Digital role-playing games such as Rift, Diablo III, and Kingdoms
of Amalur: Reckoning help players develop skills in critical
thinking, problem solving, digital literacy and engagement. The
author examines both the benefits and the drawbacks of role-playing
games and their application to real-world teaching techniques.
Readers will learn how to incorporate games-based instruction into
their own classes and workplace training, as well as approaches to
redesigning curriculum and programs.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!