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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling - International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings (Paperback, 2001 ed.)
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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling - International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings (Paperback, 2001 ed.)
Series: Lecture Notes in Computer Science, 2197
Expected to ship within 10 - 15 working days
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The story is the richest heritage of human civilizations. One can
imagine the ?rst stories being told, several thousand centuries
ago, by wise old men huddled around camp?res. Since this time, the
narrative process has been considerably developed and enriched:
sounds and music have been added to complement the speech, while
scenery and theatrical sets have been created to enhance the story
environment. Actors, dancers, and technicians have replaced the
lone storyteller. The story is no longer the sole preserve of oral
narrative but can be realized in book, theatrical, dance, or movie
form. Even the audience can extend up to several million
individuals. And yet in its many forms the story lies at the heart
of one of the world's most important industries. The advent of the
digital era has enhanced and accelerated this evolution: image
synthesis, digital special e?ects, new Human-Computer interfaces,
and the Internet allow one not only to realize more sophisticated
narrative forms but also to create new concepts such as video
gaming and virtual environments. The art of storytelling is
becoming evermore complex. Virtual reality o?ers new tools to
capture, and to interactively modify the imaginary environment, in
ever more intuitive ways, coupled with a maximum sensory feedback.
In fact, virtual reality technologies o?er enhanced and exciting
production possibilities for the creation and non-linear
manipulation in real time, of almost any story form. This has lead
to the new concept of Virtual Storytelling.
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