This book brings together essays on game history and historiography
that reflect on the significance of locality. Game history did not
unfold uniformly and the particularities of space and place matter,
yet most digital game and software histories are silent with
respect to geography. Topics covered include: hyper-local games;
temporal anomalies in platform arrival and obsolescence; national
videogame workforces; player memories of the places of gameplay;
comparative reception studies of a platform; the erasure of
cultural markers; the localization of games; and perspectives on
the future development of 'local' game history. Chapters 1 and 12
are available open access under a Creative Commons Attribution 4.0
International License via link.springer.com.
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