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The Talmudic exegesis is constructed on special hermeneutic rules
which have the logical meaning in fact. On the basis of this
circumstance it is possible to speak about a special logical
culture of the Talmud and to call the logic used there.
This book shows that the plasmodium of Physarum polycephalum can be
considered a natural labelled transition system, and based on this,
it proposes high-level programming models for controlling the
plasmodium behaviour. The presented programming is a form of pure
behaviourism: the authors consider the possibility of simulating
all basic stimulus-reaction relations. As plasmodium is a good
experimental medium for behaviouristic models, the book applies the
programming tools for modelling plasmodia as unconventional
computers in different behavioural sciences based on studying the
stimulus-reaction relations. The authors examine these relations
within the framework of a bio-inspired game theory on plasmodia
they have developed i.e. within an experimental game theory, where,
on the one hand, all basic definitions are verified in experiments
with Physarum polycephalum and Badhamia utricularis and, on the
other hand, all basic algorithms are implemented in the
object-oriented language for simulations of plasmodia. The results
allow the authors to propose that the plasmodium can be a model for
concurrent games and context-based games.
This book presents fundamental theoretical results for designing
object-oriented programming languages for controlling swarms. It
studies the logics of swarm behaviours. According to behaviourism,
all behaviours can be controlled or even managed by stimuli in the
environment: attractants (motivational reinforcement) and
repellents (motivational punishment). At the same time, there are
two main stages in reactions to stimuli: sensing (perceiving
signals) and motoring (appropriate direct reactions to signals).
This book examines the strict limits of behaviourism from the point
of view of symbolic logic and algebraic mathematics: how far can
animal behaviours be controlled by the topology of stimuli? On the
one hand, we can try to design reversible logic gates in which the
number of inputs is the same as the number of outputs. In this
case, the behaviouristic stimuli are inputs in swarm computing and
appropriate reactions at the motoring stage are its outputs. On the
other hand, the problem is that even at the sensing stage each
unicellular organism can be regarded as a logic gate in which the
number of outputs (means of perceiving signals) greatly exceeds the
number of inputs (signals).
The Orthodox Christian thought is the most modally rigorous way of
inferring. The subject of the book is to investigate possibilities
of explicating the Orthodox thought from the viewpoint of analytic
philosophy and symbolic logic. The claim that Orthodox thinking is
just mystic and illogical is not true. The logical culture of
Orthodox Christian thinking is unknown and ununderstandable for the
West, although its schemata are very influential in Eastern Europe
till now (Marxism-Leninism is just one of their possible
instances). This thought can be called totalistic or even
totalitarian. For this thought any truth or falsity is necessary.
As a result, the whole world is presented as logical and nomothetic
and there is no place for contingency.
Knocking on Heaven's Door is the oldest human dream that seems
unrealized still. Religious discourse does show the road, but it
requires a blind faith in return. In this book logicians try to
hear Heaven's Call and to analyze religious discourse. As a result,
the notion of religious logic as a part of philosophical logic is
introduced. Its tasks are (1) to construct consistent logical
systems formalizing religious reasoning that at first sight seems
inconsistent (this research is fulfilled within the limits of modal
logic, paraconsistent logic and many-valued logic), (2) to carry
out an illocutionary analysis of religious discourse (this research
is fulfilled in frames of illocutionary logics), and (3) to
formalize Ancient and Medieval logical theories used in the
theology of an appropriate religion (they could be studied within
the limits of unconventional logics, such as non-monotonic logics,
non-well-founded logics, etc.).
The notion of swarm intelligence was introduced for describing
decentralized and self-organized behaviors of groups of animals.
Then this idea was extrapolated to design groups of robots which
interact locally to cumulate a collective reaction. Some natural
examples of swarms are as follows: ant colonies, bee colonies, fish
schooling, bird flocking, horse herding, bacterial colonies,
multinucleated giant amoebae Physarum polycephalum, etc. In all
these examples, individual agents behave locally with an emergence
of their common effect. An intelligent behavior of swarm
individuals is explained by the following biological reactions to
attractants and repellents. Attractants are biologically active
things, such as food pieces or sex pheromones, which attract
individuals of swarm. Repellents are biologically active things,
such as predators, which repel individuals of swarm. As a
consequence, attractants and repellents stimulate the directed
movement of swarms towards and away from the stimulus,
respectively. It is worth noting that a group of people, such as
pedestrians, follow some swarm patterns of flocking or schooling.
For instance, humans prefer to avoid a person considered by them as
a possible predator and if a substantial part of the group in the
situation of escape panic (not less than 5%) changes the direction,
then the rest follows the new direction, too. Some swarm patterns
are observed among human beings under the conditions of their
addictive behavior such as the behavior of alcoholics or gamers.
The methodological framework of studying swarm intelligence is
represented by unconventional computing, robotics, and cognitive
science. In this book we aim to analyze new methodologies involved
in studying swarm intelligence. We are going to bring together
computer scientists and cognitive scientists dealing with swarm
patterns from social bacteria to human beings. This book considers
different models of simulating, controlling, and predicting the
swarm behavior of different species from social bacteria to humans.
Around the third millennium B.C. in the Fertile Crescent, a
world-system with a single world-economy, covering very vast
regions, began to form. Mesopotamia became the center of this
world-system. This was possible due to the development of common
commercial law and logical competence there. The expansion of the
world-economy during the Silk Road period from the 4th century B.C.
to the early 5th century A.D. across various countries of Eurasia
was accompanied by the spread of logical competence, first formed
in Mesopotamia, as a mechanism of legal hermeneutics to draw
logical conclusions without fallacies. This competence was
simultaneously comprehended in different cultures connected by the
Great Silk Road - in ancient Greek logic (4th - 2nd centuries
B.C.); ancient Chinese proto-logic (5th - 2nd centuries B.C.);
Judaic logical hermeneutics (1st - 2nd centuries A.D.); and in
Indian-Buddhist logic (2nd - 6th centuries A.D.). The book analyzes
the emergence of logic and its spread and early forms of its
reflection. Consequently, logical competence is seen not as an
innate ability, but as a social practice first established in
Mesopotamia. Logic as a science became possible only after the
development of logical competence as an accepted social practice.
On the other hand, this view is a non-Marxist assessment of the
early form of the world-system, centered on international law and
logical competence, which made the world-economy and international
trade then possible.
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Judaic Logic (Hardcover)
Andrew Schumann; Contributions by Tzvee Zahavy, Avi Sion, Aviram Ravitsky, Stefan Goltzberg
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R3,605
Discovery Miles 36 050
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Ships in 12 - 17 working days
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Judaic reasoning is discussed from the standpoint of modern logic.
Andrew Schumann defines Judaic logic, traces Aristotelian influence
on developing Jewish studies in Judaic reasoning, and shows the
non-Aristotelian core of fundamentals of Judaic logic. Further,
Schumann proposes some modern approaches to understanding and
formalizing Judaic reasoning, including Judaic semantics and
(non-Aristotelian) syllogistics.
The history of logic and analytic philosophy in Central and Eastern
Europe is still known to very few people. As an exception to the
rule, only two scientific schools became internationally popular:
the Vienna Circle and the Lvov-Warsaw School. Nevertheless, the
countries included in this region have not only joint history, but
also joint cultural dynamics. This book is a collection of rare
material regarding logical and analytic-philosophical traditions in
Central and Eastern European countries, covering the period from
the late nineteenth century to the early twenty-first century. An
encyclopedic feature covers the history of logic and analytic
philosophy in all European post-Socialist countries: Albania,
Belarus, Bosnia and Herzegovina, Bulgaria, Croatia, Czechia,
Eastern Germany, Estonia, Hungary, Latvia, Lithuania, Macedonia,
Moldova, Montenegro, Poland, Romania, Russia, Serbia, Slovakia,
Slovenia, Ukraine. The cultural and social context of this
philosophy is considered as well.
This book presents fundamental theoretical results for designing
object-oriented programming languages for controlling swarms. It
studies the logics of swarm behaviours. According to behaviourism,
all behaviours can be controlled or even managed by stimuli in the
environment: attractants (motivational reinforcement) and
repellents (motivational punishment). At the same time, there are
two main stages in reactions to stimuli: sensing (perceiving
signals) and motoring (appropriate direct reactions to signals).
This book examines the strict limits of behaviourism from the point
of view of symbolic logic and algebraic mathematics: how far can
animal behaviours be controlled by the topology of stimuli? On the
one hand, we can try to design reversible logic gates in which the
number of inputs is the same as the number of outputs. In this
case, the behaviouristic stimuli are inputs in swarm computing and
appropriate reactions at the motoring stage are its outputs. On the
other hand, the problem is that even at the sensing stage each
unicellular organism can be regarded as a logic gate in which the
number of outputs (means of perceiving signals) greatly exceeds the
number of inputs (signals).
This book shows that the plasmodium of Physarum polycephalum can be
considered a natural labelled transition system, and based on this,
it proposes high-level programming models for controlling the
plasmodium behaviour. The presented programming is a form of pure
behaviourism: the authors consider the possibility of simulating
all basic stimulus-reaction relations. As plasmodium is a good
experimental medium for behaviouristic models, the book applies the
programming tools for modelling plasmodia as unconventional
computers in different behavioural sciences based on studying the
stimulus-reaction relations. The authors examine these relations
within the framework of a bio-inspired game theory on plasmodia
they have developed i.e. within an experimental game theory, where,
on the one hand, all basic definitions are verified in experiments
with Physarum polycephalum and Badhamia utricularis and, on the
other hand, all basic algorithms are implemented in the
object-oriented language for simulations of plasmodia. The results
allow the authors to propose that the plasmodium can be a model for
concurrent games and context-based games.
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