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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Starfinder Adventure Path: Icebound (Horizons of the Vast 4 of 6) (Paperback): Jason Tondro Starfinder Adventure Path: Icebound (Horizons of the Vast 4 of 6) (Paperback)
Jason Tondro
R546 R452 Discovery Miles 4 520 Save R94 (17%) In Stock

A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insectile stowaway: a component of the dreaded Swarm! The heroes trace the creature's origin to a frozen gas giant in the same system, where a mutated Swarm colony has begun to awaken from a strange hibernation. Will the heroes brave the floating organic lair to stop the Swarm from contacting the greater hive mind? "Icebound" is a Starfinder Roleplaying Game adventure for four 7th-level characters by Jason Tondro. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a dossier on the Veskarium spy agency known as Directive-9, technology repurposed from the Swarm, and a selection of deadly alien threats. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover): Joseph A. McCullough The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover)
Joseph A. McCullough; Illustrated by Brainbug Design
R617 Discovery Miles 6 170 Ships in 12 - 17 working days

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Fantastic Beasts and Where to Find Them: Bendable Bowtruckle (Paperback): Running Press Fantastic Beasts and Where to Find Them: Bendable Bowtruckle (Paperback)
Running Press 1
R225 R180 Discovery Miles 1 800 Save R45 (20%) Ships in 5 - 10 working days

Fans of J.K. Rowling's Wizarding World will be enchanted by this life-size collectible--a poseable figure of Pickett, Newt Scamander's Bowtruckle companion in Fantastic Beasts and Where to Find Them.

Kit includes:

* 5" bendable figure of Pickett

* ID card" with description of the Bowtruckle

* 2 magnets

Fantastic Beasts and Where to Find Them takes fans to a new era in J.K. Rowling's Wizarding World, decades before Harry Potter and half a world away. Inspired by the Hogwarts textbook, Fantastic Beasts and Where to Find Them, written by J.K. Rowling's character, Newt Scamander, the film follows a magical mix-up that takes Newt on a chase around New York City looking for the magical creatures that have escaped from his case.

Wargamer's Guide to 1066 and the Norman Conquest (Paperback): Daniel Mersey Wargamer's Guide to 1066 and the Norman Conquest (Paperback)
Daniel Mersey
R219 Discovery Miles 2 190 Ships in 12 - 17 working days

Taking one of the most pivotal and famous episodes in British history, this book gives a wargamer's perspective of the dramatic events of 1066 and the Norman conquest that followed and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavour of the period. Relevant ranges of figures, along with painting advice, are also included. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and period specific scenarios are included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much of interest.

Dungeons & Dragons: How to Be More D&D - Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life (Hardcover): Kat... Dungeons & Dragons: How to Be More D&D - Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life (Hardcover)
Kat Kruger
R503 R422 Discovery Miles 4 220 Save R81 (16%) Ships in 9 - 15 working days

This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes-like the Fighter, Warlock, Bard, Monk, or Ranger-and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. (c)2022 Wizards of the Coast. All rights reserved.

Chivalry & Sorcery 5th Edition - The Medieval Role Playing Game (Hardcover): Stephen Turner Chivalry & Sorcery 5th Edition - The Medieval Role Playing Game (Hardcover)
Stephen Turner
R1,900 R1,421 Discovery Miles 14 210 Save R479 (25%) Ships in 10 - 15 working days
Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover): Joseph A. McCullough Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R613 R503 Discovery Miles 5 030 Save R110 (18%) Ships in 12 - 17 working days

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

Wars of the Republic - Ancient Roman Wargaming 343-50 BC (Paperback): Eric Farrington Wars of the Republic - Ancient Roman Wargaming 343-50 BC (Paperback)
Eric Farrington; Illustrated by Giuseppe Rava
R308 Discovery Miles 3 080 Ships in 12 - 17 working days

From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book contains all the rules required to fight battles during this period, including multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, be it Gaul, Italian, Carthaginian, Iberian, or Greek.

Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover): Alan Bahr Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover)
Alan Bahr; Illustrated by Jelena Pjevic, Wietse Treurniet, Randy Musseau
R611 Discovery Miles 6 110 Ships in 12 - 17 working days

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?

Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game): Martin Wallace Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game)
Martin Wallace; Illustrated by Wietse Treurniet
R974 Discovery Miles 9 740 Ships in 12 - 17 working days

The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals

Bolt Action: Armies of Germany - 2nd Edition (Paperback, 2 Rev Ed): Warlord Games Bolt Action: Armies of Germany - 2nd Edition (Paperback, 2 Rev Ed)
Warlord Games
R592 Discovery Miles 5 920 Ships in 12 - 17 working days

Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.

The Ultimate RPG Quest Keeper - A Journal to Keep Your Campaign Rolling (Hardcover): Jef Aldrich, Jon Taylor The Ultimate RPG Quest Keeper - A Journal to Keep Your Campaign Rolling (Hardcover)
Jef Aldrich, Jon Taylor
R252 Discovery Miles 2 520 Ships in 12 - 17 working days

Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters' personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you'll ever need. Now you can spend more time playing the games you love!

The King is Dead (Game, 2nd Edition): Benoit Billion The King is Dead (Game, 2nd Edition)
Benoit Billion; Peer Sylvester
R759 Discovery Miles 7 590 Ships in 12 - 17 working days

The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne.

Frostgrave: Thaw of the Lich Lord (Paperback): Joseph A. McCullough Frostgrave: Thaw of the Lich Lord (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R355 Discovery Miles 3 550 Ships in 12 - 17 working days

Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

The Ultimate RPG Character Backstory Guide - Prompts and Activities to Create the Most Interesting Story for Your Character... The Ultimate RPG Character Backstory Guide - Prompts and Activities to Create the Most Interesting Story for Your Character (Paperback)
James D'Amato
R311 R208 Discovery Miles 2 080 Save R103 (33%) Ships in 12 - 17 working days

Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook-an essential addition to any player's gaming kit. You've chosen your class, bought your weapons, and rolled for your stats, and you're now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there's so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

Bolt Action: Armies of Imperial Japan (Paperback): Warlord Games Bolt Action: Armies of Imperial Japan (Paperback)
Warlord Games; Illustrated by Peter Dennis; Agis Neugebauer
R578 Discovery Miles 5 780 Ships in 12 - 17 working days

Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor's fanatically loyal troops and campaign through some of the most brutal battles of the war.

Frostgrave: Into the Breeding Pits (Paperback): Joseph A. McCullough Frostgrave: Into the Breeding Pits (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R310 Discovery Miles 3 100 Ships in 12 - 17 working days

With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

Starfinder RPG: Starship Operations Manual (Hardcover): Paizo Staff Starfinder RPG: Starship Operations Manual (Hardcover)
Paizo Staff
R1,012 R837 Discovery Miles 8 370 Save R175 (17%) Ships in 10 - 15 working days

Blast off into space with the Starship Operations Manual, Starfinder's latest rules expansion hardcover! Outfit your beloved starship with more than 100 new starship weapons, expansion bays, alternate armors, and systems like drop pods, ramming prows, mines, ablative armor, virtual intelligences, and more. If you're looking for a new ride, you'll find profiles of leading starship manufacturers as well as statistics for more than 40 new starships found throughout the galaxy. The Starship Operations Manual puts you at the controls, offering bold new ways to present starship combat, from dogfights in planetary atmospheres to daring chases through asteroid fields to pitched battles between huge fleets. New rules allow crewmembers to get even more out of their skills and feats, unlocking thrilling critical success results that add excitement to starship combat. Take your adventures into the great unknown and beyond with the Starfinder Starship Operations Manual!

One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space (Paperback): Neil Thomas One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space (Paperback)
Neil Thomas
R388 R316 Discovery Miles 3 160 Save R72 (19%) Ships in 9 - 15 working days

One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don t even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games."

Xanathar's Guide to Everything (Hardcover): Wizards RPG Team Xanathar's Guide to Everything (Hardcover)
Wizards RPG Team
R1,244 R1,144 Discovery Miles 11 440 Save R100 (8%) Ships in 10 - 15 working days
Neverland - A Fantasy Role-Playing Setting (Hardcover): Andrew Kolb Neverland - A Fantasy Role-Playing Setting (Hardcover)
Andrew Kolb
R424 Discovery Miles 4 240 Ships in 12 - 17 working days

Mermaids, sword fights, and adventures through Neverland are all fun and exciting-until you're staring down the mouth of a crocodile big enough to topple a castle. Journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy Role-Playing Setting. EXPLORE THE ISLE OF MISCHIEF & MYSTERY Many have heard of the island of Neverland. Stories of pirates, mermaids and Peter Pan are told by parents around the world to send their children off to a happy, dreaming sleep. But, it's been a long time since the Darlings first flew to Neverland and a new story is about to be told. Your own. Take a journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy RPG Setting. The book is a feature-length hex crawl campaign, intended for sandbox exploration. Created by Andrew Kolb, you'll find endless adventure inside, lovingly adapted from the tales of Peter Pan and tailored for an older audience. Each hex is self-contained, brimming with lore from Peter Pan and the Darlings' escapades. It's time to tell your own stories of pirates, mermaids and children who can fly. For use with the fifth edition of the world's oldest role-playing game.

GURPS for Dummies (Paperback): SJ Stuple GURPS for Dummies (Paperback)
SJ Stuple
R707 R561 Discovery Miles 5 610 Save R146 (21%) Ships in 12 - 17 working days

This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: * Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)* Figure out your character's secondary characteristics* Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)* Optimize your points by using talents* Select your skills based on functional area or the campaign setting* Enhance your character with spells, magic items, magic staves, and powerstones* Strategically purchase equipment for different characters, tech levels, and campaign types* Create and manage a character sheet, write a character background, keep a character log, and more-all with samples* Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:* Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type* Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations* Create an electronic combat grid, a battle log, a tactical map, and more-with samples* Do mapping, planning, and plotting* Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease...fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Teach Like a Gamer - Adapting the Instructional Design of Digital Role-Playing Games (Paperback): Carly Finseth Teach Like a Gamer - Adapting the Instructional Design of Digital Role-Playing Games (Paperback)
Carly Finseth
R1,242 R830 Discovery Miles 8 300 Save R412 (33%) Ships in 12 - 17 working days

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

The Aesthetics of Videogames (Hardcover): Jon Robson, Grant Tavinor The Aesthetics of Videogames (Hardcover)
Jon Robson, Grant Tavinor
R3,879 Discovery Miles 38 790 Ships in 12 - 17 working days

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Storytelling in Video Games - The Art of the Digital Narrative (Paperback): Amy M Green Storytelling in Video Games - The Art of the Digital Narrative (Paperback)
Amy M Green
R1,403 R655 Discovery Miles 6 550 Save R748 (53%) Ships in 12 - 17 working days

This book explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games-including immersion and player agency-and deepens the exploration of such elements by considering how each plays a role in storytelling. The book moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title's story. Games considered at length include the Mass Effect series, BioShock, The Last of Us and many more. The book also explores genres like the visual novel, which are less frequently considered in video game study. What emerges from this book, which appeals to academics, game enthusiasts, and the general public, is the importance of considering video games as serious and important sources of storytelling exploring complex thematic subjects like identity, morality, and the impact of player choice.

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