Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
Are you the hero that will end the reign of the evil Arch-Illager? Journey through the world of Minecraft Dungeons in this exciting sticker and activity book, where you'll spot dangerous mobs, protect innocent villagers and unleash a horde of heroes to fight back the sprawl of evil. Packed with stickers and activities like mazes, sudokus and spot-the-difference, this book has hours of fun that only a worthy hero will be able to complete.
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon ... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game - and her best friend. Will their epic campaign withstand all this change, or has their adventure - and their friendship - finally come to an end?
Since its inception decades ago, the tabletop roleplaying game Dungeons & Dragons has offered an escape from the real world, the chance to enter distant realms, walk in new shoes, and be part of immersive, imaginative tales as they unfold. More so, in Thom James Carter's opinion, it's a perfect vessel for queer exploration and joy. Journey on, adventurer, as Dungeon Master Thom invites readers into the game's exciting queer, utopian possibilities, traversing its history and contemporary evolution, the queer potential resting within gameplay, the homebrewers making it their own, stories from fellow players, and the power to explore and examine identity and how people want to lead their lives in real and imagined worlds alike. Grab a sword and get your dice at the ready, this queer adventure is about to begin. (This book is unofficial and unaffiliated with properties Wizards of the Coast and Dungeons & Dragons.)
The first new Dragonlance novel from Margaret Weis and Tracy Hickman in over a decade, and featuring fan-favorite characters from the iconic first two trilogies, Dragonlance Chronicles and Dragonlance Legends--books that brought a generation of readers into the fantasy fold. Destina Rosethorn--as her name implies--believes herself to be very much a favored child of destiny. But when her father dis in the War of the Lance, her carefully-constructed world comes crashing down. Not only does she lost her beloved father, but the legacy he has left her: a wealthy fiance, and rule over the family lands and castle. With nothing left in the world to support her but wits and determination, she hatches a bold plan: to secure the Device of Time Journeying she read about in one of her father's books and prevent her father's death. The last known holder of the Device was one of the Heroes of the Lance: the free-spirited kender, Tasselhoff Burrfoot. BUt when Destina arrives in Solace--home not only to Tas, but to fellow heroes Caramon and Tika Majere--she sets into motion a chain of events more deadly than she had ever anticipated: one that could change not only her personal history, but the fate of the entire world, allowing a previously-defeated evil to once again gain ascendancy.
A new world beckons... Ancient magic flows through the grimy streets of Lawbrand's bustling Trade-Cities. Tensions between the ruling Sularian Church and the new generation of upstart adventurers threaten to ignite a firestorm of societal upheaval. In the wilds beyond Lawbrand's borders. Long-forgotten races and newly formed cults rise to claim their own territories - and exert their will upon civilization. And beneath it all, the ancient World-Serpent, Auroboros, awakens to devour all...
Will you escape the dangers of Azeroth? Will you escape the dangers of Azeroth? You have 60 minutes to break free of the chains that bind and the evils that threaten the World of Warcraft (R)! Play as honorable members of the Horde and the Alliance and overcome obstacles before time runs out! Stop the spread of Professor Putricide's plague of undeath in his bizarre laboratory, dodge devilsaurs in Un'Goro Crater, and restore order to Karazhan before the tower collapses! Featuring three different scenarios with three difficulty levels: easy, medium, and challenging. Will you be unshackled? Or will time seal your fate?
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
Take a look back at the last 12 months of Dungeons & Dragons Discover all there is to know about the latest campaigns, explore legendary locations and brush up on fearsome monsters you might meet on your adventures. With activities, interviews with awesome podcasters and streamers and more epic content, this will keep fans rolling for another twelve months.
Eat delicious snacks and game-friendly meals in between dice rolls and encounters with this easy-to-follow RPG themed cookbook perfect for every game group. Feed your gamer group with this collection of 75 game-friendly bar bites, finger foods, and easy-to-share meals. With recipes from the passable Goodberries Baked Cheese-wrapped dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to the player-favorite Inspiration Points Peanut Butter White Chocolate Pretzels, this cookbook has you covered for any game night adventure. Complete with easy-to-follow recipes and the wit and wisdom of the authors of A Dragon Walks into a Bar and Dungeonmeister, this book will hit the spot for hungry fighters, spellcasters, and anyone else at the table. Additional recipes include: -Goblintzes-Cheese Blintzes -Genasi's Delight-Masala Peanuts -Remarkably Movable Rods-Candied Bacon -The Picked Pocket-Hamburger Stuffed Rolls -Healing Words-Lavender Cupcakes with Honey Frosting -Shards of Elemental Chaos-Candy Bark -Hex Grid Cookies-Map-Based Sugar Cookies
Learn how to paint exciting miniature creatures and elevate your tabletop experience, with Arcane Arts. Professional miniature painter and instructor Noxweiler Berf has created an immersive guide to painting miniatures for tabletop games. In his engaging and playful style, Berf demystifies the miniature painting process for the beginner and offers new perspectives and encouragement for advancing hobbyists. The guide offers the reader a number of milestone "quests" that will take them from the first steps of selecting a miniature figure, to understanding the visual cues that come from their choice of color and texture, to even developing scenic basing and preparing your miniature for game-play.
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place-especially when you're up to no good. Whether you're a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone's going to come at you. Probably more than one someone. You can't know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You'll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
Set off with your adventuring party to gather 25 days' worth of gifts from the world of Dungeons & Dragons! Collect dozens of little treasures inspired by the Forgotten Realms in this official Dungeons & Dragons countdown calendar. Your party may have all the weapons they need, but this engaging gift calendar is filled with dozens of items you'd never think to bring on a quest. With mini books, stationery, buttons, tech accessories, and more, you can celebrate your love for the game with this countdown calendar featuring a monstrous assortment of presents!
From the author of The Monsters Know What They're Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann's first book based on his popular blog, The Monsters Know What They're Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They're Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Your campaign will never be the same!
Beauty is in the eye of the Beholder with this officially licensed miniature figurine. * FIGURINE WITH LIGHT: A one-of-a-kind 3-inch figurine of the popular monster: the Beholder with a glowing eye * BOOK INCLUDED: Learn more about this iconic monster in this fully illustrated 32-page miniature book * PERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & Dragons * OFFICIALLY LICENSED: Authentic Dungeons & Dragons collectible
In Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust into the middle of a large conspiracy, you must make decisions that may put yourself and another most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! Pathfinder Bestiary 3 includes: More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! Gorgeous full-color illustrations on nearly every page! Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Detailed lore sidebars offering additional information about even more of Pathfinder's most popular friends and foes!
In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
You may like...
Dragonlance: Dragons of Deceit (Dungeons…
Margaret Weis, Tracy Hickman
Paperback
Pathfinder Lost Omens Ancestry Guide…
David Calder, James Case, …
Hardcover
|