This book proposes that computer games are the paradigmatic form of
contemporary landscape and offers a synthesis of art history,
geography, game studies and play. Like paint on canvas, the game
engine is taken as the underlying medium, and using the Valve
Source Engine as the primary case study, it analyses landscapes
according to the technical, economic and cultural features this
medium affords. It presents the single-player first-person shooter
(Half-Life 2) as a Promethean safari, examines how the economics of
gambling and product placement shaped the eSports landscapes of
Counter-Strike and reveals how sandboxes such as Garry’s Mod
visualise the radical landscape of Web 2.0. This book explores how
our relationship to the environment is changing, how we express
this through computer games and how we can move beyond examining
artistic influences on games to examining how historical
connections flow through games and the history of landscape images.
General
Imprint: |
Palgrave Macmillan
|
Country of origin: |
Switzerland |
Release date: |
September 2023 |
First published: |
2023 |
Authors: |
Peter Nelson
|
Dimensions: |
210 x 148mm (L x W) |
Pages: |
190 |
Edition: |
1st ed. 2023 |
ISBN-13: |
978-3-03-137633-7 |
Categories: |
Books
|
LSN: |
3-03-137633-1 |
Barcode: |
9783031376337 |
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