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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
With complex stories and stunning visuals eliciting intense
emotional responses, coupled with opportunities for self-expression
and problem solving, video games are a powerful medium to foster
empathy, critical thinking, and creativity in players. As these
games grow in popularity, ambition, and technological prowess, they
become a legitimate art form, shedding old attitudes and
misconceptions along the way. Examining the Evolution of Gaming and
Its Impact on Social, Cultural, and Political Perspectives asks
whether videogames have the power to transform a player and his or
her beliefs from a sociopolitical perspective. Unlike traditional
forms of storytelling, videogames allow users to immerse themselves
in new worlds, situations, and politics. This publication surveys
the landscape of videogames and analyzes the emergent gaming that
shifts the definition and cultural effects of videogames. This book
is a valuable resource to game designers and developers,
sociologists, students of gaming, and researchers in relevant
fields.
In "Chess for Everyone," national chess master and coach Robert M.
Snyder introduces chess to the beginner in twenty graduated
lessons. Mr. Snyder teaches the basic principles and then builds
the student's knowledge in a clear and consistent manner. The
reader is given a solid foundation in:
Basic rules(piece movements, checkmate, castling, en passant,
drawn game and more). Opening principles, traps and a basic opening
system. Middlegame strategy (checkmate patterns and tactics). Basic
endgame strategy including basic checkmates and King and Pawn
endings. Upon completing "Chess for Everyone" students can continue
to expand their knowledge in all areas of the game by reading the
other volumes in the "Chess for Everyone" series.
This deck is a celebration of LGBTQ+ activists, artists, comedians,
writers, musicians and pop cultural giants who have shaped our
worlds, expanded our horizons, and radically increased queer
visibility. This deck is a standard poker set, with the four
classic suits and 52 of the world's greatest queer icons.
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules,
History and Mathematics is an essential book for tournament
directors as well as bridge players curious about the history of
the game of duplicate bridge. This comprehensive volume supplies
you with all the movements ever thought of and many hundreds of new
ones. Included for each movement are the variations, modifications,
origins, authors and history of its development. Each movement is
then assessed for its measure of quality, called calibre. The
author presents a brand new event type, the Scissor movement - run
like any Howell movement. In this type of event the players play as
pairs as usual, but also have their teammates as another pair,
never meeting each other. This allows the event to be scored both
as teams and pairs, producing a winning team and a winning pair.
Duplicate bridge players will find the history of their favorite
game most intriguing. The book delves into the lives of well-known
figures such as John T. Mitchell and Edwin C. Howell. When did they
live, what did they contribute to bridge, and what were the
politics of their time? In addition, many lesser-known historical
figures are examined for their contributions to the development of
duplicate movements. For the mathematically inclined there are
plenty of interesting oddities. The mathematics of balance of
movements, giving the measure of quality, is thoroughly discussed.
The controversial debate over movement quality, along with its
history, is presented through the ideas and opinions of players and
mathematicians. IAN McKINNON is a mathematician, expert bridge
player, tournament director, author and computer professional.
Through circumstance, around 1970, he started tournament directing
at a major bridge club in Sydney which eventually led to him being
the senior Tournament Director within the Australian Bridge
Federation during the 1970s. He produced his first book, Bridge
Directing Complete, in 1979. All those years of experience, and the
last ten years of intense research and computer programming, have
resulted in this book.
PLAY BINGO AND SWEAR LIKE A SAILOR! WARNING! Contains deeply
offensive words, smut and all round bad language THE PERFECT GIFT:
ideal for sweary friends and family GLOSSARY INCLUDED: to explain
some more unusual terms and generally raise your swearing game FOR
3-12 PLAYERS: the ultimate party game for large and small groups
Play bingo with 64 colourful and highly offensive swear words! Each
player gets a game card with 16 random expletives: the first to
complete their board gets to shout BINGO - or something far
worse... BOX CONTAINS: A master board, 12 player boards, 64 tiles,
100 counters, Fold-flat tile box, Sweary Glossary
Why is there a twelve on the cover of this blackjack book
instead of the usual twenty-one? No blackjack author in their right
mind would put a hand of twelve on the cover. Glen Wiggy did--he is
full of surprises like that. Part how-to manual, part memoir, 1536
Free Waters and Other Blackjack Endeavors--Finding Profit and Humor
in Card-Counting chronicles Wiggy's amusing experiences while
playing blackjack during more than eight hundred casino visits from
January 2001 until June 2008. It also introduces blackjack
card-counting in a fun and easy-to-learn format.
In addition to the everyday casino patrons, starving puppies,
angry pit bosses, French doughnuts, talking sea gulls, and 1536
bottled waters make unforgettable appearances in these entertaining
stories tailored for casual blackjack gamblers. For players
pursuing the game for serious profit, Wiggy also presents practical
tips on
- Aspects of blackjack basic strategy- Fundamentals of
card-counting- Techniques for managing money- Dangers of greedy
gambling behavior
Unlike most blackjack strategy guides, 1536 Free Waters and
Other Blackjack Endeavors won't teach you how to "kill" the dealer
or make a living playing the game. Instead, you'll learn basic
strategy and introductory card-counting skills that give you enough
confidence to approach the table with a positive attitude and
reasonable expectation of winning. Plus, you'll learn what to
expect from the cards and the wonderfully strange people and places
you may encounter. Enjoy the ride.
"Undoubtedly, the most enjoyable blackjack book I've read in my
twenty years as the editor of a gambling publishing company. It had
me laughing out loud."--Deke Castleman, editor for Huntington
Press
Read more at www.blackjackstories.com.
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Agatha Christie Bingo
(Game)
Agatha Christie Ltd; Illustrated by Ilya Milstein
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R575
R507
Discovery Miles 5 070
Save R68 (12%)
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Ships in 5 - 10 working days
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FUN FOR DETECTIVE NOVEL FANS - the whole family will love this
high-stakes game featuring 64 characters and clues from Agatha
Christie's novels PLAY AND LEARN - this board game comes with a
leaflet packed with Agatha Christie trivia. Learn about Poirot's
toughest cases, Agatha Christie's medicine cabinet and more! GREAT
GIFT - perfect for dedicated crime fans and bingo players SOMETHING
TO TREASURE - this is a quality product made to last, with bespoke
illustration and sleek and stylish packaging EXPLORE THE ENTIRE
SERIES - this game is part of the bestselling bingo series, a
collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include James Bond Bingo, Bug
Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal
Bingo Follow the trail of murder, blackmail and mystery set by the
Queen of Crime. Travel down the Nile, on the Orient Express and
into the drawing rooms of quaint English country cottages hot on
the heels of Poirot, Miss Marple and other famous characters while
you play this fun new bingo game. Includes a booklet packed full of
Agatha Christie trivia for discerning crime fans.
Originally published in 1897. The author was a famous conjuror who
many spent many years perfecting the hundreds of tricks and sleight
of hand methods described here. Contents Include: SLEIGHTS: The
Double Handed Pass - The Force - The Bridge - The Glide - The Color
Change, etc. TRICKS WITH CARDS: Magic versus Mnemonics - The
Hypnotised card - Cards Shot Against a Hat - The Demon Envelope -
The Obedient Card, etc. PREPARED AND MECHANICAL CARDS: The Changing
Card - The Torn Corner Card - The Flap Card - The Conjurer as
Marksman - The Envelope Card - The Coin Card - A Mysterious
Transformation, etc Contains many explanatory illustrations. Many
of the earliest books, particularly those dating back to the 1900s
and before, are now extremely scarce and increasingly expensive.
Home Farm Books are republishing these classic works in affordable,
high quality, modern editions, using the original text and
artwork.Envelope Card - The Coin Card - A Mysterious
Transformation, etc
In Orlandes City, nobles are being systematically murdered by a
ruthless assassin no-one seems able to catch. Finding yourself
thrust into the middle of a large conspiracy, you must make
decisions that may put yourself and another most precious to you in
great danger. Can you locate the Assassin in Orlandes before it is
too late?
After some years using published material to teach newcomers the
rudiments of bridge bidding, the author became somewhat
disillusioned with the approach advocated in the majority of
beginning bridge texts. The matters that particularly concerned him
were related to the view espoused by many bridge teachers that it
is important to keep all bidding 'natural' so as not to confuse
beginners. The author felt that if confusion exists, it is likely
to be the teaching approach that causes the confusion, rather than
the subject matter itself.The proponents of this 'natural' bidding
approach, decline to teach beginning students Jacoby Transfer Bids,
Weak Two Opening Bids and, in some cases, Stayman. The reason often
given is that teaching 'natural' bidding is difficult enough for
beginning bridge students, and we should not confuse them by
teaching them conventions or treatments that say something
different. These same teachers seem to see no inconsistency in
their approach of saying, when the students are doing a second (or
third) class with them - "oh, remember when I told you that when
your partner makes an opening bid of 1NT and you have 7 points and
a five card ♥ suit, that you should bid 2♥? Well, I want you to
forget that, because I am going to teach you now that, with that
same hand, you should bid 2♦." The author has two problems with
that approach. Firstly, it seems to downplay the ability of
students to understand these specific bids. The author contends
that it is most likely that this is a 'teaching failure' rather
than a 'learning failure' The author has found that once students
fully understand that it is desirable to have the strong hand as
Declarer, most of them have little problem understanding the
rationale behind Jacoby Transfer Bids. Putting the bids in context
seems to make the task of learning Transfer Bids much easier.
Secondly, if teachers are hoping to encourage their students to
become duplicate bridge players, it makes sense for them to be
using a bidding system that other players are using. As almost all
duplicate bridge players use Stayman, Jacoby Transfer Bids and Weak
Two Opening Bids, the author's students are introduced to these
bids in their first series of lessons. And it is important to note
that an understanding of these 3 aspects of bridge bidding will not
prove to be a disadvantage in social bridge. The theme throughout
the book is one of providing clear, consistent guidelines for a
relatively simple modern approach to bidding. The author repeatedly
emphasizes that once newcomers have a reasonable understanding of
basic bidding, they, and their partner, can 'tweak' the approach
taught in this text. The author is an avid duplicate bridge player
and encourages all of his students to try that form of the game.
However, the reality is that many bridge players enjoy the game in
its more social form, and have no real desire to go past that form
of the game. This is perfectly understandable, and the bidding
style taught in this text is consistent with either form of the
game. This book is organized into nine Chapters.CHAPTER 1 - The
Basics.This Chapter is really 'Ground Zero'. It recognizes that
some people who wish to learn to play bridge have had little, if
any, experience of playing card games. The text introduces students
to the absolute basics: -the suits -the rank, or hierarchy, of
suits-how to count points-what is a 'game' in
bridge-dealing-arranging the cards in your hand-the process of
bidding-the process of playing-scoring.In this first, very basic,
Chapter, students have a hand of bridge to play. At the end of the
Chapter there is a brief test to enable students to check their
mastery of the material provided in the text. Clearly not all
students "need" this Chapter. Nevertheless as the purpose of the
book is to provide a text to enable ALL students to be introduced
to the wo
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