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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
All 210 games from the greatest tournament since World War II. Smyslov, Bronstein, Keres, Reshevsky, Petrosian, 10 others; perceptive annotations by Bronstein. Algebraic notation. 352 diagrams. First authoritative English translation from the Russian.
Pathfinder's most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom's enemies and become leaders of one of the greatest new nations in the world? This hardcover edition of the Kingmaker Adventure Path contains: * All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. * Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. * Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world's oldest roleplaying game! * Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. * Eleven new alchemical items and spells to discover. * Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
Should teenagers be given the vote? Should dangerous science be banned? Should fun jobs get lower salaries? You are the President. You decide. A SOCIAL BOARD GAME that'll have you debating hot topics with your friends and family TACKLE ETHICAL DILEMMAS: will you stick to your principles or chase power at all costs? SCREEN-FREE FUN for 3-6 players The President has been assassinated and you, the Senators, must vote on the issues facing your fictional state - while keeping one eye on the presidency, of course! Wrestle with political dilemmas of the past, present, and future and navigate the election without damaging your image. As you get closer to the top spot, find out how well you really know your friends and discover who has what it takes to lead the country.
Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skilfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilises an example group to walk through everything from conception, planning, running, documentation and termination of the group.
A competitive collection of fun games to pit kids against adults.
Bring some stardust to your card table with 54 of the most influential movie directors and stars, arranged into four suits. Hearts = Romance, Clubs = Drama, Diamonds = Crime, Spades = Sci-fi Includes illustrations of all the big names, from Alfred Hitchcock and Orson Welles to Sofia Coppola and Samuel L. Jackson - plus two jokers: Wes Anderson and Charlie Chaplin.
The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work! Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.
A large print bridge guide aimed at the less experienced or social player who longs to improve but keeps repeating the same mistakes, often not knowing that they are mistakes. Andrew Robson, The Times Bridge Correspondent, is both a champion bridge player and an inspired teacher. At his bridge club he teaches and tutors and has acquired great practical knowledge about how people learn to play bridge. Based on Andrew Robson's Friday column in The Times, common bridge mistakes are presented with an outline of what actually happened and what should have happened. Along with every mistake is a handy tip 'If you remember just one thing..' which has proved very popular with The Times readers. The first section of the book, 'The Game', is a basic outline providing the key to playing a sensible game of Bridge, subdivided into Bidding, Declarer Play and Defence. Included within this are all the 'If you remember just one thing' tips that also appear in the main body of the book. The reader can either read 'The Game' first, paying particular attention to the tips, or they can dip in and out of the main body of text, picking a common mistake at random, with the option of cross-referencing to the same tip in 'The Game' section. Bridge is a growing enthusiasm and is now being played by a much wider age range - it is no longer a game for those who have retired. This is a long-awaited first book aimed at the vast majority of bridge players who would like to avoid falling into the same trap time and time again.
A firebolt broom pen, interactive book, iron-on team badges, and trading cards highlight this spirited celebration of the magical sport of the Wizarding World. The Player's Kit includes: * 4 iron-on badges featuring team insignia for Gryffindor, Ravenclaw, Slytherin, and Hufflepuff * 4-1/4 x 7" 128-page interactive book on Quidditch, including history on the sport, play instruction, play-making templates, quotes, full-colour photography and illustrations, and more * Firebolt broom pen * Quidditch all-stars trading cards * Keepsake box
Perfect for individual inspiration or as an after-dinner game with friends or family, Haikubes is a set of 63 word cubes that is attractive enough to display on the coffee table. Simply roll the cubes and use the words that come up to create an expressive haiku. Includes two cubes with inspirational cues to help guide the haiku. Everyone's a poet with this latest entertainment from the team behind Cranium.
Ireland is awash with would-be kings, power-hungry pretenders, and self-professed rulers. The provinces are in disarray, and the common folk are paying the price. The land needs a leader. In Brian Boru, players will strive to unite Ireland under their domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you will need to navigate a web of shifting alliances, outmanoeuvre your enemies, and grab history by the reins. Includes rules in English and German. Number of players: 3-5 Ages: 14+ Play time: 60-90 minutes Components: Board, 46 cards, 139 tokens, 125 wooden discs
This quality playing card deck is suited for a night on the town with bar-crawling, beer-drinking cats! With custom court cards, a unique card back design, two Jokers, and a sturdy, travel-friendly box, this deck is perfect for game night at home, at the bar, and everywhere in between. * UNIQUE DESIGNS: This hilarious deck features bar-crawling cats, designed by artists Arna Miller and Ravi Zupa, based on their bestselling series of block printed matchboxes, as seen on Bored Panda, Colossal, My Modern Met, and more. * IRREVERENT & PLAYFUL: These irreverent playing cards are perfect for fans of Grumpy Cat, for that friend who always keeps a deck of playing cards around, and for anyone who loves drinking games. * GREAT GIFT: This laugh-out-loud deck is perfect for a housewarming present, stocking stuffer, white elephant gift exchange, or a game-loving family member, friend, or coworker. * INCLUDES: Deck of 52 standard playing cards plus 2 jokers. The cards are printed with a premium blue core for durability and good shuffleability. Perfect for: * Fans of Anne Taintor and Grumpy Cat * Playing card collectors * Casual game players * Cat lovers with an irreverent sense of humor
A one-stop practical guide on how to play and master the fascinating and rewarding game of bridge with expert advice throughout from Andrew Robson, the Times bridge correspondent, the world's most famous and successful player and teacher of bridge. Previously published as Collins Need to Know? Bridge. Now with additional practice deals. Andrew Robson, the Times bridge correspondent, shows you how to play bridge - starting from the basics and taking you through the learning process step-by-step. Using clear illustrations and accompanying text, Andrew gives the reader a complete course in learning the game, including sample hands and ways to practice. You'll also learn about bidding, tricks, scoring and dealing, and etiquette whilst playing. Above all you'll begin to develop the skills you need to play bridge, and win - including ingenuity, working well in a partnership, and a good memory. Contents include: basic bidding and card-play strategies; etiquette and how to score; examples and practice tips; different types of bridge; conventions; evaluating a bridge hand.
Jonathan Adler 2-in-1 Travel Game Set is a chic portable set that opens out into a game board and contains both backgammon and checkers. Adler fans and anyone who loves good design and fun will enjoy this game set! Makes a perfect gift. * Box Size: 10 x 5 x 2", 254 x 127 x 51mm * Hinged Double Drawer Construction * Checkers + Backgammon * Wood Pieces * Includes Instruction Sheet
All top chess players agree that to keep your tactical muscles in
shape it's imperative to continue training, and the easiest and
most fun way to do this is by performing tactical exercises. Even
solving a few puzzles for ten minutes each day can be of utmost
benefit for the aspiring player. But where can one find the
required number of suitable puzzles to satisfy this demand?
Venture into the Vault! Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: • Nearly 600 new items spread across numerous equipment types. • Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. • New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! • An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. • New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. • An entire chapter of new, variant, and expanded crafting rules. • New categories of items that can give you power that comes at a dangerous price.
A Real Simple gift guide pick for 2017 A fun board game based on the best-selling Listography journal series: Listography: The Game invites players to create and share lists based on fun and thought-provoking topics - from geography and pop culture to toothpaste and constellations! With the goal of being the first around the game board, players score points according to the number of similar or unique answers. Every round in the game results in creative thinking, surprise outcomes, and lots of laughs. May the best list win! * Small and compact for travel and to take to dinner parties * Game makes a fun and unique housewarming gift * Lisa Nola is the creator of the Listography book series and the popular list-making website, listography.com. With over one million copies sold, her books inspire creative auto-biography and reinvention through list-making Listography: The Game will appeal to list-lovers who want to have a good time laughing with friends. * For 3-6 players, ages 12 and up * Includes: 300 cards (300 list topics), game board, 6 player tokens, sand timer, 6 list pads * Great ice-breaking game and for groups to get to know each other
The sequel to the bestselling Yoga Deck from Olivia H. Miller. This handy deck of cards provides detailed instructions for a variety of yoga poses that help alleviate and prevent pain and enhance overall wellbeing. Whether you're a yoga novice interested in pain prevention and relief, or if yoga is a part of your everyday routine, these handy cards can help you take control of your health. Each card has an illustration of a pose, step-by-step instructions, and options for more or less of a challenge-ensuring that people of different ages and physical abilities can safely use the deck and reap all the benefits. The tri-fold introduction card includes a table of contents, suggestions for using the deck, a brief explanation about the benefits of yoga, and suggested sequences. * Shows how to perform 60 yoga poses, meditations, and recommended sequences to alleviate pain, prevent chronic conditions, and boost overall well-being * Contains illustrations for more than 50 new poses * Each illustrated card includes step-by-step instructions, a list of benefits, and an affirmation Fans of The Yoga Deck: 50 Poses & Meditations for Body, Mind, & Spirit, The Stretch Deck: 50 Stretches, and The Chakra Deck: 50 Cards for Promoting Spiritual and Physical Health (Relax and Rejuvenate) will love this card deck. * Idea cards for anyone who wants an alternative way to alleviate pain * Great gift for yoga enthusiasts of all ages and levels * Perfect, portable deck for those practicing self-care and wellness rituals
* TEST YOUR MEMORY with this unique cast of internationally identical twins to match up * THE SAME BUT DIFFERENT each of the 30 sets of twins has a different photography style and background but don't think it will be easy to pair them! * BESTSELLING SERIES the 60 cards are designed to help stimulate your brain * EYE-CATCHING DESIGN the box utilizes the Pantone Color of the Year to make the design POP! * FOR ALL AGES can be played with children, friends or family
As a chess player, Aron Nimzowitsch (1886-1935) belonged to the very best. In his peak years the Latvian-born maestro was ranked third in the world behind Capablanca and Alekhine. His greatest successes were first place in Dresden in 1926 (81/2/9, one and a half points ahead of Alekhine) and Carlsbad 1929 (15/21, ahead of Capablanca, Spielmann and Rubinstein). However, Nimzowitsch will first and foremost be remembered as the founder of the Hypermodern movement and the author of the undisputed classics My System and Chess Praxis. In his first book, he expounded his theories of prophylaxis, blockades and much more, while providing ground-breaking insights in pawn-structures. In the sequel Nimzowitsch demonstrated how he had successfully tested his theories in his games. Nimzowitschs masterpieces are unique landmarks in the history of chess. Without reading Nimzowitsch your chess education cannot be complete. Perhaps not all of his convictions have stood the test of time, but even today, any chess student will deepen his understanding and broaden his play while enjoying the author s insights and witticisms. Part of the charm of Nimzowitschs prose was his idiosyncratic use of the German language, which has carefully been preserved in Robert Sherwoods new translation. Bonus: Added are the influential essays The Blockade and On the History of the Chess Revolution 1911-1914. This edition gives the reader access to Nimzowitschs four major works!
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that puzzlers of different abilities can work on the same jigsaw at the same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful illustration, dogs are having the best day ever! Whether ripping it up at the skate park, doing yoga, or paddling in a fountain, this is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES FOR BIG HANDS - Features solid die-cut pieces and a poster to guide as you assemble. An innovative new format in which puzzle pieces of two different sizes enable people of different ages or abilities to work collaboratively on the same jigsaw puzzle. A self-contained scene with larger pieces slots alongside a bigger puzzle with smaller pieces. Parents or older siblings can enjoy the challenge of piecing the puzzle together while having the satisfaction of working together with a younger puzzler! |
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