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The Secrets of New York (Paperback): Chaosium RPG Team The Secrets of New York (Paperback)
Chaosium RPG Team
R576 Discovery Miles 5 760 Ships in 10 - 15 working days

CALL OF CTHULHU ROLEPLAYING] SECRETS OF NEW YORK is a compendium of one of the oldest and most popular cities in the new world, and is a supplement for the "Call of Cthulhu" roleplaying game. This volume explores the strange events above and below the streets and avenues that crisscross the world's financial capital during the 1920's. With a plethora of characters to bring the city to life, and a detailed history to build scenarios upon, "Secrets of New York" is an indispensable tool for keepers and players setting adventures in the Big Apple. Included are maps and historical documents and photographs of 1920's New York City, as well as several scenarios that explore the most popular and less savory locales of this grand metropolis.

Secrets of Los Angeles (Paperback): Chaosium RPG Team Secrets of Los Angeles (Paperback)
Chaosium RPG Team
R652 Discovery Miles 6 520 Ships in 10 - 15 working days

The City of Angels? No burg this side of the Pearly Gates could live up to such a moniker, and L.A. isn?t even trying. You won?t see many inhabitants of that sprawling boom town sprouting downy wings or signing up for the Celestial Choir. Sure, L.A. has more than its share of evangelists, faith-healers, and political do-gooders, but when your economy is built on black gold, land speculation, the Hollywood dream factory, and the sweat of migrant workers, it attracts a lot more than just the saintly. The fresh-faced, scrubbed-clean, Midwest wholesomeness they plaster all over the real estate ads doesn?t even tell a tenth of the story. You can?t have sunshine without casting shadows, and one thing L.A. has in spades is sunshine? 1920s Los Angeles is a fast-growing, fast-moving city encompassing all that is great and all that is rotten in America. A racial, ethnic, and religious melting pot presaging what America would become later in the century, L.A. nonetheless clings to a veneer of Wh

The Secrets of San Francisco (Paperback): Chaosium RPG Team The Secrets of San Francisco (Paperback)
Chaosium RPG Team
R652 Discovery Miles 6 520 Ships in 10 - 15 working days

In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco - the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning of the twentieth century, San Francisco has emerged as the most cosmopolitan city on the West Coast. San Francisco is deceptively ancient; its history shrouded in a fog of false domesticity. The Bay Area has known many masters, each leaving a distinctive mark upon the land. As San Francisco blossoms it attracts fugitives and practitioners of unorthodox faiths from across the world. Tales of the region assume mythic proportions as it becomes the most ethnically diverse, and most lawless, place in America. SECRETS OF SAN FRANCISCO provides excellent background for a CALL OF CTHULHU campaign set in the Bay Area of the 1920s. It includes urban geography, civic history and research venues, and mythos lore. Many period photographs are provided and dozens of historical figures are introduced, including several who collaborated and corresponded with Lovecraft. Here are provided descriptions of where San Franciscan's are sent when they break the law, go insane, or pass-beyond. Here are the sights, sounds, and secrets of this place that makes it a unique city."

Mansions of Madness (Paperback, 2nd Revised edition): Chaosium RPG Team Mansions of Madness (Paperback, 2nd Revised edition)
Chaosium RPG Team
R571 Discovery Miles 5 710 Ships in 10 - 15 working days

CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston businessman, he has disappeared -- held captive in a mansion of madness.
MANSIONS OF MADNESS is a collection of six independent tales for "Call of Cthulhu." Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night, others will require several evenings to complete. They can readily be used as plot twists, interesting diversions, or red herrings.

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