Since the release of Dungeons & Dragons in 1974, role-playing
games have spawned a vibrant industry and subculture whose origins,
characteristics, cultures and player experiences have been well
explored. Yet there has been little attention devoted to the
meaningful ways RPGs have shaped society at large over the last
four decades. RPGs were influential on video game design and have
been widely represented in film, television and other media. They
have made their mark on other areas of society, as well, including
education, social media, corporate training and the military. This
collection of new essays illustrates the broad appeal and impact of
role-playing games. Topics range from a critical reexamination of
the Satanic Panic of the 1980s, to the growing significance of RPGs
in education, to the potential for ""serious"" RPGs to provoke
awareness and social change. The contributors discuss the myriad
subtle (and not-so-subtle) ways in which the values, concepts and
mechanics of RPGs have infiltrated popular culture.
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