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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

MOAR! Monsters Know What They're Doing (Hardcover): Keith Ammann MOAR! Monsters Know What They're Doing (Hardcover)
Keith Ammann
R638 R569 Discovery Miles 5 690 Save R69 (11%) Ships in 9 - 17 working days

From the author of The Monsters Know What They're Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann's first book based on his popular blog, The Monsters Know What They're Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They're Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Your campaign will never be the same!

Wildlands - Four-player core set (Game): Martin Wallace Wildlands - Four-player core set (Game)
Martin Wallace; Illustrated by Yann Tisseron, Alyn Spiller 1
R2,319 R1,515 Discovery Miles 15 150 Save R804 (35%) Ships in 12 - 19 working days

Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 Unique Miniatures, 20 Character Cards, 120 Action Cards, 42 Battlefield Cards, Double-Sided Playing Board, Counters & Tokens The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits... if you fight for it.

Cosplay Crash Course - A Complete Guide to Designing Cosplay Wigs, Makeup and Accessories (Paperback): Mina "Mistiqarts"... Cosplay Crash Course - A Complete Guide to Designing Cosplay Wigs, Makeup and Accessories (Paperback)
Mina "Mistiqarts" Petrovic
R525 R494 Discovery Miles 4 940 Save R31 (6%) Ships in 12 - 19 working days

Cosplay lets you step out of your own skin and into someone else's shoes (or boots, or paws...). This beginner's guide helps you walk that walk with confidence in an awesome costume of your own creation.

True to the cosplay spirit of collaboration, Cosplay Crash Course shares favorite tricks and techniques from some of the community's most imaginative artists. Step by step, you'll learn how to turn ordinary fabrics, inexpensive toys, easy-to-manipulate thermoplastics, wigs and other humble materials into original costumes you'll wear with pride. Whether you're making fabulous feathers, metallic armor, wicked horns, lifelike claws or form-fitting boots, this book puts it all within your reach. You'll even learn awesome hair and makeup effects to complete the look.

Use this inside advice to fast-forward through years of trial and error; learn to select the best fabrics and adhesives and to make practical choices for comfort and wearability. Armed with the know-how in these pages and a spirit of adventure, who will you become?

Everything you need to dress your part!

  • 25+ step-by-step projects for creating authentic-looking props, costumes and accessories
  • Easy techniques and clever shortcuts from nine international cosplay artists
  • How to manipulate wigs, extensions and your own hair to create unique and expressive looks
  • Awesome makeup effects, from tattoos and zombie bites to tricks for making faces appear more feminine or masculine
  • Bonus tips for striking a pose and snapping dynamic, in-character photos
Bolt Action: Germany Strikes! - Early War in Europe (Paperback): Warlord Games Bolt Action: Germany Strikes! - Early War in Europe (Paperback)
Warlord Games; Illustrated by Peter Dennis
R654 Discovery Miles 6 540 Ships in 12 - 19 working days

In 1939, Germany shattered the peace of Europe with a lightning-fast strike against Poland. The next year, it captured Denmark and Norway, before launching its famous Blitzkrieg against France, Belgium and The Netherlands. In less than two years of fighting, Nazi Germany became the master of mainland Europe. This new Theatre Book for Bolt Action allows players to command armies of German tanks driving across the continent or to lead the desperate defense of the outgunned Allied armies. New scenarios, special rules and units give players everything they need to recreate the devastating battles and campaigns of the early war in Europe, including the fall of Poland, the breaking of the Maginot Line and the dramatic retreat to Dunkirk.

The Cypher Files - An Escape Room... in a Book! (Paperback): Dimitris Chassapakis The Cypher Files - An Escape Room... in a Book! (Paperback)
Dimitris Chassapakis
R443 R398 Discovery Miles 3 980 Save R45 (10%) Ships in 9 - 17 working days

THE ULTIMATE CHRISTMAS GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.

Bolt Action: Ostfront - Barbarossa to Berlin (Paperback): Warlord Games Bolt Action: Ostfront - Barbarossa to Berlin (Paperback)
Warlord Games; Illustrated by Peter Dennis
R656 Discovery Miles 6 560 Ships in 12 - 19 working days

Take charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new theatre supplement for Bolt Action provides players with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.

Bolt Action: Tank War (Paperback): Warlord Games Bolt Action: Tank War (Paperback)
Warlord Games; Illustrated by Peter Dennis
R652 Discovery Miles 6 520 Ships in 12 - 19 working days

"Tank War," the new supplement for Bolt Action, gives players the option to expand their games to a whole new level - armored warfare. Recreate such great engagements as the battle of Kursk with the scenarios, army options and special rules found in this book. Whether you want to add more armour to your existing armies or build an entirely armoured force, Tank War has you covered.

Dungeons and Desktops - The History of Computer Role-Playing Games 2e (Hardcover, 2nd edition): Matt Barton, Shane Stacks Dungeons and Desktops - The History of Computer Role-Playing Games 2e (Hardcover, 2nd edition)
Matt Barton, Shane Stacks
R3,939 Discovery Miles 39 390 Ships in 12 - 19 working days

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Dungeons and Desktops - The History of Computer Role-Playing Games 2e (Paperback, 2nd edition): Matt Barton, Shane Stacks Dungeons and Desktops - The History of Computer Role-Playing Games 2e (Paperback, 2nd edition)
Matt Barton, Shane Stacks
R1,586 Discovery Miles 15 860 Ships in 9 - 17 working days

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Oathmark: Battlesworn (Paperback): Joseph A. McCullough Oathmark: Battlesworn (Paperback)
Joseph A. McCullough; Illustrated by Mark Stacey, Jan Pospisil
R419 Discovery Miles 4 190 Ships in 12 - 19 working days

A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.

In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.

This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.

Role-Playing Game Studies - Transmedia Foundations (Paperback): Sebastian Deterding, Jose Zagal Role-Playing Game Studies - Transmedia Foundations (Paperback)
Sebastian Deterding, Jose Zagal
R1,762 Discovery Miles 17 620 Ships in 9 - 17 working days

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player-character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Bolt Action: Campaign: The Western Desert (Paperback): Warlord Games Bolt Action: Campaign: The Western Desert (Paperback)
Warlord Games; Illustrated by Peter Dennis 1
R668 Discovery Miles 6 680 Ships in 12 - 19 working days

One of the most popular and enduring campaigns of World War II is that of the Western Desert, where Allied armies beat back the hard-pressed German and Italian forces under the gruelling African sun. Covering crucial operations such as Crusader, Lightfoot, and Supercharge, and the great battles of Tobruk, El Alamein, and Gazala, this book brings the unforgiving battlefields of North Africa to the tabletop. In-depth information on the forces involved, linked scenarios, and new Theatre Selectors make this an ideal resource for any Bolt Action player with an interest in the Desert War.

Harry Potter Quidditch at Hogwarts - The Player's Kit (Paperback): Donald Lemke Harry Potter Quidditch at Hogwarts - The Player's Kit (Paperback)
Donald Lemke
R869 R757 Discovery Miles 7 570 Save R112 (13%) Ships in 10 - 15 working days

A firebolt broom pen, interactive book, iron-on team badges, and trading cards highlight this spirited celebration of the magical sport of the Wizarding World. The Player's Kit includes: * 4 iron-on badges featuring team insignia for Gryffindor, Ravenclaw, Slytherin, and Hufflepuff * 4-1/4 x 7" 128-page interactive book on Quidditch, including history on the sport, play instruction, play-making templates, quotes, full-colour photography and illustrations, and more * Firebolt broom pen * Quidditch all-stars trading cards * Keepsake box

Critical Role: The Chronicles Of Exandria The Mighty Nein (Hardcover): Critical Role Team Critical Role: The Chronicles Of Exandria The Mighty Nein (Hardcover)
Critical Role Team 1
R1,070 R830 Discovery Miles 8 300 Save R240 (22%) Ships in 12 - 19 working days
Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld (Paperback): Andrea Sfiligoi Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld (Paperback)
Andrea Sfiligoi; Illustrated by Johan Egerkrans
R390 R353 Discovery Miles 3 530 Save R37 (9%) Ships in 9 - 17 working days

Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.

Three Ages of Rome - Fast Play Rules for Exciting Ancient Battles (Paperback): Philip Garton Three Ages of Rome - Fast Play Rules for Exciting Ancient Battles (Paperback)
Philip Garton
R754 R649 Discovery Miles 6 490 Save R105 (14%) Ships in 9 - 17 working days
Frostgrave: Forgotten Pacts (Paperback): Joseph A. McCullough Frostgrave: Forgotten Pacts (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R393 R356 Discovery Miles 3 560 Save R37 (9%) Ships in 9 - 17 working days

In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

Neverland - Here Be Monsters! (Paperback): Jonathan Green Neverland - Here Be Monsters! (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R306 R280 Discovery Miles 2 800 Save R26 (8%) Ships in 12 - 19 working days
Dragon Rampant - Fantasy Wargaming Rules (Paperback): Craig Spearing, Mark Stacey, RU-MOR aRU-MOR Dragon Rampant - Fantasy Wargaming Rules (Paperback)
Craig Spearing, Mark Stacey, RU-MOR aRU-MOR; Daniel Mersey
R391 R353 Discovery Miles 3 530 Save R38 (10%) Ships in 9 - 17 working days

Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

The Ultimate RPG Character Backstory Guide - Prompts and Activities to Create the Most Interesting Story for Your Character... The Ultimate RPG Character Backstory Guide - Prompts and Activities to Create the Most Interesting Story for Your Character (Paperback)
James D'Amato
R317 R291 Discovery Miles 2 910 Save R26 (8%) Ships in 9 - 17 working days

Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook-an essential addition to any player's gaming kit. You've chosen your class, bought your weapons, and rolled for your stats, and you're now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there's so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

The Postmodern Joy of Role-Playing Games - Agency, Ritual and Meaning in the Medium (Paperback): Rene Reinhold Schallegger The Postmodern Joy of Role-Playing Games - Agency, Ritual and Meaning in the Medium (Paperback)
Rene Reinhold Schallegger
R1,752 R721 Discovery Miles 7 210 Save R1,031 (59%) Ships in 12 - 19 working days

For Johan Huizinga, play is the motor of humanity's cultural development, and it has accompanied us through history. However, since the late 20th century, its influence has been more pervasive than ever before, and gamification has become a buzzword in social and cultural life. Hand in hand with this cultural turn, theories of Postmodernism emerged, also privileging interactive playful behavior. If play drives culture, understanding it is therefore understanding culture in Postmodern times. Many of the core concepts of Postmodern thought also inform the new medium of the pen&paper role-playing game that coalesced at about the same time as Postmodern theories, a symptom of and feeding into the processes of cultural change. Analyzing these language games beyond their entertainment value shows how current socio-political conditions affect the shifting dynamic and mutual relationship between individual and society. A deep exploration of the complex interrelationship between narrative, game, players, and society raises questions of authority, agency, and responsibility that provide insights into the crisis of engagement that we see in our societies, while at the same time offering a new and original appreciation of the socio-political potential in games as the leading medium of the 21st century.

Four Against Darkness - A solitaire dungeon-delving pen-and-paper game (Paperback): Andrea Sfiligoi Four Against Darkness - A solitaire dungeon-delving pen-and-paper game (Paperback)
Andrea Sfiligoi
R360 Discovery Miles 3 600 Ships in 10 - 15 working days
The Pikeman's Lament - Pike and Shot Wargaming Rules (Paperback): Daniel Mersey, Michael Leck The Pikeman's Lament - Pike and Shot Wargaming Rules (Paperback)
Daniel Mersey, Michael Leck; Illustrated by Mark Stacey
R391 R354 Discovery Miles 3 540 Save R37 (9%) Ships in 9 - 17 working days

Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.

Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover): Lawrence Whitaker Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover)
Lawrence Whitaker
R1,420 Discovery Miles 14 200 Ships in 12 - 19 working days

Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.

Pathfinder Roleplaying Game: Bestiary 6 (Hardcover): James Jacobs Pathfinder Roleplaying Game: Bestiary 6 (Hardcover)
James Jacobs
R1,246 R1,029 Discovery Miles 10 290 Save R217 (17%) Ships in 9 - 17 working days

Bow down in Fear! Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Bestiary 6 includes: More than 200 different monsters. New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. Expanded universal monster rules to simplify combat. Challenges for every adventure and every level of play. AND MUCH, MUCH MORE!

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