This textbook prepares teachers to incorporate gamified learning
experiences into middle school classrooms. Its focus provides
concrete examples of how to seamlessly integrate literacy across
disciplines in a fun, engaging, and unique way for all learners.
Furthermore, this book offers practical information related to
pedagogy, content, and differentiation for each lesson. Preservice
teachers, practicing teachers, instructional coaches, and
administrators can benefit from this user-friendly text and its
companion digital components, allowing for replication of lessons
based on national standards, backed by best-practices, and
supported by differentiated pedagogy. This unique book begins with
engineering marvels that span across centuries and locations. The
ten chapters, in chronological order, are titled: Acropolis, Petra,
Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal,
Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing
on specific examples of human ingenuity, opportunities are created
to delve into the historical and social aspects of each chapter's
focus. There are also chances to explore the artistic merit and the
art created about and around each marvel. Additional teaching
moments lie in understanding the science, engineering, technology,
and math embedded in all featured marvels. Each chapter offers
material lists, resource materials, and visual/graphic images to
support understanding. Teaching tips and differentiation strategies
are also provided to support novice and career teachers alike.
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