|
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Leading expert Paul Booth explores the growth in popularity of
board games today, and unpacks what it means to read a board game.
What does a game communicate? How do games play us? And how do we
decide which games to play and which are just wastes of cardboard?
With little scholarly research in this still-emerging field, Board
Games as Media underscores the importance of board games in the
ever-evolving world of media.
So you're good at the pub quiz ... you always have the right answer
... you're known for the depth and breadth of your knowledge ...
well, why not put those skills to the test with Think You Know It
All? Genius Edition. In this fiendish and at times infuriating book
of general knowledge questions, you'll find a vast range of topics
are covered, to give you a real challenge on subjects from maths to
history, music to literature, cinema to sport. With all sorts of
different types of question to keep you on your toes (and all the
answers at the back for when you need them) this book will give you
entertainment and be head-scratchingly annoying in equal measure
... ... But then that's the thing about knowledge: if you know the
answer, it's easy!
Designed as a Java based textbook for beginning programmers, this
book uses game programming as a central pedagogical tool to improve
student engagement, learning outcomes, and retention. The new
edition includes updating the GUI interface chapters from Swing
based to FX based programs. The game programming is incorporated
into the text in a way that does not compromise the amount of
material traditionally covered in a basic programming or advanced
Java programming course, and permits instructors who are not
familiar with game programming and computer graphic concepts to
realize the pedagogical advantages of using game programming. The
book assumes the reader has no prior programming experience.
FEATURES: Features content in compliance with the latest ACM/IEEE
computer science curriculum guidelines. Introduces the basic
programming concepts such as strings, loops, arrays, graphics,
functions, classes, etc. Includes updating the GUI interface
chapters (Chapters 11 and 12) from Swing based to FX based.
Contains material on programming of mobile applications and several
simulations that graphically depict unseen runtime processes. 4
color throughout with game demos on the companion files.
Instructor's resources available upon adoption.
Frank Legato is not only a recognised slot expert, but he also
knows what it's like to take on the one-armed bandits; he's a
player first and foremost. In this funny and insightful book, Frank
shares his 20 years of experience researching, writing about, and
playing the slots. You'll learn: exactly how slot machines work;
which machines pay back the most money, and which pay most
frequently; which slot beliefs are merely silly myths and which are
facts; how to recognise phoney (and funny) slot systems that should
be avoided; Frank's own strategies for increasing your winning
potential; how to maximise your returns from slot clubs; and
more... States. From Las Vegas to Atlantic City to Tunica,
Mississippi, from Indian casinos to riverboats to 'racinos', Frank
explains the character and history of each slot venue and reveals
his favorite places to play slots in each location. After reading
this book, you'll know everything there is to know about slot
machines, including how to win millions playing them... or lose
trying.
This is a fictionalized account of the life and career of world
chess champion Alexander Alekhine. Born into Russian nobility,
Alekhine lost his family and nearly his life to the Bolsheviks
before becoming the worlds most powerful chess player. The coming
of World War II placed the chess master in a difficult position,
forcing him to collaborate with the Nazis and to produce
anti-Semitic materials. Desperate to win back his credibility after
the war, Alekhine was preparing for the redemptive title match at
the time of his sudden death. Alekhines life was marked by
alcoholism, fits of depression, scandalous affairs, marriages of
convenience, painful compromises, and his battle to become "the
Greatest." The novel is told as fiction but is based on the actual
people and events that were part of his triumphant career and
troubled life.
Leading professional Jonathan Little excels live No-Limit cash game
play. In this book he teaches readers how to master the intricacies
of this fascinating game. Jonathan's first book in this series,
Jonathan Little on Live no-Limit Cash Games, Volume 1:The Theory
outlined how the modern professional plays the game. Now Jonathan
has produced a second volume, allowing players to test their
understanding of the nuances of playing NL live. The question and
answer format allows the reader to examine each individual hand,
consider the relevant factors and formulate their thinking about
the best line to take. In this way the reader can compare his or
her thought processes with those of a top flight professional.
No-Limit play is all about successfully adapting your strategy
based on: *The pre-flop action*Whether you are the
aggressor*Whether you are in position*The relative stack sizes at
the table Testing yourself by going through the examples in this
book will enable you to make these adaptations instinctive.
Chirp up your card games with the most beautiful birds in the
world. Includes 52 playing cards featuring illustrations of birds
ranging from the familiar to the exotic, plus two jokers. From the
cheerful red cardinal to the majestic white swan, the imposing
California condor to the flamboyant great blue turaco, these
delightful birds may make you forget your poker face
This illustrated deck of playing cards is perfect for dram after
dram of whisky, or Whisky Poker - or any other card game. Featuring
illustrations of 39 malt whiskies from around the world, plus 13
whisky-based cocktails, the deck is accompanied by a booklet giving
detailed background to the world's favourite distilleries and
recipes for all the cocktails. Perfect for a hand of cards or a
handy refresher on how to mix an Old Fashioned.
Do you need to be a genius to be good at chess? What does it take
to become a Grandmaster? Can computer programmes beat human
intuition in gameplay? The Psychology of Chess is an insightful
overview of the roles of intelligence, expertise, and human
intuition in playing this complex and ancient game. The book
explores the idea of 'practice makes perfect', alongside accounts
of why men perform better than women in international rankings, and
why chess has become synonymous with extreme intelligence as well
as madness. When artificial intelligence researchers are
increasingly studying chess to develop machine learning, The
Psychology of Chess shows us how much it has already taught us
about the human mind.
Most chess openings have been around for centuries; the first book
on the Ruy Lopez was written in 1561. Not so the Jobava System.
This is a thoroughly modern opening that has only achieved
prominence in the last decade or so. It is named after the Georgian
chess visionary Baadur Jobava, a highly imaginative and creative
grandmaster. The Jobava System is based around the opening moves 1
d4 d5 2 Nc3 Nf6 3 Bf4. For many years this was considered to be a
quiet and unassuming backwater of chess theory. No longer!Thanks to
the efforts of Jobava and others this system has been honed into a
fierce attacking weapon. As this opening is so new the correct
defensive methods are not well understood. This makes the system
extremely dynamic and dangerous.In this book, Simon Williams (the
Ginger GM) delves deep into the Jobava and offers up a complete
repertoire based on this exciting new system. The advantages are
clear: - There is very little existing theory- Black cannot play
safely on "auto-pilot"- It is fresh and it's fun!Williams is well
known for his swashbuckling, attacking play and his entertaining
and instructive commentary. He is your ideal guide to the Jobava
System.
This hilarious sequel includes 40 new games, plus the outrageous
Beer Catalog.
Wish, daydream and discover a more optimistic outlook with The
Puzzle of Hopefulness. Part of a new 150-piece gradient puzzle
series that taps into the mindful, self-care appeal of jigsaws. The
beautiful, mesmerising artwork of each little puzzle focuses on a
different emotion, with an accompanying essay to help you
understand and make sense of these feelings. Other titles in the
series include: The Puzzle of Happiness, The Puzzle of Calm, The
Puzzle of Love and The Puzzle of Ecstasy.
|
You may like...
Mythic Babylon
Chris Gilmore, Paul Mitchener
Paperback
R1,057
Discovery Miles 10 570
|