0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (15)
  • R250 - R500 (143)
  • R500+ (262)
  • -
Status
Format
Author / Contributor
Publisher

Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks) (Hardcover): Wizards of the Coast Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks) (Hardcover)
Wizards of the Coast 2
R1,153 Discovery Miles 11 530 Ships in 18 - 22 working days

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more

- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts.
- Created as part of a massive public playtest involving more than 170,000 fans of the game.

Solo Tactics Adventure Role-Playing (Paperback): Donald Weis Solo Tactics Adventure Role-Playing (Paperback)
Donald Weis
R312 Discovery Miles 3 120 Ships in 18 - 22 working days

The Solo Tactics Adventure Role-playing puts you in the game as the STAR. At your finger tips you will find all the rules you need to make a Hero to play any number of solo Books. Will you take on the roll of a valorous adventurer, able to face down a dungeon full of monsters or will you be some forgotten corpse in a deep cave. STAR is dedicated to equipping you with spells, rules and abilities suited to solo Game Book play. As the title implies, it will help those who aspire to be better Solo Writers and Solo Players. This book includes: - Rules for a dozen races including Hobbits, Nekos, Nagas and more (14 total). - Three classes of Fighter, Wizard and Explorer as well as sub-classes. - Simple rules for skills. - Combat Challenge rules set to ensure challenging battles. - Rules to cover combat, skill challenges and savings rolls. - Ten levels of spells, many designed specifically for solo play. - Expanded advice for solo writers. - Optional rules for Fighter Combat Maneuvers. - A mini-solo. - AND MUCH MORE

Hoard of the Dragon Queen (Hardcover): Dungeons & Dragons Hoard of the Dragon Queen (Hardcover)
Dungeons & Dragons 1
R713 Discovery Miles 7 130 Ships in 18 - 22 working days

Fight the War Against Draconic Oppression in this Adventure for the World's Greatest Roleplaying Game
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

- The first of two adventures in the Tyranny of Dragons(TM) story arc, "Hoard of the Dragon Queen" provides everything a Dungeon Master needs to create an exciting and memorable adventure experience.
- Fans of the Dungeons & Dragons(R) Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters(TM) in-store play program.
- Adventure design and development by Kobold Press.

The Wicked Wizard of Oz (Paperback): Jonathan Green The Wicked Wizard of Oz (Paperback)
Jonathan Green; Illustrated by Kev Crossley 1
R633 Discovery Miles 6 330 Ships in 18 - 22 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

The Wicked Wizard of Oz Colouring Book (Paperback): Jonathan Green The Wicked Wizard of Oz Colouring Book (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R452 R422 Discovery Miles 4 220 Save R30 (7%) Ships in 18 - 22 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

The Stew (Paperback): Richard Iorio The Stew (Paperback)
Richard Iorio; Edited by Tom Cadorette; Illustrated by James Shield
R257 R236 Discovery Miles 2 360 Save R21 (8%) Ships in 18 - 22 working days

What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Set in a remote region of the Spineback Mountains, The Stew picks up a thread found in It's In The Wine and the plots of Caim are slowly ripening. Written by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell), The Stew is a descent into cooking, legacy, and a strange cult. Newly revised, everything you need to run the adventure is found between the two covers.

Civil Unrest - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Civil Unrest - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R214 Discovery Miles 2 140 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.

Runaways - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Runaways - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R182 Discovery Miles 1 820 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.

Shadow Parliament - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Shadow Parliament - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R215 Discovery Miles 2 150 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.

Fourth World - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Fourth World - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R214 Discovery Miles 2 140 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.

Partings (Paperback): Heather Murphy Partings (Paperback)
Heather Murphy; Stuart Aken
R572 Discovery Miles 5 720 Ships in 18 - 22 working days
Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R279 R256 Discovery Miles 2 560 Save R23 (8%) Ships in 18 - 22 working days
Whisper & Venom - Pathfinder Edition (Paperback): Zach Glazar, John Hammerle, Jeffrey Tadlock Whisper & Venom - Pathfinder Edition (Paperback)
Zach Glazar, John Hammerle, Jeffrey Tadlock
R691 Discovery Miles 6 910 Ships in 18 - 22 working days

Whisper & Venom is a complete adventure for fantasy RPG's. Intriguing design and immersive gameplay are showcased in elegant writing. Whisper & Venom was designed and tested for systems using early edition style rules, 4-8 players, character levels 3-5.

Shadow, Sword & Spell - Gamemaster (Paperback): Richard Iorio Shadow, Sword & Spell - Gamemaster (Paperback)
Richard Iorio
R379 R353 Discovery Miles 3 530 Save R26 (7%) Ships in 18 - 22 working days
Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback): Johnathan Stanley Wright Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback)
Johnathan Stanley Wright
R446 R415 Discovery Miles 4 150 Save R31 (7%) Ships in 18 - 22 working days
Shadow, Sword & Spell - Player (Paperback): Richard Iorio Shadow, Sword & Spell - Player (Paperback)
Richard Iorio; Contributions by Graeme Davis, Zachary Houghton
R453 Discovery Miles 4 530 Ships in 18 - 22 working days
Once Upon a Time in Arabia (Paperback, 2nd edition): Dave Morris Once Upon a Time in Arabia (Paperback, 2nd edition)
Dave Morris; Illustrated by Russ Nicholson; Cover design or artwork by Jon Hodgson
R330 Discovery Miles 3 300 Ships in 18 - 22 working days

Put yourself at the heart of the story...

Your life is in danger from a powerful enemy. Jafar, advisor to the Caliph, is plotting a coup that will put him on the throne of Baghdad. You are the only one who knows his secret. Only you can warn the Caliph. But who will listen to a penniless adventurer? Even to venture out of hiding would be to risk death from the assassins who are scouring the city night and day to find you.

There is one hope. Fame and fortune would give you the means to expose Jafar's treachery. Striking out from the city, your travels take you to the furthest corners of the world. You will encounter ghoul-haunted oases, magical palaces, lost cities of gold, and uncharted isles full of mystery and danger. Threatened by bandits, fire wizards, thieves and fearsome creatures, you must risk all in your determined quest to save the kingdom.

* * *

NB: Once Upon A Time In Arabia was originally published as TWIST OF FATE in the Virtual Reality series. This edition is revised and expanded with a completely new prologue.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF books the game-changers of the interactive fiction genre.

Science Fiction Hobby Games - A First Survey (Paperback): Neal Roger Tringham Science Fiction Hobby Games - A First Survey (Paperback)
Neal Roger Tringham
R794 Discovery Miles 7 940 Ships in 18 - 22 working days

Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

Homo Ludens - A Study of the Play-Element in Culture (Paperback): Johan Huizinga Homo Ludens - A Study of the Play-Element in Culture (Paperback)
Johan Huizinga 1
R320 Discovery Miles 3 200 Ships in 18 - 22 working days
The Robotic Age (Paperback): Preston Poland The Robotic Age (Paperback)
Preston Poland
R660 R589 Discovery Miles 5 890 Save R71 (11%) Ships in 18 - 22 working days

The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.

Ninja - The Way of the Tiger 0 (Paperback): David Walters Ninja - The Way of the Tiger 0 (Paperback)
David Walters
R378 Discovery Miles 3 780 Ships in 18 - 22 working days

'I will vanish into the night; change my body to wood or stone; sink into the earth and walk through walls and locked doors. I will be killed many times, yet will not die; change my face and become invisible, able to walk among men without being seen.' This is the convenant of a ninja of the Way of the Tiger, taught to you by your slain foster-father Naikishi. Before you were ever known as Avenger, before your quest for vengeance would change the world of Orb, you were to face great evil in the idyllic Island of Plenty. You are the youngest of five Initiates of the Inner Circle challenging to become Grandmaster of the Five Winds. Your journey will lead you from ancient cities, across towering mountains, and into wild forests. There is evil stirring in these lands, determined to destroy you and your allies, and it shall turn your challenge into the greatest ordeal you have yet faced. THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. ARE YOU READY FOR THE WAY OF THE TIGER?

Parsantium: City at the Crossroads - City Sourcebook for Use with All Editions of the World's Most Popular Roleplaying... Parsantium: City at the Crossroads - City Sourcebook for Use with All Editions of the World's Most Popular Roleplaying Games (Paperback)
Richard Green
R688 Discovery Miles 6 880 Ships in 18 - 22 working days

Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world's bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights, ancient India and the Far East, alongside traditional medieval fantasy elements. Featuring evil cults and exotic gods, unscrupulous politicians and nobles, scheming rakshasas and serpentfolk, ancient dungeons buried beneath the city streets, powerful criminal gangs, gladiators and chariot racing, Parsantium contains enough adventure hooks and adversaries to keep your player characters busy throughout their careers, without having to step outside the city walls. The Parsantium city sourcebook contains: 2,000 years of history 17 character backgrounds for new PCs Over 70 detailed city locations Over 200 NPC descriptions 50 power groups, guilds and noble families 35 deities Compatible with the Pathfinder Roleplaying Game, Parsantium: City at the Crossroads contains minimal game stats, making it easy to use with whatever edition you are playing. Parsantium can be readily incorporated into your own campaign world or published fantasy setting. Written by Richard Green, author of the Midgard Bestiary for 4th Edition D&D (Kobold Press) and So What's That Shiny Thing Like, Anyway? (Raging Swan Press), and featuring cover art by Joe Shawcross, brand new interior art by Matt Morrow and Marc Radle, and a double page map of the city by ENnie Award winning cartographer Jonathan Roberts.

The Bear Marches West - 12 Scenarios for 1980';s NATO vs Warsaw Pact Wargames (Paperback): Russell Phillips The Bear Marches West - 12 Scenarios for 1980';s NATO vs Warsaw Pact Wargames (Paperback)
Russell Phillips; Illustrated by Aoife Brown
R541 Discovery Miles 5 410 Ships in 18 - 22 working days

With Shilka Publishing's "Digital Reinforcements," buy the print edition, and get the ebook FREE. Details at www.shilka.co.uk/dr

NATO kept the Warsaw Pact behind the Berlin Wall until its dissolution - but what if it hadn't?

"The Bear Marches West" contains 12 wargame scenarios set during a fictional Warsaw Pact invasion of West Germany in the 1980s. All the scenarios are based on battles depicted in well-known novels, and are designed to be used with whatever rules the players wish.

Each scenario includes the battle's context, weather conditions, deployments, force lists and a colour map. The scenarios range in scale from small skirmishes, with a company on each side, to large engagements, with Soviet regiments bearing down on smaller but better-equipped NATO units.

Down Among the Dead Men (Paperback, 2nd edition): Dave Morris Down Among the Dead Men (Paperback, 2nd edition)
Dave Morris; Illustrated by Leo Hartas; Cover design or artwork by Jon Hodgson
R309 Discovery Miles 3 090 Ships in 18 - 22 working days

Put yourself at the heart of the story...

War is brewing between the kingdoms of Sidonia and Glorianne, a war waged for control of the territories of the New World. Galleons laden with gold ply the seas, and in their wake sail pirates and privateers eager for plunder.

Adrift in an open boat, you make your desperate bid to escape from the sadistic Captain Skarvench. The odds are stacked against you. Even if thirst, hunger and storms don't kill you, there are still formidable dangers to overcome in crossing hundreds of miles of uncharted ocean to reach safe harbour.

Yet you must make it. Because only you know Skarvench's latest and most wicked plan. You are determined to round up a crew, get yourself a ship, and set sail on a voyage of vengeance and justice. You are destined to face many perils: undead pirates, sea monsters, cursed ships, witches and ancient gods. And the greatest threat of all: the vision you have seen of your own death at the hands of your hated foe.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Necklace of Skulls (Paperback, 2nd edition): Dave Morris Necklace of Skulls (Paperback, 2nd edition)
Dave Morris; Illustrated by Russ Nicholson; Cover design or artwork by Jon Hodgson
R305 Discovery Miles 3 050 Ships in 18 - 22 working days

Put yourself at the heart of the story...

The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra where none can survive. Resolving to find out his fate, you leave the safety of your home far behind. Your quest will take you to lost jungle cities, across mountains and seas, and even into the uncanny depths of the underworld.

You will plunge into the eerie world of Mayan myth. You must confront vengeful ghosts and bloodthirsty gods, bargain for your life against terrifying demons, find allies and enemies among both the living and the dead.

Then, if you are brave enough to face the dangers of the spirit-haunted western desert, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The Uncomfortable Truth About South…
Wandile Sihlobo, Johann Kirsten Paperback R290 R259 Discovery Miles 2 590
Computational Continuum Mechanics of…
Esmaeal Ghavanloo, Hashem Rafii-Tabar, … Hardcover R3,814 Discovery Miles 38 140
The Unresolved National Question - Left…
Edward Webster, Karin Pampallis Paperback  (2)
R420 R388 Discovery Miles 3 880
Dala Sun Catcher Keyring Kit
R34 Discovery Miles 340
What Springs of Rain - Flora and Fauna…
Lindsay Erin Lough Hardcover R671 R601 Discovery Miles 6 010
Democracy Works - Re-Wiring Politics To…
Greg Mills, Olusegun Obasanjo, … Paperback R320 R290 Discovery Miles 2 900
A Love Letter To The Many - Arguments…
Vishwas Satgar Paperback R450 R415 Discovery Miles 4 150
The Photography of Robert Henderlong
Robert Henderlong Hardcover R1,347 Discovery Miles 13 470
Nanomechanics of Graphene and Design of…
Xiaoyi Liu Hardcover R2,653 Discovery Miles 26 530
Art Journey Animals and Wildlife
Jamie Markle Hardcover R1,151 R894 Discovery Miles 8 940

 

Partners