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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Book of Quests - Seven Scenarios Against the Sorcerer (Paperback): Darren Driver, Tom Griffith, Russell Hoyle, Bruce Mason,... Book of Quests - Seven Scenarios Against the Sorcerer (Paperback)
Darren Driver, Tom Griffith, Russell Hoyle, Bruce Mason, Keane Peterson, …
R669 Discovery Miles 6 690 Ships in 10 - 15 working days

A set of linked adventures, The Book of Quests introduces you to The Realm and the insane schemes of the outlawed sorcerer, Jedakiah.Jedakiah has returned to The Realm. What are his schemes? Who are his allies? What malevolence has he planned? Who can challenge him, defeat him? Can The Realm even win?Book of Quests follows the sorcerer's nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any Mythras setting. These scenarios take the characters from insect-infested swamps, to political intrigue in the hearts of cities, and thence to the mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan as it heads north to Aylesford - there to discover a terrible secret...Beneath the Black WaterLord Drystan's niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath?Shadows Behind the ThroneKing Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?The Chaos Mother's ChaliceAn ancient temple hides an important artefact crucial to Jedakiah's plans. Can the characters find it before the sorcerer's agents? Can they survive its corrupting influence?Curse of the ContessaThe Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?Raid on Yagelan's BluffAn evil race is rising again in the north; The Realm's only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah's evil are the characters - and the reckoning looms at Dark Child's Tower...

The Taskan Empire - A World of Thennla Sourcebook for Mythras (Paperback): Jonathan Drake The Taskan Empire - A World of Thennla Sourcebook for Mythras (Paperback)
Jonathan Drake
R395 Discovery Miles 3 950 Ships in 10 - 15 working days

The greatest empire in Thennla, ruled by the Iron Simulacrum, the magically animated viceroy of the Immortal Emperor. Yet within the empire treacheries abound. Beyond its borders, new kingdoms arm themselves in readiness. When the Emperor ascends to Heaven, who will emerge victorious?Welcome to the Taskan Empire. Welcome to the Age of Treason.The Taskan Empire is a setting for Mythras based in the world of Thennla. This supplement is the companion volume to Shores Of Korantia.Note: this is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.

Luther Arkwright - Roleplaying Across the Parallels (Hardcover): Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence... Luther Arkwright - Roleplaying Across the Parallels (Hardcover)
Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence Whitaker
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!

Madness & Other Colours - A Mythras Adventure (Paperback): Lawrence Whitaker Madness & Other Colours - A Mythras Adventure (Paperback)
Lawrence Whitaker
R206 Discovery Miles 2 060 Ships in 10 - 15 working days

A long time ago, in an evil empire far, far away, the Emperor Sool demanded that those who offend him should be punished in a most vicious way. So were created the Sool Statuettes, and their maker was none other than Loric Nygh, a suave and cunning magician who had developed ghastly engines of sorcery for just such a purpose.Baldomeer the Vain, a famed collector of antiquities, has supposedly come into possession of a Sool Statuette. His great rival, Serjedny the Immaculate, does not believe that the Sool Statuettes exist any longer, and that what Baldomeer has is a fake. He intends to expose him as a fraudster, but to do so he needs the help of some capable people. People like the adventurers...Madness & Other Colours takes the characters into the dangerous world of an insane sorcerer and those who still worship him. They will face all manner of horror as they attempt to get to the bottom of the mystery of the Sool Statuettes and their mysterious creator.A Mythras scenario for 4-6 competent and strong-willed characters.

A Gift From Shamash - A Science Fiction Scenario for Mythras Imperative (Paperback): Pete Nash A Gift From Shamash - A Science Fiction Scenario for Mythras Imperative (Paperback)
Pete Nash
R301 Discovery Miles 3 010 Ships in 10 - 15 working days

A Gift From Shamash is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright and M-Space, the adventure includes background history, deckplans, campaign expansion guidance and marine creation notes for the United Nations Solar Navy marine characters. The scenario also includes 15 pregenerated marines and navy personnel for immediate play.

Classic Fantasy Expert Set (Paperback): Rodney Leary Classic Fantasy Expert Set (Paperback)
Rodney Leary
R301 Discovery Miles 3 010 Ships in 10 - 15 working days

Take your Classic Fantasy characters to the next level with The Expert Set.This expansion adds new Rank 4 and 5 Arcane and Divine Spells to the rules, and provides corrections and clarifications on several areas.The Expert Set also features a new foe in the shape of the abominable Mind Slayer and offers new rules for psychic abilities.

Shores of Korantia - A Complete Setting for Mythras in the World of Thennla (Paperback): Jonathan Drake Shores of Korantia - A Complete Setting for Mythras in the World of Thennla (Paperback)
Jonathan Drake
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Explore a Whole New World of Intrigue and Adventure in Shores Of KorantiaKorantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes.In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island.Shores Of Korantia is a complete setting for Mythras.Requires the Mythras Core Rules for play.

Monster Island - An Adventure Setting for Mythras (Paperback): Pete Nash Monster Island - An Adventure Setting for Mythras (Paperback)
Pete Nash
R767 Discovery Miles 7 670 Ships in 10 - 15 working days

Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape.Welcome to the horror of Monster Island!Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including: An examination of the native cultures, their strange habits and unsettling magical practices Almost a hundred new creatures, plants and spirits to use in any Mythras campaign Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like New spells, miracles and fully defined cults for those that wish to dabble in the dark arts Several dozen places of interest, half of which have been fully detailed for immediate play Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaignWith its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!Comes complete with a separate full colour map of the Island.

Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover): Lawrence Whitaker Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover)
Lawrence Whitaker
R1,209 Discovery Miles 12 090 Ships in 10 - 15 working days

Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.

Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,164 Discovery Miles 11 640 Ships in 10 - 15 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

Mythras Core Rules (Hardcover): Pete Nash, Lawrence Whitaker Mythras Core Rules (Hardcover)
Pete Nash, Lawrence Whitaker
R1,100 Discovery Miles 11 000 Ships in 10 - 15 working days

Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

Dungeons & Dragons: Mini Dice Dungeon (Paperback): Brenna Dinon, Dungeons & Dragons Dungeons & Dragons: Mini Dice Dungeon (Paperback)
Brenna Dinon, Dungeons & Dragons
R300 R268 Discovery Miles 2 680 Save R32 (11%) Ships in 5 - 14 working days

Punish or put your dice in a time-out when they roll critical fails or put your friends (and yourself) in danger with the Mini Dice Dungeon. * LIGHT-UP DICE DUNGEON: Includes a 3 inch mini dungeon with LED light feature in green * SPECIAL BRANDED D20: A translucent d20 branded with the D&D ampersand for the 20 * ILLUSTRATED MINI BOOK INCLUDED: With tips, advice, and the basics of dice care, and tear-out shame cards * PERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & Dragons * OFFICIALLY LICENSED: Authentic Dungeons & Dragons collectible Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. (c)2021 Wizards of the Coast. All rights reserved.

DestinyQuest: The World Companion (Hardcover): Michael J Ward DestinyQuest: The World Companion (Hardcover)
Michael J Ward
R641 Discovery Miles 6 410 Ships in 18 - 22 working days

Discover the war-ravaged lands of Dormus, the exciting world setting for the international bestselling gamebook series, DestinyQuest. Dormus is a world riven with strife and conflict, it's very fabric of reality under threat from otherworldly forces and cataclysmic events. These are dark and perilous days, where fractious tensions threaten to bring down kingdoms and empires, and demonic invaders sow seeds of chaos to hasten the fall of humanity. This is a time when great heroes will rise - legendary men and women of fame, who will spin the web of destiny anew, changing lives and history, influencing kings and nations, and becoming beacons of hope amidst a desperate world teetering on the brink of ruin. Inside this beautifully illustrated hardback volume you will find: * A detailed history of the world, from its creation by the celestial Fates, to the current End Days of crumbling empires and war-weary kingdoms. * A comprehensive timeline that charts the key events that have shaped the world of Dormus, right up to the present - interlinking with the narratives of the gamebook series. * An overview of the magic system, detailing the chaotic forces of the Shroud and the effects of its demonic taint, as well as the runic magic of the dwarves and the dangerous arts of channelling elemental forces. * Exciting character stories and biographies, exploring some of the key heroes (and villains) who have influenced the DestinyQuest world, including the legendary witchfinder, Eldias Falks, and the enigmatic archmage, Avian Dale. * Detailed summaries of the main factions that vie for power and influence within the kingdom of Valeron, from the secretive enclaves of the Arcane Hand to the scheming masters of shadow, the Nevarin. Whether you are a fan of the DestinyQuest series or a gamemaster looking for a new and immersive setting for your homebrew roleplaying campaigns, the World Companion delivers a wealth of exciting secrets and discoveries - everything you need to arm yourselves for epic adventures ahead. So, are you ready to embrace your destiny?

Global esports - Transformation of Cultural Perceptions of Competitive Gaming (Hardcover): Dal Yong Jin Global esports - Transformation of Cultural Perceptions of Competitive Gaming (Hardcover)
Dal Yong Jin
R3,996 Discovery Miles 39 960 Ships in 10 - 15 working days

Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

Carbyne Jungle (Hardcover): Eliopoulos B Nicholas, Holzwart Chance, Dumas Mike Carbyne Jungle (Hardcover)
Eliopoulos B Nicholas, Holzwart Chance, Dumas Mike
R1,010 Discovery Miles 10 100 Ships in 10 - 15 working days
Whisper & Venom Compendium (Hardcover): Zach Glazar, John Hammerle Whisper & Venom Compendium (Hardcover)
Zach Glazar, John Hammerle; Illustrated by Lloyd Metcalf
R989 Discovery Miles 9 890 Ships in 18 - 22 working days

Whisper & Venom Compendium Deluxe Hardcover Whisper & Venom is a complete adventure for fantasy RPG's. Intriguing design and immersive gameplay are showcased in elegant writing. It is suitable for any classic fantasy role-playing game system.

Four Against Darkness - A solitaire dungeon-delving pen-and-paper game (Paperback): Andrea Sfiligoi Four Against Darkness - A solitaire dungeon-delving pen-and-paper game (Paperback)
Andrea Sfiligoi
R503 Discovery Miles 5 030 Ships in 18 - 22 working days
Science Fiction Hobby Games - A First Survey (Hardcover): Neal Roger Tringham Science Fiction Hobby Games - A First Survey (Hardcover)
Neal Roger Tringham
R1,208 Discovery Miles 12 080 Ships in 18 - 22 working days

Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

The Complete Art of World Building (Hardcover): Randy Ellefson The Complete Art of World Building (Hardcover)
Randy Ellefson
R1,651 R1,379 Discovery Miles 13 790 Save R272 (16%) Ships in 18 - 22 working days
An Assassin in Orlandes (Hardcover): S P Osborne An Assassin in Orlandes (Hardcover)
S P Osborne; Illustrated by Pirkka Harvala 1
R931 Discovery Miles 9 310 Ships in 10 - 15 working days

In Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust into the middle of a large conspiracy, you must make decisions that may put yourself and another most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?

World of Warcraft Unshackled An Escape Room Box (Novelty book): Blizzard Entertainment World of Warcraft Unshackled An Escape Room Box (Novelty book)
Blizzard Entertainment
R468 Discovery Miles 4 680 Ships in 10 - 15 working days

Will you escape the dangers of Azeroth? Will you escape the dangers of Azeroth? You have 60 minutes to break free of the chains that bind and the evils that threaten the World of Warcraft (R)! Play as honorable members of the Horde and the Alliance and overcome obstacles before time runs out! Stop the spread of Professor Putricide's plague of undeath in his bizarre laboratory, dodge devilsaurs in Un'Goro Crater, and restore order to Karazhan before the tower collapses! Featuring three different scenarios with three difficulty levels: easy, medium, and challenging. Will you be unshackled? Or will time seal your fate?

Playing with Reality - Gaming in a Pandemic (Paperback): Alex Humphreys Playing with Reality - Gaming in a Pandemic (Paperback)
Alex Humphreys
R297 Discovery Miles 2 970 Ships in 10 - 15 working days

What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse.

Turning tide - The settlement beyond the disaster (Hardcover): Rune Odegaard Turning tide - The settlement beyond the disaster (Hardcover)
Rune Odegaard; Illustrated by Cornelia Koppang Henriksen
R882 Discovery Miles 8 820 Ships in 18 - 22 working days
Entriss Online (Hardcover): David J Pedersen Entriss Online (Hardcover)
David J Pedersen; Edited by Danielle Fine, Angie Pedersen
R787 Discovery Miles 7 870 Ships in 10 - 15 working days
The Game Master's Book of Non-Player Characters - 500+ unique villains, heroes, helpers, sages, shopkeepers, bartenders... The Game Master's Book of Non-Player Characters - 500+ unique villains, heroes, helpers, sages, shopkeepers, bartenders and more for 5th edition RPG adventures (Hardcover)
Jeff Ashworth; Illustrated by John Stanko,Jasmine Kalle
R720 R675 Discovery Miles 6 750 Save R45 (6%) Ships in 18 - 22 working days
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