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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

The Complete Art of World Building (Paperback): Randy Ellefson The Complete Art of World Building (Paperback)
Randy Ellefson
R1,542 R1,239 Discovery Miles 12 390 Save R303 (20%) Ships in 10 - 15 working days
Oathmark: Oathbreakers (Paperback): Joseph A. McCullough Oathmark: Oathbreakers (Paperback)
Joseph A. McCullough; Illustrated by Alan Lathwell
R456 R368 Discovery Miles 3 680 Save R88 (19%) Ships in 9 - 15 working days

Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.

This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

Norse Myths That Inspired Final Fantasy VII (Paperback): Kayley Henderson Norse Myths That Inspired Final Fantasy VII (Paperback)
Kayley Henderson; M.J. Gallagher
R469 Discovery Miles 4 690 Ships in 10 - 15 working days
Role-Playing Game Studies - Transmedia Foundations (Paperback): Sebastian Deterding, Jose Zagal Role-Playing Game Studies - Transmedia Foundations (Paperback)
Sebastian Deterding, Jose Zagal
R1,650 Discovery Miles 16 500 Ships in 9 - 15 working days

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player-character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Neverland - Here Be Monsters! (Paperback): Jonathan Green Neverland - Here Be Monsters! (Paperback)
Jonathan Green; Illustrated by Kev Crossley
R312 R256 Discovery Miles 2 560 Save R56 (18%) Ships in 12 - 17 working days
Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks) (Hardcover): Wizards of the Coast Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks) (Hardcover)
Wizards of the Coast 2
R1,472 Discovery Miles 14 720 Ships in 12 - 17 working days

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more

- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts.
- Created as part of a massive public playtest involving more than 170,000 fans of the game.

Ancient and Medieval Wargaming (Paperback, Illustrated Ed): Neil Thomas Ancient and Medieval Wargaming (Paperback, Illustrated Ed)
Neil Thomas
R762 Discovery Miles 7 620 Ships in 12 - 17 working days

Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.

Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover): Joseph A. McCullough Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R638 R524 Discovery Miles 5 240 Save R114 (18%) Ships in 9 - 15 working days

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

GURPS for Dummies (Paperback): SJ Stuple GURPS for Dummies (Paperback)
SJ Stuple
R736 R598 Discovery Miles 5 980 Save R138 (19%) Ships in 12 - 17 working days

This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: * Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)* Figure out your character's secondary characteristics* Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)* Optimize your points by using talents* Select your skills based on functional area or the campaign setting* Enhance your character with spells, magic items, magic staves, and powerstones* Strategically purchase equipment for different characters, tech levels, and campaign types* Create and manage a character sheet, write a character background, keep a character log, and more-all with samples* Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:* Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type* Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations* Create an electronic combat grid, a battle log, a tactical map, and more-with samples* Do mapping, planning, and plotting* Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease...fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld (Paperback): Andrea Sfiligoi Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld (Paperback)
Andrea Sfiligoi; Illustrated by Johan Egerkrans
R398 R323 Discovery Miles 3 230 Save R75 (19%) Ships in 9 - 15 working days

Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.

ZWEIHANDER RPG: Player's Handbook (Hardcover): Daniel D Fox ZWEIHANDER RPG: Player's Handbook (Hardcover)
Daniel D Fox
R777 Discovery Miles 7 770 Ships in 12 - 17 working days

EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHAENDER RPG. Abridged from the first ten chapters of ZWEIHAENDER RPG: Revised Core Rulebook, this book contains everything you need to create a character: from professions & advancement to backgrounds & skills, for intrigue & combat, to exploration & trappings, and magic spells & rituals. Using this book, you will embroil your character in low fantasy & dark fantasy adventures, inspired by the worlds of Bloodborne, Elden Ring, Game of Thrones, The Witcher, Solomon Kane, Black Company, and other Renaissance-styled fantasy horror works. With 72 professions, 43 expert professions, 10 ancestries, numerous backgrounds, a myriad of weapons, character sheets in both horizontal & vertical format, and over 160 magick spells & rituals, you'll have countless ways to create your vision of a grim character ready to embark upon perilous adventures.

Bolt Action: Campaign: Battle of France (Paperback): Warlord Games Bolt Action: Campaign: Battle of France (Paperback)
Warlord Games; Illustrated by Peter Dennis 1
R636 Discovery Miles 6 360 Ships in 12 - 17 working days

The Battle of France saw German forces sweep across the Low Countries and towards Paris, crushing Allied resistance in just six weeks. From Fall Gelb and the British withdrawal from Dunkirk to the decisive Fall Rot, this new supplement for Bolt Action allows players to take command of the bitter fighting for France, and to refight the key battles of this campaign. Linked scenarios and new rules, troop types, and Theatre Selectors offer plenty of options for novice and veteran players alike.

En Garde! - Swashbuckling Skirmish Wargames Rules (Paperback): Craig Woodfield En Garde! - Swashbuckling Skirmish Wargames Rules (Paperback)
Craig Woodfield; Illustrated by Peter Dennis
R398 R323 Discovery Miles 3 230 Save R75 (19%) Ships in 9 - 15 working days

En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.

Pathfinder Gamemastery Guide (P2) (Hardcover): Logan Bonner, Jason Bulmahn, Stephen Radney-Macfarland, Mark Seifter Pathfinder Gamemastery Guide (P2) (Hardcover)
Logan Bonner, Jason Bulmahn, Stephen Radney-Macfarland, Mark Seifter
R1,397 R1,094 Discovery Miles 10 940 Save R303 (22%) Ships in 9 - 15 working days

Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: * Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! * Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! * All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! * A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! * More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

Bolt Action: Campaign: Stalingrad (Paperback): Warlord Games Bolt Action: Campaign: Stalingrad (Paperback)
Warlord Games; Illustrated by Peter Dennis
R777 R633 Discovery Miles 6 330 Save R144 (19%) Ships in 9 - 15 working days

One of the most infamous and decisive battles of the Second World War, Stalingrad was a turning point of the Eastern Front, showing that the German juggernaut was not invincible. This Campaign Book for Bolt Action allows players to refight the fierce Battle of Stalingrad, from the actions of the surrounding area and within the city itself, to the encirclement, concerted relief efforts, and the final attempted breakout. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.

The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover): Bo Ruberg The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover)
Bo Ruberg
R2,423 Discovery Miles 24 230 Ships in 12 - 17 working days

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Bolt Action: Campaign: New Guinea (Paperback): Warlord Games Bolt Action: Campaign: New Guinea (Paperback)
Warlord Games
R637 Discovery Miles 6 370 Ships in 12 - 17 working days

In 1942, Japanese forces invaded the island of New Guinea and started a bitter, three-year campaign against allied Australian and American forces. Fought in dense jungles and across rugged mountaintops, the grueling fight pushed men to their very limits and forced commanders to adopt new strategies and tactics for the harsh island terrain. Filled with new rules, scenarios, and unit types, this supplement for Bolt Action provides players with all of the information they need to set their games in this unforgiving battlefield.

Assassin's Creed: The Essential Guide (Hardcover): Arin Murphy Hiscock Assassin's Creed: The Essential Guide (Hardcover)
Arin Murphy Hiscock 1
R853 R711 Discovery Miles 7 110 Save R142 (17%) Ships in 9 - 15 working days

The ultimate guide to the blockbuster Assassin's Creed game franchise. This richly illustrated guide is the definitive guide to the blockbuster Assassin's Creed game series. Packed with information on characters, technology, locations, historical settings, storylines, organisations, and backstory, this guide encompasses the whole franchise to date and is essential reading for fans and newcomers alike.

Bolt Action: Campaign: D-Day: US Sector (Paperback): Warlord Games Bolt Action: Campaign: D-Day: US Sector (Paperback)
Warlord Games; Illustrated by Peter Dennis
R774 R629 Discovery Miles 6 290 Save R145 (19%) Ships in 9 - 15 working days

Covering the fiercely contested US sectors of D-Day, including the beaches of Omaha and Utah, this new Campaign Book for Bolt Action allows players to refight the fierce American beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.

Frostgrave: Thaw of the Lich Lord (Paperback): Joseph A. McCullough Frostgrave: Thaw of the Lich Lord (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R457 R370 Discovery Miles 3 700 Save R87 (19%) Ships in 9 - 15 working days

Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

Ron Shandler's 2022 Baseball Forecaster - & Encyclopedia of Fanalytics (Paperback): Brent Hershey, Brandon Kruse, Ray... Ron Shandler's 2022 Baseball Forecaster - & Encyclopedia of Fanalytics (Paperback)
Brent Hershey, Brandon Kruse, Ray Murphy, Ron Shandler
R618 Discovery Miles 6 180 Ships in 12 - 17 working days
Final Fantasy Vii Remake: World Preview (Hardcover): Square Enix Final Fantasy Vii Remake: World Preview (Hardcover)
Square Enix
R768 R632 Discovery Miles 6 320 Save R136 (18%) Ships in 9 - 15 working days
Bolt Action: Campaign The Road to Berlin (Paperback): Warlord Games Bolt Action: Campaign The Road to Berlin (Paperback)
Warlord Games; Illustrated by Peter Dennis
R771 R626 Discovery Miles 6 260 Save R145 (19%) Ships in 9 - 15 working days

As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. This new Campaign Book for Bolt Action offers new linked scenarios, rules, troop types and Theatre Selectors, and provides plenty of options for novice and veteran players alike.

Tomb of Annihilation (Hardcover): Wizards RPG Team Tomb of Annihilation (Hardcover)
Wizards RPG Team
R1,380 R1,251 Discovery Miles 12 510 Save R129 (9%) Ships in 10 - 15 working days

Dare to defy death in this adventure for the world's greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can't be raised-and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.

  • An adventure for characters of levels 1 - 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
  • Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
  • Fans of the DUNGEONS & DRAGONS(R) Roleplaying Game can expand and enhance their experience by participating in the D&D
  • Adventurers LeagueTM organized play program while playing this adventure.
  • Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
  • Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
  • The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space (Paperback): Neil Thomas One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space (Paperback)
Neil Thomas
R404 R329 Discovery Miles 3 290 Save R75 (19%) Ships in 9 - 15 working days

One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don t even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games."

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