This ethnography of a live action role-playing (LARP) community
examines the structure of play, how new participants are introduced
and apprenticed into the culture, player expectations and
motivations, and games as they are designed and as they are
performed. The main focus is on LARP's affordance for learning
across a variety of disciplines and interests. The book is intended
for LARP participants, academics interested in play or in
collaborative development, those interested in new uses of familiar
learning environments, and game developers with an interest in
creating games with highly interactive narratives and co-creative
play experiences in which the role of designer and player is
blurred.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!