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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games
When a misjudged omen undermines a tyrant's rule, how will he ensure his survival? When the Skyfire arrives early, Dagla Kaz sets out for the ancient homeland to harvest a new Godwood and exchange Virgin Gifts. He must lead his pilgrims hundreds of leagues over pirate-infested seas, across hostile lands, and return triumphant before the seared sky dies back to normality. In his father's absence, the renegade Aklon risks torture and death to bring justice to the people. Mindtalk with a wise woman on the distant mainland has opened his eyes to the evil underlying the society he inhabits. And, whilst seeking truth, he finds a soulmate in the most unexpected place. Seeing his daughter Tumalind wrongly chosen as a Virgin Gift, religious fanatic Aglydron follows the mission to right the wrong. Okkyntalah, her betrothed, helps kidnap the rightful victim to take her over unknown seas and lands, facing violent death at the end of their journey.
Kales Pegonites is the man that everyone wants. He's gone missing, and
there are several people looking for him for different reasons. But
finding him is only part of the deal; Kales has found himself mixed up
in a mystery as old as The City itself. Life's Long Consequences is
intended to showcase some features of Mythic Constantinople,
particularly the seedier side of life. It is suitable for characters
who have newly arrived in the city as well as those who have been here
longer. It is designed to have a little of everything: investigation,
social interaction, skulking and sneaking, as well as combat,
emphasising that surviving the City of Wonders requires more than just
a strong and sharp blade. But the adventure can be adapted to any large
city without too much trouble; the only requirement being a foreign
enclave of merchants, placed on the other side of a river or on a
nearby island. In fact, owning Mythic Constantinople is not essential
to run this scenario, although it does provide context and background
information that will bring this adventure alive. The scenario can
easily be set, with a little adaptation, in Thennla, perhaps, or Mythic
Rome. And of course, the Greek nature of the city makes this scenario
ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never
quite was, and join the search for Kales Pegonites. Why do so many want
him? What will they do when they find him? Indeed, is there anything
left of him to be found… These answers, and more, await in the
labyrinthine streets of the Queen of Cities…
THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!
THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!
Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.
The Solo Tactics Adventure Role-playing puts you in the game as the STAR. At your finger tips you will find all the rules you need to make a Hero to play any number of solo Books. Will you take on the roll of a valorous adventurer, able to face down a dungeon full of monsters or will you be some forgotten corpse in a deep cave. STAR is dedicated to equipping you with spells, rules and abilities suited to solo Game Book play. As the title implies, it will help those who aspire to be better Solo Writers and Solo Players. This book includes: - Rules for a dozen races including Hobbits, Nekos, Nagas and more (14 total). - Three classes of Fighter, Wizard and Explorer as well as sub-classes. - Simple rules for skills. - Combat Challenge rules set to ensure challenging battles. - Rules to cover combat, skill challenges and savings rolls. - Ten levels of spells, many designed specifically for solo play. - Expanded advice for solo writers. - Optional rules for Fighter Combat Maneuvers. - A mini-solo. - AND MUCH MORE
What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Set in a remote region of the Spineback Mountains, The Stew picks up a thread found in It's In The Wine and the plots of Caim are slowly ripening. Written by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell), The Stew is a descent into cooking, legacy, and a strange cult. Newly revised, everything you need to run the adventure is found between the two covers.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.
Take a long trip through the Wilderness or a short trip through a
gate, and you might end up in Albredura. You could do worse, you
could do better. Albredura is a city of survivors and cynics, hard
magic, and cold steel. Trying to turn a profit is tough in a town
where breaking even might not even mean survival.
Whisper & Venom is a complete adventure for fantasy RPG's. Intriguing design and immersive gameplay are showcased in elegant writing. Whisper & Venom was designed and tested for systems using early edition style rules, 4-8 players, character levels 3-5.
Put yourself at the heart of the story... The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra where none can survive. Resolving to find out his fate, you leave the safety of your home far behind. Your quest will take you to lost jungle cities, across mountains and seas, and even into the uncanny depths of the underworld. You will plunge into the eerie world of Mayan myth. You must confront vengeful ghosts and bloodthirsty gods, bargain for your life against terrifying demons, find allies and enemies among both the living and the dead. Then, if you are brave enough to face the dangers of the spirit-haunted western desert, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.
Put yourself at the heart of the story... War is brewing between the kingdoms of Sidonia and Glorianne, a war waged for control of the territories of the New World. Galleons laden with gold ply the seas, and in their wake sail pirates and privateers eager for plunder. Adrift in an open boat, you make your desperate bid to escape from the sadistic Captain Skarvench. The odds are stacked against you. Even if thirst, hunger and storms don't kill you, there are still formidable dangers to overcome in crossing hundreds of miles of uncharted ocean to reach safe harbour. Yet you must make it. Because only you know Skarvench's latest and most wicked plan. You are determined to round up a crew, get yourself a ship, and set sail on a voyage of vengeance and justice. You are destined to face many perils: undead pirates, sea monsters, cursed ships, witches and ancient gods. And the greatest threat of all: the vision you have seen of your own death at the hands of your hated foe. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. |
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