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Tempest - Geometries of Play (Paperback) Loot Price: R850
Discovery Miles 8 500
Tempest - Geometries of Play (Paperback): Judd Ethan Ruggill, Ken S. McAllister

Tempest - Geometries of Play (Paperback)

Judd Ethan Ruggill, Ken S. McAllister

Series: Landmark Video Games

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Loot Price R850 Discovery Miles 8 500 | Repayment Terms: R80 pm x 12*

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Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

General

Imprint: The University of Michigan Press
Country of origin: United States
Series: Landmark Video Games
Release date: August 2015
Authors: Judd Ethan Ruggill • Ken S. McAllister
Dimensions: 229 x 152 x 13mm (L x W x T)
Format: Paperback
Pages: 192
ISBN-13: 978-0-472-05269-1
Categories: Books > Social sciences > General
Books > Computing & IT > General
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LSN: 0-472-05269-1
Barcode: 9780472052691

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