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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
For over 100 years, the world's leading chess players and teachers have told their students to study the endgame. Now, for the first time, a revolutionary, richly instructive endgame book has been designed for players of all levels. This is the one and only endgame book youll need as you move up the ladder from beginner to tournament player and master. Designed to "speak" to a player in a very personal way, Silman's book teaches the student everything he or she needs to know at his or her current rating level, and builds on that knowledge for each subsequent phase of the players development. Starting at the beginners level, all basic mates are clearly and painstakingly explained. After that, the critical building blocks that form the endgame foundation for all tournament hopefuls and experienced tournament competitors are explored in detail. Finally, advanced endgame secrets, based on concepts rather than memorization, are presented in a way that makes them easy to master. The basic keys to a well-rounded endgame education -- Opposition, the Lucena and Philidor Positions, Cat and Mouse, Trebuchet, Fox in the Chicken Coup, Triangulation, Building a Box, Square of a Pawn, Outflanking, the Principle of Two Weaknesses -- are vital. But equally important is creating a love of the endgame, which is addressed at the end of the book with a look at chess tactics, minor piece domination, and a discussion of the five greatest endgame players of all time -- all things that every fan of chess at every level can enjoy. If you have found the endgame to be a mystery, if you have found that your confidence plummets once you reach an endgame, if you have searched for an instructive endgame book that will turn your weakest link -- your endgame -- into your personal field of power, your search is over. The book is the key to a world of essential ideas, startling beauty, and stunning creativity.
Wilhelm Steinitz was the first undisputed World Chess Champion, and a true legend of the game. Steinitz played chess in precisely the same highly innovative, risk-taking, hard-hitting, yet thoroughly concrete way as any modern great. Allied to his near-nerveless will-to-win and attacking flair, his exceptional ability to evaluate positions, develop masterful plans and manoeuvre for advantage created numerous games of long-lasting, insightful brilliance. In this book, Craig Pritchett leads you through an unforgettable learning experience that builds on the extraordinary life and games of one of the greatest players in chess history, many of whose most profound discoveries remain at the very heart of the game in the 21st century. Move by Move provides an ideal platform to study chess. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to improve your chess skills and knowledge. *Learn from the games of a chess legend *Important ideas absorbed by continued practice *Utilizes an ideal approach to chess study
CLEVER AND CONTEMPORARY ILLUSTRATIONS - 50 witty illustrations by Baltimore-based illustrator, designer and educator George Wylesol THE PERFECT GIFT - Design-led, high-spec illustrated product for maximum gifting potential LEARN ABOUT ART, YOUR WAY - These portable cards can be taken with you everywhere and encourage the development of a highly personal approach to art TEXT BY ART EDUCATOR - Accessible ideas for learning about art from practicing art educator DISCOVER THE SERIES - Collect the series with mindfulness-based Ways of Tuning Your Senses, and wanderlust-whetting Ways of Travelling, also by Laurence King Transform your relationship to art with 50 illustrated prompts. Rethink how you see - each card offers a different way of looking at anything from graffiti to sculpture, painting to tapestry. Have a fresh encounter with whatever artwork comes your way.
DISCOVER HEARTACHE AND HEARTBREAK, intense desire and deep affection with The Puzzle of Love. 150 PIECE GRADIENT PUZZLE for a new generation of jigsaw fans TAP INTO THE MINDFUL, SELF-CARE APPEAL OF JIGSAWS. The beautiful, mesmerising artwork focusses on the emotion of love, with accompanying text to help you understand and make sense of your feelings PART OF A SERIES that also includes The Puzzle of Hopefulness, The Puzzle of Happiness, The Puzzle of Calm and The Puzzle of Ecstasy STURDY & ATTRACTIVE BOX perfect for gifting
The essential companion for when you hit the road. With 50 beautifully illustrated cards, this deck features games to keep all ages entertained. From timeless originals like Categories to modern classics like Explain a film plot badly, these Road Trip Games will fill your journey with laughter, singing, and fun.
A Truly Extraordinary Tournament One of the most remarkable and famous chess tournaments ever took place in New York City in March and April 1924. It had a narrative that is still striking today: Three world champions undisputed world champions, mind you fulfilling their destiny. The stunning performance of the 55-year-old former world champion Emanuel Lasker. The seemingly invincible reigning Jos Capablanca suffering his first loss in eight years. And all 110 tournament games deeply annotated by future world champion Alexander Alekhine. The tournament book that Alekhine produced became the stuff of legend. He provides real analysis, and with words, not just moves. He imbues the book with personality, on the one hand ruthlessly objective, even with his own mistakes, on the other, candidly subjective. This is a modern "21st Century Edition" of Alekhine's classic, using figurine algebraic notation, adding many more diagrams, but preserving the original, masterful text.
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that puzzlers of different abilities can work on the same jigsaw at the same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful illustration, dogs are having the best day ever! Whether ripping it up at the skate park, doing yoga, or paddling in a fountain, this is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES FOR BIG HANDS - Features solid die-cut pieces and a poster to guide as you assemble. An innovative new format in which puzzle pieces of two different sizes enable people of different ages or abilities to work collaboratively on the same jigsaw puzzle. A self-contained scene with larger pieces slots alongside a bigger puzzle with smaller pieces. Parents or older siblings can enjoy the challenge of piecing the puzzle together while having the satisfaction of working together with a younger puzzler!
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Discover the blissful transience of joy and cheerfulness with The Puzzle of Happiness. Part of a new 150-piece gradient puzzle series that taps into the mindful, self-care appeal of jigsaws. The beautiful, mesmerising artwork of each little puzzle focuses on a different emotion, with an accompanying essay to help you understand and make sense of these feelings. Other titles in the series include: The Puzzle of Hopefulness, The Puzzle of Calm, The Puzzle of Love and The Puzzle of Ecstasy.
Discover peace, tranquillity and quiet with The Puzzle of Calm. Part of a new 150-piece gradient puzzle series that taps into the mindful, self-care appeal of jigsaws. The beautiful, mesmerising artwork of each little puzzle focuses on a different emotion, with an accompanying essay to help you understand and make sense of these feelings. Other titles in the series include: The Puzzle of Hopefulness, The Puzzle of Happiness, The Puzzle of Love and The Puzzle of Ecstasy.
An ambitious asymmetric area control game of tense negotiations and political intrigue. As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance has been upset. As one of many rival powers in the region, you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace, presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents. The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land, chasing after promises of plunder. And, in the face of chaos and uncertainty, the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence, or will you squabble with your lesser adversaries and fade into obscurity? Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ. Build symbiotic relationships with your allies, undermine your rivals, and choose your friends and enemies wisely in this cut-throat game of power and politics.
Number of players: 4-5
This original Bob Ross-themed card game will challenge your memory skills in matching painting to painting, quote to quote, squirrel to squirrel, and more. - Memory card game: Includes 50 full-color printed cards to match 25 sets of Bob Ross-themed pairs, including words of wisdom, artwork, woodland creatures, and more - Book included: An accompanying book offers play instruction and some of Bob's most inspirational messages, with full-color photos and art throughout - Great solo or in a group: This game works for solo play as well as groups of 2, 3, or more - Gift box: Card deck and book set packaged in a sturdy full-color printed box - Perfect gift: A unique gift for fans of Bob Ross - Officially Licensed: Authentic Bob Ross collectible
Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!
The modern-day suburb began, and began booming, in 19th-century Britain. As suburbia spread, the New Woman arose and fin-de-siecle concerns grew, suburban men felt more besieged. Anxieties about hygiene, pollution, purity, the home, class, gender roles, patrilineal power and the state of the Empire rippled through British fiction. The new man of the house was trying, often desperately, to hold onto the old order, changing even more rapidly as the 20th century and modernist fiction arrived. This study traces suburban masculinities in popular genres-speculative fiction, comic fiction and detective fiction--and in literary works from the late-Victorian era to the start of the First World War.
About to go out and have a game of bridge? Just like an athlete needs to warm up before an important event, so a bridge player can improve performance by a warm-up of the little grey cells. Delve into this book, solve a problem or two, and you will be better placed to have a good game. The book contains more than 80 problems from recent tournaments, and covers constructive and competitive bidding, opening leads, defensive and declarer play. Working through the problems is bound to improve your game. You will also find the lighter side of bridge after each solution. Hopefully these will brighten your day if your session with your partner has not done so!
The Forgotten Realms are dangerous. Well, actually that’s an
understatement. The Forgotten Realms are a death trap…
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. FEATURES: Introduces programming concepts using Python 3. Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Develops graphics, exercises, and user interface using Pygame. Includes many examples based on video game development. 4 color throughout with game demos on the companion files. New chapters on parsing (14) and graphics (15). Instructor ancillaries for use as a textbook.
To improve and succeed, a chessplayer must be able calculate precisely and visualize prospective positions. This is easier said than done. While pondering the next move, a chessplayer frequently keeps “replaying” the same melody in his mind, thus falling into a kind of trance. This book by Russian grandmaster Konstantin Chernyshov is designed to improve your visualization and calculation skills. With 500 exercises and an additional 250 puzzles, the author provides a vast amount of material to work through for students and coaches of the game. Most exercises require the reader to go through several stages of thought, including visualizing the configuration of the pieces, evaluating the resulting positions, and finally, calculating an accurate continuation. The regimen suggested by the author will require a disciplined approach by serious chessplayers. The exercises and puzzles start out with easy examples, but they gradually become more difficult. And all are meant to be solved without sight of the board.
As noted by Ian Harris in his foreword: Cognitive Chess: When you are serious about taking your game to the next level...
HARDCOVER. The Robotic Age is a game where man lives long side machine. Sentient androids are trying to find their place among people that, at best, don't trust them and at worst want to destroy them. Weapon technology is spiraling out of control, killer drones can be built in a garage, and anyone on the street can have enough cybernetic enhancements to make them a killing machine. The world is changing rapidly and no one knows if the new age will be that of peace, or dominance. Build the android, transhuman, cyborg, or human character you always wanted and equip them with the weapon of your dreams, from plasma cannons, to grenade launchers, energy swords and more. Explore cyberspace, fight for android rights, travel to mars, or just help prevent the world from descending into chaos in The Robotic Age.
With over 90 million monthly users and counting, Roblox is one of the most popular games on the planet! The Big Book of Roblox helps players get the most out of this dynamic sandbox game. Packed with tips, hints, and hacks, this complete, up-to-date guide covers basic strategy as well as advanced tricks and is essential reading for anyone who wants to play like a pro. Topics covered include navigation, combat, trading, and mini games—accompanied by over 100 full-color gameplay photos. Additional chapters focus on building mode, popular in-game experiences, and even a look behind the scenes. Take your creations to new levels and maximize the value of your playing time with The Big Book of Roblox!
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