0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (19)
  • R250 - R500 (143)
  • R500+ (267)
  • -
Status
Format
Author / Contributor
Publisher

Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Stargrave: Hope Eternal (Paperback): Joseph A. McCullough Stargrave: Hope Eternal (Paperback)
Joseph A. McCullough; Illustrated by Biagio D'alessandro, Helge C Balzer, Michele Giorgi
R564 R505 Discovery Miles 5 050 Save R59 (10%) Ships in 9 - 17 working days

Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with 'supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered... Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!

Frostgrave: Fireheart (Paperback): Joseph A. McCullough Frostgrave: Fireheart (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R564 R504 Discovery Miles 5 040 Save R60 (11%) Ships in 9 - 17 working days

This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games. In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed. This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle.

GURPS for Dummies (Paperback): SJ Stuple GURPS for Dummies (Paperback)
SJ Stuple
R678 R591 Discovery Miles 5 910 Save R87 (13%) Ships in 10 - 15 working days

This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: * Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)* Figure out your character's secondary characteristics* Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)* Optimize your points by using talents* Select your skills based on functional area or the campaign setting* Enhance your character with spells, magic items, magic staves, and powerstones* Strategically purchase equipment for different characters, tech levels, and campaign types* Create and manage a character sheet, write a character background, keep a character log, and more-all with samples* Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:* Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type* Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations* Create an electronic combat grid, a battle log, a tactical map, and more-with samples* Do mapping, planning, and plotting* Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease...fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

War Games - Memory, Militarism and the Subject of Play (Hardcover): Philip Hammond, Holger Poetzsch War Games - Memory, Militarism and the Subject of Play (Hardcover)
Philip Hammond, Holger Poetzsch
R3,991 Discovery Miles 39 910 Ships in 10 - 15 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

The Game Master's Book of Legendary Dragons - Epic new dragons, dragon-kin and monsters, plus dragon cults, classes,... The Game Master's Book of Legendary Dragons - Epic new dragons, dragon-kin and monsters, plus dragon cults, classes, combat and magic for 5th Edition RPG adventures (Hardcover)
Aaron Hubrich, Dan Dillon, Cody C Lewis, James J Haeck, Jim Pinto
R727 R639 Discovery Miles 6 390 Save R88 (12%) Ships in 9 - 17 working days
Stargrave: Quarantine 37 (Paperback): Joseph A. McCullough Stargrave: Quarantine 37 (Paperback)
Joseph A. McCullough; Illustrated by Helge C Balzer, Michele Giorgi
R564 R505 Discovery Miles 5 050 Save R59 (10%) Ships in 9 - 17 working days

When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach". When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.

Frostgrave: Blood Legacy (Paperback): Joseph A. McCullough Frostgrave: Blood Legacy (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R564 R504 Discovery Miles 5 040 Save R60 (11%) Ships in 9 - 17 working days

In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.

Oathmark: Bane of Kings (Paperback): Joseph A. McCullough Oathmark: Bane of Kings (Paperback)
Joseph A. McCullough; Illustrated by Alan Lathwell
R425 R384 Discovery Miles 3 840 Save R41 (10%) Ships in 9 - 17 working days

Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.

Wildlands: Map Pack 1 - The Warlock's Tower & The Crystal Canyons (Game): Martin Wallace Wildlands: Map Pack 1 - The Warlock's Tower & The Crystal Canyons (Game)
Martin Wallace; Illustrated by Wietse Treurniet
R450 R363 Discovery Miles 3 630 Save R87 (19%) Ships in 10 - 15 working days

Players: 2-4
Ages: 14+
Playing Time: 30-60 minutes
Contents: Double-Sided Playing Board

Travel into the further reaches of the Wildlands with this new set of maps. Introduce further wrinkles to your game via magical portals which help you rush around the map, or fissures which will slow your progress. Players will have to adapt to their new surroundings if they ever hope to get ahead.

This map expansion for Wildlands adds a new double-sided board to the game, featuring new opportunities and obstacles, and can be used in conjunction with the faction expansions.

This map pack requires a copy of Wildlands to play.

The Ultimate RPG Quest Keeper - A Journal to Keep Your Campaign Rolling (Hardcover): Jef Aldrich, Jon Taylor The Ultimate RPG Quest Keeper - A Journal to Keep Your Campaign Rolling (Hardcover)
Jef Aldrich, Jon Taylor
R412 Discovery Miles 4 120 Ships in 18 - 22 working days

Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters' personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you'll ever need. Now you can spend more time playing the games you love!

Starfinder Adventure Path: Icebound (Horizons of the Vast 4 of 6) (Paperback): Jason Tondro Starfinder Adventure Path: Icebound (Horizons of the Vast 4 of 6) (Paperback)
Jason Tondro
R503 R464 Discovery Miles 4 640 Save R39 (8%) In Stock

A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insectile stowaway: a component of the dreaded Swarm! The heroes trace the creature's origin to a frozen gas giant in the same system, where a mutated Swarm colony has begun to awaken from a strange hibernation. Will the heroes brave the floating organic lair to stop the Swarm from contacting the greater hive mind? "Icebound" is a Starfinder Roleplaying Game adventure for four 7th-level characters by Jason Tondro. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a dossier on the Veskarium spy agency known as Directive-9, technology repurposed from the Swarm, and a selection of deadly alien threats. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Paperback): Bo Ruberg The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Paperback)
Bo Ruberg
R637 R576 Discovery Miles 5 760 Save R61 (10%) Ships in 18 - 22 working days

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

The Ultimate RPG Character Backstory Guide - Prompts and Activities to Create the Most Interesting Story for Your Character... The Ultimate RPG Character Backstory Guide - Prompts and Activities to Create the Most Interesting Story for Your Character (Paperback)
James D'Amato
R298 R274 Discovery Miles 2 740 Save R24 (8%) Ships in 9 - 17 working days

Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook-an essential addition to any player's gaming kit. You've chosen your class, bought your weapons, and rolled for your stats, and you're now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there's so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

Bolt Action: Campaign The Road to Berlin (Paperback): Warlord Games Bolt Action: Campaign The Road to Berlin (Paperback)
Warlord Games; Illustrated by Peter Dennis
R629 Discovery Miles 6 290 Ships in 10 - 15 working days

As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. This new Campaign Book for Bolt Action offers new linked scenarios, rules, troop types and Theatre Selectors, and provides plenty of options for novice and veteran players alike.

Bolt Action: Campaign: Market Garden (Paperback): Warlord Games Bolt Action: Campaign: Market Garden (Paperback)
Warlord Games; Illustrated by Peter Dennis
R703 R609 Discovery Miles 6 090 Save R94 (13%) Ships in 9 - 17 working days

Market Garden was a bold plan, designed to capture the Rhine crossings along the Dutch-German border and establish a foothold for an advance into Germany. A massive combined arms operation involving airborne landings and an armoured thrust, it was one of the most dramatic and controversial operations of the war. This new Campaign Book for Bolt Action allows players to command the forces facing each other across the Rhine, fighting key battles and attempting to change the course of history. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.

Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover): Joseph A. McCullough Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R588 R528 Discovery Miles 5 280 Save R60 (10%) Ships in 9 - 17 working days

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

Creating A Napoleonic Wargames Army 1809-1815 (Paperback): Peter Morbey Creating A Napoleonic Wargames Army 1809-1815 (Paperback)
Peter Morbey
R562 Discovery Miles 5 620 Ships in 10 - 15 working days

This book describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With over 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized. It illustrates the uniforms and battle formations using computer-aided plans. Practical modelling techniques are demonstrated from basic to more advanced. It provides detailed painting guides with accompanying step-by-step photographs, and finally, there is a chapter on the flags carried by these five armies during the wars.

Champions Complete (Paperback): Derek Hiemforth Champions Complete (Paperback)
Derek Hiemforth
R750 Discovery Miles 7 500 Ships in 18 - 22 working days
The Men Who Would Be Kings - Colonial Wargaming Rules (Paperback): Daniel Mersey The Men Who Would Be Kings - Colonial Wargaming Rules (Paperback)
Daniel Mersey; Illustrated by Peter Dennis
R385 R354 Discovery Miles 3 540 Save R31 (8%) Ships in 9 - 17 working days

The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

Frostgrave: Into the Breeding Pits (Paperback): Joseph A. McCullough Frostgrave: Into the Breeding Pits (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R368 R332 Discovery Miles 3 320 Save R36 (10%) Ships in 9 - 17 working days

With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

A Billion Suns - Interstellar Fleet Battles (Paperback): Mike Hutchinson A Billion Suns - Interstellar Fleet Battles (Paperback)
Mike Hutchinson; Illustrated by Paolo Puggioni
R367 R332 Discovery Miles 3 320 Save R35 (10%) Ships in 9 - 17 working days

A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customise them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.

Last Days: Zombie Apocalypse - A Game of Survival Horror (Hardcover): Ash Barker Last Days: Zombie Apocalypse - A Game of Survival Horror (Hardcover)
Ash Barker; Illustrated by Arthur Asa 1
R626 R566 Discovery Miles 5 660 Save R60 (10%) Ships in 9 - 17 working days

Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.

Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!

A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.

Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover): Alan Bahr Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover)
Alan Bahr; Illustrated by Jelena Pjevic, Wietse Treurniet, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?

Bolt Action: Campaign: Italy: Soft Underbelly (Paperback): Warlord Games Bolt Action: Campaign: Italy: Soft Underbelly (Paperback)
Warlord Games; Illustrated by Peter Dennis
R692 R598 Discovery Miles 5 980 Save R94 (14%) Ships in 9 - 17 working days

With the Axis Powers ejected from North Africa, the Western Allies look to take the fight across the Mediterranean and into Mussolini's Italy. This supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules, and Theatre Selectors this book contains everything players need to refight these important battles in defence of the Regno d'Italia or to strike at the underbelly of Axis-controlled Europe.

Fantasy Football For Dummies, 2nd Edition (Paperback): MA Schulman Fantasy Football For Dummies, 2nd Edition (Paperback)
MA Schulman
R448 Discovery Miles 4 480 Ships in 10 - 15 working days

Get in the game and start building your dream team Millions of people worldwide play fantasy football, and you can join the fun with Fantasy Football For Dummies. We'll teach you the basics and give you the skills you need to create and manage your ultimate fantasy team. Learn how to scout and draft players, use the best strategies to compete against other fantasy owners, and win your fantasy league championship. You can easily manage your team and stay up to date on player stats with the how-tos and insider tips in this book. Check out this fun and entertaining guide to fantasy football and you'll be on your way to becoming a successful fantasy team owner, manager, and coach. Understand how fantasy football works Learn about the various fantasy league options Draft and manage your fantasy team, and change your roster effectively week to week Maximize your chances of winning with effective tips and strategies This Dummies guide--updated with the latest apps and rule changes--is for the millions of people who are already playing fantasy football today and want to improve their fantasy league performance, and it's perfect for beginners interested in joining a league and learning the basics. Yes--that means you!

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The Radon Transform - The First 100…
Ronny Ramlau, Otmar Scherzer Hardcover R4,374 Discovery Miles 43 740
Our Long Walk To Economic Freedom…
Johan Fourie Paperback R365 R326 Discovery Miles 3 260
The Restructuring of Banks and Financial…
F. Calciano, F. Fiordelisi, … Hardcover R3,363 Discovery Miles 33 630
A Promised Land
Barack Obama Hardcover  (6)
R930 R795 Discovery Miles 7 950
Catcher with a Glass Arm
Matt Christopher Paperback R157 R146 Discovery Miles 1 460
Understanding Freud - The Man and His…
Emanuel Garcia Hardcover R2,844 Discovery Miles 28 440
Hykie Berg: My Storie van Hoop
Hykie Berg, Marissa Coetzee Paperback R265 R237 Discovery Miles 2 370
Community Custodians of Popular Music's…
Sarah Baker Paperback R1,327 Discovery Miles 13 270
Evidence-Based Validation of Herbal…
Pulok K. Mukherjee Hardcover R4,281 Discovery Miles 42 810
Into A Raging Sea - Great South African…
Tony Weaver, Andrew Ingram Paperback  (2)
R330 Discovery Miles 3 300

 

Partners