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The Composition of Video Games - Narrative, Aesthetics, Rhetoric and Play (Paperback) Loot Price: R878
Discovery Miles 8 780
The Composition of Video Games - Narrative, Aesthetics, Rhetoric and Play (Paperback): Johansen Quijano

The Composition of Video Games - Narrative, Aesthetics, Rhetoric and Play (Paperback)

Johansen Quijano; Edited by Matthew Wilhelm Kapell

Series: Studies in Gaming

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Loot Price R878 Discovery Miles 8 780 | Repayment Terms: R82 pm x 12*

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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

General

Imprint: McFarland & Company
Country of origin: United States
Series: Studies in Gaming
Release date: December 2019
Authors: Johansen Quijano
Editors: Matthew Wilhelm Kapell
Dimensions: 229 x 152 x 11mm (L x W x T)
Format: Paperback
Pages: 206
ISBN-13: 978-1-4766-7393-6
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
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LSN: 1-4766-7393-4
Barcode: 9781476673936

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