|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
The Wildside Gaming System is a flexible, innovative,
ultra-realistic role-playing system designed specifically for adult
and experienced gamers. Combining realistic and logical character
development, realistic combat, and accurate historical elements,
the Fantasy Role-Playing Edition is designed especially for Game
Masters who like to create their own settings for swashbuckling
heroics, magic, and adventure in a complex fantasy world.
A fun, fast paced, easy-to-learn horror-comedy roleplaying game,
Horror Rules is a great way to lose your marbles (or your life) and
keep your sense of humor! Based on popular horror movies such as
Tremors, The Evil Dead and 8-Legged Freaks and packed with all your
favorite characters, cliches and cut-ups, it's great for
experienced and novice gamers alike. Liven up any party or just
kill a few hours with your friends. Even non-gamers will find it a
fun read and an excellent addition to any horror collection. The
basic rulebook is packed with cool artwork, sample Bad Guys,
Character Sheets, a free adventure and 100pgs of
scare-your-pants-off fun... everything you need to play and more!
With plenty of action, scares and tongue-in-cheek fun, it's
guaranteed to make you DIE laughing.
Any miniature wargame is greatly enhanced by realistic and
evocative scenery and buildings, but commercial ready-made pieces
can be expensive. Building your own can be a cost-effective and
very rewarding alternative, another hobby in itself, but it can be
hard to know where to start. Wargames Terrain and Buildings is a
series of books aimed at giving wargamers the skills, techniques
and guidance they need to create their own stunning and practical
model buildings. In this volume, master modeller Tony Hardwood
shares his years of experience and presents the reader with a wide
range of projects for the Napoleonic era. With the aid of
step-by-step photographs, he guides the reader through building and
finishing each of these models, which are organized in three
sections of increasing complexity and encompass a range of scales
and different materials. Nine projects are included but the
techniques and skills demonstrated along the way, along with
valuable advice on tools, construction materials and paints, can be
adapted and applied to a much wider range of structures to grace
your battlefields.
Everything you need to play your first role-playing game, set in
the fantasy horror world of ZWEIHANDER RPG. Everything you need to
play in a beginner-friendly box. ZWEIHAENDER RPG is an
award-winning, cooperative storytelling game set in a medieval
fantasy world. It teaches starting gamers how to create their own
fantasy characters who'll embark on adventures filled with
intrigue, mystery, and supernatural horror. What's Inside: One
rulebook for creating characters One rulebook for running the game
Secrets of Swanzi feature-length adventure 6 high-quality
polyhedral dice Folding Gamemaster's Screen Folding poster and
village-crawl map 13 Character Profession Folios 9 Fortune and
Misfortune tokens 18 Sliding Condition Trackers 72 Clue, Injury,
and Spell cards
The Call of Cthulhu Keeper's Companion is an invaluable resource
for GM's. New material includes advice for new keepers, a lengthy
study of Mythos artifacts, a learned discussion of many
occultbooks, an up-to-the-moment description of every facet of
forensic medicine, a thorough revision and expansion of the game
skills (including nearly two dozen new ones), and the augmented
text of the Keeper's Compendium, somewhat updated--forbidden books,
secret cults, alien races, and mysterious places. Additional short
essays and features round out this book-more than 100,000 words!
The best-selling Keeper's Compendium appeared in 1993, but has been
out of print for more than two years.
The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods!
Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla.
This accessory pack contains 30 Heritor Ability cards and 30 Warden
Spell cards, allowing players to have all of their characters
abilities laid out in front of them during a game. The pack also
includes an exclusive 'Blood Burn Die' which aids in keeping track
of a Heritor's blood burn level throughout the game.
Take your game to the next level with the new book from the world's
biggest football YouTubers, the F2. We're the F2 and in our brand
new book we're going to show you how to take your football skills
to the next level. In these pages we turn the spotlight on the
greatest players, the biggest teams, and most jaw-dropping moments
from across the football world, and teach you the skills and the
tekkers it takes to be the best! Want step-overs like Sanchez? Or a
piledriver like Ibrahimovic? Or quick-feet like Messi? We show you
how. Our book is filled with tips and hacks, as well as the inside
track on your favourite stars: Pogba, Suarez, Aguero and the rest.
There's even a free app that brings the book to life and shows you
how to turbo-charge your tekkers! There's not a moment to lose -
open, read, learn, download and get out on the pitch and practise.
Love, peace and tekkers.
Far from the battlefields of Europe and North Africa, Allied forces
fought a very different war against another foe, from the jungles
of Burma to the islands of the Pacific and the shores of Australia.
This new Theatre Book for Bolt Action allows players to command the
spearhead of the lightning Japanese conquests in the East or to
fight tooth and nail as Chindits, US Marines and other Allied
troops to halt the advance and drive them back. Scenarios, special
rules and new units give players everything they need to recreate
the ferocious battles and campaigns of the Far East, from
Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and
beyond.
An avid gamer and sharp media critic explains meritocracy's
negative contribution to video game culture-and what can be done
about it Video games have brought entertainment, education, and
innovation to millions, but gaming also has its dark sides. From
the deep-bred misogyny epitomized by GamerGate to the endemic
malice of abusive player communities, gamer culture has had serious
real-world repercussions, ranging from death threats to sexist
industry practices and racist condemnations. In The Toxic
Meritocracy of Video Games, new media critic and longtime gamer
Christopher A. Paul explains how video games' focus on meritocracy
empowers this negative culture. Paul first shows why meritocracy is
integral to video-game design, narratives, and values. Games
typically valorize skill and technique, and common video-game
practices (such as leveling) build meritocratic thinking into the
most basic premises. Video games are often assumed to have an even
playing field, but they facilitate skill transfer from game to
game, allowing certain players a built-in advantage. The Toxic
Meritocracy of Video Games identifies deep-seated challenges in the
culture of video games-but all is not lost. As Paul argues,
similarly meritocratic institutions like professional sports and
higher education have found powerful remedies to alleviate their
own toxic cultures, including active recruiting and strategies that
promote values such as contingency, luck, and serendipity. These
can be brought to the gamer universe, Paul contends, ultimately
fostering a more diverse, accepting, and self-reflective culture
that is not only good for gamers but good for video games as well.
Did you ever want to be a hero? Have you ever dreamed of going on
an epic quest to destroy monsters, defeat evil forces and fly on
the back of a dragon? This interactive new self-help book puts you,
the reader, in a fantasy world where every decision you make and
every path you take will influence the outcome of your journey.
When the seer Anka spirits you away to the world of Here, you find
yourself proclaimed the Chosen One - the hero everyone is relying
on to defeat the evil sorceress Mallena before she destroys
everything. But you don't feel like a hero, do you? If you choose
to accept this quest, you will have an opportunity to learn the
skills that you need and put together a crew of loyal friends and
companions to help you with your journey. The skills are based on
acceptance and commitment therapy (ACT), which has been shown
through research to help people overcome depression, anxiety,
posttraumatic stress disorder (PTSD), chronic pain, addiction
disorders and many other common problems. Your journey will be full
of danger, loss and strange creatures, but it will also be full of
excitement, adventure and fun, and will let you form life-long
bonds of friendship, which no curses can break. This book is your
call to adventure, an invitation to be the hero in your own story.
Fight the War Against Draconic Oppression in this Adventure for the
World's Greatest Roleplaying Game
In an audacious bid for power the Cult of the Dragon, along with
its dragon allies and the Red Wizards of Thay, seek to bring Tiamat
from her prison in the Nine Hells to Faerun. To this end, they are
sweeping from town to town, laying waste to all those who oppose
them and gathering a hoard of riches for their dread queen. The
threat of annihilation has become so dire that groups as disparate
as the Harpers and Zhentarim are banding together in the fight
against the cult. Never before has the need for heroes been so
desperate.
- The first of two adventures in the Tyranny of Dragons(TM)
story arc, "Hoard of the Dragon Queen" provides everything a
Dungeon Master needs to create an exciting and memorable adventure
experience.
- Fans of the Dungeons & Dragons(R) Roleplaying Game can get a
sample of what this product has in store for them through the
D&D Encounters(TM) in-store play program.
- Adventure design and development by Kobold Press.
Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes
Components: 4 unique miniatures, 35 cards The Adventuring Party has
arrived, bringing four classic adventurers to the Wildlands. Play
as a thief, a wizard, a cleric, and a barbarian, asserting your
dominance over your opponents and immortalizing your status as
fantasy favourites. A word of warning - these characters don't like
to be left out, and will invade your game whether someone is
playing them or not, stealing your crystal shards and punching
anyone in their way. This faction pack includes four unique
miniatures and their activation deck, along with encounter rules
for using this faction as non-player characters. Requires a copy of
Wildlands to play.
|
|