Virtual environments simulate a physical presence in places in the
real world, as well as in imaginary worlds. Most current virtual
reality environments are primarily visual experiences, displayed
either on a computer screen or through special stereoscopic
displays, but some simulations include additional sensory
information, such as sound through speakers or headphones. In this
book, the authors discuss the new developments, applications and
challenges of virtual environments. Topics include measuring brain
activation during spatial navigation in virtual reality; spatial
representation of a multilevel building; user experience in a
virtual art gallery; virtual environments in education; social
networks and virtual environments from an adolescent point of view;
and bringing skin observations to a higher level with 3D immersive
virtual environments.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!