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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles (Paperback): Philip Garton In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles (Paperback)
Philip Garton
R696 R601 Discovery Miles 6 010 Save R95 (14%) Ships in 9 - 17 working days

In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules. Designed for ease of play, In Deo Veritas offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don't seem too good, is critical for success. Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don't take care to maintain cohesion then their forces could be heading for destruction! In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful. Using the smaller scales of 6, 10 or 15mm the usual 6' x 4' table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements. The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios. In battle nothing is certain but generals that practice their skills are more likely to be victorious.

Champions Villains Volume One - Master Villains (Paperback): Steven S. Long Champions Villains Volume One - Master Villains (Paperback)
Steven S. Long
R769 Discovery Miles 7 690 Ships in 18 - 22 working days
Solarversia - The Year Long Game (Paperback): Toby Downton Solarversia - The Year Long Game (Paperback)
Toby Downton; Edited by Helena Michaelson
R496 Discovery Miles 4 960 Ships in 18 - 22 working days
Fantasy Hero 6th Edition (Paperback): Steven S. Long Fantasy Hero 6th Edition (Paperback)
Steven S. Long
R941 Discovery Miles 9 410 Ships in 18 - 22 working days
Champions Universe (Paperback): Steven S. Long, Darren Watts Champions Universe (Paperback)
Steven S. Long, Darren Watts
R735 Discovery Miles 7 350 Ships in 18 - 22 working days
The Ultimate Base (Paperback): Steven S. Long The Ultimate Base (Paperback)
Steven S. Long
R792 Discovery Miles 7 920 Ships in 18 - 22 working days
The Red Book or How To Play Indian - Directions for Organizing a Tribe of Boy Indians, Making Their Teepees etc. in True Indian... The Red Book or How To Play Indian - Directions for Organizing a Tribe of Boy Indians, Making Their Teepees etc. in True Indian Style (Paperback)
Ernest Thompson Seton
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Champions - The Super Roleplaying Game (Paperback): Steven S. Long, Aaron Allston Champions - The Super Roleplaying Game (Paperback)
Steven S. Long, Aaron Allston
R868 Discovery Miles 8 680 Ships in 18 - 22 working days
Dark Champions (Paperback): Steven S. Long Dark Champions (Paperback)
Steven S. Long
R841 Discovery Miles 8 410 Ships in 18 - 22 working days
HERO System Advanced Player's Guide (Paperback): Steven S. Long HERO System Advanced Player's Guide (Paperback)
Steven S. Long
R638 Discovery Miles 6 380 Ships in 18 - 22 working days
Limitless Encounters vol. 1 (Paperback): Andrew Hand, Michael E Johnson, Benjamin Baer Limitless Encounters vol. 1 (Paperback)
Andrew Hand, Michael E Johnson, Benjamin Baer
R690 R649 Discovery Miles 6 490 Save R41 (6%) Ships in 18 - 22 working days
Joinings (Paperback): MR Stuart Aken Joinings (Paperback)
MR Stuart Aken; Illustrated by Heather Murphy
R608 Discovery Miles 6 080 Ships in 18 - 22 working days

When a misjudged omen undermines a tyrant's rule, how will he ensure his survival? When the Skyfire arrives early, Dagla Kaz sets out for the ancient homeland to harvest a new Godwood and exchange Virgin Gifts. He must lead his pilgrims hundreds of leagues over pirate-infested seas, across hostile lands, and return triumphant before the seared sky dies back to normality. In his father's absence, the renegade Aklon risks torture and death to bring justice to the people. Mindtalk with a wise woman on the distant mainland has opened his eyes to the evil underlying the society he inhabits. And, whilst seeking truth, he finds a soulmate in the most unexpected place. Seeing his daughter Tumalind wrongly chosen as a Virgin Gift, religious fanatic Aglydron follows the mission to right the wrong. Okkyntalah, her betrothed, helps kidnap the rightful victim to take her over unknown seas and lands, facing violent death at the end of their journey.

Trojan (Paperback): Domino Finn Trojan (Paperback)
Domino Finn
R659 R603 Discovery Miles 6 030 Save R56 (8%) Ships in 18 - 22 working days
Drakonheim - City of Bones (Paperback): Matthew J Hanson Drakonheim - City of Bones (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira; Edited by Craig Hargraves
R329 R305 Discovery Miles 3 050 Save R24 (7%) Ships in 18 - 22 working days
Sins of Seattle - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Sins of Seattle - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R251 Discovery Miles 2 510 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game). Seattle may be humanity's last hope against the demon onslaught. However, internal strife between ideological factions may tear the town asunder before the demon siege begins. "Sins of Seattle" follows the players' ill-fated migration from Portland and subsequent branding as the Church of Destiny's chosen ones, set to unite the city. This guide aids game masters in directing a Catalyst campaign. "Sins of Seattle" takes 3-5 players through a longer, open-ended, 7-session campaign.

Tales of Gor: Gorean Roleplaying (Paperback): James Desborough Tales of Gor: Gorean Roleplaying (Paperback)
James Desborough
R643 Discovery Miles 6 430 Ships in 18 - 22 working days
Solo Tactics Adventure Role-Playing (Paperback): Donald Weis Solo Tactics Adventure Role-Playing (Paperback)
Donald Weis
R312 Discovery Miles 3 120 Ships in 18 - 22 working days

The Solo Tactics Adventure Role-playing puts you in the game as the STAR. At your finger tips you will find all the rules you need to make a Hero to play any number of solo Books. Will you take on the roll of a valorous adventurer, able to face down a dungeon full of monsters or will you be some forgotten corpse in a deep cave. STAR is dedicated to equipping you with spells, rules and abilities suited to solo Game Book play. As the title implies, it will help those who aspire to be better Solo Writers and Solo Players. This book includes: - Rules for a dozen races including Hobbits, Nekos, Nagas and more (14 total). - Three classes of Fighter, Wizard and Explorer as well as sub-classes. - Simple rules for skills. - Combat Challenge rules set to ensure challenging battles. - Rules to cover combat, skill challenges and savings rolls. - Ten levels of spells, many designed specifically for solo play. - Expanded advice for solo writers. - Optional rules for Fighter Combat Maneuvers. - A mini-solo. - AND MUCH MORE

The Wicked Wizard of Oz Colouring Book (Paperback): Jonathan Green The Wicked Wizard of Oz Colouring Book (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R452 R422 Discovery Miles 4 220 Save R30 (7%) Ships in 18 - 22 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

The Wicked Wizard of Oz (Paperback): Jonathan Green The Wicked Wizard of Oz (Paperback)
Jonathan Green; Illustrated by Kev Crossley 1
R633 Discovery Miles 6 330 Ships in 18 - 22 working days

THE WICKED WIZARD OF OZ is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!

The Stew (Paperback): Richard Iorio The Stew (Paperback)
Richard Iorio; Edited by Tom Cadorette; Illustrated by James Shield
R257 R236 Discovery Miles 2 360 Save R21 (8%) Ships in 18 - 22 working days

What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Set in a remote region of the Spineback Mountains, The Stew picks up a thread found in It's In The Wine and the plots of Caim are slowly ripening. Written by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell), The Stew is a descent into cooking, legacy, and a strange cult. Newly revised, everything you need to run the adventure is found between the two covers.

Civil Unrest - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Civil Unrest - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R214 Discovery Miles 2 140 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.

Assassin's Creed IV Black Flag - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback): Jason Scotts Assassin's Creed IV Black Flag - The Ultimate Game Tips, Tricks and Cheats Exposed! (Paperback)
Jason Scotts
R279 R256 Discovery Miles 2 560 Save R23 (8%) Ships in 18 - 22 working days
Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback): Jason Scotts Battlefield 4 - The Ultimate Game Tips, Tricks, & Cheats Exposed! (Paperback)
Jason Scotts
R280 R258 Discovery Miles 2 580 Save R22 (8%) Ships in 18 - 22 working days
Runaways - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Runaways - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R182 Discovery Miles 1 820 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.

Shadow Parliament - A Catalyst RPG Campaign (Paperback): Cherry Picked Games Shadow Parliament - A Catalyst RPG Campaign (Paperback)
Cherry Picked Games
R215 Discovery Miles 2 150 Ships in 18 - 22 working days

(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.

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