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Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.
There's something rotten in the town of Advent.Advent - the last civilized place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven.Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie low. To plan the next job. To find the fabled treasure hoard of the barbarian chief, Hessaret.But naturally, nothing is ever as simple.This might just be Zarand's last job...Hessaret's Treasure is a Mythras scenario set in The Realm, the lands described in Book of Quests. It provides a side chapter for that campaign, or, as is intended, a scenario in its own right. While useful, Book of Quests is not essential for play, and this scenario can easily be slotted into many fantasy campaign settings. It is suitable for a party of up to six reasonably skilled adventurers looking to make a name for themselves and not afraid to get their hands dirty.
Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !
A set of linked adventures, The Book of Quests introduces you to The Realm and the insane schemes of the outlawed sorcerer, Jedakiah.Jedakiah has returned to The Realm. What are his schemes? Who are his allies? What malevolence has he planned? Who can challenge him, defeat him? Can The Realm even win?Book of Quests follows the sorcerer's nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any Mythras setting. These scenarios take the characters from insect-infested swamps, to political intrigue in the hearts of cities, and thence to the mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan as it heads north to Aylesford - there to discover a terrible secret...Beneath the Black WaterLord Drystan's niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath?Shadows Behind the ThroneKing Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?The Chaos Mother's ChaliceAn ancient temple hides an important artefact crucial to Jedakiah's plans. Can the characters find it before the sorcerer's agents? Can they survive its corrupting influence?Curse of the ContessaThe Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?Raid on Yagelan's BluffAn evil race is rising again in the north; The Realm's only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah's evil are the characters - and the reckoning looms at Dark Child's Tower...
The greatest empire in Thennla, ruled by the Iron Simulacrum, the magically animated viceroy of the Immortal Emperor. Yet within the empire treacheries abound. Beyond its borders, new kingdoms arm themselves in readiness. When the Emperor ascends to Heaven, who will emerge victorious?Welcome to the Taskan Empire. Welcome to the Age of Treason.The Taskan Empire is a setting for Mythras based in the world of Thennla. This supplement is the companion volume to Shores Of Korantia.Note: this is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!
A long time ago, in an evil empire far, far away, the Emperor Sool demanded that those who offend him should be punished in a most vicious way. So were created the Sool Statuettes, and their maker was none other than Loric Nygh, a suave and cunning magician who had developed ghastly engines of sorcery for just such a purpose.Baldomeer the Vain, a famed collector of antiquities, has supposedly come into possession of a Sool Statuette. His great rival, Serjedny the Immaculate, does not believe that the Sool Statuettes exist any longer, and that what Baldomeer has is a fake. He intends to expose him as a fraudster, but to do so he needs the help of some capable people. People like the adventurers...Madness & Other Colours takes the characters into the dangerous world of an insane sorcerer and those who still worship him. They will face all manner of horror as they attempt to get to the bottom of the mystery of the Sool Statuettes and their mysterious creator.A Mythras scenario for 4-6 competent and strong-willed characters.
A Gift From Shamash is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright and M-Space, the adventure includes background history, deckplans, campaign expansion guidance and marine creation notes for the United Nations Solar Navy marine characters. The scenario also includes 15 pregenerated marines and navy personnel for immediate play.
Take your Classic Fantasy characters to the next level with The Expert Set.This expansion adds new Rank 4 and 5 Arcane and Divine Spells to the rules, and provides corrections and clarifications on several areas.The Expert Set also features a new foe in the shape of the abominable Mind Slayer and offers new rules for psychic abilities.
Explore a Whole New World of Intrigue and Adventure in Shores Of KorantiaKorantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes.In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island.Shores Of Korantia is a complete setting for Mythras.Requires the Mythras Core Rules for play.
Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape.Welcome to the horror of Monster Island!Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including: An examination of the native cultures, their strange habits and unsettling magical practices Almost a hundred new creatures, plants and spirits to use in any Mythras campaign Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like New spells, miracles and fully defined cults for those that wish to dabble in the dark arts Several dozen places of interest, half of which have been fully detailed for immediate play Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaignWith its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!Comes complete with a separate full colour map of the Island.
Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.
A historical supplement for Mythras. Welcome the birth of the Roman Republic, and follow it through to its murderous end, on a tumultuous ride through some of its most turbulent history.Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical Seven Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle Hannibal during the Punic Wars; take part in the malevolent Bacchanalian conspiracy; fight alongside Spartacus or against him; or choose sides during the civil war between Caesar and Pompey.This invaluable book contains rules for everything from political standing to chariot racing, along with comprehensive Roman careers and guides for the weapons, armour and combat styles of Rome's legions and her enemies. Also included are obscure supernatural creatures and new magic systems to reflect the way magic works from the perspective of the Romans themselves.Continuing the quality and historical depth of the Design Mechanism's Mythic series, Mythic Rome stands as one of the best historical roleplaying supplements of all time, describing in intricate detail every aspect of everyday Roman life. Indeed, this book is packed with quotations written during the last days of the Republic, revealing shocking details of Rome the eternal city... a shining pinnacle of civilisation built upon a grisly foundation of crime, superstition, war and treachery.Mythic Rome is not a stand-alone game. You will need the Mythras rules to make full use of the content.
Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.
Master the art of building in Minecraft Minecraft is a sandbox game where anything is possible! With over 600 blocks to choose from, getting started can feel overwhelming. This Creative Handbook will give you all the tools you need to become an expert builder. Whether it's choosing your blocks or decorating your build, this book is packed with expert advice, top tips and advanced tricks to take your construction skills to the next level. Read how to plan builds, create colour palettes, use effective lighting and much more. This book also features advice from pro build teams and YouTubers, and includes step-by-step builds to complete in-game. With so much to explore, there's sure to be something for 'crafters of every level.
Discover everything you need to know about how to survive in the Overworld with this brand-new handbook! The Overworld is waiting to be explored – you just need to survive long enough to do it! With dangers lurking around every corner, staying alive can be tricky for even the most experienced player. Whether it’s finding resources, crafting equipment or protecting yourself from hostile mobs, this Survival Handbook will teach you everything you need to know to stay alive in Minecraft. With so much to explore, there’s sure to be something for players of every level. Explore. Thrive. Survive. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
This family friendly game is packed with astonishing and beautiful creatures from all over the world. What unites them all? They are under threat. But there's still time! Learn about the okapi, the whale shark and the southern sea otter and be inspired to take action. This bingo game is filled with fun facts and glorious illustrations that are guaranteed to delight kids and adults alike. Mark each species off on your card as it's called and be the first to shout BINGO! A proportion of proceeds are donated to charities dedicated to saving these animals and their habitats. FUN FOR THE WHOLE FAMILY - everyone will love this traditional game featuring 64 of the world's best loved at-risk creatures to learn about and get inspired to save PLAY AND LEARN - this board game comes with a leaflet with interesting information and quirky facts for all the endangered animals featured in the game. Learn about the okapi, the whale shark and the southern sea otter and be inspired to take action. GREAT GIFT - perfect for animal or conservation lovers of all ages, for families who love playing games, and for families who enjoy spending quality time together SOMETHING TO TREASURE - this is a quality product made to last, with beautiful illustrations and attractive packaging EXPLORE THE ENTIRE SERIES - this game is part of the bestselling bingo series, a collection of games for nature lovers and enthusiastic board gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo
WELCOME TO LAWBRANDAuroboros: Coils of the Serpent is a 5E campaign setting by Chris Metzen and Warchief Gaming. The first release in this universe, Worldbook: Lawbrand, is based on the roleplaying campaign that Chris ran with his childhood friends in the eighties and nineties, before heading to Blizzard to work on worlds such as Warcraft, StarCraft, and more.As a 5E compatible source book, Worldbook: Lawbrand gives players and GMs all the tools they'll need to create their own adventures in this epic fantasy world.Containing over a hundred pages of lore, as well as being loaded to the brim with new options for character customization, Worldbook: Lawbrand also features a comprehensive Adventures section, designed to give GMs a way to launch imaginative adventures for their party.Key Features: - Background and lore for each Trade-City, faction, and key players that run them.- Four brand new sub-classes and five new races unique to the setting, as well as new magic items, spells, and magical tattoos known as sigils.- Guides and recommendations on how to run adventures in Lawbrand, including creating compelling stories, using the Mark of the Serpent in your party, and more.Will you tame the world - or shatter it?
Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ‘crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
There are at least as many variations of poker as there are cards in a deck. Yesterday the game most favored by professional poker players was Texas hold'em. Today it is hold'em's close cousin, Omaha. By far the most prevalent form of poker in Europe for the past two decades, Omaha is now enjoying a tremendous surge in popularity in the United States, thanks largely to its reputation as an action game. In Farha on Omaha, Sam Farha, the world's greatest Omaha player, and Storms Reback, a noted poker writer, offer simple tips that will help transform those new to the game into winning players. The authors provide strategies on how to beat the three most popular forms of Omaha--limit, eight-or-better, and pot-limit--in both cash games and tournaments. Sam Farha, one of the best professional poker players in the world, is best known for having finished second in the main event of the 2003 World Series of Poker. He plays in the biggest cash games in the world, including regular stints in the famed Big Game in Las Vegas. He has won two gold bracelets at the World Series of Poker, in the $2,500. Pot-Limit Omaha event in 1996 and the $5,000 Omaha High-Low Eight-or-Better event in 2006. After playing at the highest stakes in the world for nearly three decades, he has earned a reputation as one of the greatest Omaha players on the planet. Now for the first time, he shares with readers the inside secrets of how to beat not only the legions of amateurs flocking to this hot "new" game but accomplished professionals, as well. Providing practical advice and advanced strategy tips, and discussing specific hands from his victories at the World Series of Poker and high-stakes cash games in which millionsof dollars were on the line, Farha on Omaha promises to turn beginners into winning players and winning players into champions.
Prove your logical and arithmetical prowess by solving the exceptionally tricky problems in Mensa's Most Difficult Number Puzzles. This full-colour book features a huge variety of numerical conundrums that are certain to test even the most adept of puzzlers. Some puzzles – such as sum skyscraper and calcudoku – will test your mental maths, while others – such as touchy and bridges – will provide a trial for your logical and lateral thinking. Are you up to the fiendish challenge? |
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