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Tempest - Geometries of Play (Paperback)
Loot Price: R850
Discovery Miles 8 500
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Tempest - Geometries of Play (Paperback)
Series: Landmark Video Games
Expected to ship within 12 - 19 working days
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Atari’s 1981 arcade hit Tempest was a “tube shooter” built
around glowing, vector-based geometric shapes. Among its many
important contributions to both game and cultural history, Tempest
was one of the first commercial titles to allow players to choose
the game’s initial play difficulty (a system Atari dubbed
“SkillStep”), a feature that has since became standard for
games of all types. Tempest was also one of the most aesthetically
impactful games of the twentieth century, lending its crisp, vector
aesthetic to many subsequent movies, television shows, and video
games. In this book, Ruggill and McAllister enumerate and analyze
Tempest’s landmark qualities, exploring the game’s aesthetics,
development context, and connections to and impact on video game
history and culture. By describing the game in technical,
historical, and ludic detail, they unpack the game’s latent and
manifest audio-visual iconography and the ideological meanings this
iconography evokes.
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