A manual for both designers and users, comprehensively
presenting the current state of experts' knowledge on virtual
reality (VR) in computer science, mechanics, optics, acoustics,
physiology, psychology, ergonomics, ethics, and related area.
Designed as a reference book and design guide to help the reader
develop a VR project, it presents the reader with the importance of
the user s needs and various aspects of the human computer
interface (HCI). It further treats technical aspects of VR,
hardware and software implementations, and details on the sensory
and psycho-sensory interfaces. Providing various concepts and
technologies, including mathematics and modelling techniques, it
allows the reader to formalize, conceptualize and construct a
virtual reality project from original thought to application. This
book is intended for engineers, computer scientists and computer
game developers working on various VR applications. It can further
serve as an educational tool in Virtual Reality courses for senior
graduate and postgraduate students.
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