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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

I Love My Life - Card Game and Oracle Deck Compendium (Hardcover): Sophia Wise One I Love My Life - Card Game and Oracle Deck Compendium (Hardcover)
Sophia Wise One; Illustrated by Sophia Wise One
R1,868 R1,517 Discovery Miles 15 170 Save R351 (19%) Ships in 10 - 15 working days
The Game Master's Book of Legendary Dragons - Epic new dragons, dragon-kin and monsters, plus dragon cults, classes,... The Game Master's Book of Legendary Dragons - Epic new dragons, dragon-kin and monsters, plus dragon cults, classes, combat and magic for 5th Edition RPG adventures (Hardcover)
Aaron Hubrich, Dan Dillon, Cody C Lewis, James J Haeck, Jim Pinto
R897 R606 Discovery Miles 6 060 Save R291 (32%) Ships in 12 - 19 working days
Auroboros: Under The Sun (Hardcover): Micky Neilson Auroboros: Under The Sun (Hardcover)
Micky Neilson
R543 Discovery Miles 5 430 Ships in 12 - 19 working days

A new world beckons... Ancient magic flows through the grimy streets of Lawbrand's bustling Trade-Cities. Tensions between the ruling Sularian Church and the new generation of upstart adventurers threaten to ignite a firestorm of societal upheaval. In the wilds beyond Lawbrand's borders. Long-forgotten races and newly formed cults rise to claim their own territories - and exert their will upon civilization. And beneath it all, the ancient World-Serpent, Auroboros, awakens to devour all...

Limitless Encounters vol. 1 (Hardcover): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Hardcover)
Andrew Hand, Michael E Johnson, Benjamin Baer
R872 Discovery Miles 8 720 Ships in 12 - 19 working days
The Game Master's Book of Random Encounters - 500+ customizable maps, tables and story hooks to create 5th edition... The Game Master's Book of Random Encounters - 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (Hardcover)
Jeff Ashworth; Illustrated by Jasmine Kalle
R508 Discovery Miles 5 080 Ships in 12 - 19 working days
Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback): Stephanie Hedge Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback)
Stephanie Hedge
R1,425 R923 Discovery Miles 9 230 Save R502 (35%) Ships in 12 - 19 working days

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Gaslands: Refuelled - Post-Apocalyptic Vehicular Mayhem (Hardcover): Mike Hutchinson Gaslands: Refuelled - Post-Apocalyptic Vehicular Mayhem (Hardcover)
Mike Hutchinson
R636 R568 Discovery Miles 5 680 Save R68 (11%) Ships in 9 - 17 working days

Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

Frostgrave: Perilous Dark (Paperback): Joseph A. McCullough Frostgrave: Perilous Dark (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R542 R488 Discovery Miles 4 880 Save R54 (10%) Ships in 9 - 17 working days

There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone - or with allies - into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

The Robotic Age (Hardcover): Preston Poland The Robotic Age (Hardcover)
Preston Poland
R712 Discovery Miles 7 120 Ships in 12 - 19 working days

HARDCOVER. The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.

Of Gods and Globes II - A Cosmic Anthology (Hardcover): Lancelot Schaubert, Kaaron Warren, Howard Andrew Jones Of Gods and Globes II - A Cosmic Anthology (Hardcover)
Lancelot Schaubert, Kaaron Warren, Howard Andrew Jones
R768 Discovery Miles 7 680 Ships in 10 - 15 working days
The UnderVerse, 4: Titan (Paperback): Jez Cajiao The UnderVerse, 4: Titan (Paperback)
Jez Cajiao
R543 Discovery Miles 5 430 Ships in 12 - 19 working days
UnderVerse, 3: City of Fallen Souls (Paperback): Jez Cajiao UnderVerse, 3: City of Fallen Souls (Paperback)
Jez Cajiao
R617 R572 Discovery Miles 5 720 Save R45 (7%) Ships in 10 - 15 working days
UnderVerse, 2: The Forgotten Faithful (Paperback): Jez Cajiao UnderVerse, 2: The Forgotten Faithful (Paperback)
Jez Cajiao
R542 Discovery Miles 5 420 Ships in 12 - 19 working days
GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School... GlobalEd CE Community Edition - Facilitator's Guide and Base Game Rules - A Simulation Game for Middle and High School Social Studies (Hardcover)
Jeremy Riel, Kimberly A Lawless
R973 Discovery Miles 9 730 Ships in 10 - 15 working days
The UnderVerse, 1: Brightblade (Paperback): Jez Cajiao The UnderVerse, 1: Brightblade (Paperback)
Jez Cajiao
R611 R566 Discovery Miles 5 660 Save R45 (7%) Ships in 10 - 15 working days
Limitless Encounters vol. 1 (Hardcover): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Hardcover)
Andrew Hand, Michael E Johnson, Benjamin Baer
R1,356 Discovery Miles 13 560 Ships in 10 - 15 working days
Being Dragonborn - Critical Essays on The Elder Scrolls V: Skyrim (Paperback): Mike Piero, Marc A. Ouellette Being Dragonborn - Critical Essays on The Elder Scrolls V: Skyrim (Paperback)
Mike Piero, Marc A. Ouellette
R728 Discovery Miles 7 280 Ships in 12 - 19 working days

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game): David Thompson, Trevor... Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game)
David Thompson, Trevor Benjamin; Illustrated by Roland MacDonald
R1,005 R827 Discovery Miles 8 270 Save R178 (18%) Ships in 5 - 10 working days

The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this standalone sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Ages: 14+ Players: 2 Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet

Mythic Rome (Hardcover): Pete Nash Mythic Rome (Hardcover)
Pete Nash
R945 Discovery Miles 9 450 Ships in 12 - 19 working days

A historical supplement for Mythras. Welcome the birth of the Roman Republic, and follow it through to its murderous end, on a tumultuous ride through some of its most turbulent history.Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical Seven Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle Hannibal during the Punic Wars; take part in the malevolent Bacchanalian conspiracy; fight alongside Spartacus or against him; or choose sides during the civil war between Caesar and Pompey.This invaluable book contains rules for everything from political standing to chariot racing, along with comprehensive Roman careers and guides for the weapons, armour and combat styles of Rome's legions and her enemies. Also included are obscure supernatural creatures and new magic systems to reflect the way magic works from the perspective of the Romans themselves.Continuing the quality and historical depth of the Design Mechanism's Mythic series, Mythic Rome stands as one of the best historical roleplaying supplements of all time, describing in intricate detail every aspect of everyday Roman life. Indeed, this book is packed with quotations written during the last days of the Republic, revealing shocking details of Rome the eternal city... a shining pinnacle of civilisation built upon a grisly foundation of crime, superstition, war and treachery.Mythic Rome is not a stand-alone game. You will need the Mythras rules to make full use of the content.

Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback): Scott Rice-Snow Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback)
Scott Rice-Snow
R617 Discovery Miles 6 170 Ships in 12 - 19 working days

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback)
Curtis D. Carbonell
R864 Discovery Miles 8 640 Ships in 12 - 19 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover): Joseph A. McCullough The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover)
Joseph A. McCullough; Illustrated by Brainbug Design
R770 R665 Discovery Miles 6 650 Save R105 (14%) Ships in 9 - 17 working days

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Mythras Companion (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Companion (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R514 Discovery Miles 5 140 Ships in 12 - 19 working days

A collection of Mythras rules for combat, conflict and character creation and much more.

The Silver Bayonet: The Carpathians - Castle Fier (Paperback): Joseph A. McCullough The Silver Bayonet: The Carpathians - Castle Fier (Paperback)
Joseph A. McCullough; Illustrated by Brainbug Design
R467 R427 Discovery Miles 4 270 Save R40 (9%) Ships in 9 - 17 working days

Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play. High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen... and each other. The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth.

Video Games in Psychotherapy (Paperback): Robert Rice Video Games in Psychotherapy (Paperback)
Robert Rice
R1,106 Discovery Miles 11 060 Ships in 12 - 19 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

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