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Intended for researchers and practitioners in interaction design,
this book shows how Bayesian models can be brought to bear on
problems of interface design and user modelling. It introduces and
motivates Bayesian modelling and illustrates how powerful these
ideas can be in thinking about human-computer interaction,
especially in representing and manipulating uncertainty. Bayesian
methods are increasingly practical as computational tools to
implement them become more widely available, and offer a principled
foundation to reason about interaction design. The book opens with
a self-contained tutorial on Bayesian concepts and their practical
implementation, tailored for the background and needs of
interaction designers. The contributed chapters cover the use of
Bayesian probabilistic modelling in a diverse set of applications,
including improving pointing-based interfaces; efficient text entry
using modern language models; advanced interface design using
cutting-edge techniques in Bayesian optimisation; and Bayesian
approaches to modelling the cognitive processes of users.
This book presents computational interaction as an approach to
explaining and enhancing the interaction between humans and
information technology. Computational interaction applies
abstraction, automation, and analysis to inform our understanding
of the structure of interaction and also to inform the design of
the software that drives new and exciting human-computer
interfaces. The methods of computational interaction allow, for
example, designers to identify user interfaces that are optimal
against some objective criteria. They also allow software engineers
to build interactive systems that adapt their behaviour to better
suit individual capacities and preferences. Embedded in an
iterative design process, computational interaction has the
potential to complement human strengths and provide methods for
generating inspiring and elegant designs. Computational interaction
does not exclude the messy and complicated behaviour of humans,
rather it embraces it by, for example, using models that are
sensitive to uncertainty and that capture subtle variations between
individual users. It also promotes the idea that there are many
aspects of interaction that can be augmented by algorithms. This
book introduces computational interaction design to the reader by
exploring a wide range of computational interaction techniques,
strategies and methods. It explains how techniques such as
optimisation, economic modelling, machine learning, control theory,
formal methods, cognitive models and statistical language
processing can be used to model interaction and design more
expressive, efficient and versatile interaction.
This book presents computational interaction as an approach to
explaining and enhancing the interaction between humans and
information technology. Computational interaction applies
abstraction, automation, and analysis to inform our understanding
of the structure of interaction and also to inform the design of
the software that drives new and exciting human-computer
interfaces. The methods of computational interaction allow, for
example, designers to identify user interfaces that are optimal
against some objective criteria. They also allow software engineers
to build interactive systems that adapt their behaviour to better
suit individual capacities and preferences. Embedded in an
iterative design process, computational interaction has the
potential to complement human strengths and provide methods for
generating inspiring and elegant designs. Computational interaction
does not exclude the messy and complicated behaviour of humans,
rather it embraces it by, for example, using models that are
sensitive to uncertainty and that capture subtle variations between
individual users. It also promotes the idea that there are many
aspects of interaction that can be augmented by algorithms. This
book introduces computational interaction design to the reader by
exploring a wide range of computational interaction techniques,
strategies and methods. It explains how techniques such as
optimisation, economic modelling, machine learning, control theory,
formal methods, cognitive models and statistical language
processing can be used to model interaction and design more
expressive, efficient and versatile interaction.
Intended for researchers and practitioners in interaction design,
this book shows how Bayesian models can be brought to bear on
problems of interface design and user modelling. It introduces and
motivates Bayesian modelling and illustrates how powerful these
ideas can be in thinking about human-computer interaction,
especially in representing and manipulating uncertainty. Bayesian
methods are increasingly practical as computational tools to
implement them become more widely available, and offer a principled
foundation to reason about interaction design. The book opens with
a self-contained tutorial on Bayesian concepts and their practical
implementation, tailored for the background and needs of
interaction designers. The contributed chapters cover the use of
Bayesian probabilistic modelling in a diverse set of applications,
including improving pointing-based interfaces; efficient text entry
using modern language models; advanced interface design using
cutting-edge techniques in Bayesian optimisation; and Bayesian
approaches to modelling the cognitive processes of users.
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