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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

The Wicked Wizard of Oz Colouring Book (Paperback): Jonathan Green The Wicked Wizard of Oz Colouring Book (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R491 R458 Discovery Miles 4 580 Save R33 (7%) Ships in 10 - 15 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

Civil Unrest - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Civil Unrest - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R222 Discovery Miles 2 220 Ships in 10 - 15 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.

The Wicked Wizard of Oz (Paperback): Jonathan Green The Wicked Wizard of Oz (Paperback)
Jonathan Green; Illustrated by Kev Crossley 1
R681 Discovery Miles 6 810 Ships in 10 - 15 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

Solo Tactics Adventure Role-Playing (Paperback): Donald Weis Solo Tactics Adventure Role-Playing (Paperback)
Donald Weis
R339 Discovery Miles 3 390 Ships in 10 - 15 working days

The Solo Tactics Adventure Role-playing puts you in the game as the STAR. At your finger tips you will find all the rules you need to make a Hero to play any number of solo Books. Will you take on the roll of a valorous adventurer, able to face down a dungeon full of monsters or will you be some forgotten corpse in a deep cave. STAR is dedicated to equipping you with spells, rules and abilities suited to solo Game Book play. As the title implies, it will help those who aspire to be better Solo Writers and Solo Players. This book includes: - Rules for a dozen races including Hobbits, Nekos, Nagas and more (14 total). - Three classes of Fighter, Wizard and Explorer as well as sub-classes. - Simple rules for skills. - Combat Challenge rules set to ensure challenging battles. - Rules to cover combat, skill challenges and savings rolls. - Ten levels of spells, many designed specifically for solo play. - Expanded advice for solo writers. - Optional rules for Fighter Combat Maneuvers. - A mini-solo. - AND MUCH MORE

The Stew (Paperback): Richard Iorio The Stew (Paperback)
Richard Iorio; Edited by Tom Cadorette; Illustrated by James Shield
R279 R256 Discovery Miles 2 560 Save R23 (8%) Ships in 10 - 15 working days

What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Set in a remote region of the Spineback Mountains, The Stew picks up a thread found in It's In The Wine and the plots of Caim are slowly ripening. Written by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell), The Stew is a descent into cooking, legacy, and a strange cult. Newly revised, everything you need to run the adventure is found between the two covers.

World of Warcraft Guide - The Ultimate WoW Game Strategy and Tactics Guide (Paperback): Joseph Joyner World of Warcraft Guide - The Ultimate WoW Game Strategy and Tactics Guide (Paperback)
Joseph Joyner
R276 Discovery Miles 2 760 Ships in 10 - 15 working days
Runaways - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Runaways - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R189 Discovery Miles 1 890 Ships in 10 - 15 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.

Fourth World - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Fourth World - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R222 Discovery Miles 2 220 Ships in 10 - 15 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.

Shadow Parliament - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Shadow Parliament - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R223 Discovery Miles 2 230 Ships in 10 - 15 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.

Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback): Jason Scotts Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback)
Jason Scotts
R304 R279 Discovery Miles 2 790 Save R25 (8%) Ships in 10 - 15 working days
Assassin's Creed IV Black Flag - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Assassin's Creed IV Black Flag - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R303 R278 Discovery Miles 2 780 Save R25 (8%) Ships in 10 - 15 working days
Partings (Paperback): Heather Murphy Partings (Paperback)
Heather Murphy; Stuart Aken
R614 Discovery Miles 6 140 Ships in 10 - 15 working days
Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Tomb Raider - Definitive Edition - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R303 R278 Discovery Miles 2 780 Save R25 (8%) Ships in 10 - 15 working days
Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback): Johnathan Stanley Wright Mecha Vs Kaiju - A Science Fiction Anime Roleplaying Game for Fate Core (Paperback)
Johnathan Stanley Wright
R485 R451 Discovery Miles 4 510 Save R34 (7%) Ships in 10 - 15 working days
Mean Streets (Classic Reprint) - A Campaign Guide for Bloodshadows (Paperback): Stephen Crane Mean Streets (Classic Reprint) - A Campaign Guide for Bloodshadows (Paperback)
Stephen Crane
R421 Discovery Miles 4 210 Ships in 10 - 15 working days

Take a long trip through the Wilderness or a short trip through a gate, and you might end up in Albredura. You could do worse, you could do better. Albredura is a city of survivors and cynics, hard magic, and cold steel. Trying to turn a profit is tough in a town where breaking even might not even mean survival.
Mean Streets is a campaign supplement for Bloodshadows, the World of Fantasy Noir. It contains details on the isolated city of Albredura, gamemastering tips for running Bloodshadows, a mini adventure, and reference sheets containing many of the necessary charts and tables found in the Bloodshadows Worldbook and MasterBook rulebook.
This classic reprint of the Mean Streets campaign guide requires the MasterBook core rules and Bloodshadows Worldbook--either the original boxed set or classic reprint.

Whisper & Venom - Pathfinder Edition (Paperback): Zach Glazar, John Hammerle, Jeffrey Tadlock Whisper & Venom - Pathfinder Edition (Paperback)
Zach Glazar, John Hammerle, Jeffrey Tadlock
R743 Discovery Miles 7 430 Ships in 10 - 15 working days

Whisper & Venom is a complete adventure for fantasy RPG's. Intriguing design and immersive gameplay are showcased in elegant writing. Whisper & Venom was designed and tested for systems using early edition style rules, 4-8 players, character levels 3-5.

Shadow, Sword & Spell - Gamemaster (Paperback): Richard Iorio Shadow, Sword & Spell - Gamemaster (Paperback)
Richard Iorio
R412 R383 Discovery Miles 3 830 Save R29 (7%) Ships in 10 - 15 working days
Necklace of Skulls (Paperback, 2nd edition): Dave Morris Necklace of Skulls (Paperback, 2nd edition)
Dave Morris; Illustrated by Russ Nicholson; Cover design or artwork by Jon Hodgson
R331 Discovery Miles 3 310 Ships in 10 - 15 working days

Put yourself at the heart of the story...

The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra where none can survive. Resolving to find out his fate, you leave the safety of your home far behind. Your quest will take you to lost jungle cities, across mountains and seas, and even into the uncanny depths of the underworld.

You will plunge into the eerie world of Mayan myth. You must confront vengeful ghosts and bloodthirsty gods, bargain for your life against terrifying demons, find allies and enemies among both the living and the dead.

Then, if you are brave enough to face the dangers of the spirit-haunted western desert, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Down Among the Dead Men (Paperback, 2nd edition): Dave Morris Down Among the Dead Men (Paperback, 2nd edition)
Dave Morris; Illustrated by Leo Hartas; Cover design or artwork by Jon Hodgson
R336 Discovery Miles 3 360 Ships in 10 - 15 working days

Put yourself at the heart of the story...

War is brewing between the kingdoms of Sidonia and Glorianne, a war waged for control of the territories of the New World. Galleons laden with gold ply the seas, and in their wake sail pirates and privateers eager for plunder.

Adrift in an open boat, you make your desperate bid to escape from the sadistic Captain Skarvench. The odds are stacked against you. Even if thirst, hunger and storms don't kill you, there are still formidable dangers to overcome in crossing hundreds of miles of uncharted ocean to reach safe harbour.

Yet you must make it. Because only you know Skarvench's latest and most wicked plan. You are determined to round up a crew, get yourself a ship, and set sail on a voyage of vengeance and justice. You are destined to face many perils: undead pirates, sea monsters, cursed ships, witches and ancient gods. And the greatest threat of all: the vision you have seen of your own death at the hands of your hated foe.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Shadow, Sword & Spell - Player (Paperback): Richard Iorio Shadow, Sword & Spell - Player (Paperback)
Richard Iorio; Contributions by Graeme Davis, Zachary Houghton
R490 Discovery Miles 4 900 Ships in 10 - 15 working days
Homo Ludens - A Study of the Play-Element in Culture (Paperback): Johan Huizinga Homo Ludens - A Study of the Play-Element in Culture (Paperback)
Johan Huizinga 1
R343 Discovery Miles 3 430 Ships in 10 - 15 working days
The Robotic Age (Paperback): Preston Poland The Robotic Age (Paperback)
Preston Poland
R716 R632 Discovery Miles 6 320 Save R84 (12%) Ships in 10 - 15 working days

The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.

Parsantium: City at the Crossroads - City Sourcebook for Use with All Editions of the World's Most Popular Roleplaying... Parsantium: City at the Crossroads - City Sourcebook for Use with All Editions of the World's Most Popular Roleplaying Games (Paperback)
Richard Green
R718 Discovery Miles 7 180 Ships in 10 - 15 working days

Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world's bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights, ancient India and the Far East, alongside traditional medieval fantasy elements. Featuring evil cults and exotic gods, unscrupulous politicians and nobles, scheming rakshasas and serpentfolk, ancient dungeons buried beneath the city streets, powerful criminal gangs, gladiators and chariot racing, Parsantium contains enough adventure hooks and adversaries to keep your player characters busy throughout their careers, without having to step outside the city walls. The Parsantium city sourcebook contains: 2,000 years of history 17 character backgrounds for new PCs Over 70 detailed city locations Over 200 NPC descriptions 50 power groups, guilds and noble families 35 deities Compatible with the Pathfinder Roleplaying Game, Parsantium: City at the Crossroads contains minimal game stats, making it easy to use with whatever edition you are playing. Parsantium can be readily incorporated into your own campaign world or published fantasy setting. Written by Richard Green, author of the Midgard Bestiary for 4th Edition D&D (Kobold Press) and So What's That Shiny Thing Like, Anyway? (Raging Swan Press), and featuring cover art by Joe Shawcross, brand new interior art by Matt Morrow and Marc Radle, and a double page map of the city by ENnie Award winning cartographer Jonathan Roberts.

Whitechapel - Jack the Ripper VAEO (Paperback): Martyn S. Pentecost Whitechapel - Jack the Ripper VAEO (Paperback)
Martyn S. Pentecost; Illustrated by Martyn S. Pentecost; Read by Martyn S. Pentecost
R675 Discovery Miles 6 750 Ships in 10 - 15 working days

In 1912, just over a decade after the infamous Jack the Ripper murders, William Roberts builds a device that can record sound from the past. As he walks the streets of Whitechapel he hears the voices of the Ripper's victims calling out to him and becomes determined to stop the crimes from ever happening. As Roberts' obsession drives him to madness, he suddenly disappears from the very streets he knew so well. Now, you follow in Roberts' footsteps, listening to the recordings he made of the victims, solving the mysteries of their deaths, and evading the Ripper as he draws ever-nearer. Discover the secrets of the Whitechapel Murders, upon the actual streets of London, or from the comfort of your own home... but beware, as you slip deeper into this world of poverty and death, you might uncover Roberts' fate by making it your own... A remarkable visual-audio-interactive experience that will immerse you in London's Whitechapel District unlike anything you have ever known before... This VAEO requires a smartphone/camera-enabled tablet, headphones, a QR Code Reader App (i-nigma or Qrafter are recommended) and the ability to face your inner terrors.

Death by Chocolate - Murder at Truff Hall (Paperback): Martyn S. Pentecost Death by Chocolate - Murder at Truff Hall (Paperback)
Martyn S. Pentecost; Illustrated by Martyn S. Pentecost; Read by Martyn S. Pentecost
R689 Discovery Miles 6 890 Ships in 10 - 15 working days

Nestled away in the tiny hamlet of Slippery End lies Truff Hall. The ghosts who wander the lonely corridors of this archaic mansion, are almost as numerous as the secrets; hidden away by the chocolatier who built this crumbling edifice. Now, the last of the Buerre dynasty, Coco, is to hold a lavish dinner party for a handful of guests... it is a soiree with a very dark and bitter twist Tonight at Truff Hall a hideous murder has been committed... and it is down to you and your friends to discover who committed this terrible crime. By solving the cryptic puzzles, uncovering the clues, playing forfeits, and eating chocolate can you discover the truth before it is too late? From the crime journals of Florian Bamboozie, this comical and immersive adventure will take you on a dinner party to remember, as it twists and turns towards the final starling conclusion... of Death by Chocolate Recommended for four players or more, with smartphones, this immersive VAEO will envelop you and your friends using the book, music, narration and interactive content. Two player mode is also an option for a longer adventure. With additional online features you can turn this experience into a whole evening of entertainment with recipes, downloadable 'decor' and a whole lot more.

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