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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
One of the great classics of bridge, this book explains how one of the most successful teams ever known achieved its remarkable results A storehouse of extremely interesting hands, this book sets down the most outstanding hands played by the Blue Team, the astonishingly successful Italian team which achieved a record number of victories in world-class championships, a feat unlikely to be equalled. The 140 chosen hands are first set out in single dummy form so that the reader can make their own decisions about playing the hand before reading the analysis provided. Sections at the end of the book give a summary of the bidding systems.
The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch. Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you're tasked with scouting a new home for a humanoid people after they've decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider's look at one of our most popular art forms.
The Bb5 Sicilian is a logical and practical weapon against Black's
most popular defense to 1 e4 and is an excellent choice for White
players who are fed up of constantly trying to keep abreast of the
latest developments in the Open Sicilian.
"Playing at Chess is the most ancient and the most universal game among men, for its original is beyond the memory of history." Benjamin Franklin penned these words as an introduction to his famous essay "The Morals of Chess." Franklin's approach to the game was in distinct contrast to his predecessors, who seriously advocated all the subtle treacheries of the art of poor sportsmanship with the sole end of attaining victory. To Franklin, however, the game of chess was not mere idle amusement but a sport reflective of life itself-"for life is a kind of chess, in which we have often points to gain and competitors or adversaries to contend with"-which requires the utilization of all the finest mental and moral qualities of which man is capable. This volume reproduces Franklin's celebrated essay and includes an analysis of everything Franklin ever had to say about chess. The second part of the book contains an extensive bibliography of chess in America to the year 1859. The two sections of the volume combine to form an essential sourcebook for the historian of American chess.
DEADLY DEFENCE covers every important aspect in bridge to make good bridge players into excellent defenders. It deals with opening leads (how to convey maximum information), defensive play when playing second hand, third hand and also when you are first to play to a trick, how to use signals more effectively and how to think on defence like an expert.
"I thoroughly enjoyed this book. Whether used as a reference or a beautiful keepsake, it's a very worthy addition to the world of Mah Jongg." --Ruth Unger, President, National Mah Jongg League This is the first book to fully capture the story of the exotic and exciting game of Mahjong or "Mah Jongg," offering an intimate look at the history of the game as well as the visual beauty of the tiles. When authors Ann Israel and Gregg Swain began playing Mahjong, they were unaware of the vintage collections that existed not only in the United States but also across the globe. Slowly, they started to collect their own sets of Mahjong and as their collections grew, so did their appreciation of the history of, and interest in, the game. Finding few references, Israel and Swain set out to create a book that chronicles the early beginnings of the game and documents Mahjong sets from the most basic, made of paper, to the most precious materials such as ivory and mother-of-pearl. Recognized and respected scholars and game experts have collaborated with Israel and Swain, contributing essential chapters on the game's history and its pieces as well as technical information on the tiles. Lastly, prominent collectors from around the globe have shared their incredible sets and memories for the first time in one book for everyone to enjoy. With hundreds of beautiful new images by renowned photographer Michel Arnaud, and including historical documentation and ephemera, Mah Jongg: The Art of the Game fills the void between the past's and today's game, providing vision, inspiration and resources. Anyone who has ever been intrigued by a Mahjong tile will find in these pages visually stunning photographs that will entice them into becoming an enthusiast of the timeless game of Mahjong.
Poker is America’s national card game, and its popularity continues to grow. Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine. Maybe you’ve never played poker before and you don’t even know what a full house is. Poker For Dummies covers the basics. Or perhaps you've played for years, but you just don’t know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you’re a poker expert, you still can benefit – some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger. Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. Poker For Dummies also covers the following topics and more:
Poker looks like such a simple game. Anyone, it seems, can play it well – but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Brought together in one volume as part of Everyman Chess's series of compilation books: Play the Najdorf: Scheveningen Style by John Emms and Play the King's Indian: A complete Repertoire for Black in this most dynamic of openings by Joe Gallagher. The Najdorf Sicilian is one of the most sharp, dynamic and popular openings that Black can play and is a firm favourite amongst the world's elite players, including world number one Garry Kasparov. From very early on, Black unbalances the game to a reach a position in which one can play for the win without exceptional risk. The soundness of the Najdorf has never been questioned, but some players can be put off by the ever-spiralling amount of theory amassed on this great opening. In Play the Najdorf, however, Grandmaster and openings expert John Emms condenses this mountain to produce a workable black repertoire against all of White's possible options. The King's Indian has always been one of the sharpest, most complex and popular openings that Black can play; it still provides the setting for many encounters at the elite level of Grandmaster chess. Straight from the start, Black fights for the initiative and in many variations, while White pursues material gains, it is Black who has the psychological advantage of trying to checkmate the opponent's king. Despite its many advantages, some prospective Kings Indian players are put off by the seemingly endless amount of theory one is supposed to learn. In Play the Kings Indian, however, Grandmaster and life-long Kings Indian devotee Joe Gallagher has produced a comprehensive and yet workable black repertoire against all of Whites most dangerous possibilities.
Learn the fascinating game of American Mahjong with this expert guide. This affordable best-selling book is one of the only available game strategy guides specifically geared toward American Mahjong (Mah Jongg) and follows the official National Mah Jongg League rules. Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles. This Mahjong guide includes: Step-by-step instructions for gameplay. Hands-on "Do It" exercises Tips and quizzes for natural learning Mahjong background and history An explanation of tile symbolism Glossary of Mahjong terms A Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong-from Mahjong beginners to pros.
The King's Indian Defence is one of the great classical counter-attacking openings. The most aggressive world champions (including Mikhail Tal, Bobby Fischer and Garry Kasparov) have all scored brilliant knockout victories with this opening. In this book the highly experienced coach international master Andrew Martin explains the basic ideas behind all the different variations that occur after 1 d4 Nf6 2 c4 g6 3 Nc3 Bg7 4 e4 d6. The focus on strategic elements such as pawn structures, attacking plans and typical piece manouevres allows the reader to quickly gain an excellent feel for this complex opening. First Steps is an opening series that is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: * the basic principles * the basic strategies * the key tricks and traps First Steps books are based around carefully selected instructive games which demonstrate exactly what both sides are trying to achieve. There is enough theory to enable the improving player to get to grips with the opening without feeling overwhelmed. If you want to take up a new opening, First Steps is the ideal place to start.
Among the many treasures of the al-Sabah Collection, Kuwait, are hundreds of chess and other games pieces dating from the 7th to the 19th centuries ce. Intricately crafted in a rich variety of materials, including ivory, wood, ceramic, glass, jade and agate, these tiny objects are of enormous historical and artistic significance. They not only mark the evolution of familiar games into their modern forms, but also evoke the imperial palaces, military camps and herders' tents in which they were played over many centuries, from the Sasanian period through the Islamic era in Central Asia, Iran, present-day Iraq and northern India. The chess pieces include both early figural sets and the more abstract forms that later became popular throughout the Islamic world. Dice, pachesi sets and a medieval Arabic treatise on chess complete the collection.
The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet
Do you relish the prospect of setting your opponent awkward problems from the early start of the game? If so, you should just continue reading, for in the Mar Del Plata and King's Indian, it's every man for himself, and only the best informed and most creative resourceful player survive. This variation gives both colors very dangerous attacking ideas, and you really needs to know a precise defense to come out of this variation alive. This book provides weapons that are ideal choices for those who revel in forcing opponents into chaotic and uncomfortable positions.
In this book, International Master Byron Jacobs explains the basic elements, strategies, and tactics of the Advance variation of the Caro-Kann Defense. Although this variation has always been popular with competitive players, it has lately received revived attention following its recent adoption by Vishy Anand, Alexei Shirov, and Veselin Topalov, who have used it to win several brilliant games. Inspired by their example, several other leading players have added the variation to their repertoires, and it is now perhaps the most fashionable way of meeting the Caro-Kann at all levels of play.
This book in front of you assists all players in their efforts to improve, and along their way, our young chess guns provided fresh insights how to trap and trick your opponent in the opening and early middlegame. With the many computer-assisted learning tools available, the player's capacity to improve is limitless. This book offers the reader an insider's candid view of how to unbalance the game in the modern age of chess.
In this book Grandmaster Vladimir Tukmakov describes his experiences as captain of national and club teams. He coached also individuals players such as Karpov, Korchnoi, Eljanov, Giri and So, to name some. To improve and grow, every chess player needs to address the issues that prevent him from moving on to a higher level. Collaboration with an experienced mentor can greatly accelerate the player's creative growth and improve his results. In this book the author give the reader a close-up opportunity to witness his coaching experiences with the chess stars.
Mission control, we are go for launch! NASA's most iconic mission patch imagery is on display in this out-of-this-world matching game, perfect for honing memory and introducing players to some of humanity's notable journeys into outer space. Marvel at historic patches that commemorate the very first Mars rovers, the Apollo 11 mission, the first mission to the International Space Station, and more . . . just remember where you last spotted each mission memento to win! Interstellar explorers will want to launch into this game again and again!
A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential classic video games. From arcade favorites like Pong, Pac-Man, Galaga, Dragon's Lair, or Street Fighter to home console and PC games like The Oregon Trail, Super Mario Bros., Legend of Zelda, Myst, or Final Fantasy -- this accessible guide covers them all. With an brief introduction about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging profiles of classic video games from their creation up to the 2000s, plus sidebars about game genres, consoles, and more. Accompanied by graphic spot art, as well as surprising facts and trivia, this book is perfect for fans of all levels. Revisit your favorites, find something new, or play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games without having to press a power button.
The Sicilian Taimanov (1 e4 c5 2 Nf3 e6 3 d4 cxd4 4 Nxd4 Nc6) is a very flexible Black system in the Sicilian Defence developed by Mark Taimanov. It is characterised by the development of the g8-knight on e7, often along with a quick ...b7-b5. The Taimanov often leads to tense, dynamic position which are ripe in counterattacking possibilities. In Opening Repertoire: The Sicilian Taimanov, highly experienced chess author and coach Nigel Davies guides the reader through the complexities of the Taimanov and carves out a repertoire for Black. He examines all aspects of this highly complex opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. There are also suggestions for countering White's "anti-Sicilian" tries thus creating an entire repertoire to meet 1 e4. * A complete repertoire for Black against 1 e4. * A question and answer approach provides an excellent study method. * All key variations analysed in detail. |
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