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The Music of Nobuo Uematsu in the Final Fantasy Series (Hardcover, New edition)
Loot Price: R2,779
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The Music of Nobuo Uematsu in the Final Fantasy Series (Hardcover, New edition)
Series: Studies in Game Sound and Music
Expected to ship within 12 - 19 working days
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Nobuo Uematsu is one of the most influential Japanese composers of
the current age. One of Japan's most beloved living composers, he
has been composing music for the popular franchise since 1987,
inspiring a new generation of classical music fans, and named by
Time Magazine as an 'innovator' of the new wave of music. Sometimes
described as the Beethoven of video game music, Nobuo Uematsu has
built his career and reputation from his soundtracks to the
enduring Final Fantasy series of video games, which are notable for
their remarkable cinematic feel. Classic FM radio describes Nobuo
as 'part John Williams, part Wagnerian leitmotif, part new-age
soundscaper - and a legend in his own right'. He has so far
appeared five times in the top 20 of the annual Classic FM Hall of
Fame, voted for by listeners. This is the first book-length study
on the music of Uematsu. It takes a variety of different analytical
approaches to his music. It offers readers interested in
ludomusicology (the study of and research into video game music) a
variety of ways in which to understand Uematsu's compositional
process and the role that video game music has in the overall
gaming experience. Those interested in Uematsu's music will gain a
greater appreciation and understanding of his compositional
processes and his interaction with musical narrative, and those
interested in ludomusicology in general will be shown various
methodologies that can be applied to a single composer. Those
interested in composing for video games or movies will also be
given insight into how they might compose for a narrative
themselves. Professional musicians will gain deeper insight into
the music from selected games in the series, as each chapter
applies traditional theoretical and musicological methodologies to
selected games from the series. It my also be a useful educational
resource for use in their own studies by student and amateur
musicians. Foreword by William Gibbons, associate professor of
musicology at Texas Christian University. Editor Richard Anatone is
a professor of music theory at Prince George's Community College in
Largo, Maryland. It will be a valuable resource for
ludomusicologists, as well as academics from a variety of
disciplines who work in popular music and culture, film and visual
media, and subjects traditionally marginalized by the Western
'Classical' canon. It will also be of interest to fans of the Final
Fantasy series, both inside and outside of academia and to
composers of video game music. It will also appeal to readers
interested in the business and marketing side of the video game
industry, and who want to learn from the successes of live video
game concerts and how symbolism and thematic interplay aids in
drawing gamers' attention to soundtracks and concerts of video game
music. Game developers will learn how to recognize potential
composers and compositional approaches that will aid in
storytelling, fandom and gamer immersion. General video game
historians who want to learn more about Square's early years and
eventual transition into a powerhouse development company will also
find much to interest them. While there have been several edited
collections in the subdiscipline of ludomusicology, this is the
first book to address a composer's oeuvre as the main subject. It
brings together a variety of methodologies and voices on the
subject, and has potential to become a model for future
composer-focused studies.
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