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Recomposing the Past is a book concerned with the complex but
important ways in which we engage with the past in modern times.
Contributors examine how media on stage and screen uses music, and
in particular early music, to evoke and recompose a distant past.
Culture, popular and otherwise, is awash with a stylise - sometimes
contradictory - musical history. And yet for all its complexities,
these representations of the past through music are integral to how
our contemporary and collective imaginations understand history.
More importantly, they offer a valuable insight into how we
understand our musical present. Such representative strategies, the
book argues, cross generic boundaries, and as such it brings
together a range of multimedia discussion on the subjects of film
(Lord of the Rings, Dangerous Liasions), television (Game of
Thrones, The Borgias), videogame (Dragon Warrior, Gauntlet), and
opera (Written on Skin, Taverner, English 'dramatick opera'). This
collection constitutes a significant, and interdisciplinary,
contribution to a growing literature which is unpacking our ongoing
creative dialogue with the past. Divided into three complementary
sections, grouped not by genre or media but by theme, it considers:
'Authenticity, Appropriateness, and Recomposing the Past', 'Music,
Space, and Place: Geography as History', and 'Presentness and the
Past: Dialogues between Old and New'. Like the musical collage that
is our shared multimedia historical soundscape, it is hoped that
this collection is, in its eclecticism, more than the sum of its
parts.
Recomposing the Past is a book concerned with the complex but
important ways in which we engage with the past in modern times.
Contributors examine how media on stage and screen uses music, and
in particular early music, to evoke and recompose a distant past.
Culture, popular and otherwise, is awash with a stylise - sometimes
contradictory - musical history. And yet for all its complexities,
these representations of the past through music are integral to how
our contemporary and collective imaginations understand history.
More importantly, they offer a valuable insight into how we
understand our musical present. Such representative strategies, the
book argues, cross generic boundaries, and as such it brings
together a range of multimedia discussion on the subjects of film
(Lord of the Rings, Dangerous Liasions), television (Game of
Thrones, The Borgias), videogame (Dragon Warrior, Gauntlet), and
opera (Written on Skin, Taverner, English 'dramatick opera'). This
collection constitutes a significant, and interdisciplinary,
contribution to a growing literature which is unpacking our ongoing
creative dialogue with the past. Divided into three complementary
sections, grouped not by genre or media but by theme, it considers:
'Authenticity, Appropriateness, and Recomposing the Past', 'Music,
Space, and Place: Geography as History', and 'Presentness and the
Past: Dialogues between Old and New'. Like the musical collage that
is our shared multimedia historical soundscape, it is hoped that
this collection is, in its eclecticism, more than the sum of its
parts.
Essays tackling the difficult but essential question of how
medievalism studies should look at the issue of what is and what is
not "authentic". Given the impossibility of completely recovering
the past, the issue of authenticity is clearly central to
scholarship on postmedieval responses to the Middle Ages. The
essays in the first part of this volume address
authenticitydirectly, discussing the 2017 Middle Ages in the Modern
World conference; Early Gothic themes in nineteenth-century British
literature; medievalism in the rituals of St Agnes; emotions in
Game of Thrones; racism in Disney's Middle Ages; and religious
medievalism. The essayists' conclusions regarding authenticity then
inform, even as they are tested by, the subsequent papers, which
consider such matters as medievalism in contemporary French
populism; nationalism in re-enactments of medieval battles;
postmedieval versions of the Kingis Quair; Van Gogh's invocations
of Dante; Surrealist medievalism; chant in video games; music in
cinematic representations of the Black Death; and sound in Aleksei
German's film Hard to Be a God. Karl Fugelso is Professor of Art
History at Towson University in Baltimore, Maryland. Contributors:
Aida Audeh, Tessel Bauduin, Matthias Berger, Karen Cook, Timothy
Curran, Nickolas Haydock, Alexander Kolassa, Carolyne Larrington,
David Matthews, E.J. Pavlinich, Lotte Reinbold, Clare Simmons, Adam
Whittaker, Daniel Wollenberg.
The peace and quiet of a small English mill town is thrown into
chaos by a series of gruesome murders. The local GP, Bishop finds
himself thrust into the limelight as the one man who can solve the
mystery of the killing spree unfolding before his eyes. In a race
against time Bishop finds himself fighting to keep the small town
from tearing itself apart as he attempts to solve the case of the
Black Valentine.
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