The ultimate espionage genre OGL toolkit This essential modern OGL
aid presents hundreds of new options for players and contains a
unique new system taking the game in brand new directions. With the
Espionage Genre Toolkit sourcebook, players have the ability to
design an all-new espionage genres to their liking - tailor made
for their players and their specific needs Coupled with a new set
of gaming mechanics - that an entire group of players uses
individually or in tandem to much greater effect - this invaluable
rules volume is a must-have for all modern-day OGL fans and players
This sourcebook covers the following genres: Cold War Games A
conflict so deadly that it could never be fought openly, a Cold War
is the perfect environment for a campaign. Spies, technological
innovation, arms races, veiled hostility and proxy warfare dominate
the stage as the Great Powers struggle for dominance - and the
players must keep their wits about them to survive. In this
sourcebook, an enterprising GM will find suggestions, mechanics,
and tools to help them create their own cold war, whether that be
based upon the real-world event, or a conflict of their own design.
Funkadelic Streets Strange things happen in the flickering neon
lights of the urban jungle. Deals are made on handshakes, then
broken with hand grenades. Mob runners patrol the streets in a grim
parody of law and order, and the police struggle to impose rules -
often succumbing to the unofficial rules of the street in the
process. These are the Funkadelic Streets, a fertile ground for
action detective stories and over the top criminal campaigns.
Corporate Raiders In a world where just about anything can be
bought and sold, the opportunity for adventure often lays in the
hands of industrial giants - but are the players on the payroll, or
going against the grain? Whether your group wants to join in the
machinations of the Corporate Raiders, or you're just looking for
ideas to try out in a few adventures, we have something for you.
What follows is a selection of tools and concepts that can spark
your creativity, and send your play group careening into the
corporate jungle. Cybermillennium What awaits us in the near
future? Is the world on the edge of a breakthrough, or hurtling
towards a breakdown? Let your players discover the answer In a
Cybermillennium campaign, you have the ability to design your own
future, using tropes as a backbone to create an intense new world.
Characters are provided with common archetypes modified into
allegiances to help them fit into a future setting. Finally, a
prestige class, the Wire Rider, can give you a glimpse of what an
enhanced human could be like. This sourcebook includes: New World
Disorder Conspiracies, government clamp downs, the birth of
militias and regional factions - are these the signs of a nation in
chaos, or the signs of a nation that is under tightening control?
During periods of confusion, there are always those who are willing
to step up to the plate and reveal the dark deals made by those in
power, just as there are those who are willing to defend these
agendas at all costs. Enter New World Disorder - a series of
guidelines, new allegiances, and tools for creating effective
conspiracies, as well as the shadowy men who head them. This
sourcebook includes: All New Feats including Alien Abductee,
Asylum, Burnout, Catchphrase, Clean Slate, Corrupt, Cutting Edge,
New Age Lunatic, Programming Aptitude, Rim Runner, Rogue Factional,
Sex Appeal, Slap on the Wrist, Thuggery All New Advanced Classes:
Anti-Corporate Anarchist, Man In Black, Playboy Spy, Superfly Mack,
and Wire Rider All New Allegiances including Atavists,
Anti-Authority, Anti-Corporate, Arms Manufacturer, Conspiracy
Theory, Environmentalist, Financial Institution, Grizzled Loner,
Hedonists, Megacorp and Pharmaceutical Giant, Militia, Rowdies,
Survivalists, Technocracy, The Man, The Truth, Underworlder
General
Imprint: |
Createspace Independent Publishing Platform
|
Country of origin: |
United States |
Release date: |
October 2012 |
First published: |
October 2012 |
Authors: |
Neal Bailey
|
Dimensions: |
279 x 216 x 3mm (L x W x T) |
Format: |
Paperback - Trade
|
Pages: |
54 |
ISBN-13: |
978-1-4801-9065-8 |
Categories: |
Books >
Sport & Leisure >
Hobbies, quizzes & games >
Indoor games >
General
|
LSN: |
1-4801-9065-9 |
Barcode: |
9781480190658 |
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