With its tutorial-based approach, this is a practical guide to both
hand - and computer-drawn design. Readers will learn to think
three-dimensionally and build complex design ideas that are
structurally sound and visually clear. The book also illustrates
how these basic skills underpin the use of computer-aided design
and graphic software. While these applications assist the designer
in creating physical products, architectural spaces and virtual
interfaces, a basic knowledge of sketching and drawing allows the
designer to fully exploit the software. Foundational chapters show
how these technical skills fit into a deeper and more intuitive
feeling for visualisation and representation, while featured case
studies of leading designers, artists and architects illustrate the
full range of different drawing options available. Hundreds of
hand-drawn sketches and computer models have been specially created
to demonstrate critical geometry and show how to build on basic
forms and exploit principles of perspective to develop sketches in
to finished illustrations. There's also advice on establishing
context, shading and realizing more complex forms.
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