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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Dip in to this pack of 50 illustrated cards to refresh and
revitalize your senses. How much of the world's beauty have we
become indifferent to, caught up in the bustle and rush of
day-to-day life? Take a break from the madness, and from your
smartphone, and rediscover the magic of the world around you.
Surprising, engaging prompts will help you hone in and focus on the
world around you and tune back in to the things that really matter.
Robot Memory Game gives an overview of the many areas robots appear
in our society. All robot domains will get a description to explain
the robot on the latest developments and reason they exist. The
introduction faces the position of the robot in our human
environment. All memory sets will contain two different examples.
In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day.
More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games.
Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide.
I am awesome This set of 52 cards is full of inspiring affirmations
to help improve your child's self-esteem and give them the
confidence to do anything they set their mind to! Whether you're
looking to bring a bit of sunshine into their day or show them how
amazingly awesome they really are, add an extra dose of happiness
to each and every day with this collection of sunny sentiments and
positive prompts. Each card, which can be displayed individually
using the high-quality wooden stand included, features a joyful
design to brighten up any shelf, windowsill, desk or table. These
cheerful cards are the perfect pick-me-up to boost your child's
overall happiness and leave them smiling from ear to ear. Box
includes 52 individual cards and a wooden holder Each powerful
affirmation can be used as a decoration anywhere in your home
Beautifully presented and featuring colourful card designs
Match the cats and kittens of 25 breeds from around the world in
this beautifully illustrated memory game. To play, simply place the
cards face down and see if you can remember where the mother cat
and her kitten are located. Collect more pairs than your opponent
to win! With all kinds of breeds included – from the British
Shorthair to the Siamese, and from the Maine Coon to the hairless
Sphynx – this fun and educational game will appeal to cat lovers
everywhere.
A New York Times bestseller * A New York Times Notable Book "The
tale of how Konnikova followed a story about poker players and
wound up becoming a story herself will have you riveted, first as
you learn about her big winnings, and then as she conveys the
lessons she learned both about human nature and herself." -The
Washington Post It's true that Maria Konnikova had never actually
played poker before and didn't even know the rules when she
approached Erik Seidel, Poker Hall of Fame inductee and winner of
tens of millions of dollars in earnings, and convinced him to be
her mentor. But she knew her man: a famously thoughtful and
broad-minded player, he was intrigued by her pitch that she wasn't
interested in making money so much as learning about life. She had
faced a stretch of personal bad luck, and her reflections on the
role of chance had led her to a giant of game theory, who pointed
her to poker as the ultimate master class in learning to
distinguish between what can be controlled and what can't. And she
certainly brought something to the table, including a Ph.D. in
psychology and an acclaimed and growing body of work on human
behavior and how to hack it. So Seidel was in, and soon she was
down the rabbit hole with him, into the wild, fiercely competitive,
overwhelmingly masculine world of high-stakes Texas Hold'em, their
initial end point the following year's World Series of Poker. But
then something extraordinary happened. Under Seidel's guidance,
Konnikova did have many epiphanies about life that derived from her
new pursuit, including how to better read, not just her opponents
but far more importantly herself; how to identify what tilted her
into an emotional state that got in the way of good decisions; and
how to get to a place where she could accept luck for what it was,
and what it wasn't. But she also began to win. And win. In a little
over a year, she began making earnest money from tournaments,
ultimately totaling hundreds of thousands of dollars. She won a
major title, got a sponsor, and got used to being on television,
and to headlines like "How one writer's book deal turned her into a
professional poker player." She even learned to like Las Vegas. But
in the end, Maria Konnikova is a writer and student of human
behavior, and ultimately the point was to render her incredible
journey into a container for its invaluable lessons. The biggest
bluff of all, she learned, is that skill is enough. Bad cards will
come our way, but keeping our focus on how we play them and not on
the outcome will keep us moving through many a dark patch, until
the luck once again breaks our way.
A comprehensive and fun guide to Backgammon
Backgammon is one of the oldest games in the world, the origins
of which date back some 5000 years - and it's still going strong.
It enjoyed a huge resurgence in the 1970s, and then again in the
1990s with the popularity of the Internet, where millions of people
play tournaments online every day.
Today, backgammon's following in the UK is huge, with a
dedicated British Isles Backgammon Association, and hundreds of
face-to-face tournaments taking place across the UK every year.
In this book, backgammon expert Chris Bray walks you through the
basics of setting up a board, opening strategies, middle and
end-game tactics, and tips on when to make key moves. You'll also
get to grips with basic probabilities, the doubling cube and the
25% rule. And if you want to take your gaming further, there's
plenty of advice to get you started in tournament backgammon, as
well as playing online.
Suitable for both beginners and experienced player looking for
more tips and techniques, "Backgammon For Dummies" includes
coverage on: Starting and Playing the GameHandling the Middle
GameBearing Off (The Last Lap)Varying the PlayAbout the author
Fortnite has re-emerged from the black hole for Chapter 2! The 100%
Unofficial Fortnite Annual 2021 is the perfect Christmas gift for
gamers. It includes the best skins, emotes and accessories, as well
as a round-up of the most impressive vehicles, the best sports mini
games, builds and escape rooms in Creative, plus tips for the best
attack and defence strategies and much more.
Mathematical play has challenged and stimulated human ingenuity
throughout recorded history. It has ranged from the common sorts of
brain teasers such as mazes, arithmetic story problems, and simple
geometric puzzles to sophisticated explorations of questions that
still concern modern mathematical theorists. This new dictionary
provides a tantalizing variety of paradoxes, games, problems, and
puzzles that will appeal to mathematics enthusiasts at every level
of proficiency. Eiss introduces his subject with an overview of the
history of recreational mathematics and its relation to some
theoretical questions that have occupied mathematicians for
centuries. Dictionary entries include problems posed by particular
thinkers as well as traditional puzzlers that have come down to us
anonymously. Information on the origins and history of many of the
activities is supplied, and thorough cross-referencing enables the
reader to locate all puzzles, games, and amusements of a similar
type. The bibliography suggest sources of further information.
A vibrant oracle deck that allows new and current young fans of
divination to continue growing their practice. This adaptation of
Nikki Van De Car's The Junior Astrologer's Handbook is the perfect
tool for young mystics looking to harness the energies of the
cosmos as they figure out the role astrology plays in their every
day life. The 44-card deck complements our stunning handbook, while
also serving as a standalone deck for users who may be coming to
divination on their own. A 96-page companion booklet offers a
variety of ways to use the deck to help users as they navigate
difficult situations (with friends, at home, or at school), while
offering them a better understanding of the power they have over
their own life/decisions. Whether looking to do a daily pull for
inspiration or in need of answers to specific questions, users will
learn what the elements, planets, moon phases, and signs all mean
in a reading.
Anisa Makhoul brings us this bright and fun graphic of New York
City, a sunny reminder of the great city. Anisa is the daughter of
a Lebanese beekeeper, and I recently discovered her love for
illustration. She lives in sunny Portland, Oregon. 500-piece jigsaw
puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm
Completed puzzle: 482 x 356 mm teNeues NYC Stationery keeps up with
fun and games at home with our museum-quality printed 500-Piece
Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles
feature full-colour artwork, expertly-printed with nontoxic inks on
sturdy, puzzle greyboard.
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Haikubes
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Perfect for individual inspiration or as an after-dinner game with
friends or family, Haikubes is a set of 63 word cubes that is
attractive enough to display on the coffee table. Simply roll the
cubes and use the words that come up to create an expressive haiku.
Includes two cubes with inspirational cues to help guide the haiku.
Everyone's a poet with this latest entertainment from the team
behind Cranium.
The Elder Scrolls V: Skyrim is one of the bestselling and most
influential video games of the past decade. From the return of
world-threatening dragons to an ongoing civil war, the province of
Skyrim is rich with adventure, lore, magic, history, and stunning
vistas. Beyond its visual spectacle alone, Skyrim is an exemplary
gameworld that reproduces out-of-game realities, controversies, and
histories for its players. Being Dragonborn, then, comes to signify
a host of ethical and ideological choices for the player, both
inside and outside the gameworld. These essays show how playing
Skyrim, in many ways, is akin to "playing" 21st century America
with its various crises, conflicts, divisions, and inequalities.
Topics covered include racial inequality and white supremacy,
gender construction and misogyny, the politics of modding,
rhetorics of gameplay, and narrative features.
Some board games-like Candy Land, Chutes & Ladders, Clue, Guess
Who, The Game of Life, Monopoly, Operation and Payday--have
popularity spanning generations. But over time, updates to games
have created significantly different messages about personal
identity and evolving social values. Games offer representations of
gender, sexuality, race, ethnicity, religion, age, ability and
social class that reflect the status quo and respond to social
change. Using popular mass-market games, this rhetorical assessment
explores board design, game implements (tokens, markers, 3-D
elements) and playing instructions. This book argues the existence
of board games as markers of an ever-changing sociocultural
framework, exploring the nature of play and how games embody and
extend societal themes and values.
"Bridge Is a Conversation" is a guide to bridge fundamentals for
players who already have an understanding of the basics of the game
and the desire to improve their competitiveness at the bridge
table. The goal is not to teach how bridge systems are built, nor
to describe their content, but rather to clarify how to use them
the way the best players in the world do and to offer an
alternative to simply "playing by the book." You will find the game
much more interesting, challenging, and enjoyable than you ever
dreamed it could be. The principles in this book are valid
regardless of the bidding system used. In sixty years of playing
bridge, author Gerard Cohen has observed many games of bridge, and
he brings that knowledge to this guide. His observations of how his
partners, opponents, and others play that make them outstanding are
key to the thoughts included here. He looked for patterns, drew
conclusions and developed general concepts that those who haven't
reached the top level yet can learn and apply for a chance at
competing with the best. Take your bridge game to the next level
with "Bridge Is a Conversation."
You've reached the business end of the tournament and you're
gunning for glory. However, you are now playing for the big bucks
where one mistake could cost you thousands if not tens of thousands
of dollars. You'll undoubtedly feel nervous. Are you technically
prepared? Are you psychologically prepared?The Final Table will
teach you how to make great decisions at every stage. It will also
set out a program so you can learn how to continuously improve your
final table strategy every single day.* How do you apply pressure
as the chip leader?* What is risk premium and why is it so
important?* Should you play to win or play to make the most money?*
What's the best way to study all this?The Final Table features
detailed analysis of over 100 hand examples at different stages of
play. These vary from full ring to short-handed and heads-up play
and cover the most common preflop and postflop situations.
Be it a sprawling dungeon, a sinister castle, a haunted forest, a
bustling cityscape, or any other locale where adventure and danger
might lurk, with Pathfinder Flip-Mat: Enormous Basic, you'll have
more room than ever before to present your latest creation to your
players! This sprawling map measures 30" x 46" unfolded and is the
largest basic Flip-Mat yet! Designed for experienced GMs and
novices alike, and usable with both dry-erase and wet-erase
markers, Pathfinder Flip-Mats fit perfectly into any Game Master's
arsenal. So grab your markers and get to creating your biggest
dungeons yet, with Pathfinder Flip-Mat: Enormous Basic! A special
coating on each Flip-Mat allows you to use wet erase, dry erase,
AND permanent markers with ease! Removing permanent ink is
easy-simply trace over any permanent mark with a dry erase marker,
wait 10 seconds, then wipe off both marks with a dry cloth or paper
towel. Each Enormous Flip-Mat measures 30" x 46" unfolded, and 8" x
10" folded. On tabletops across the world, the Flip-Mat Revolution
is changing the way players run their fantasy roleplaying games!
Why take the time to sketch out ugly scenery on a smudgy plastic
mat when dynamic encounters and easy cleanup is just a Flip away?
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