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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Speed up your game with official D&D(R) power cards.
You get to have a robot butler OR you can become any animal you like? You have a magic tap that contains all the drinks you want OR you snap your fingers and your entire house is tidy and clean? This game only has one rule: you HAVE to choose! And this time around, both options will make you feel happy. For this happy edition of Dilemmarama we've only selected positive dilemmas. The kind that will put a smile on your face, but that will also cause heated debates and feisty duels. And, because everything in life is a dilemma, there are two game options to choose from. One of the options allows you to become the Dilemmaestro by creating difficult dilemmas for the other players. The other option lets you play in teams and you have to try to guess what your teammates will choose. It is a way to really get to know your friends and family!
In this follow-up to his acclaimed 1001 CHESS EXERCISE FOR CLUB PLAYERS, FIDE Master Frank Erwich teaches you how to reach the next level of identifying weak spots in the position of your opponent, recognising patterns of combinations, visualizing tricks and calculating effectively. Erwich repeats the themes of his previous book, focusing on exercises in which the key move is less obvious. He also introduces new, more sophisticated tactical weapons. They are geared towards the reality of the advanced club player (Elo 1800-2300): it is not enough to spot simple combinations, at this level you must be able to resist your reflexes and look deeper. In variations that look forcing you will always search for that deadly Zwischenzug. Quiet moves in general should be your new best friends. In short: an advanced club player should expect the unexpected. One of the celebrated elements of Erwichs previous book, which is neglected in other books on tactics, is back: defence! You will also learn how to defend against tactics, as well as how to use tactical weapons when you are under heavy pressure. This is a complete and structured course, and not just a collection of freewheeling puzzles. Erwich starts every chapter with an instructive explanation of the tactical concept at hand and has carefully selected the most didactically productive exercises.
Time: 10+ minutes to play Number of players: 2+ Ages: 3+ Includes: 52 cards, plus 8 instruction cards Assembly required? No Batteries required? No Fun for all the family! Say hello to Master Swishy the Narwhal, Mrs Snoozy the Sloth, Miss Dazzle the Pineapple and Mr Stardust the Unicorn as you have hours of fun playing hilarious, super cute card games, including: Llama Drama Nuclear Narwhal Rainbow Row Pug
A visually stunning exploration of a legendary fantasy world The Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt. Drizzt Do'urden. This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world. This book showcases Drizzt and his travels through the Forgotten Realms in never-before-seen detail, with the glorious artwork produced by Wizards of the Coast put centre stage. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt's eyes as never before with this immersive, extraordinary guide to their favourite fantasy setting. © and ™ 2023 Wizards of the Coast
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.
Jonathan Adler 2-in-1 Travel Game Set is a chic portable set that opens out into a game board and contains both backgammon and checkers. Adler fans and anyone who loves good design and fun will enjoy this game set! Makes a perfect gift. * Box Size: 10 x 5 x 2", 254 x 127 x 51mm * Hinged Double Drawer Construction * Checkers + Backgammon * Wood Pieces * Includes Instruction Sheet
Match the dogs and puppies of 25 breeds from around the world in this beautifully illustrated memory game. To play, simply place the cards face down and see if you can remember where the dog and its puppy are located. Collect more pairs than your opponent to win! With all kinds of breeds included - from Siberian Huskies to Pugs and Dachshunds to Dalmatians - this fun and educational game will appeal to dog lovers everywhere.
teNeues NYC Stationery is proud to share our newest offering, classic Playing Cards with our signature style curated from museum art and illustrations from our favourite artists around the world printed on embossed, premium blue-core card stock in a gift box with flip-top magnetic closure. Cactus Party by the French artist who goes by Hello Marine is bold and fun with geometric shapes with on trend bold blue, aqua and neon yellow details. An update to the eighties party aesthetic we all love. Our little portable box is giftable and great for travel, fits in any bag and the magnetic closure keeps the cards together between games. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 69 x 95 x 25 mm Hello Marine is a French illustrator and printmaker living in the UK. She was raised in Paris and the southwest of France. Hello Marine's style is bold, colourful, and joyful. Her illustrations appeal to adults and children alike.
Two great books from the Everyman Chess Library, Starting Out: The King's Indian by Joe Gallagher and Starting Out: The Sicilian Dragon by Andrew Martin, brought together in one volume. ----- The King's Indian is one of the most exciting defences in chess and is favoured by ambitious and aggressive players. At the highest level it has been a major weapon for World Champions Bobby Fischer and Garry Kasparov. In this easy-to-read guide, Grandmaster Joe Gallagher goes back to the basics of the King's Indian, studying the key principles of its many variations. Throughout the book there are an abundance of notes, tips, warnings and exercises to help the improving player, while important strategies, ideas and tactics for both sides are clearly illustrated. ----- In Starting Out: The Sicilian Dragon Andrew Martin studies this famous opening in a simplistic way, introducing the crucial initial moves and ideas and taking care to explain the reasoning behind them, something that has sometimes been neglected or taken for grantedFew would disagree that the Sicilian Dragon is one of the most exciting, high profile and controversial openings in chess history. Right from the very beginning of the game Black chooses to unbalance the position, thus maximising his or her chances of playing for a win. The positions reached are dynamic and of a highly tactical nature, with both players very often going straight for each other's throats in search of a quick-fire knockout blow. In these razor-sharp encounters, it goes without saying that one slip by either side can prove to be fatal. Because of its aggressive nature, the Sicilian Dragon is very popular at all levels of chess, while it received an ultimate seal of approval when Garry Kasparov used it as his main weapon to beat Vishy Anand in a World Championship match.
A set of wargames rules covering heroic adventure and dastardly villains during the early 20th Century. Enter a world of perilous adventure and explore steaming jungles, desert canyons, and arctic wastes! Brave the perils of nature and discover lost ruins, ancient treasures, and the secrets of forgotten civilizations! Race against rival adventurers and face off against diabolical villains! Take to the city streets and fight back against gangsters, spies, and sinister cults! Pulp! is a scenario-driven skirmish wargame set during the interwar years of the early 20th Century. Players build teams of bold explorers, daring archaeologists, hardboiled detectives, and costumed avengers - or criminal masterminds and evil geniuses - and dive into a world of fortune, glory... and menace. Pulp! contains all the rules needed to game globetrotting escapades in this rip-roaring era.
"You need this Millennial Loteria for your next game night." -Latina Magazine "Loteria cards got a genius millennial makeover." -The Chicago Tribune OMG, can you even? Millennial Loteria is a hilarious and insightful parody of the classic "Mexican Bingo" game called Loteria, but this time, it's like way more millennial. Born from the viral Instagram account @MillennialLoteria, this game reimagines La Dama as La Feminist, El Catrin as El Hipster, and Las Jaras as La Hashtag. Filled with nostalgia and ironic humor, it's guaranteed to make your next fiesta be lit AF. So grab your bitcoins, get a couple of your fave followers together, and prepare to yell "Yaaaaasssssssssss, Millennial Loteria!" Each set includes: - 46 cards - 10 boards - 80 bitcoin tokens - and a collectible Millennial Loteria pin!
Molly Bloom reveals how she built one of the most exclusive, high-stakes underground poker games in the world--an insider's story of excess and danger, glamour and greed. In the late 2000s, Molly Bloom, a twentysomething petite brunette from Loveland Colorado, ran the highest stakes, most exclusive poker game Hollywood had ever seen--she was its mistress, its lion tamer, its agent, and its oxygen. Everyone wanted in, few were invited to play. Hundreds of millions of dollars were won and lost at her table. Molly's game became the game for those in the know--celebrities, business moguls, and millionaires. Molly staged her games in palatial suites with beautiful views and exquisite amenities. She flew privately, dined at exclusive restaurants, hobnobbed with the heads of Hollywood studios, was courted by handsome leading men, and was privy to the world's most delicious gossip, until it all came crashing down around her. Molly's Game is a behind the scenes look at Molly's game, the life she created, the life she lost, and what she learned in the process.
Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of 'practice makes perfect', alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.
More Monsters, More Mayhem! More than 300 menacing monsters and fearsome foes await within this compendium of creatures from the world of Pathfinder! From classic adversaries like giants, dragons, and the jabberwock to potential allies and servants suitable for summoners of every alignment, this must-have expansion to the Pathfinder Bestiary seethes with enemies to challenge characters of any level.
Celebrate your love of ramen with this playful memory game. Featuring 25 different styles and flavors of this popular Japanese dish -- from Soy to Tonkotsu and even Instant noodles -- this unique game is an ideal gift for noodle-lovers of all ages. This noodle-filled memory game includes: * 50 matching cards * 16-page illustrated booklet featuring ramen profiles and trivia
A roleplaying game of mystery and hardboiled action in a city that never sleeps. I woke with a start, my mouth tasting like an old glove and my head pounding from the events of the previous evening, though I wasn't sure if it was the beating from Benny's boys or the half bottle of drugstore whiskey that had done the most damage. I lifted my eyelids like stubborn blinds to find my gaze fall on a dame with a hundred-dollar purse in one hand and a cheap bean-shooter in the other. I groaned and cursed myself for ever getting involved in this mess... In Hard City, character creation is swift and simple, generating competent yet flawed individuals and focusing on what sets them apart as they walk the fine line between right and wrong. Fast action resolution places the emphasis on the momentum of the plot, while the sandbox setting provides evocative hooks for adventures - fight crooks, rescue the innocent, thwart blackmail plots (or start them!), or uncover corruption in the Mayor's office. Stalk the mean streets of a world filled with two-bit thugs, hard-nosed gumshoes, intrepid reporters, gangsters, and femme fatales, all doing what they must to survive in the concrete jungle. With trouble around every corner, a secret on every lip, and a gun in every pocket, danger is never far away in the hard city.
A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets. Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book - Luathi, Gerwa, Melkoni, and Trauj - describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won! |
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