|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Welcome to Dungeon Academy, where monsters and creatures train for
the dark world that awaits just beyond the Dungeon walls. Something
BIG has come knocking on the gates of Dungeon Academy! The
undefeated Waterdeep Dragons have arrived for the Tourney of Terror
games, which happens every fifty years and features every monster's
favourite sport: Goreball! The Dungeon Academy Flumphs are
outnumbered, outsized, and outmonstered! But our hero, Zelli
Stormclash (a forbidden human, secretly disguised as a minotaur),
is no stranger to impossible odds. Just a few weeks ago, Zelli and
her crew, the Danger Club, came face-to-face with a maniacal
necromancer and his army of undead! If this wasn't enough to raise
scales Zelli's reoccurring nightmare of a dark entity annihilating
her world may be more than just a bad dream. Something sinister is
lurking in the halls of the academy, and only Zelli seems to
notice. But when Zelli uncovers a dark past hidden beneath Dungeon
Academy, she unlocks something that will concern everyone at
school, every dragon at Waterdeep, and everything within the
Forgotten Realms. Get ready for humor, heart, magic, and adventure
as middle graders and beyond learn to embrace who they are, accept
others' differences, and discover the hidden secrets that dwell
deep within themselves, and within Dungeon Academy!
 |
Dreampunk
(Hardcover)
Xavid -
|
R1,163
R969
Discovery Miles 9 690
Save R194 (17%)
|
Ships in 10 - 15 working days
|
|
Liberty London is known for its floral and graphic prints and the
offering of innovative and eclectic designs. The Liberty Anita
Peggable Chess Set from Galison highlights Liberty's classic floral
themes, perfect for any game enthusiast. This set features a
peggable chess construction with pops of red and blue for the 32
chess pieces. Makes a perfect gift. * Box: 7.8 x 7.8 x 2.8", 198 x
198 x 71 mm * 32 Wood Chess Pieces * 1 Portable Chess Board *
Instructions are included * Perfect for playing on the go!
Will you escape the dangers of Azeroth? Will you escape the dangers
of Azeroth? You have 60 minutes to break free of the chains that
bind and the evils that threaten the World of Warcraft (R)! Play as
honorable members of the Horde and the Alliance and overcome
obstacles before time runs out! Stop the spread of Professor
Putricide's plague of undeath in his bizarre laboratory, dodge
devilsaurs in Un'Goro Crater, and restore order to Karazhan before
the tower collapses! Featuring three different scenarios with three
difficulty levels: easy, medium, and challenging. Will you be
unshackled? Or will time seal your fate?
Global esports explores the recent surge of esports in the global
scene and comprehensively discusses people's understanding of this
spectacle. By historicizing and institutionalizing esports, the
contributors analyze the rapid growth of esports and its
implications in culture and digital economy. Dal Yong Jin curates a
discussion as to why esports has become a global phenomenon. From
games such as Spacewar to Starcraft to Overwatch, a key theme,
distinguishing this collection from others, is a potential shift of
esports from online to mobile gaming. The book addresses why many
global game players and fans play and enjoy online and mobile games
in professional game competitions, and therefore, they investigate
the manner in which the transfer to, from and between online and
mobile gaming culture is occurring in a specific subset of global
youth. The remaining focus identifies the major platforms used to
enjoy esports, including broadcasting and smartphones. By analyzing
these unexamined or less-discussed agendas, this book sheds light
on the current debates on the growth of global esports culture.
|
|