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Real-Time Shading (Hardcover) Loot Price: R4,182
Discovery Miles 41 820
Real-Time Shading (Hardcover): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

Real-Time Shading (Hardcover)

Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

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Loot Price R4,182 Discovery Miles 41 820 | Repayment Terms: R392 pm x 12*

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others.

The authors include examples of techniques for efficiently in achieving common effects in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Basis for a SIGGRAPH tutorial in 2002!

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: June 2002
First published: 2002
Authors: Marc Olano • John Hart • Wolfgang Heidrich • Michael McCool
Dimensions: 229 x 152mm (L x W)
Format: Hardcover
Pages: 376
ISBN-13: 978-1-56881-180-2
Categories: Books > Computing & IT > General theory of computing > General
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LSN: 1-56881-180-2
Barcode: 9781568811802

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