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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Contents Include: PART 1: DRAWING ROOM MAGIu Coin Palming Tricks
with Coins Tricks with Common Objects Tricks with Cups and Balls
Tricks with Handkerchiefs Chinese Tricks Tricks at Table Tricks
with Cards PART 2: STAGE MAGIu General Remarks The Magician's Table
and Dress Sleights and Properties for General Use Tricks with Cards
Tricks with Handkerchiefs and Gloves Tricks with Coins
Miscellaneous Tricks The Cornucopian Hat Tricks with Watches and
Livestock Sham Mesmerism, Clairvoyance, Etc Some Up to Date Tricks
Final Instructions
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Go Fetch
(Game)
Megan Lynn Kott
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R345
R308
Discovery Miles 3 080
Save R37 (11%)
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Ships in 6 - 11 working days
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Send players to "fetch" adorable pups in this dog-filled twist on
Go Fish! Adorably illustrated dogs meet a classic card game in Go
Fetch! Each turn, players try and collect matching pups, and if a
player is asked for a card that they don't have, they send their
opponent to the deck for a new card with the declaration: "Go
Fetch!" This travel-friendly tin includes a classic 52-card deck
with adorable illustrations from Megan Lynn Kott, and instructions
for this puppy-filled game for children and adults alike. EASY FOR
ALL AGES: Have fun collecting sets of cute dogs, from Pebbles the
Pug to Tulip the Corgi! Cards include both numbers and names to
help young players match their pups. PERFECT GIFT FOR DOG LOVERS:
Go Fetch makes an ideal stocking stuffer or gift for your dog
walker, doggy daycare, or puppy fans of any age. INCLUDES: Deck of
52 standard playing cards, named and numbered 1-12, with four suits
(stick, ball, disc, and bone). Also includes instruction card. For
ages 4+, 2-6 players. Perfect for: Dog-lovers ages 4+; Anyone
seeking a family game to play at home, during holidays, camping,
traveling, and more.
This book covers basic bridge principles relating to all three
aspects of bridge - bidding, defending and declaring a hand. I have
imparted ideas that I have learned in over twenty years of playing
high-level tournament and rubber bridge.
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Entriss Online
(Hardcover)
David J Pedersen; Edited by Danielle Fine, Angie Pedersen
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R802
Discovery Miles 8 020
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Ships in 12 - 17 working days
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EASY TO PLAY: A fun and easy-to-play game for children and
families, suitable for age 6+ 2 TO 6 PLAYERS: This game can be
enjoyed by two to six players FUN FACTS: Features fun facts on all
the weird and wonderful deep sea creatures from around the world:
from the jewel squid to the headless chicken fish, discover the
beautiful and the bizarre down in the depths of the ocean RAINY DAY
FAMILY GAME: The perfect rainy day family game - learn as you play!
How deep will you go? Dive into the ocean and return 50 incredible
sea creatures to their correct depths. How deep can a penguin swim,
or a sperm whale dive? Explore all the way down to the seabed and
learn as you play this unique new card game. Suitable for two or
more players aged 6+.
Originally published in the 1930s. The authors state that this
comprehensive work contains all the games which the card enthusiast
will wish to have in his repertory, with advice and tips on each.
Contents Include: Bridge.- Poker. - Cribbage.- Black Maria.- Whist.
- Patience, and many, many others. Many of the earliest books,
particularly those dating back to the 1900s and before, are now
extremely scarce and increasingly expensive. Home Farm Books are
republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
United States Marine Corps veteran David Hall presents a new and
exciting way to experience the Second World War in "Blood and Guts:
Rules, Tactics, and Scenarios for Wargaming World War Two." Hall
developed his tactical game system through decades of personal
wargaming, and he now shares his unique system with readers
everywhere. The rules are easy to learn, and the games are
fast-paced. The scenarios cover almost all of the major theaters of
conflict, including France 1940, the Mediterranean, the South
Pacific, and the Eastern Front. A table of organization and
equipment is included to assist readers in recreating wargame
infantry and armor formations. Hall doesn't simply provide a set of
rules; he infuses each chapter with wargame theory, tactics, and
tank development. He provides the logic behind each rule and talks
about how the rule design plays out the battlefield. He also shares
stories and anecdotes about his early "toy soldier" days and about
how he developed into a wargamer-stories sure to spark readers'
memories of their own first set of soldiers.
The 21st century has seen a board game renaissance. At a time when
streaming television finds millions of viewers, video games garner
billions of dollars, and social media grows ever more intense,
little has been written about the rising popularity of board games.
And yet board games are one of our fastest growing hobbies, with
sales increasing every year. Today's board games are more than just
your average rainy-day mainstay. Once associated solely with geek
subcultures, complex and strategic board games are increasingly
dominating the playful media environment. The popularity of these
complex board games mirrors the rise of more complex cult media
products. In Game Play: Paratextuality in Contemporary Board Games,
Paul Booth examines complex board games based on book, TV, and film
franchises, including Doctor Who, The Walking Dead, Lord of the
Rings, Star Trek, The Hunger Games and the worlds of H.P.
Lovecraft. How does a game represent a cult world? How can
narratives cross media platforms? By investigating the relationship
between these media products and their board game versions, Booth
illustrates the connections between cult media, gameplay, and
narrative in a digital media environment.
Frustrated with studying endgames that never seem to occur in your
own games? Finally, help is here Essential Endgames Every
Tournament Player Must Know is a carefully selected compilation of
the most frequently encountered endgames occuring in practice. This
book contains vital lessons for every tournament chessplayer
involving those endgames which can be defined by clear and concise
rules, summarized by the most important themes and require the
application of specific technical principles to solve them.
This book is a collection of entertaining true stories and
educational explanations from a winning poker player, which offers
an insight into the world of poker for both players and
non-players.
Originally published in the 1930s. Every stroke discussed and
advised on in this book has been played and measured by the author
who was the finest billiards instructor of his day. The numerous
diagrams and photographs will prove of inestimable value to all who
are keen on improving their game. Contents Include: Playing
Conditions Ball Contact Cannons Safety Play Use of Side Screw and
Side Angles Spectacular Strokes Common Faults Losing Hazards Ball
to Ball Contact How to Pot Billiard Knowledge etc. Keywords: Safety
Play Cannons Billiards Billiard 1930s Faults Angles Strokes Keen
Screw Stroke Pot Photographs Contact Game
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Broken Earth (Pfrpg)
(Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
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R652
Discovery Miles 6 520
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Ships in 12 - 17 working days
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Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure-setting
that takes place in a post-apocalyptic version of Earth. n it,
heroes struggle to rebuild what was once the northern Midwest of
the United States, and a tiny bit of southern Central Canada. As an
adventure-setting, Broken Earth includes many compelling locations
and adventures, but also gives the heroes freedom to explore the
world. This book contains everything a GM needs to run a prolonged
campaign in the Broken Earth setting, including locations, NPCs,
plot points, mutant monsters, and a detailed first adventure that
brings the party together. It also has new edges, races, and powers
for players to use with their Broken Earth characters.
A FAMILY CARD GAME with simple gameplay that is quick and easy to
learn CELEBRATE BLACK HISTORY and discover new Black heroes you
didn't know about till now BOLD AND COLOURFUL ILLUSTRATIONS on
every card make it easy to recognize your favourite heroes DISCOVER
MORE IN THE BOOKLET, from when Simone Biles first discovered
gymnastics to how Queen Nzinga fought off Portuguese invaders Team
up Usain Bolt with Simone Biles, match Mae Jemison with Katherine
Johnson, join Jean-Michel Basquiat with Kara Walker. Collect
illustrated cards of 44 of the most inspirational Black figures of
all time and gather them into groups including space, sport,
activism, art, science and literature. Based on Happy Families,
this game will inspire children and parents to celebrate Black
heroes, both contemporary and historical
Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure setting
that takes place in a post-apocalyptic version of Earth. It deals
with a small fraction of the world, what was once the northern
Midwest of the United States, and a tiny bit of southern Central
Canada. As an adventure setting, Broken Earth includes many
compelling locations and adventures, but also gives the heroes
freedom to explore the world. The book gives the GM everything you
need to run a prolonged campaign in the Broken Earth setting,
including locations, NPCs, plot points, mutant monsters, and a
detailed first adventure that brings the party together.
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