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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus
one How to Play card Assembly required? No Batteries required? No
In the 1975 blockbuster film Jaws, who said "You're gonna need a
bigger boat"? How long did the Hundred Years' War between England
and France last? Which fishy hair style was big in the 1970s? This
trivia game, perfect for giving to a friend or family member on
their sixtieth birthday, is packed with questions ranging from the
totally random to things that happened in their formative years. It
will bring extra fun to the birthday celebrations as you take a
trip down memory lane together.
Contents Include: The Overhand Shuffle - The Riffle Shuffle -
Flourishes - The Glide - The Glimpse - The Key Card - The Palm -
The Backslip - The Overhand Shuffle II - False Shuffles and Cuts -
The Double Lift and Turnover - The Pass - Miscellaneous Flourishes
- The Reverses - The Hindu Shuffle and Other Controls - The Classic
Force - Top and Bottom Changes - Arrangements - Routines - Platform
Tricks
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Tree Bingo
(Game)
Tony Kirkham; Illustrated by Holly Exley
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R575
R460
Discovery Miles 4 600
Save R115 (20%)
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Ships in 5 - 10 working days
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FUN FOR THE WHOLE FAMILY - everyone will love this traditional game
featuring 64 of the world's best loved and fascinating trees PLAY
AND LEARN - this board game comes with a leaflet with interesting
information and quirky facts for all the trees featured in the
game. Learn about familiar trees such as the chestnut, oak,
magnolia, and ash, as well as lesser known species like the blue
quandong and dragon's blood GREAT GIFT - perfect for nature or
conservation lovers of all ages, for families who love playing
games, and for families who enjoy spending quality time together
SOMETHING TO TREASURE - this is a quality product made to last,
with beautiful illustrations and attractive packaging EXPLORE THE
ENTIRE SERIES - this game is part of the bestselling bingo series,
a collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog
Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo Play bingo with 64
spectacular trees from around the world. Each player gets a game
card with 25 trees: be the first to get all the trees on your card
to win BINGO! The accompanying booklet notes the distinguishing
features of each tree, along with fascinating nuggets of
information about how humans and animals live alongside them.
This book addresses the ongoing scientific debates regarding video
games and their effects on players. The book features opposing
perspectives and offers point and counterpoint exchanges in which
researchers on both sides of a specific topic make their best case
for their findings and analysis. Chapters cover both positive and
negative effects of video games on players' behavior and cognition,
from contributing to violence and alienation to promoting
therapeutic outcomes for types of cognitive dysfunction. The
contrasting viewpoints model presents respectful scientific debate,
encourages open dialogue, and allows readers to come to informed
conclusions. Key questions addressed include: * Do violent video
games promote violence? * Does video game addiction exist? * Should
parents limit children's use of interactive media? * Do action
video games promote visual attention? * Does sexist content in
video games promote misogyny in real life? * Can video games slow
the progress of dementia? * Are video games socially isolating?
Video Game Influences on Aggression, Cognition, and Attention is a
must-have resource for researchers, clinicians and professionals as
well as graduate students in developmental psychology, social work,
educational policy and politics, criminology/criminal justice,
child and school psychology, sociology, media law, and other
related disciplines.
In "Chess for Everyone," national chess master and coach Robert M.
Snyder introduces chess to the beginner in twenty graduated
lessons. Mr. Snyder teaches the basic principles and then builds
the student's knowledge in a clear and consistent manner. The
reader is given a solid foundation in:
Basic rules(piece movements, checkmate, castling, en passant,
drawn game and more). Opening principles, traps and a basic opening
system. Middlegame strategy (checkmate patterns and tactics). Basic
endgame strategy including basic checkmates and King and Pawn
endings. Upon completing "Chess for Everyone" students can continue
to expand their knowledge in all areas of the game by reading the
other volumes in the "Chess for Everyone" series.
Liberty London is known for its floral and graphic prints and the
offering of innovative and eclectic designs. The Liberty Anita
Peggable Chess Set from Galison highlights Liberty's classic floral
themes, perfect for any game enthusiast. This set features a
peggable chess construction with pops of red and blue for the 32
chess pieces. Makes a perfect gift. * Box: 7.8 x 7.8 x 2.8", 198 x
198 x 71 mm * 32 Wood Chess Pieces * 1 Portable Chess Board *
Instructions are included * Perfect for playing on the go!
Most chess openings have been around for centuries; the first book
on the Ruy Lopez was written in 1561. Not so the Jobava System.
This is a thoroughly modern opening that has only achieved
prominence in the last decade or so. It is named after the Georgian
chess visionary Baadur Jobava, a highly imaginative and creative
grandmaster. The Jobava System is based around the opening moves 1
d4 d5 2 Nc3 Nf6 3 Bf4. For many years this was considered to be a
quiet and unassuming backwater of chess theory. No longer!Thanks to
the efforts of Jobava and others this system has been honed into a
fierce attacking weapon. As this opening is so new the correct
defensive methods are not well understood. This makes the system
extremely dynamic and dangerous.In this book, Simon Williams (the
Ginger GM) delves deep into the Jobava and offers up a complete
repertoire based on this exciting new system. The advantages are
clear: - There is very little existing theory- Black cannot play
safely on "auto-pilot"- It is fresh and it's fun!Williams is well
known for his swashbuckling, attacking play and his entertaining
and instructive commentary. He is your ideal guide to the Jobava
System.
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Go Fetch
(Game)
Megan Lynn Kott
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R345
R276
Discovery Miles 2 760
Save R69 (20%)
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Ships in 5 - 10 working days
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Send players to "fetch" adorable pups in this dog-filled twist on
Go Fish! Adorably illustrated dogs meet a classic card game in Go
Fetch! Each turn, players try and collect matching pups, and if a
player is asked for a card that they don't have, they send their
opponent to the deck for a new card with the declaration: "Go
Fetch!" This travel-friendly tin includes a classic 52-card deck
with adorable illustrations from Megan Lynn Kott, and instructions
for this puppy-filled game for children and adults alike. EASY FOR
ALL AGES: Have fun collecting sets of cute dogs, from Pebbles the
Pug to Tulip the Corgi! Cards include both numbers and names to
help young players match their pups. PERFECT GIFT FOR DOG LOVERS:
Go Fetch makes an ideal stocking stuffer or gift for your dog
walker, doggy daycare, or puppy fans of any age. INCLUDES: Deck of
52 standard playing cards, named and numbered 1-12, with four suits
(stick, ball, disc, and bone). Also includes instruction card. For
ages 4+, 2-6 players. Perfect for: Dog-lovers ages 4+; Anyone
seeking a family game to play at home, during holidays, camping,
traveling, and more.
In Orlandes City, nobles are being systematically murdered by a
ruthless assassin no-one seems able to catch. Finding yourself
thrust into the middle of a large conspiracy, you must make
decisions that may put yourself and another most precious to you in
great danger. Can you locate the Assassin in Orlandes before it is
too late?
The ideal gift for all word gamers! A bumper book of more than 250
puzzles for word game lovers. Based on techniques required for
Scrabble, these challenges have been designed to put your word
power to the ultimate test. All words used are from the official
Scrabble word list, so you learn as you play. Suitable for the
whole family. In this collection of word puzzles you will find:
Word Slider - move tiles in the grid to create multiple words
Scrabble (TM) Word - a variation of Wordle, solve the anagram from
the clues given Seven Letters - solve the given clues to find the
hidden 7-letter word Scrabble (TM) Score - try and make the maximum
score from a given rack of tiles Wordsearch - ideal for word
training Anagram Challenges - unscramble the letters from the racks
Give me a clue - fill in the blank tiles to match the definition
Word Wheel - find as many words as you can with a given length
Scrabble (TM) Soup - find the highest-scoring word you can in the
grid of letters Word Ladder - get from the top of the ladder to the
bottom by exchanging one letter at a time Star Letter - find the
word that can be formed using every letter once and the star letter
twice Consonant Crosswords - complete the crossword, where all the
vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and
SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
After some years using published material to teach newcomers the
rudiments of bridge bidding, the author became somewhat
disillusioned with the approach advocated in the majority of
beginning bridge texts. The matters that particularly concerned him
were related to the view espoused by many bridge teachers that it
is important to keep all bidding 'natural' so as not to confuse
beginners. The author felt that if confusion exists, it is likely
to be the teaching approach that causes the confusion, rather than
the subject matter itself.The proponents of this 'natural' bidding
approach, decline to teach beginning students Jacoby Transfer Bids,
Weak Two Opening Bids and, in some cases, Stayman. The reason often
given is that teaching 'natural' bidding is difficult enough for
beginning bridge students, and we should not confuse them by
teaching them conventions or treatments that say something
different. These same teachers seem to see no inconsistency in
their approach of saying, when the students are doing a second (or
third) class with them - "oh, remember when I told you that when
your partner makes an opening bid of 1NT and you have 7 points and
a five card ♥ suit, that you should bid 2♥? Well, I want you to
forget that, because I am going to teach you now that, with that
same hand, you should bid 2♦." The author has two problems with
that approach. Firstly, it seems to downplay the ability of
students to understand these specific bids. The author contends
that it is most likely that this is a 'teaching failure' rather
than a 'learning failure' The author has found that once students
fully understand that it is desirable to have the strong hand as
Declarer, most of them have little problem understanding the
rationale behind Jacoby Transfer Bids. Putting the bids in context
seems to make the task of learning Transfer Bids much easier.
Secondly, if teachers are hoping to encourage their students to
become duplicate bridge players, it makes sense for them to be
using a bidding system that other players are using. As almost all
duplicate bridge players use Stayman, Jacoby Transfer Bids and Weak
Two Opening Bids, the author's students are introduced to these
bids in their first series of lessons. And it is important to note
that an understanding of these 3 aspects of bridge bidding will not
prove to be a disadvantage in social bridge. The theme throughout
the book is one of providing clear, consistent guidelines for a
relatively simple modern approach to bidding. The author repeatedly
emphasizes that once newcomers have a reasonable understanding of
basic bidding, they, and their partner, can 'tweak' the approach
taught in this text. The author is an avid duplicate bridge player
and encourages all of his students to try that form of the game.
However, the reality is that many bridge players enjoy the game in
its more social form, and have no real desire to go past that form
of the game. This is perfectly understandable, and the bidding
style taught in this text is consistent with either form of the
game. This book is organized into nine Chapters.CHAPTER 1 - The
Basics.This Chapter is really 'Ground Zero'. It recognizes that
some people who wish to learn to play bridge have had little, if
any, experience of playing card games. The text introduces students
to the absolute basics: -the suits -the rank, or hierarchy, of
suits-how to count points-what is a 'game' in
bridge-dealing-arranging the cards in your hand-the process of
bidding-the process of playing-scoring.In this first, very basic,
Chapter, students have a hand of bridge to play. At the end of the
Chapter there is a brief test to enable students to check their
mastery of the material provided in the text. Clearly not all
students "need" this Chapter. Nevertheless as the purpose of the
book is to provide a text to enable ALL students to be introduced
to the wo
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