Books > Social sciences > Sociology, social studies > Social institutions
|
Buy Now
Electronic Sports Industry in China - An Overview (Hardcover, 1st ed. 2023)
Loot Price: R3,453
Discovery Miles 34 530
|
|
Electronic Sports Industry in China - An Overview (Hardcover, 1st ed. 2023)
Expected to ship within 10 - 15 working days
|
This book presents a series of studies on the status quo,
characteristics of and trends in China's eSports industry, while
also analyzing key problems to help the industry avoid potential
risks, seize opportunities for development, and promote industrial
drivers. In addition, it puts forward feasible plans and strategic
suggestions for high-quality innovation and development of the
industry. Electronic sports or eSports refers to digital
entertainment activities that combine technological, sports,
cultural and social aspects, and which have a unique commercial and
user value. With their rapid growth in this century, eSports are
now an emerging sector with huge growth potential and room for
innovation. In 2020, China's eSports industry led the globe in
growth rates; contributing roughly RMB 75.198 billion, it brought
considerable new momentum to the national economy. As a new
cultural phenomenon, eSports are politically, economically,
culturally, and socially suited to helping use information
technologies to restructure human social activities. The emergence
and spread of an eSports culture embody the richness of subcultural
phenomena and the importance of multicultural spaces, while also
having a positive effect on people's competitive spirit,
intelligence, aesthetic tastes, etc. However, during the COVID-19
pandemic, China's eSports industry has faced a host of problems,
e.g. postponed competitions, management difficulties and brand
devaluation, all of which have hampered its progress. Nevertheless,
the number of Chinese eSports users is on the rise and the online
market share is climbing steadily, establishing a user base for the
industry. Moreover, new technological advances like 5G, VR and AR
offer a wealth of new opportunities for innovation in China's
eSports industry. The book encourages readers to approach the topic
from various perspectives and think across disciplines. As a
result, it is not only essential reading for students at colleges
and universities, but also offers a valuable reference guide for
eSports researchers and enthusiasts.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|