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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback): Josiah Lebowitz So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback)
Josiah Lebowitz
R495 Discovery Miles 4 950 Ships in 10 - 15 working days

Today, it seems as if everyone from heroic-yet-angsty teenagers, to giggling schoolgirls, to middle-aged businessmen, to bored moms are finding themselves whisked away to save distant worlds from some kind of unspeakable evil. But how do you prepare for such an amazing adventure? And, more importantly, how do you make it through without getting horribly maimed or killed along the way? Fortunately, this handbook has analyzed the accounts of numerous heroes who have traveled to magical lands and returned to tell the tale in order to create the definitive guide to survival and success no matter where in the fantasyverse your adventures may take you. In these pages, you'll learn how to increase (or, if you prefer, decrease) your chances of successfully being chosen, what types of preparation and training you should undertake beforehand, and how to hit the ground running on arrival and become the legendary hero that you were always destined to be.**Makes no guarantees of destined heroism and cannot be held liable if it turns out that you are instead destined to be eaten by a giant toad.

Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover): Mark Shirley Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover)
Mark Shirley
R1,029 Discovery Miles 10 290 Ships in 10 - 15 working days
A Worldbuilder's Guide to Magic - Essentials for Writers, Game Developers and Dungeon Masters (Paperback): Brent A.... A Worldbuilder's Guide to Magic - Essentials for Writers, Game Developers and Dungeon Masters (Paperback)
Brent A. Stypczynski
R494 Discovery Miles 4 940 Ships in 10 - 15 working days

Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories-from Nordic myths to modern novels-are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.

The King is Dead (Game, 2nd Edition): Benoit Billion The King is Dead (Game, 2nd Edition)
Benoit Billion; Peer Sylvester
R780 Discovery Miles 7 800 Ships in 10 - 15 working days

The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne.

The Creative Gene - How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid (Hardcover):... The Creative Gene - How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid (Hardcover)
Hideo Kojima; Translated by Nathan Collins
R502 R444 Discovery Miles 4 440 Save R58 (12%) Ships in 10 - 15 working days

The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work! Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.

Watch Us Roll - Essays on Actual Play and Performance in Tabletop Role-Playing Games (Paperback): Shelly Jones Watch Us Roll - Essays on Actual Play and Performance in Tabletop Role-Playing Games (Paperback)
Shelly Jones
R863 Discovery Miles 8 630 Ships in 10 - 15 working days

Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.

Dungeon Academy: Tourney of Terror - Dungeons & Dragons (Paperback): Madeleine Roux Dungeon Academy: Tourney of Terror - Dungeons & Dragons (Paperback)
Madeleine Roux
R205 R188 Discovery Miles 1 880 Save R17 (8%) Ships in 9 - 17 working days

Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!

Frostgrave - Fantasy Wargames in the Frozen City (Hardcover, 2nd Edition): Joseph A. McCullough Frostgrave - Fantasy Wargames in the Frozen City (Hardcover, 2nd Edition)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR; Foreword by Shane Hensley
R749 R655 Discovery Miles 6 550 Save R94 (13%) Ships in 9 - 17 working days

This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned - it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?

Playing with the Guys - Masculinity and Relationships in Video Games (Paperback): Marc A. Ouellette Playing with the Guys - Masculinity and Relationships in Video Games (Paperback)
Marc A. Ouellette; Edited by Matthew Wilhelm Kapell
R865 Discovery Miles 8 650 Ships in 10 - 15 working days

A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.

Dungeons & Dragons: Beholder Figurine - With glowing eye! (Paperback): Aidan Moher Dungeons & Dragons: Beholder Figurine - With glowing eye! (Paperback)
Aidan Moher
R281 Discovery Miles 2 810 Ships in 10 - 15 working days

Beauty is in the eye of the Beholder with this officially licensed miniature figurine. * FIGURINE WITH LIGHT: A one-of-a-kind 3-inch figurine of the popular monster: the Beholder with a glowing eye * BOOK INCLUDED: Learn more about this iconic monster in this fully illustrated 32-page miniature book * PERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & Dragons * OFFICIALLY LICENSED: Authentic Dungeons & Dragons collectible

Being Dragonborn - Critical Essays on The Elder Scrolls V: Skyrim (Paperback): Mike Piero, Marc A. Ouellette Being Dragonborn - Critical Essays on The Elder Scrolls V: Skyrim (Paperback)
Mike Piero, Marc A. Ouellette
R689 Discovery Miles 6 890 Ships in 10 - 15 working days

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback): Stephanie Hedge Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback)
Stephanie Hedge
R872 Discovery Miles 8 720 Ships in 10 - 15 working days

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

The Aesthetics of Videogames (Paperback): Jon Robson, Grant Tavinor The Aesthetics of Videogames (Paperback)
Jon Robson, Grant Tavinor
R1,460 Discovery Miles 14 600 Ships in 10 - 15 working days

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Frostgrave: The Frostgrave Folio (Paperback): Joseph A. McCullough Frostgrave: The Frostgrave Folio (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak 1
R370 R335 Discovery Miles 3 350 Save R35 (9%) Ships in 9 - 17 working days

The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

Neverland - A Fantasy Role-Playing Setting (Hardcover): Andrew Kolb Neverland - A Fantasy Role-Playing Setting (Hardcover)
Andrew Kolb
R657 R584 Discovery Miles 5 840 Save R73 (11%) Ships in 9 - 17 working days

Mermaids, sword fights, and adventures through Neverland are all fun and exciting-until you're staring down the mouth of a crocodile big enough to topple a castle. Journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy Role-Playing Setting. EXPLORE THE ISLE OF MISCHIEF & MYSTERY Many have heard of the island of Neverland. Stories of pirates, mermaids and Peter Pan are told by parents around the world to send their children off to a happy, dreaming sleep. But, it's been a long time since the Darlings first flew to Neverland and a new story is about to be told. Your own. Take a journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy RPG Setting. The book is a feature-length hex crawl campaign, intended for sandbox exploration. Created by Andrew Kolb, you'll find endless adventure inside, lovingly adapted from the tales of Peter Pan and tailored for an older audience. Each hex is self-contained, brimming with lore from Peter Pan and the Darlings' escapades. It's time to tell your own stories of pirates, mermaids and children who can fly. For use with the fifth edition of the world's oldest role-playing game.

Lion Rampant: Second Edition - Medieval Wargaming Rules (Hardcover): Daniel Mersey Lion Rampant: Second Edition - Medieval Wargaming Rules (Hardcover)
Daniel Mersey; Illustrated by Mark Stacey
R579 R519 Discovery Miles 5 190 Save R60 (10%) Ships in 9 - 17 working days

An expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies. Take to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace - or forge your own legend - with Lion Rampant: Second Edition. From the Dark Ages to the Hundred Years' War, raids, skirmishes, and clashes between small retinues were a crucial part of warfare, and these dramatic small-scale battles are at the heart of this easy-to-learn but tactically rewarding wargame. Lion Rampant: Second Edition is a new, updated version of the hit Osprey Wargames series title, and retains the core gameplay while also incorporating a wealth of new rules and updates from several years' worth of player feedback and development. Whether they are looking to recreate historical encounters or tell their own stories, the varied scenarios, unit types, and sample retinue lists found in this volume provide everything players need to face each other in quick, exciting, and, above all, fun tabletop battles.

Cryptid (Game): Hal Duncan, Ruth Veevers Cryptid (Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya 1
R1,083 R790 Discovery Miles 7 900 Save R293 (27%) Ships in 10 - 15 working days

In this unique deduction game of honest misdirection you are all cryptozoologists, trying to be the first to discover definitive proof of a cryptid in the wilds of North America. Each player will be given a unique clue – one piece of crucial information about where the creature lives. When combined, the clues identify a single space on the map – the creature’s habitat.

Each player’s clue either states an area where the creature can be found or where it cannot be found, based on the terrain and structures on the board. During the game, you will ask each other questions with the aim of guessing each other’s clues. The first player to correctly use all of the clues to find the habitat wins the game!

Bolt Action: Armies of Italy and the Axis (Paperback): Warlord Games Bolt Action: Armies of Italy and the Axis (Paperback)
Warlord Games; Illustrated by Peter Dennis 1
R618 Discovery Miles 6 180 Ships in 10 - 15 working days

While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Slovakia, Croatia and Finland. Refight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for 'Bolt Action.'

Fantastic Beasts and Where to Find Them: Bendable Bowtruckle (Paperback): Running Press Fantastic Beasts and Where to Find Them: Bendable Bowtruckle (Paperback)
Running Press 1
R225 R201 Discovery Miles 2 010 Save R24 (11%) Ships in 5 - 10 working days

Fans of J.K. Rowling's Wizarding World will be enchanted by this life-size collectible--a poseable figure of Pickett, Newt Scamander's Bowtruckle companion in Fantastic Beasts and Where to Find Them.

Kit includes:

* 5" bendable figure of Pickett

* ID card" with description of the Bowtruckle

* 2 magnets

Fantastic Beasts and Where to Find Them takes fans to a new era in J.K. Rowling's Wizarding World, decades before Harry Potter and half a world away. Inspired by the Hogwarts textbook, Fantastic Beasts and Where to Find Them, written by J.K. Rowling's character, Newt Scamander, the film follows a magical mix-up that takes Newt on a chase around New York City looking for the magical creatures that have escaped from his case.

Ringbearers - *The Lord of the Rings Online* as Intertextual Narrative (Hardcover): Tanya Krzywinska, Esther MacCallum-Stewart,... Ringbearers - *The Lord of the Rings Online* as Intertextual Narrative (Hardcover)
Tanya Krzywinska, Esther MacCallum-Stewart, Justin Parsler
R2,466 Discovery Miles 24 660 Ships in 10 - 15 working days

"Ringbearers" collects together essays by established and leading figures within Game Studies, each focused on different aspects of the Massively Multiplayer Online game "The Lord of the Rings Online."
The authors played the game extensively, yet they each come to it with different questions. Some essays focus on what players do with and in the game, whether that means asking about the opportunities provided for role-play or asking how the knowledge that fans bring to the game informs their experience of it. Others focus on the design of the game: for example the handling of narrative and its temporal dimensions, the articulation of core themes into ludic form, or the representational and aural strategies used. Moral rhetorics solicit discussion from various perspectives, as does the treatment of horror and the 'other'. Particular game mechanics are analysed in detail such as the game's crafting economy, or, more generally, the development of improbable conventions that players have learned to accept as the grammar of games.
As well as Design, Media and Game Studies students and scholars, "Ringbearers" will also prove of interest to those studying adaptation and to scholar-fans of JRR Tolkein's massively influential and popular fictional work.

Assassin's Creed - Escape Room Puzzle Book - Explore Assassin's Creed in an escape-room adventure (Paperback): James... Assassin's Creed - Escape Room Puzzle Book - Explore Assassin's Creed in an escape-room adventure (Paperback)
James Hamer Morton, UbiSoft
R439 R402 Discovery Miles 4 020 Save R37 (8%) Ships in 9 - 17 working days

The Assassin's Creed Escape Room Puzzle Book is an exciting journey through history in which you must solve a series of puzzles and mysteries to save humanity. You are Joey, a museum worker who comes across a mysterious blade that sets in motion a chain of events that completely upends your life. Drawn into the world of the Assassins, you must tour through time and space - from 5th century BCE Greece to the catacombs of medieval Venice - in order to foil a malevolent Isu plot. Featuring characters and locations familiar to fans of the Assassin's Creed franchise and written by an experienced real-life escape-room creator, this immersive escape-room experience is both visually exciting and a difficult puzzle quest. Can you solve the conundrums and reveal the Isu plan in time to save the world?

Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R393 R357 Discovery Miles 3 570 Save R36 (9%) Ships in 10 - 15 working days
Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback): Patrick Todoroff Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback)
Patrick Todoroff; Illustrated by Sam Lamont
R368 R332 Discovery Miles 3 320 Save R36 (10%) Ships in 9 - 17 working days

Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone.

The Role-Playing Society - Essays on the Cultural Influence of RPGs (Paperback): Andrew Byers, Francesco Crocco The Role-Playing Society - Essays on the Cultural Influence of RPGs (Paperback)
Andrew Byers, Francesco Crocco
R843 R690 Discovery Miles 6 900 Save R153 (18%) Ships in 10 - 15 working days

Since the release of Dungeons & Dragons in 1974, role-playing games have spawned a vibrant industry and subculture whose origins, characteristics, cultures and player experiences have been well explored. Yet there has been little attention devoted to the meaningful ways RPGs have shaped society at large over the last four decades. RPGs were influential on video game design and have been widely represented in film, television and other media. They have made their mark on other areas of society, as well, including education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for ""serious"" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Black Ops - Tactical Espionage Wargaming (Paperback): Guy Bowers Black Ops - Tactical Espionage Wargaming (Paperback)
Guy Bowers; Illustrated by Johan Egerkrans, Dmitry Burmak
R394 R356 Discovery Miles 3 560 Save R38 (10%) Ships in 9 - 17 working days

Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

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