The control of cameras is as important in games as it is in cinema.
How the camera tracks and moves determines our point of view and
influences our attitude towards the content. A poorly designed
camera system in a game can disrupt a users experience, while a
well-designed one can make a good game into a great one. The
challenge in games is that the camera must respond to unscripted
events, and this is where much of the difficulty of designing
real-time camera systems arises. The increasing use of motion in
virtual environments, marked by the inclusion of physics modeling
and complex collision detection systems, means that camera systems
must be even more effective to keep up. Real-Time Cameras is
written by an experienced game developer who has written camera
control systems for award-winning games such as "Metroid Prime."
Mark Haigh-Hutchinson discusses the key algorithms for camera
control and then shows how to implement them in code. This book is
written for game developers and designers, although it is also
pertinent to other professionals in the interactive media field.
Real-Time Cameras presents a practical approach to camera systems,
introducing their theory, design, and implementation.
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