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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Life's Long Consequences (Paperback): Mark Shirley Life's Long Consequences (Paperback)
Mark Shirley
R332 Discovery Miles 3 320 Ships in 10 - 15 working days

Kales Pegonites is the man that everyone wants. He's gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal; Kales has found himself mixed up in a mystery as old as The City itself. Life's Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for characters who have newly arrived in the city as well as those who have been here longer. It is designed to have a little of everything: investigation, social interaction, skulking and sneaking, as well as combat, emphasising that surviving the City of Wonders requires more than just a strong and sharp blade. But the adventure can be adapted to any large city without too much trouble; the only requirement being a foreign enclave of merchants, placed on the other side of a river or on a nearby island. In fact, owning Mythic Constantinople is not essential to run this scenario, although it does provide context and background information that will bring this adventure alive. The scenario can easily be set, with a little adaptation, in Thennla, perhaps, or Mythic Rome. And of course, the Greek nature of the city makes this scenario ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never quite was, and join the search for Kales Pegonites. Why do so many want him? What will they do when they find him? Indeed, is there anything left of him to be found… These answers, and more, await in the labyrinthine streets of the Queen of Cities…

The Lonely Lighthouse - Classic Fantasy Adventure Module G2 (Paperback): Viktor Haag The Lonely Lighthouse - Classic Fantasy Adventure Module G2 (Paperback)
Viktor Haag
R269 Discovery Miles 2 690 Ships in 10 - 15 working days

Welcome to the desolate Sea of Dragons coast, on the northernmost reaches of the Duchy of Bethany. Several adventures await the intrepid party, including an exploration of the Lonely Lighthouse, now derelict, and strange events in the nearby Blue River Valley.This introductory adventure for Classic Fantasy is designed for three to four characters covering the standard class range. This module provides many hours of adventure and is complete with maps, NPCs, and a sheet of paper figures for use in encounters.Please note that the cutout figures are greyscale in the printed copy but full-colour versions are provided on the free PDF.

Mythras Livre de Regles - Livre de Regles (Paperback): Pete Nash, Lawrence Whitaker Mythras Livre de Regles - Livre de Regles (Paperback)
Pete Nash, Lawrence Whitaker; Translated by Laurent Falashi, Franck Florentin, James Manez, …
R1,031 Discovery Miles 10 310 Ships in 10 - 15 working days

Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !

Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback): Chad Bowser, Anthony Boyd, Scott Crowder, Bruce... Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback)
Chad Bowser, Anthony Boyd, Scott Crowder, Bruce Mason, Pete Nash, …
R546 Discovery Miles 5 460 Ships in 10 - 15 working days

Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.

Mythic Britain Logres - Lands of the Saxons (Hardcover): Paul Mitchener Mythic Britain Logres - Lands of the Saxons (Hardcover)
Paul Mitchener
R753 Discovery Miles 7 530 Ships in 10 - 15 working days

A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.

Hessaret's Treasure - A Complete Adventure for Mythras (Paperback): Matthew Eager Hessaret's Treasure - A Complete Adventure for Mythras (Paperback)
Matthew Eager
R332 Discovery Miles 3 320 Ships in 10 - 15 working days

There's something rotten in the town of Advent.Advent - the last civilized place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven.Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie low. To plan the next job. To find the fabled treasure hoard of the barbarian chief, Hessaret.But naturally, nothing is ever as simple.This might just be Zarand's last job...Hessaret's Treasure is a Mythras scenario set in The Realm, the lands described in Book of Quests. It provides a side chapter for that campaign, or, as is intended, a scenario in its own right. While useful, Book of Quests is not essential for play, and this scenario can easily be slotted into many fantasy campaign settings. It is suitable for a party of up to six reasonably skilled adventurers looking to make a name for themselves and not afraid to get their hands dirty.

Book of Quests - Seven Scenarios Against the Sorcerer (Paperback): Darren Driver, Tom Griffith, Russell Hoyle, Bruce Mason,... Book of Quests - Seven Scenarios Against the Sorcerer (Paperback)
Darren Driver, Tom Griffith, Russell Hoyle, Bruce Mason, Keane Peterson, …
R669 Discovery Miles 6 690 Ships in 10 - 15 working days

A set of linked adventures, The Book of Quests introduces you to The Realm and the insane schemes of the outlawed sorcerer, Jedakiah.Jedakiah has returned to The Realm. What are his schemes? Who are his allies? What malevolence has he planned? Who can challenge him, defeat him? Can The Realm even win?Book of Quests follows the sorcerer's nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any Mythras setting. These scenarios take the characters from insect-infested swamps, to political intrigue in the hearts of cities, and thence to the mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan as it heads north to Aylesford - there to discover a terrible secret...Beneath the Black WaterLord Drystan's niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath?Shadows Behind the ThroneKing Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?The Chaos Mother's ChaliceAn ancient temple hides an important artefact crucial to Jedakiah's plans. Can the characters find it before the sorcerer's agents? Can they survive its corrupting influence?Curse of the ContessaThe Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?Raid on Yagelan's BluffAn evil race is rising again in the north; The Realm's only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah's evil are the characters - and the reckoning looms at Dark Child's Tower...

The Taskan Empire - A World of Thennla Sourcebook for Mythras (Paperback): Jonathan Drake The Taskan Empire - A World of Thennla Sourcebook for Mythras (Paperback)
Jonathan Drake
R395 Discovery Miles 3 950 Ships in 10 - 15 working days

The greatest empire in Thennla, ruled by the Iron Simulacrum, the magically animated viceroy of the Immortal Emperor. Yet within the empire treacheries abound. Beyond its borders, new kingdoms arm themselves in readiness. When the Emperor ascends to Heaven, who will emerge victorious?Welcome to the Taskan Empire. Welcome to the Age of Treason.The Taskan Empire is a setting for Mythras based in the world of Thennla. This supplement is the companion volume to Shores Of Korantia.Note: this is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.

Luther Arkwright - Roleplaying Across the Parallels (Hardcover): Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence... Luther Arkwright - Roleplaying Across the Parallels (Hardcover)
Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence Whitaker
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!

Madness & Other Colours - A Mythras Adventure (Paperback): Lawrence Whitaker Madness & Other Colours - A Mythras Adventure (Paperback)
Lawrence Whitaker
R206 Discovery Miles 2 060 Ships in 10 - 15 working days

A long time ago, in an evil empire far, far away, the Emperor Sool demanded that those who offend him should be punished in a most vicious way. So were created the Sool Statuettes, and their maker was none other than Loric Nygh, a suave and cunning magician who had developed ghastly engines of sorcery for just such a purpose.Baldomeer the Vain, a famed collector of antiquities, has supposedly come into possession of a Sool Statuette. His great rival, Serjedny the Immaculate, does not believe that the Sool Statuettes exist any longer, and that what Baldomeer has is a fake. He intends to expose him as a fraudster, but to do so he needs the help of some capable people. People like the adventurers...Madness & Other Colours takes the characters into the dangerous world of an insane sorcerer and those who still worship him. They will face all manner of horror as they attempt to get to the bottom of the mystery of the Sool Statuettes and their mysterious creator.A Mythras scenario for 4-6 competent and strong-willed characters.

A Gift From Shamash - A Science Fiction Scenario for Mythras Imperative (Paperback): Pete Nash A Gift From Shamash - A Science Fiction Scenario for Mythras Imperative (Paperback)
Pete Nash
R301 Discovery Miles 3 010 Ships in 10 - 15 working days

A Gift From Shamash is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright and M-Space, the adventure includes background history, deckplans, campaign expansion guidance and marine creation notes for the United Nations Solar Navy marine characters. The scenario also includes 15 pregenerated marines and navy personnel for immediate play.

Classic Fantasy Expert Set (Paperback): Rodney Leary Classic Fantasy Expert Set (Paperback)
Rodney Leary
R301 Discovery Miles 3 010 Ships in 10 - 15 working days

Take your Classic Fantasy characters to the next level with The Expert Set.This expansion adds new Rank 4 and 5 Arcane and Divine Spells to the rules, and provides corrections and clarifications on several areas.The Expert Set also features a new foe in the shape of the abominable Mind Slayer and offers new rules for psychic abilities.

Shores of Korantia - A Complete Setting for Mythras in the World of Thennla (Paperback): Jonathan Drake Shores of Korantia - A Complete Setting for Mythras in the World of Thennla (Paperback)
Jonathan Drake
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Explore a Whole New World of Intrigue and Adventure in Shores Of KorantiaKorantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes.In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island.Shores Of Korantia is a complete setting for Mythras.Requires the Mythras Core Rules for play.

Monster Island - An Adventure Setting for Mythras (Paperback): Pete Nash Monster Island - An Adventure Setting for Mythras (Paperback)
Pete Nash
R767 Discovery Miles 7 670 Ships in 10 - 15 working days

Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape.Welcome to the horror of Monster Island!Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including: An examination of the native cultures, their strange habits and unsettling magical practices Almost a hundred new creatures, plants and spirits to use in any Mythras campaign Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like New spells, miracles and fully defined cults for those that wish to dabble in the dark arts Several dozen places of interest, half of which have been fully detailed for immediate play Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaignWith its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!Comes complete with a separate full colour map of the Island.

Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover): Lawrence Whitaker Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover)
Lawrence Whitaker
R1,209 Discovery Miles 12 090 Ships in 10 - 15 working days

Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.

Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,164 Discovery Miles 11 640 Ships in 10 - 15 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

Mythras Core Rules (Hardcover): Pete Nash, Lawrence Whitaker Mythras Core Rules (Hardcover)
Pete Nash, Lawrence Whitaker
R1,100 Discovery Miles 11 000 Ships in 10 - 15 working days

Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

1,000 + Calcudoku sudoku 7x7 - Logic puzzles easy - medium levels (Paperback): Basford Holmes 1,000 + Calcudoku sudoku 7x7 - Logic puzzles easy - medium levels (Paperback)
Basford Holmes
R404 Discovery Miles 4 040 Out of stock
Chess Player's Bible (Hardcover): James Eade, Al Lawrence Chess Player's Bible (Hardcover)
James Eade, Al Lawrence
R411 Discovery Miles 4 110 Ships in 10 - 15 working days

Master the ancient art of chess, the game of kings. Learn the key techniques and classic moves of the chess masters, including basic and advanced tactics, combinations, sacrifices, and pawn structures. Over 300 examples demonstrate attacking and defensive strategies for the opening, middle, and end phases of the game.

Baseball Prospectus 2022 (Paperback, 27th ed.): Baseball Prospectus Baseball Prospectus 2022 (Paperback, 27th ed.)
Baseball Prospectus
R229 Discovery Miles 2 290 Ships in 20 - 40 working days
Endangered Animals Bingo - Learn About 64 Threatened Species That Need Our Help (Game): Magma Publishing Ltd, Marcel George Endangered Animals Bingo - Learn About 64 Threatened Species That Need Our Help (Game)
Magma Publishing Ltd, Marcel George
R535 Discovery Miles 5 350 Ships in 10 - 15 working days

This family friendly game is packed with astonishing and beautiful creatures from all over the world. What unites them all? They are under threat. But there's still time! Learn about the okapi, the whale shark and the southern sea otter and be inspired to take action. This bingo game is filled with fun facts and glorious illustrations that are guaranteed to delight kids and adults alike. Mark each species off on your card as it's called and be the first to shout BINGO! A proportion of proceeds are donated to charities dedicated to saving these animals and their habitats. FUN FOR THE WHOLE FAMILY - everyone will love this traditional game featuring 64 of the world's best loved at-risk creatures to learn about and get inspired to save PLAY AND LEARN - this board game comes with a leaflet with interesting information and quirky facts for all the endangered animals featured in the game. Learn about the okapi, the whale shark and the southern sea otter and be inspired to take action. GREAT GIFT - perfect for animal or conservation lovers of all ages, for families who love playing games, and for families who enjoy spending quality time together SOMETHING TO TREASURE - this is a quality product made to last, with beautiful illustrations and attractive packaging EXPLORE THE ENTIRE SERIES - this game is part of the bestselling bingo series, a collection of games for nature lovers and enthusiastic board gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo

Barbara's Bridge Tips (Paperback): Barbara Seagram Barbara's Bridge Tips (Paperback)
Barbara Seagram
R533 Discovery Miles 5 330 Ships in 18 - 22 working days

An expert bridge coach's guide for beginners who are looking to move their game up to the next level. This book is for readers who have finished their beginner lessons, and are trying to move their game up to the next level. The tips cover all aspects of bridge -- bidding, play and defence. Advice and examples are drawn from material Barbara Seagram has developed for her students over the last twenty years -- it's like having your own personal bridge coach sitting beside you!

The Pawn Study Composer's Manual (Hardcover): Mikhail Zinar The Pawn Study Composer's Manual (Hardcover)
Mikhail Zinar; Edited by Sergei Tkachenko
R886 Discovery Miles 8 860 Ships in 18 - 22 working days
Red Dead Redemption - History, Myth, and Violence in the Video Game West (Hardcover): John Wills, Esther Wright Red Dead Redemption - History, Myth, and Violence in the Video Game West (Hardcover)
John Wills, Esther Wright
R1,785 Discovery Miles 17 850 Ships in 18 - 22 working days

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise-from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series' development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western's myth and memes, the Red Dead franchise speaks to broader aspects of American culture-the hold of the frontier myth and the "Wild West" over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism-all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.

Galaxy 7 (Hardcover): Jeff Edwards Galaxy 7 (Hardcover)
Jeff Edwards
R651 Discovery Miles 6 510 Ships in 10 - 15 working days
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