This collection of all-new essays approaches the topic of immersion
as a product of social and media relations in the 21st century.
Examining the premises and aesthetics of live-action and tabletop
role-playing games, reality television, social media apps and
first-person shooters, the essays take both game rules and the
media discourse that games produce as serious objects of study.
Scholars of social psychology, sociology, role-playing theory, game
studies, and television studies all examine games and game-like
environments like reality shows as interdependent sites of social
friction and power negotiation. The ten essays articulate the
importance of game rules in our analyses of contemporary media
products, and demonstrate methods that allow us to see those game
rules in action during the contested process of play.
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