Augmented reality (AR) is a technology that enables the user to see
the real world, with virtual objects superimposed upon or
composited with the real world. This book includes chapters focused
on the following: the methodology of AR software for educational
purposes; the use of augmented reality applications in the area of
music education and music therapy; medical AR (in which the virtual
entity is medical data); the role of AR in consumers' augmented
experiences; and AR for cultural heritage, meaning the developments
in multimedia technology to facilitate the learning experience in
cultural heritage with the aid of improved user interaction
methods.
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