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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Before you is the tournament book of the Tata Steel Chess Tournament 2021. The event that has been won in sensational fashion by the young Dutch grandmaster Jorden van Foreest. In a tiebreak in the third blitz game, he was just a bit faster of his compatriot Anish Giri. The barrage was necessary because both players very surprisingly ended with the wonderful score of 81/2 out of 13 in joint first place. With this they had left behind, among others, World Champion Magnus Carlsen (71/2) and the number two in the world, Fabiano Caruana (8). An unprecedented achievement, because the tournament in Wijk aan Zee is sometimes called the "Wimbledon of chess" of the elite tournaments. After the last round, in which Van Foreest in a formidable way had left the Swede Nils Grandelius chanceless, it was waiting for the game between the Spaniard David Anton Guijarra and Anish Giri. Our compatriot was in a bad position, lost perhaps, but he managed to free himself from the tangled position and gain an important half point. It was decided beforehand that a tiebreak would be held, consisting of at least two blitz games. Should these result in a 1-1 score, an Armageddon game would be played. This turned out to be a nervous and blood-curdling fight, with the pieces flying around. In the end the younger OF the two, Jorden van Foreest, emerged victorious and thus the young Groninger booked the greatest success of his still young career. Apart from the commotion in the Dutch seaside resort of Wijk aan Zee, where the tournament was held - under strict corona rules - the whole of the Netherlands rose to its feet when this great result became known. Hadn't we had to wait since 1985, when Jan Timman won the Hoogovens chess tournament, for a Dutch chess player to stand on the highest podium? And now it was even two players from this country who could dispute together who would take the highest honor
In this book Grandmaster Vladimir Tukmakov describes his experiences as captain of national and club teams. He coached also individuals players such as Karpov, Korchnoi, Eljanov, Giri and So, to name some. To improve and grow, every chess player needs to address the issues that prevent him from moving on to a higher level. Collaboration with an experienced mentor can greatly accelerate the player's creative growth and improve his results. In this book the author give the reader a close-up opportunity to witness his coaching experiences with the chess stars.
The army of enthusiastic followers of the bridge-playing monks of St. Titus, and their sometimes less than admirable Abbot, will have a field-day with this wonderful collection of stories David Bird has surpassed even himself with this sixth collection. His inimitable combination of scintillating bridge and humor will swell the ranks of the cognoscenti with equally delighted new recruits. Any bridge players who are not already happily enrolled, should join now!
Leading chess author Colin Crouch believes that the key to sustained chess improvement lies in the critical analysis and assessment of your own games. Each and every game you play provides a significant learning opportunity, and this opportunity should never be squandered.In this sequel to his highly acclaimed "Why We Lose at Chess, "Crouch examines what we should do to maximize our chess results and ratings, how to turn losses into draws, and draws into wins. Here he focuses on major issues such as improving decision making, how to plan after the opening, how to maintain objectivity, improving endgame skills, the psychological aspects of the game, and much more. Read this book, analyse your chess, and get ready to improve your results!
Learn from the professionals: how to beat the odds at poker with winning strategies, skills and tactics. This is a complete introduction to the basic elements of the game, including the rules, how to play a good hand, betting structures, calculating odds, card reading, the art of bluffing, and tips for success for players at all levels. It explores the history and culture of the game, including poker legends, the traditions of the American Wild West, memorable games and notable players around the world. It includes draw poker, five-card stud and seven-card stud, Texas Hold 'em and Omaha, as well as online poker, the casino experience, cash games and tournaments. Poker is a game of skill, bluff, deception and sometimes a little luck. This book details the house rules, sequence of play, betting terms, structure and showdown, as well as card reading, body language and the art of bluffing. For more advanced players, the betting structures are outlined, as are the subtle differences between cash games versus tournaments. The casino experience is explored, along with the regulations and conventions in different parts of the globe.This comprehensive, practical book is suitable for beginners and advanced players alike, and will teach all the tips, tricks and tactics that make poker one of the world's most thrilling games.
The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
Two great books from the Everyman Chess Library, Starting Out: The King's Indian by Joe Gallagher and Starting Out: The Sicilian Dragon by Andrew Martin, brought together in one volume. ----- The King's Indian is one of the most exciting defences in chess and is favoured by ambitious and aggressive players. At the highest level it has been a major weapon for World Champions Bobby Fischer and Garry Kasparov. In this easy-to-read guide, Grandmaster Joe Gallagher goes back to the basics of the King's Indian, studying the key principles of its many variations. Throughout the book there are an abundance of notes, tips, warnings and exercises to help the improving player, while important strategies, ideas and tactics for both sides are clearly illustrated. ----- In Starting Out: The Sicilian Dragon Andrew Martin studies this famous opening in a simplistic way, introducing the crucial initial moves and ideas and taking care to explain the reasoning behind them, something that has sometimes been neglected or taken for grantedFew would disagree that the Sicilian Dragon is one of the most exciting, high profile and controversial openings in chess history. Right from the very beginning of the game Black chooses to unbalance the position, thus maximising his or her chances of playing for a win. The positions reached are dynamic and of a highly tactical nature, with both players very often going straight for each other's throats in search of a quick-fire knockout blow. In these razor-sharp encounters, it goes without saying that one slip by either side can prove to be fatal. Because of its aggressive nature, the Sicilian Dragon is very popular at all levels of chess, while it received an ultimate seal of approval when Garry Kasparov used it as his main weapon to beat Vishy Anand in a World Championship match.
By choosing the Fianchetto System against the Grunfeld, White aims
to stifle Black's normal piece play. White avoids presenting Black
with a target and instead looks to probe Black's sensitive
queenside. White's strategy has been used to good effect by Karpov
and Kasparov, reason enough to adopt it in one's own games. This
new title offers the first complete coverage of this important
chess opening and is ideal for King's Indian players looking for a
way to meet the Fianchetto. It also includes up-to-the-minute
theory from two top-class theoreticians. Grandmaster Adrian
Mikhalchishin is a well-known Ukrainian writer and player, and
arguably the worlds' leading expert on the Fianchetto Grunfeld.
Alexander Belyavsky is also a Ukrainian grandmaster, who became
World Junior Champion in 1973 and won the USSR Championship on many
occasions. He has competed regularly and successfully in countless
super-grandmaster events.
The Drift Crisis continues! In crumbling Alluvion, the goddess Triune's city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By agreeing to aid a desperate android priest of Casandalee, the heroes can start to help healing these divides. But first, they must curry the favor of a community of ysoki scrappers outside of the Dark, a neighborhood where technology doesn't work that hasn't been touched by light for decades. Exploring those murky streets, they confront undead menaces and otherworldly spirits of hatred and anger, eventually restoring light and power to the cursed region, and shining further illumination as to the origin of the Drift Crisis! "A Light in the Dark" is a Starfinder adventure for four 7th-level characters, launching the 3-volume Drift Hackers Adventure Path. Drift Hackers is the exciting conclusion of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes a player's guide filled with character creation advice and new gear designed just for Drift Hackers players, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.
Readers of David Bird's humorous bridge stories will give a delighted welcome to this new addition to the celebrated series. As ever, the irascible Abbot makes his acerbic presence felt and the long-suffering fraternity diverts itself with much entertaining and excitingly interesting bridge. For more than 30 years, David Bird's tales of the bridge-crazy monks of St Titus have appeared in magazines around the world. In this tenth collection in book form, the pompous and self-important Abbot hosts a tricky visit from Monsignor Vecchio, a representative of the Vatican authorities. Everything must be done to ensure that the visitor, a very moderate bridge player, finishes well in the monastery duplicate. In another story, the Abbot visits the Convent of St Hilda's and is not overjoyed to be put in partnership with the 80-year-old Mother of Discipline. Regular followers of David Bird's work will know what to expect - a first-rate mixture of excellent bridge, entertaining characters and sparkling dialogue.
From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blucher?
Pattern recognition is one of the most important mechanisms of chess improvement. Realizing that the position on the board has similarities with something you have seen before helps you to quickly grasp the essence of that position and find the most promising continuation. Improve Your Chess Pattern Recognition supplies a wealth of essential, yet easy-to-remember building blocks for your chess knowledge. In 40 short, well-defined and practical chapters, experienced chess trainer Arthur van de Oudeweetering presents hundreds of examples of surprising middlegame themes. To test your understanding he provides exercises for every chapter. After working with this book, an increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will find the right move more often and more quickly!
Play Cards and Learn to Identify Mammals in the Northwestern United States! Anyone who enjoys nature, wildlife, and the great outdoors will love these cards for playing your favorite games or to use as flash cards. Inspired by Stan Tekiela's popular Mammal Identification Guides, this gorgeous deck of playing cards features professional photographs of 54 of the most notable mammal species in the Northwestern states of Alaska, Idaho, Oregon, Washington, and also Northern California. Each card depicts full-color photographs of such animals as the Bighorn Sheep, Mountain Lion, Pronghorn, and more--so you can begin to learn what 54 different species look like. Card Features 54 of the most notable mammal species Beautiful photograph on every card Ideal for card games or as flash cards Play games like blackjack, poker, rummy, and solitaire while learning more about wildlife. Get Mammals of the Northwest Playing Cards for yourself, and you can also give this deck of cards as a fun and thoughtful gift.
In 'Supreme Chess Understanding: Statics & Dynamics', GM Moranda meticulously explains rules governing the physics of the game, focusing in particular on the interplay between static and dynamic factors. In today's dog-eat-dog chess world it is namely not enough to know the general principles, but rather to grasp when, how and why can these be bent... or even broken. Thanks to the knowledge gained by studying this work, navigating through the maze of positional transformations is going to become a piece of cake!
The battle for the World Chess Championship has witnessed numerous titanic struggles which have engaged the interest not only of the chess enthusiasts but of the public at large. The chessboard is the ultimate mental battleground and the world champions themselves are supreme intellectual gladiators. This magnificent compilation of play from the 1960s through to the 1970s forms the basis of the third part of Garry Kasparov's long-awaited definitive history of the World Chess Championship. Garry Kasparov, who is universally acclaimed as the greatest chessplayer ever, subjects the play from this era to a rigorous analysis the examination being enhanced by the use of the latest chess software. This volume features the play of champions Tigran Petrosian (1963-1969) and Boris Spassky (1969-1972). However, this book is more than just a compilation of play from the greats of this era. Kasparos biographies of these champions place them in a fascinating historical, political and cultural context. Kasparov explains how each champion brought his own distinctive style to the chessboard and enriched the theory of the game with new ideas.
The perfect stocking filler for lovers of Bridge. When you open this little book, the state secrets of the game of bridge lie in your hands. They cover everything you need to know to go from being a bridge beginner to an international mastermind! The book is split into short, concise and easy-to-follow tips that will help to improve all aspects of your game and strategy. They reveal how to play a good defensive hand, how to devise a bidding system, what you can read from an opponent's play, plus lots more. The beautifully decorated pages and luxury pocket style make this book something a little bit special. With it by your side you'll always come up trumps!
An understanding of Hedgehog structures is an essential component in any chessplayer's knowledge. These structures arise when the black c-pawn is exchanged early on for the white d-pawn (as in the Sicilian Defence). White then adopts a formation with pawns on c4 and e4 and Black curls up in a Hedgehog formation with pawns on a6, b6, d6 and e6. ----- These structures are important as they can arise from an extraordinary variety of openings including the Sicilian Defence, the English Opening and the Queen's Indian Defence. Play is usually highly intricate with White hoping to exploit the natural space advantage while Black remains solid and looks to break out of his or her carapace with the classical thrusts ...b7-b5 and ...d7-d5. ----- Everything you need to know about the Hedgehog systems. --- The structure emphasizes plans and strategies. --- Written by an expert on the opening.
Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most. |
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