the reader, in a fantasy world where every decision you make and
every path you take will influence the outcome of your journey.
When the seer Anka spirits you away to the world of Here, you find
yourself proclaimed the Chosen One - the hero everyone is relying
on to defeat the evil sorceress Mallena before she destroys
everything. But you don't feel like a hero, do you? If you choose
to accept this quest, you will have an opportunity to learn the
skills that you need and put together a crew of loyal friends and
companions to help you with your journey. The skills are based on
acceptance and commitment therapy (ACT), which has been shown
through research to help people overcome depression, anxiety,
posttraumatic stress disorder (PTSD), chronic pain, addiction
disorders and many other common problems. Your journey will be full
of danger, loss and strange creatures, but it will also be full of
excitement, adventure and fun, and will let you form life-long
bonds of friendship, which no curses can break. This book is your
call to adventure, an invitation to be the hero in your own story.
Gaming is multi-billion-dollar industry, which has been growing
massively in the last few years. It seems that everyone is gaming
in one way or another. You might not think that the Bible has
anything to say about gaming, but Reagan Rose has written this
helpful book on what our relationship with gaming should look like.
Track is a series of books designed to disciple the next generation
in the areas of culture, doctrine, & the Christian life. While
the topics addressed aren't always simple, they are communicated in
a manner that is.
The Battle of France saw German forces sweep across the Low
Countries and towards Paris, crushing Allied resistance in just six
weeks. From Fall Gelb and the British withdrawal from Dunkirk to
the decisive Fall Rot, this new supplement for Bolt Action allows
players to take command of the bitter fighting for France, and to
refight the key battles of this campaign. Linked scenarios and new
rules, troop types, and Theatre Selectors offer plenty of options
for novice and veteran players alike.
The first supplement for the Konflikt '47 Weird World War II
wargames rules, this volume presents a range of new material for
the game, including: - New army list: The Japanese make their
presence known on the battlefields of Konflikt '47. - New units:
Options for troops and technology that can be added to the armies
presented in the rulebook. - Special characters: Field the best of
the best, elite men and women who may singlehandedly be the crucial
element between victory and defeat. - New background: The history
of the world of Konflikt '47 is detailed in more depth. - New
rules: All-new means of waging war, including material previously
published online.
Welcome to Diceless Dungeons, an old-school role-playing game
without the bones! You see, every old-school game has a diceless
system inside of it, because these games emphasize decision making,
exploration, and role-playing above all else. Herein, you'll find
rules for creating brave adventurers (including the sorcerer's
apprentice), exploring the dungeons (with a combat system that
preserves a sense of danger without dice), and monsters and magic
items to win and wield. All in a simple, narrative ruleset that
feels like the imaginative play of childhood! The dungeons await
your sword...
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