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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback): Jason Scotts Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback)
Jason Scotts
R280 R258 Discovery Miles 2 580 Save R22 (8%) Ships in 18 - 22 working days
Runaways - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Runaways - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R182 Discovery Miles 1 820 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.

Shadow Parliament - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Shadow Parliament - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R215 Discovery Miles 2 150 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.

Fourth World - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Fourth World - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R214 Discovery Miles 2 140 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.

Dice, Dragons, and Beyond (Paperback): Robin K Miller Dice, Dragons, and Beyond (Paperback)
Robin K Miller; Contributions by Lilia Garvin
R371 Discovery Miles 3 710 Ships in 9 - 17 working days

The Perfect Journal for Fantasy Games#1 New Release in Dolls, Toys & Figurines Dice, Dragons, and Beyond is the ideal journal for lovers of fantasy games. New or seasoned players can boost their magical gaming experience with this note-keeping gem! Oh, the joys of RPGs. Whether you're the fantasy world builder (or game master) or a swashbuckling adventurer in any tabletop role playing game, you have an important "roll to play," and this journal is the secret weapon players need to keep organized while on your mystic quests. Roll the dice and control your destiny. Alongside your trusty character sheet, this guided journal helps you boost your creative thinking, keep track of unfolding plots, character developments, character alignments, and remember where that NPC's name was or what city that shop was in. While your GM is planning adventures and customizing your campaign game, you can stay in the moment and keep up to date in this thoughtfully organized journal. Inside, you'll find: Prompts to help you establish character personality traits, morality, strengths, quirks, and much more for all your fantasy character needs Plenty of blank journal space for tracking long campaigns, character and dragon lore, your fantasy lands, and all other important details Dedicated space to help track details about NPCs, locations, and other party members in your fictional world If you enjoyed journals like the RPG Character Journal or The Book of Holding, then you'll love Dice, Dragons, and Beyond.

Partings (Paperback): Heather Murphy Partings (Paperback)
Heather Murphy; Stuart Aken
R572 Discovery Miles 5 720 Ships in 18 - 22 working days
Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R279 R256 Discovery Miles 2 560 Save R23 (8%) Ships in 18 - 22 working days
Mean Streets (Classic Reprint) - A Campaign Guide for Bloodshadows (Paperback): Stephen Crane Mean Streets (Classic Reprint) - A Campaign Guide for Bloodshadows (Paperback)
Stephen Crane
R388 Discovery Miles 3 880 Ships in 18 - 22 working days

Take a long trip through the Wilderness or a short trip through a gate, and you might end up in Albredura. You could do worse, you could do better. Albredura is a city of survivors and cynics, hard magic, and cold steel. Trying to turn a profit is tough in a town where breaking even might not even mean survival.
Mean Streets is a campaign supplement for Bloodshadows, the World of Fantasy Noir. It contains details on the isolated city of Albredura, gamemastering tips for running Bloodshadows, a mini adventure, and reference sheets containing many of the necessary charts and tables found in the Bloodshadows Worldbook and MasterBook rulebook.
This classic reprint of the Mean Streets campaign guide requires the MasterBook core rules and Bloodshadows Worldbook--either the original boxed set or classic reprint.

Whisper & Venom - Pathfinder Edition (Paperback): Zach Glazar, John Hammerle, Jeffrey Tadlock Whisper & Venom - Pathfinder Edition (Paperback)
Zach Glazar, John Hammerle, Jeffrey Tadlock
R691 Discovery Miles 6 910 Ships in 18 - 22 working days

Whisper & Venom is a complete adventure for fantasy RPG's. Intriguing design and immersive gameplay are showcased in elegant writing. Whisper & Venom was designed and tested for systems using early edition style rules, 4-8 players, character levels 3-5.

Shadow, Sword & Spell - Gamemaster (Paperback): Richard Iorio Shadow, Sword & Spell - Gamemaster (Paperback)
Richard Iorio
R379 R353 Discovery Miles 3 530 Save R26 (7%) Ships in 18 - 22 working days
Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback): Johnathan Stanley Wright Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback)
Johnathan Stanley Wright
R446 R415 Discovery Miles 4 150 Save R31 (7%) Ships in 18 - 22 working days
Shadow, Sword & Spell - Player (Paperback): Richard Iorio Shadow, Sword & Spell - Player (Paperback)
Richard Iorio; Contributions by Graeme Davis, Zachary Houghton
R453 Discovery Miles 4 530 Ships in 18 - 22 working days
World of Warcraft Guide - The Ultimate WoW Game Strategy and Tactics Guide (Paperback): Joseph Joyner World of Warcraft Guide - The Ultimate WoW Game Strategy and Tactics Guide (Paperback)
Joseph Joyner
R254 Discovery Miles 2 540 Ships in 18 - 22 working days
The Robotic Age (Paperback): Preston Poland The Robotic Age (Paperback)
Preston Poland
R660 R589 Discovery Miles 5 890 Save R71 (11%) Ships in 18 - 22 working days

The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.

Whitechapel - Jack the Ripper VAEO (Paperback): Martyn S. Pentecost Whitechapel - Jack the Ripper VAEO (Paperback)
Martyn S. Pentecost; Illustrated by Martyn S. Pentecost; Read by Martyn S. Pentecost
R628 Discovery Miles 6 280 Ships in 18 - 22 working days

In 1912, just over a decade after the infamous Jack the Ripper murders, William Roberts builds a device that can record sound from the past. As he walks the streets of Whitechapel he hears the voices of the Ripper's victims calling out to him and becomes determined to stop the crimes from ever happening. As Roberts' obsession drives him to madness, he suddenly disappears from the very streets he knew so well. Now, you follow in Roberts' footsteps, listening to the recordings he made of the victims, solving the mysteries of their deaths, and evading the Ripper as he draws ever-nearer. Discover the secrets of the Whitechapel Murders, upon the actual streets of London, or from the comfort of your own home... but beware, as you slip deeper into this world of poverty and death, you might uncover Roberts' fate by making it your own... A remarkable visual-audio-interactive experience that will immerse you in London's Whitechapel District unlike anything you have ever known before... This VAEO requires a smartphone/camera-enabled tablet, headphones, a QR Code Reader App (i-nigma or Qrafter are recommended) and the ability to face your inner terrors.

Once Upon a Time in Arabia (Paperback, 2nd edition): Dave Morris Once Upon a Time in Arabia (Paperback, 2nd edition)
Dave Morris; Illustrated by Russ Nicholson; Cover design or artwork by Jon Hodgson
R330 Discovery Miles 3 300 Ships in 18 - 22 working days

Put yourself at the heart of the story...

Your life is in danger from a powerful enemy. Jafar, advisor to the Caliph, is plotting a coup that will put him on the throne of Baghdad. You are the only one who knows his secret. Only you can warn the Caliph. But who will listen to a penniless adventurer? Even to venture out of hiding would be to risk death from the assassins who are scouring the city night and day to find you.

There is one hope. Fame and fortune would give you the means to expose Jafar's treachery. Striking out from the city, your travels take you to the furthest corners of the world. You will encounter ghoul-haunted oases, magical palaces, lost cities of gold, and uncharted isles full of mystery and danger. Threatened by bandits, fire wizards, thieves and fearsome creatures, you must risk all in your determined quest to save the kingdom.

* * *

NB: Once Upon A Time In Arabia was originally published as TWIST OF FATE in the Virtual Reality series. This edition is revised and expanded with a completely new prologue.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF books the game-changers of the interactive fiction genre.

The Bear Marches West - 12 Scenarios for 1980';s NATO vs Warsaw Pact Wargames (Paperback): Russell Phillips The Bear Marches West - 12 Scenarios for 1980';s NATO vs Warsaw Pact Wargames (Paperback)
Russell Phillips; Illustrated by Aoife Brown
R541 Discovery Miles 5 410 Ships in 18 - 22 working days

With Shilka Publishing's "Digital Reinforcements," buy the print edition, and get the ebook FREE. Details at www.shilka.co.uk/dr

NATO kept the Warsaw Pact behind the Berlin Wall until its dissolution - but what if it hadn't?

"The Bear Marches West" contains 12 wargame scenarios set during a fictional Warsaw Pact invasion of West Germany in the 1980s. All the scenarios are based on battles depicted in well-known novels, and are designed to be used with whatever rules the players wish.

Each scenario includes the battle's context, weather conditions, deployments, force lists and a colour map. The scenarios range in scale from small skirmishes, with a company on each side, to large engagements, with Soviet regiments bearing down on smaller but better-equipped NATO units.

Homo Ludens - A Study of the Play-Element in Culture (Paperback): Johan Huizinga Homo Ludens - A Study of the Play-Element in Culture (Paperback)
Johan Huizinga 1
R320 Discovery Miles 3 200 Ships in 18 - 22 working days
Science Fiction Hobby Games - A First Survey (Paperback): Neal Roger Tringham Science Fiction Hobby Games - A First Survey (Paperback)
Neal Roger Tringham
R794 Discovery Miles 7 940 Ships in 18 - 22 working days

Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

Ninja - The Way of the Tiger 0 (Paperback): David Walters Ninja - The Way of the Tiger 0 (Paperback)
David Walters
R378 Discovery Miles 3 780 Ships in 18 - 22 working days

'I will vanish into the night; change my body to wood or stone; sink into the earth and walk through walls and locked doors. I will be killed many times, yet will not die; change my face and become invisible, able to walk among men without being seen.' This is the convenant of a ninja of the Way of the Tiger, taught to you by your slain foster-father Naikishi. Before you were ever known as Avenger, before your quest for vengeance would change the world of Orb, you were to face great evil in the idyllic Island of Plenty. You are the youngest of five Initiates of the Inner Circle challenging to become Grandmaster of the Five Winds. Your journey will lead you from ancient cities, across towering mountains, and into wild forests. There is evil stirring in these lands, determined to destroy you and your allies, and it shall turn your challenge into the greatest ordeal you have yet faced. THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. ARE YOU READY FOR THE WAY OF THE TIGER?

Parsantium: City at the Crossroads - City Sourcebook for Use with All Editions of the World's Most Popular Roleplaying... Parsantium: City at the Crossroads - City Sourcebook for Use with All Editions of the World's Most Popular Roleplaying Games (Paperback)
Richard Green
R688 Discovery Miles 6 880 Ships in 18 - 22 working days

Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world's bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights, ancient India and the Far East, alongside traditional medieval fantasy elements. Featuring evil cults and exotic gods, unscrupulous politicians and nobles, scheming rakshasas and serpentfolk, ancient dungeons buried beneath the city streets, powerful criminal gangs, gladiators and chariot racing, Parsantium contains enough adventure hooks and adversaries to keep your player characters busy throughout their careers, without having to step outside the city walls. The Parsantium city sourcebook contains: 2,000 years of history 17 character backgrounds for new PCs Over 70 detailed city locations Over 200 NPC descriptions 50 power groups, guilds and noble families 35 deities Compatible with the Pathfinder Roleplaying Game, Parsantium: City at the Crossroads contains minimal game stats, making it easy to use with whatever edition you are playing. Parsantium can be readily incorporated into your own campaign world or published fantasy setting. Written by Richard Green, author of the Midgard Bestiary for 4th Edition D&D (Kobold Press) and So What's That Shiny Thing Like, Anyway? (Raging Swan Press), and featuring cover art by Joe Shawcross, brand new interior art by Matt Morrow and Marc Radle, and a double page map of the city by ENnie Award winning cartographer Jonathan Roberts.

Down Among the Dead Men (Paperback, 2nd edition): Dave Morris Down Among the Dead Men (Paperback, 2nd edition)
Dave Morris; Illustrated by Leo Hartas; Cover design or artwork by Jon Hodgson
R309 Discovery Miles 3 090 Ships in 18 - 22 working days

Put yourself at the heart of the story...

War is brewing between the kingdoms of Sidonia and Glorianne, a war waged for control of the territories of the New World. Galleons laden with gold ply the seas, and in their wake sail pirates and privateers eager for plunder.

Adrift in an open boat, you make your desperate bid to escape from the sadistic Captain Skarvench. The odds are stacked against you. Even if thirst, hunger and storms don't kill you, there are still formidable dangers to overcome in crossing hundreds of miles of uncharted ocean to reach safe harbour.

Yet you must make it. Because only you know Skarvench's latest and most wicked plan. You are determined to round up a crew, get yourself a ship, and set sail on a voyage of vengeance and justice. You are destined to face many perils: undead pirates, sea monsters, cursed ships, witches and ancient gods. And the greatest threat of all: the vision you have seen of your own death at the hands of your hated foe.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Death by Chocolate - Murder at Truff Hall (Paperback): Martyn S. Pentecost Death by Chocolate - Murder at Truff Hall (Paperback)
Martyn S. Pentecost; Illustrated by Martyn S. Pentecost; Read by Martyn S. Pentecost
R641 Discovery Miles 6 410 Ships in 18 - 22 working days

Nestled away in the tiny hamlet of Slippery End lies Truff Hall. The ghosts who wander the lonely corridors of this archaic mansion, are almost as numerous as the secrets; hidden away by the chocolatier who built this crumbling edifice. Now, the last of the Buerre dynasty, Coco, is to hold a lavish dinner party for a handful of guests... it is a soiree with a very dark and bitter twist Tonight at Truff Hall a hideous murder has been committed... and it is down to you and your friends to discover who committed this terrible crime. By solving the cryptic puzzles, uncovering the clues, playing forfeits, and eating chocolate can you discover the truth before it is too late? From the crime journals of Florian Bamboozie, this comical and immersive adventure will take you on a dinner party to remember, as it twists and turns towards the final starling conclusion... of Death by Chocolate Recommended for four players or more, with smartphones, this immersive VAEO will envelop you and your friends using the book, music, narration and interactive content. Two player mode is also an option for a longer adventure. With additional online features you can turn this experience into a whole evening of entertainment with recipes, downloadable 'decor' and a whole lot more.

Runescape Gold Strategy Guide (Paperback): Lesley A. Harrison Runescape Gold Strategy Guide (Paperback)
Lesley A. Harrison
R744 Discovery Miles 7 440 Ships in 18 - 22 working days

A practical and concise tutorial leading the player to understand how to get the most out of their in game time. Packt Gold Strategy Guides are a workout, not a walkthrough! Newcomers or experienced players of the Runescape online game. Both free and pay-for members will benefit from the book.

The Elven Tree of Life Eternal - A Magical Quest for One's True S'Elf (Paperback): The Silver Elves The Elven Tree of Life Eternal - A Magical Quest for One's True S'Elf (Paperback)
The Silver Elves
R424 Discovery Miles 4 240 Ships in 18 - 22 working days

The Elven Tree of Life Eternal is set up like a choose your own adventure book for those who wish to undertake the challenge to discover their true magical s'elves. It will help one understand if one is a wyzard or a sorcerer, a healer or a warrior, an elf of wood, snow, hill, ocean, starlight, or a sprite, a faerie, a gnome, a dwarf, a changeling, a dragon, or some other magical folk. If you wonder about your true magical nature, explore the ever-flowering branches of the Tree of Life Eternal.

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